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Table of Contents Race
Credits Written by: Kelsey Dragonslayer
Page
Cover Art: David C. Sutherland III
Core Races Modifications ------------------ 3
Core Race Modifications Art: Michael C. Hayes
Blazes ------------------------------------------- 4
la!e Ins"iration: Rifts Di#ension $. %& S$ray"ers la!e Illustration: 'ohn (ele!ni$
Cyclopskin ------------------------------------- 5
Cyclo"s$in Ins"iration: AD)D Monster Manual II Cyclo"s$in Illustration: Can*t find a credit+
Dragonborn ----------------------------------- 6 rost Men -------------------------------------- !
Dragonborn Ins"iration: D)D , th -dition H Dragonborn Illustration: /iv Hatha0ay
"loa#ings ------------------------------------- $
1rost Men Ins"iration: AD)D 1iend 1olio 1rost Men Illustration: 2a#a 3rce
"oblins ----------------------------------------- %
4loa#ings Ins"iration: D)D % th -d. Ho#ebre0 4lao#ings Illustration: Hy$olai Ale$sander
"rippli ---------------------------------------- &'
4oblins Ins"iration: AD)D Monster Manual 4oblins Illustration: Wood Illustration
(lide ------------------------------------------- &&
4ri""li Ins"iration: athfinder Advanced Race oo$ 4ri""li Illustration: Ryan Rhodes
(obolds --------------------------------------- &) Minota*rs ------------------------------------ &3
Klide Ins"iration: Rifts Di#ension $. %& S$ray"ers Klide Illustration: 'ohn (ele!ni$
+atyrs , y#p.s --------------------------- &4
Kobold Ins"iration: AD)D 5 nd& Monstrous Co#"endiu# Kobold Illustration: Can*t find a cr edit+
Tieflings ---------------------------------------&5
Minotaurs Ins"iration: 4ree$ Mythology Minotaurs Illustration: rad 6an Ca#"
Treekin ---------------------------------------- &6
Satyrs ) 7y#"hs Ins"iration: 4ree$ Mythology Satyrs ) 7y#"hs Illustrations: Can*t find a credit+
/ndines --------------------------------------- &!
8ieflings Ins"iration: AD)D 5 nd -dition lainsca"e Ca#"aign Setting 8ieflings Illustration: Kelli Renae Cairns
Draconic Breat. Talent -------------------- &$
8ree$in Ins"iration: 4ree$ Mythology 8ree$in Illustration: /elia Alvare! 9ndines Ins"iration: athfinder Advanced Race oo$ 9ndines Illustration: Can*t find a credit+
Draconic reath 8alent Illustration: 8yler 'acobson
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+a*rians
Core Race Modifications
Refer to the 8itansgrave Adventure Series oo$ age 5<& e=ce"t:
D0ar1es Re"lace the second bullet "oint under laying a Saurian@ 0ith ic$ one of the follo0ing ability focuses: ntelligence 78rcane 9ore: or ;illpo0er 7+elf-Discipline: .@
Refer to the asic Ruleboo$ age ;;<& e=ce"t: Add >P*gnacio*s2 D0arves are fa#ously stubborn and difficult to subdue. 2ou start 0ith ? additional Health oints at level one& and gain ; e=tra Health oint each ti#e you gain a level.@
Re"lace E on the Saurian enefits@ table 0ith Intelligence: Military /ore<.@
l1es
Add To*g. +cales2 2our thic$ hide gives you 5 natural ar#or. 8his ar#or stac$s 0ith 0orn ar#or& does not create an ar#or "enalty& and doesn*t cause s"ell strain.@
Refer to the asic Ruleboo$ age ;;<& e=ce"t: Add ey Blood2 -lves to not reBuire slee"& instead #editating for four hours a day to receive the sa#e benefits. Additionally& #agic and s"ellli$e abilities cannot "ut you to slee" or $noc$ you unconscious.@
"no#es Refer to the asic Ruleboo$ age ;5<& e=ce"t: Add Master Tinkerer2 4no#es are es"ecially gifted in the art of tin$ering. 4ain the Intelligence -ngineering< focus. If you are using this focus to build a device& double your focus bonus.@
alflings Refer to the asic Ruleboo$ age ;5<& e=ce"t: Add /ncanny ort*ne2 Halfings "ossess al#ost su"ernatural luc$. 9" to three ti#es a day& 0henever you roll an ability chec$& you #ay choose to reroll the chec$. 2ou #ust use the second result.@
*#ans Refer to the asic Ruleboo$ age ;?<& e=ce"t: Re"lace Add ; to your ig.ting ability@ 0ith Add 5 "oints to any t0o of your ability scores. 8hey #ust be s"ent on se"arate abilities.@
rcs Refer to the asic Ruleboo$ age ;%<& e=ce"t: Add To*g. to (ill2 3rcs are nigh i#"ossible to $ee" do0n. If your health 0ould dro" to & it instead dro"s to ;. 2ou #ay use this ability once "er day.@
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Playing a Blaze
Blazes
If you choose to "lay a bla!e& #odify your character as follo0s: ic$ one of the follo0ing ability focuses: ntelligence 78rcane 9ore: or De
Wi!ards& es"ecially those of an eccentric "ersuasion& freBuently have difficulty finding assistants for their e="eri#ents. Aiding or a""renticing a 0i!ard at 0or$ ranges fro# tedious to deadly& and once 0ord of the conditions in a 0i!ard*s laboratory s"reads& volunteers beco#e scarce.
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So#e 0i!ards ta$e #atters into their o0n hands& se0ing a cloth s$in& filling it 0ith "ure arcane energy over a "eriod of ti#e& and conducting a ritual to breathe a s"ar$ of life into it. 8his "rocess is e="ensive and reBuires at least one ani#al sacrifice& but the result is a tireless& obedient servant. 8hese beings of arcana and fabric adore their 0i!ard #asters& 0or$ing day and night to serve the#. 8hese relationshi"s are co##only shortlived& ho0ever. A 0i!ard dee" in study can fall victi# to #agical #isha"s& or even die of old age& leaving their thrall 0andering an e#"ty 0or$sho" in #ourning. -ventually& boredo# or curiosity 0ill get the better of the abandoned creature& "ushing it outside& into the 0orld.
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8hese freed servants are nic$na#ed la!es&@ so called for the fla#eli$e "lu#e of arcane energy bursting fro# the to" of their cloth s$ins. 8his "lu#e #i#ics hair& and a bla!e can change its color and sha"e at 0ill to e="ress e#otions& inti#idate foes& or Fust to entertain itself. 8he only other o"enings in a bla!e*s s$in are t0o holes for#ing eyes& behind 0hich #agic burns brightly. la!es are naive& curious& and honest& for#ing loyal friendshi"s rather Buic$ly. 8hey are roughly hu#ansi!ed& i##ortal& and inca"able of re"roduction.
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Blaze a#es
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la!es are technically genderless& but their creators often se0 their s$in to #i#ic a s"ecific gender or race& na#ing the# a""ro"riately. A bla!e 0ill hold on to their given na#e 0ith nostalgia and "ride.
Roll t0ice on the Blaze Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
8M Benefits )d6
5
Benefit
G; Will"o0er
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1ocus: Co##unication -tiBuette<
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1ocus: Intelligence -ngineering<
1ocus: De=terity Crafting<
J E
G; Intelligence 1ocus: De=terity Calligra"hy<
;;; 1ocus: Intelligence Cry"togra"hy< ;5
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G; Co##unication
Roll t0ice on the Cyclopskin Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
Cyclopskin Cyclo"s$in are a race of nearly #ansi!ed cyclo"es. Standing bet0een seven and eight feet tall& these hul$ing brutes s"ort a single red eye& ruddy bro0n to #uddy yello0 s$in& and Fetblac$ hair. 8hey ta$e strange and s"ecial "ride in having large& #issha"en $nuc$les. 8his obsession often leads to cyclo"s$in "unching trees or even intentionally brea$ing their hands to create es"ecially $nobbly fingers.
Cyclopskin Benefits )d6
5
Cyclo"s$in society is harsh and violent& follo0ing a strict hierarchy. 8he only 0ay to rise through the ran$s is to challenge a su"erior to hand to hand co#bat. 8hese bouts dra0 large cro0ds 0ho co#e to 0itness the "olitical "rocess. Cyclo"s$in 0ill only "artner 0ith so#eone of their sa#e "lace in the hierarchy& so defeating a higherran$ed individual also involves inheriting their #ate.
Benefit
G; Will"o0er
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1ocus: Strength Inti#idation<
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1ocus: erce"tion S#elling<
1ocus: Constitution Sta#ina<
J E
G; 1ighting 1ocus: Strength Cli#bing<
;;; 1ocus: Will"o0er Courage< ;5
Cyclo"s$in travelers and adventurers are co##only those 0ho have languished at the botto# of the "ec$ing order& or those 0ho are frustrated 0ith the syste# altogether. 8hese reFected individuals o"t to leave the #ountains and caves of their ho#eland and stri$e it out on their o0n. Di#0itted& but ferocious and terrifying& they rarely struggle to find 0or$.
Cyclopskin a#es e#ale a#es2 4ronta& 1rogaar& H*narg& 'indra& 8roogah&6ic$aru& Wegg Male a#es2 Argog& un$ag& 4rinlah& Krieglah& Slurot& Sluurg& 8ru#eg
Playing a Cyclopskin If you choose to "lay a cyclo"s$in& #odify your character as follo0s: Add 5 to your Constit*tion and 5 to your +trengt.. 8hen subtract ; fro# your ntelligence and ; fro# your Perception . ic$ one of the follo0ing ability focuses: 8cc*racy 7Bra0ling: or +trengt. 7Mig.t: . 2our S"eed is eBual to ; G De
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G; Accuracy
Dragonborn Benefits
Dragonborn
)d6
5 Co#bining traits of hu#anoids and dragons& the dragonborn 0ere hatched fro# eggs created by ancient draconic #agic. resu#ably created to serve as disci"les and servants for dragons or the dragon gods the#selves& #odern dragonborn s"ort long bloodlines& tracing the color of their scales bac$ to s"ecific dragon s"ecies. 8hey stand si= to seven feet tall& #ature at age ;,& and live around years.
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G; Intelligence 1ocus: Constitution Sta#ina<
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1ocus: Intelligence 7atural /ore<
1ocus: Strength Might<
J E
Dragonborn are inde"endent and headstrong& "ursuing "ersonal "o0er and i#"rove#ent 0ith borderline religious fervor. 8hough there are #any 0ho 0ander the 0orld as lone adventurers& #ost are fiercely loyal to a clan. Clans have codes of behavior and a strict social structure& and disobedience is "unished 0ith dreaded e=ile. Dragonborn& in general& "refer to deal 0ith fello0 dragonborn rather than other races& but they 0ill #a$e e=ce"tions during ti#es of dire need.
Benefit
G; Will"o0er 1ocus: Intelligence Historical /ore<
;;; 1ocus: erce"tion S#elling< ;5
Dragonborn a#es e#ale a#es2 A$ra& -tu#& /ili& 7isab& 7ocri& 8ana& 9daFiit Male a#es2 Alishtar& A!ugar& a!!u& -subah& 'onahbur& Ha!aru& Kriv
Playing a Dragonborn If you choose to "lay a dragonborn& #odify your character as follo0s: Add ; to your Constit*tion ability. ic$ one of the follo0ing ability focuses: ;illpo0er 7+elf-Discipline: or +trengt. 7nti#idation: . 2ou add the >Draconic reath> talent "age ;< to the list of starting talents for your chosen class. 2our s"eed is eBual to ; G De
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Roll t0ice on the Dragonborn Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
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G; Will"o0er
rost Man a#es
rost Men
e#ale a#es2 A*thor& 1reyath& 4ren& 7an0ar& Ridla& 8ohor& 6orthod Male a#es2 Antho$& Cro#& Dra$rine& Kru#egel& /aconn& Sigtarg& (ul$
1rost #en are an e=traordinary subs"ecies of hu #an 0ho hail fro# the barbarian tribes of the harsh northern 0astes. Said to have originated in a single #ale 0ho a""eared to a tribe of sno0 d0elling savages& the frost #en gene s"read enough that there are entire settle#ents of the odd "eo"le. 8hey are reclusive& due to the fear and sus"icion 0ith 0hich they are #et in #ore civili!ed society. Referred to by #any as Ice De#ons&@ they are #isunderstood and are& in #ost 0ays& "erfectly hu#an.
Playing a rost Man If you choose to "lay a frost #an& #odify your character as follo0s: Add ; to your Constit*tion ability. ic$ one of the follo0ing ability focuses: Constit*tion 7+ta#ina: or Perception 7Tracking: . ce Blast2 2ou can lift your eye "atch to "roduce a "roFectile free!ing attac$. Ma$e an attac$ 8cc*racy < on a single target. A hit deals 5D G Perception in cold da#age. 2ou #ust s"end a #aFor action to recover before you can use your ce Blast again. 2ou count as trained 0ith this attac$. 2our S"eed is eBual to ; G De
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8he #ost a""arent "eculiar Bualities of frost #en and 0o#en are their signature bluetinted s$in and blueblac$ hair. 8heir flesh is cold to the touch& though hot blood flo0s in their veins& and they radiate a gentle chill 0herever they 0al$. All frost #en 0ear an eye"atch over their right eye.
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8he eye"atch conceals their #ore unusual defor#ity& a crystal clear s"here of an eye& ca"able of terrible "o0er. When the eye is o"ened it "roduces a colu#n of free!ing #ist that shoots forth& chilling anything it touches 0ith a screeching& crac$ing sound li$e glass cutting glass. 8his attac$ can free!e an un"rotected "erson solid& and earns frost #en both their #ythical re"utation and their solitude. 3n rare occasions& frost #en and 0o#en leave their tribes to see$ fortune in the 0orld& su"erstition be da#ned.
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Roll t0ice on the rost Man Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
rost Man Benefits )d6
5 ?%
Benefit
G; Strength 1ocus: Will"o0er Courage<
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1ocus: De=terity 8ra"s<
1ocus: Constitution Drin$ing<
J E
G; 1ighting 1ocus: Intelligence 7avigation<
;;; 1ocus: Strength Inti#idation< ;5
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G; erce"tion
"loa#ing a#es
"loa#ings
e#ale a#es2 ehshehir& Ki!ilel#a& /ati"an& MaFiilis& 8o==o& 9chi#agi& 6oraFiene
4loa#ings are a rare race of subterranean& 0inged hu#anoids. 8hey stand three and a half to four feet tall& 0ith "ale& al#ost translucent s$in& catli$e eyes& and blac$& furry 0ings. 8heir eyes reflect da!!ling #etallic colors in di# light or dar$ness& but loo$ dull and gray in sunlight. 8he "allid s$in of a gloa#ing has the unusual ability to e#it light& and they are fond of tattooing the#selves in dar$ in$s that causes their glo0 to "roduce shado0y "atterns. 4loa#ings in their natural habitats tend to be na$ed& 0hile those out and about in the 0orld ado"t clothing as a #eans of fitting in. 8hese di#inutive beings #ature at around ;, years of age& and can live as long as .
Male a#es2 Abisi#o& Kel*Ketch$hen& 'ornas& Ma=0elten& 7ito& Soldats$aya& 8haba!ibi
Playing a "loa#ing If you choose to "lay a 7AM-& #odify your character as follo0s: ic$ one of the follo0ing ability focuses: ;illpo0er 7Co*rage: or Co##*nication 7n1estigation: . Biol*#inescence : 2ou can e#it natural light& ranging fro# a slight glo0 to the brightness of a torch& illu#inating u" to a ;, yard radius. •
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At a glance& #ost "eo"le confuse gloa#ings 0ith so#e sort of halfingborn tiefling. 8he truth is #uch #ore #ysterious. 7either angelic nor de#onic& they are said to be related to beings living in the lo0est#ost cataco#bs of the 0orld& #ore closely related to illithid and beholders than halflings. Whatever their origin& they roa# the dar$est and dee"est caves& for#ing occasional relationshi"s and re"roducing at an e=tre#ely slo0 rate.
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So#e travel to the surface to e="lore and indulge their natural 0anderlust. 4loa#ings are insatiable adventurers and "ossess a restless curiosity. Deter#ined and individualistic& they freBuently end u" in "eril due to their desire to try everything the#selves. When gloa#ings do "artner 0ith a grou"& they naturally assu#e the role of a daredevil& heading bravely into danger 0hile the rest of the "arty hesitates.
2our S"eed is eBual to G De
2ou can s"ea$ and read 9nderco##on and s"ea$ the Co##on 8ongue.
Roll t0ice on the "loa#ing Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
"loa#ing Benefits )d6
5 ?%
Benefit
G; Intelligence 1ocus: Will"o0er Morale<
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1ocus: Intelligence Cry"togra"hy<
1ocus: Co##unication /eadershi"<
J E
G; erce"tion 1ocus: erce"tion Hearing<
;;; 1ocus: De=terity /egerde#ain< ;5
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G; Will"o0er
"oblin a#es
"oblins
e#ale a#es2 ugan& Drog#urch& Ma"as& ag#aff& 3"ag& on$& (a"on Male a#es2 ru$#a$& Korgut& Kug& Mutta& S$ab& Sut!eg& (eto Clan a#es2 loodbather& ugsna""er& Deathscrea#er& Kragsto#"er& Mulchche0er& S$ullri""er& S"leeneater
4oblins are s#all& #eans"irited hu#anoids that live short lives full of violence and #alice. Standing around ? feet tall& their s$in tones are dee" reds& oranges& and yello0s& 0ith red or yello0 eyes to #atch. 8hey have broad& flat noses& batli$e ears& and huge #ouths full of needlesha"ed teeth. 8heyLre ni#ble and scra""y& 0ith lo0 hanging ar#s and flat feet. 8hey #ature at age ;% and can live as long as years& though the vast #aFority never #a$e it that far.
Playing a "oblin If you choose to "lay a 4oblin& #odify your character as follo0s: Add ; to your De
4oblins live in clans that can have any0here fro# , to , #e#bers& co##only in caves and hollo0s near #ore civili!ed races they can steal and s cavenge fro#. 8hese tribes are led by a Clan oss& either the strongest or s#artest 4oblin in the grou". 9nderlings are $e"t in line through false "ro#ises and bullying& and goblins higher on the ladder can indulge in all the selfishness and le0dness inherent to goblin$ind. 4oblins 0ill attac$ anyone if "ro#ised enough of a re0ard& and are fiercely loyal to their tribe. 8hey are also co0ardly& and 0ill gladly sacrifice a "eer rather than the#selves for the good of the grou". Clan osses try to give their tribes inti#idating na#es& describing acts of viciousness or boasting of "ast feats.
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Most goblin adventurers are runts 0ho gro0 0eary of constant beatings fro# their $in and are left behind as they #igrate. 8hey value survival above all else& and 0ill ado"t adventuring grou"s as their ne0 clan& occasionally even giving the# a ne0 clan na#e.
Roll t0ice on the "oblin Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
"oblin Benefits )d6
5 ?%
Benefit
G; erce"tion 1ocus: Co##. Ani#al Handling<
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1ocus: Strength Cli#bing<
1ocus: erce"tion S#elling<
J E
G; 1ighting 1ocus: erce"tion Hearing<
;;; 1ocus: De=terity Stealth< ;5
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G; Accuracy
"rippli
"rippli a#es e#ale a#es2 rishtal& 4re#loc$& /ur$a Morbee"& eblar& Rhees& (heerlot Male a#es2 rabur$& Cilli"& -ar$& 1ri""a& Kri$ari& Mee$& 8reegot
4ri""li are tiny& frogli$e hu#anoids. 8hey live in tight$nit co##unities a#ong Fungleto" treehouses& hunting huge insects 0ith bo0s and s"ears. -ach gri""li tribe is led by a Clutch Mother& a large& "rotective #atriarch 0ho serves as council for the entire clan and a#bassador to outsiders. Most custo#s in gri""i culture are based around i#"ressing the Clutch Mother in so#e 0ay& be it tro"hy hunting creatures fro# the surrounding Fungle& or fer#enting fine cere#onial 0ine fro# scavenged fruit. 4ri""li are es"ecially ade"t at using "oisoned darts to fell large foes& #a$ing u" in ni#bleness and bravery 0hat they lac$ in si!e and technology. Most gri""li 0orshi" an unna#ed frog goddess& 0hose li$eness they #i#ic 0ith rainbo0colored& "otbellied idols.
Playing a "rippli If you choose to "lay a 4ri""li& #odify your character as follo0s: Add ; to your 8cc*racy ability. ic$ one of the follo0ing ability focuses: +trengt. 7=*#ping: or Constit*tion 7+0i##ing: . +ticky eet2 Any ti#e you 0ould #a$e a +trengt. 7Cli#bing: test under nor#al circu#stances& you #ay choose to auto#atically succeed the test. 2our S"eed is eBual to G De
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4ri""li stand& on average& t0o& to t0o and a half feet tall& #ature in ? years& and live to around J. 8hey a""ear very #uch li$e bi"edal frogs& 0ith slic$& green& bro0n or blue s$in& bulbous eyes& and "rehensile feet. 4ri""li adore brightly colored clothes& and guard any they find Fealously. 8hey are also Buite fond of shiny #etal obFects& hanging trin$ets they scavenge or 0in in trade around their nec$s as status sy#bols.
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Roll t0ice on the 4ri""li enefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
4ri""li are cheerful& bright& and energetic. 8hey al#ost never leave their tribes& and those 0ho do al0ays have a very good reason for doing so. 4ri""li adventurers tend to be sheltered& and bear no "reconce"tions about the other races& forging enthusiastic friendshi"s 0ith outcasts and #onsters.
"rippli Benefits )d6
5
Benefit
G; 1ighting
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1ocus: Intelligence Healing<
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1ocus: De=terity Acrobatics<
1ocus: Will"o0er Courage<
J E
G; De=terity 1ocus: erce"tion 8rac$ing<
;;; 1ocus: De=terity Initiative< ;5
10
G; erce"tion
Playing a (lide
(lide
If you choose to "lay a Klide& #odify your character as follo0s: ic$ one of the follo0ing ability focuses: ntelligence 7a1igation: or Perception 7+earc.ing:. 2our S"eed is eBual to ; G De
Rese#bling bi"edal "terodactyls& $lide #a$e their ho#es in #ountainto" roostcities. 8hey have s#ooth& fir# s$in "unctuated 0ith bony "rotrusions& and are born in a variety of #uted colors fro# #oss green to "astel blue. 8heir s#all& angular heads hide subtle features& earfla"s& slits for eyes& and a #outh 0hose sea# is difficult to discern unless it is o"en. Klide have cla0ed t0otoed feet& threefingered hands& and large& leathery 0ings that fold neatly onto their bac$s.
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/egend tells that the first $lide ca#e to the 0orld on great shi"s fro# the s$y& left behind by un$no0n #asters. 8he $lide "eo"le are fi=ated on astrology& using the stars for s"iritual guidance and divination. As a result& their cities are filled 0ith observatories& ranging fro# huge co##unity do#es to "ersonal ho#e units for 0ealthier fa#ilies. 3utsiders visiting $lide roosts for the first ti#e are often shoc$ed by ho0 develo"ed they are& co#"aring the# Buite accurately to elven #etro"olises. 8his "rogress is driven by an obsession 0ith technology and the naturally shar" intellect of the $lide "eo"le.
Roll t0ice on the 4oblin enefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
(lide Benefits )d6
5 ?%
8hough advanced& $lide settle#ents are relatively s#all and very rare. 8he "o0er of flight grants these 0inged "eo"le the ability to engage in trade 0hile si#ultaneously being isolated and 0ell "rotected on the "ea$s of craggy #ountains. Klide #ature at around age 5, and live u" to ;, years. 2oung $lide occasionally leave their ho#es to 0ander the 0orld and gather ne0 technology& ho"ing to find so#ething i#"ressive to bring bac$ and contribute.
Benefit
G; De=terity 1ocus: Intelligence Cultural /ore<
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1ocus: De=terity Acrobatics<
1ocus: Co##unication Investigation<
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G; Accuracy 1ocus: Intelligence Historical /ore<
;;; 1ocus: Will"o0er 1aith< ;5
(lide a#es 8elling $lide #ales and fe#ales a"art is nearly i#"ossible& even for the $lide the#selves& so they have develo"ed a na#ing syste# for differentiating "hysiological gender. 8he suffi= "a@ is used for #ales& va@ for fe#ales& and $a@ for un$no 0ns. Se= is e=tre#ely "ersonal in $lide society& and as$ing about gender& or revealing the gender of another 0ithout "er#ission& is considered e=tre#ely rude. 8herefor& "a@ and va@ are reserved for close friends and #ates& 0hile $a@ is a$in to a for#al title. Male a#es2 Ara*"a& Dre$*"a& Kor*"a& Meg*"a& Sleth*"a& 8rel*"a e#ale a#es2 Ara*va& Dre$*va& Kor*va& Meg*va& Sleth*va& 8rel*va e*tral a#es2 Ara*$a& Dre$*$a& Kor*$a& Meg*$a& Sleth*$a& 8rel*$a
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G; Intelligence
(obold a#es
(obolds
Kobolds don*t distinguish na#es b y gender. (obold a#es2 u!nag& Drur$& 4oshog& Horngub& Ruglut& S#i#bar& (urslag
Kobolds are t0o to four foot tall hu#anoids that rese#ble scra0ny& bi"edal dragons to 0ho# they are distantly related<. 8hey have scaly& reddish bro0n to blac$ s$in& 0hich they shed about once a year. 8heir alligatorli$e heads s"ort stubby& ivorycolored horns& and their #ouths are filled 0ith "ointy fangs 0hich they lose and regro0 constantly. Kobold eyes shine bright red in the dar$& a trait they use to scare off other races intruding on their territories. Des"ite their freBuently dingy choices of habitat& $obolds $ee" the#selves e=ce"tionally s"otless& cleaning their teeth and horns co#"ulsively. 8hey carry a natural #us$ that s#ells li$e a da#" cavern& and they never& ever 0ear shoes on their cla0ed& oversi!ed feet. Kobolds breed very Buic$ly& #aturing at around E years of age and living 0ell into their ;5Ls. 8hese tiny re"tiles are tre#endously egotistical& believing in their o0n inherent su"eriority to other races and even other $obolds< 0ith i#"erturbable confidence. Des"ite their arrogance& they #anage to live in subterranean #ining co##unities& gathering "recious stones and inventing arcane devices. Kobolds are shortsighted& but clever. So#e say they are even as clever as gno#es 0ho# they des"ise<& but their "ugnacious attitudes and aloof de#eanors "revent the# fro# achieving #uch of anything.
Playing a (obold If you choose to "lay a $obold& #odify your character as follo0s: Add ; to your Perception ability. ic$ one of the follo0ing ability focuses: De 2ou have Dark +ig.t& 0hich allo0s you to see u" to 5 yards in dar$ness 0ithout a light source. #possible to #press2 Role"laying stunts have no effect on you. 2our s"eed is eBual to G De
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Roll t0ice on the Kobold enefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
Kobolds 0ho set out on their o0n are ty"ically loo$ing for s"ecial stones or artifacts to further their e="eri#ents. 8he rare $obold that tea#s u" 0ith other races does so to further her "ersonal goals& and any loyalty she e=hibits is li$ely to be a thinlyveiled act to further and obFective.
(obold Benefits )d6
5 ?%
Benefit
G; De=terity 1ocus: Co##unication Investigation<
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1ocus: Intelligence -ngineering<
1ocus: De=terity /oc$ ic$ing<
J E
G; intelligence 1ocus: erce"tion Searching<
;;; 1ocus: Intelligence -valuation< ;5
12
G; Will"o0er
Roll t0ice on the Minotaur enefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
Minota*rs Created by "o0erful 0i!ards and #ad $ings for the "ur"ose of guarding castles& labyrinths& and #agical secrets& Minotaurs are bi"edal& bullli$e creatures of disar#ing #ight and une="ected intelligence. 3ver the centuries& individual Minotaurs esca"ed their creators& slo0ly for#ing s#all settle#ents and breeding naturalborn calves. 8he first outsiders to acce"t Minotaurs 0ere cri#inals and bands of thieves& hiring the# as #ercenaries due to their inti#idating a""earance and i#"ressive strength. -ventually& s#all seg#ents of the civili!ed "o"ulation& es"ecially "rofessors and librarians& recogni!ed the studious and obsessive intellect of the bovine hu#anoids and afforded the# li#ited o""ortunities to live in cities 0ith the co##on fol$.
Minota*r Benefits )d6
5
Benefit
G; Constitution
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1ocus: Intelligence Writing<
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1ocus: Constitution Sta#ina<
1ocus: Strength Inti#idation<
J E
G; Intelligence 1ocus: erce"tion 8rac$ing<
;;; 1ocus: Intelligence Cartogra"hy<
Minotaurs stand J to feet tall& 0eighing around Jlbs on average. 8hey reach #aturity at around ;, years old& and can live u" to ; years. 8hey s"ort broad shoulders and large& curved horns. 8hough they have a natural love of studying to#es and scrolls& #ost are called to the lure of co#bat& and all are "o0erless to resist the #a!es of their origin. Minotaurs have a strong inde"endent strea$& and even those raised in Minotaur settle#ents feel the call of study halls& adventure& or so#eti#es both.
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a#es Male a#es2 Cardor& DFunFar& Karban& Koorat& /oo#i& Rasnas& 8ra$Far e#ale a#es2 -ntita& Kidra& Ki#as& 7an$ane& Ras"e& 8ia#i& Weona
Playing a Minota*r If you choose to "lay a #inotaur& #odify your character as follo0s: Add ; to your +trengt. ability. ic$ one of the follo0ing ability focuses: +trengt. 7Mig.t: or ntelligence 7Cryptograp.y:> B*ll C.arge2 Whenever you ta$e Charge@ as a #aFor action& and your attac$ hits& your horns deal an additional 5 da#age. 2our s"eed is eBual to ; G De
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G; 1ighting
y#p. , +atyr a#es
+atyrs , y#p.s
y#p. a#es2 Anthe& Asteria& Kleora& 7i=ie& 3rina& Se#estra& 8hrassa +atyr a#es2 Chi"& Dhob& Kys& Marner& ibes& Rha#& 8eaf
7y#"hs and Satyrs are t0o ty"es of fey 0ho live together in the 0ilds. 8hough se"arate creatures& they are #ale and fe#ale eBuivalents all satyrs are #ale and all ny#"hs are fe#ale. 8hey are both highly indulgent creatures of seduction and revelry& ny#"hs being #asters of beauty and rela=ation& and satyrs being e="erts at raucous #erri#ent and "ran$s.
Playing a y#p. or +atyr
Interactions bet0een satyrs and ny#"hs are an everyday occurrence& but they #a$e se"arate ho#es. Satyr villages are a collection of char#ingly ra#shac$le huts and terraces& inters"ersed 0ith bandstands and dance floors. 8hey call their co##unities gru""os&@ #ore of a collection of trusting co#"atriots than a fa#ily or tribe. -ach gru""o is loo$ed over by a council& and s"ends its days and nights thro0ing 0ildly into=icated "arties to 0hich the n y#"hs are al0ays invited<. 7y#"hs #a$e their ho#es near s"rings& 0aterfalls and fountains& under rich cano"ies of foliage. 8hey s"end their ti#e bathing& "reening& singing songs& and dancing under #oonbea#s. -sche0ing leadershi" for si#"le& "eaceful cohabitation& and cots for ha##oc$s or flo0erbeds& 7y#"hs live for beauty and tranBuility.
If you choose to "lay a Satyr& #odify your character as follo0s: Add ; to your Co##*nication ability. ic$ one of the follo0ing ability focuses: Constit*tion 7Drinking: or Co##*nication 7+ed*ction: . ey 8ll*re: rovided that the target is attracted to your gender& you #ay use the lirt stunt at 0ill& 0ithout "aying stunt "oints. 2ou #ay only $ee" one target ena#ored 0ith you at a ti#e& and atte#"ting to lirt 0ith the sa#e target a second ti#e reBuires the nor#al stunt "oint cost. 2our S"eed is eBual to ; G De
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Satyrs are elfsi!ed& horned& ruggedly handso#e #en 0ith goat legs and a goatLs tail. 8heir hair and fur can be light or dar$ bro0n& and their horns and hooves are al0ays blac$. 7y#"hs a""ear as stri$ing& "ainfully beautiful elven 0o#en. ItLs al#ost i#"ossible to #ista$e the# for elves& ho0ever. 8heir large& unusuallysha"ed eyes and aura of other0orldliness instantly set the# a"art. 8hough "erfectly able to #ate 0ith other hu#anoid s"ecies not to #ention enthusiastic<& ny#"hs and satyrs can only re"roduce 0ith one another. All fe#ale children beco#e ny#"hs and all #ale children beco#e satyrs. 8hey both #ature at around age ,& and live to around years. Most ny#"h and satyr adventurers are #erely see$ing out ne0 interactions or "leasures.
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Roll t0ice on the 7y#"h ) Satyr Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
y#p. , +atyr Benefits )d6
5 ?%
Benefit
G; erce"tion 1ocus: Strength 'u#"ing<
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1ocus: Co##unication erfor#ance<
1ocus: Intelligence 7atural /ore<
J E
G; De=terity 1ocus: Co##unication ersuasion<
;;; 1ocus: Constitution Sta#ina< ;5
14
G; Intelligence
Tieflings
Tiefling a#es e#ale a#es2 Di#hiri& Kiras& /etari& Ma$i& 7atloth& Ro$aria& 6albis Male a#es2 Kyros& Malthos& 7e"hthor& Rafat& S$aron& 9richar& Narvir
8ieflings are hu#ans 0hose lineage is tainted 0ith infernal blood. 8hough de#onic in a""earance& they bear no "redis"osition to0ards evil& and the vast #aFority are born of t0o hu#an "arents. 8his fact is lost on #ost other races& and all tieflings face racial "reFudice and subFugation of so#e sort or another. eing on the fringes of society ta$es its toll& and #any tieflings turn to a life of cri#e "urely as an act of survival& inadvertently fulfilling the e="ectations of their o""ressors. Still others fight to change the i#age society has of the# through acts of altruis# and virtue.
Playing a Tiefling If you choose to "lay a tiefling& #odify your character as follo0s: Add ; to your Co##*nication ability. ic$ one of the follo0ing ability focuses: +trengt. 7nti#idation: or De 2ou have Dark +ig.t& 0hich allo0s you to see u" to 5 yards in dar$ness 0ithout a light source. nfernal Resistance2 1ire& including #agical fire attac$s& deals half da#age to you. 2our s"eed is eBual to ; G De
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8ieflings are hu#ansi!ed& 0ith hu#an s$in tones& or less co##only& reds& oranges& and "ur"les. 8he #ost obvious differentiating feature of a tiefling is a "air of de#onic horns s"routing fro# her forehead& 0hich can t0ist u"0ards or curl bac$0ards around her head. So#e tieflings also have long& non "rehensile tails& "ointed teeth& or solid blac$ or 0hite eyes. 8he infernal features that "resent the#selves vary 0idely& but the #ore hu#an a tiefling loo$s& the less li$ely it is to be $illed by its "arents or the angry #obs that all too often beat do0n their doors.
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Roll t0ice on the 8iefling enefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
8ieflings #ature and age at the sa#e rate as hu#ans. 8hey are shre0d and sus"icious in social situations& and agile and ferocious in a fight. 8he 0orld has taught the# to be cynical& to e="ect that all friendshi"s end in betrayal or heartbrea$. 8he trust of a tiefling is e=tre#ely rare& and even #ore valuable.
Tiefling Benefits )d6
5 ?%
Benefit
G; 1ighting 1ocus: Intelligence Religious /ore<
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1ocus: Constitution Sta#ina<
1ocus: De=terity Stealth<
J E
G; Will"o0er 1ocus: Co##unication Disguise<
;;; 1ocus: erce"tion Searching< ;5
15
G; Strength
Treekin Dryads are fey bound to trees& ta$ing the for# of beautiful& #ysterious& bar$s$inned 0o#en. 8hey are 0oodland guardians 0ho delight in tric$ing outsiders 0andering through their territories& char#ing the# and leading the# to their deaths. 3n rare occasions& "articularly during the t0ilight hours& dryads dra0 hu#an #en or #ale elves of "articular interest or rare handso#eness< into ro#antic engage#ents. 8he #en 0a$e at sunrise& lying nude on the forest floor& 0ith no #e#ory of the "revious night and an e#barrassing tre$ ho#e.
Playing a Treekin
Dryads 0ho "artici"ate in gloa#inghour trysts 0ith #ortals bear an unusual seed& 0hich they instinctively "lant before abandoning to indulge a curiosity or "ursue an e=citing ne0 distraction. 8his seed #atures into an e=traordinarily large bud& 0hich o"ens to reveal a brilliant flo0er. /ying inside it is a greens$inned baby of recogni!able hu#anity& but distinct other0orldly features. With luc$& a traveler or a hunter #a$ing their 0ay through the 0oods 0ill s"ot the bright flo0er and discover the infant 0ithin& ta$ing it into their care.
If you choose to "lay a tree$in& #odify your character as follo0s: Add ; to your Perception ability. ic$ one of the follo0ing ability focuses: Co##*nication 78ni#al andling: or ntelligence 7at*ral 9ore: . orest +pirit : 9sing a MaFor action& you can blend into any forest environ#ent. Any creature 0ho didn*t see you ca#ouflage yourself #ust #a$e a Perception 7+eeing: test of 87 ; G double your De
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8hese children of the forest& colloBuially referred to as 8ree$in&@ often gro0 u" in hu#an or elven settle#ents& garnering both sus"icion and reverence fro# their "ureblood "eers. 8hey are said to have 0ooden bones& for as they age every "lace that bone co#es close to the s$in elbo0s& ribs& s"ine& etc< gro0s "atches of bar$ and even s#all t0igs. Rather than hair& they s"ort a covering of leaves& 0hich changes color in the autu#n and& #uch to their e#barrass#ent& 0ithers and falls off in the 0inter. 8he ty"e of leaves and bar$ they gro0 #i#ics the s"ecies of tree their #other "ossessed& 0hile the color of their eyes al0ays reflects that of their father.
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Treekin Benefits )d6
8ree$in are hu#ansi!ed and can be born as #ale or fe#ale& but they are all infertile. Many are na#ed after the tree their features reflect. 8hey #ature in about 5 years and live to around ?. 8hough #ortal in al#ost every as"ect& all tree$in share a love of the 0oods and an affinity for nature.
5 ?%
G; De=terity 1ocus: erce"tion Seeing<
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1ocus: Co##unication Seduction<
1ocus: De=terity Initiative<
J E
Treekin a#es
Benefit
G; Will"o0er 1ocus: erce"tion -#"athy<
;;; 1ocus: Intelligence Healing<
Treekin a#es2 Ash& irch& -l#& 3a$& Willo0
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G; Accuracy
/ndines 9ndines are a#"hibious subs"ecies of hu #ans 0hose bloodlines are #i=ed 0ith aBuatic races& li$e #erfol$& 0ater #e"hits& or #arid. -ach undine fa#ily is uniBue& tracing their "articular traits bac$ to a co##on ancestor s"ecies. 9ndine s$in can be $el"green to s$y blue to "ale 0hite& 0ith #any variations. 8hey usually have clear& blue eyes and 0ebbed toes and fingers. 8he #ost co##on trait a#ong undines is their signature finned ears. 8hey live u" to ? years& and reach #aturity around age 5,. 9ndines are ca"able of re"roducing 0ith hu#ans& but #ost "refer to "artner 0ith other undines to "reserve their uniBue attributes. 9ndines for# reclusive co##unities in ha#lets near bodies of 0ater or floating on to" of the#& given the "ro"er resources<& feeding off fish and aBuatic "lants. 8hey are governed by a council of elders& and it is co##on "ractice for undine children to be raised co##unally by the entire village. 1riendly to0ards outside races& but ulti#ately sus"icious of the#& undines "refer to $ee" to their o0n $ind. 9ndines are "layful and affable around those they $no0 and trust& and stoic and Buiet around strangers. 8hey have a "articular affinity for gno#es& finding the# endlessly a#using. 9ndine adventurers are freBuently those 0ho have been e=iled fro# their villages for so#e r eason& and are loo$ing to find acce"tance and a ne0 co##unity.
/ndine a#es
Roll t0ice on the /ndine Benefits table for additional benefits. Roll 5d and add the dice together. If you get the sa#e result t0ice& reroll until you get so#ething different.
e#ale a#es2 Castina& Dele#are& Katale& Khe#era& /anthili#ne& /oni$yra& 7i$ynne Male a#es2 Dicane& -lilenen& Kynnacallo& /oni$ato& 3neralas& heni$e& Rhode#athea
/ndine Benefits
Playing an /ndine
)d6
5
If you choose to "lay a 9ndine& #odify your character as follo0s: Add ; to your De 7+ailing: . "ills: 2ou can breathe under0ater for an unli#ited a#ount of ti#e. 2our S"eed is eBual to ; G De
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G; Co##unication 1ocus: erce"tion Seeing<
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1ocus: Intelligence 7atural /ore<
Wea"on 4rou": S"earsO
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Benefit
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G; Will"o0er 1ocus: Constitution Ro0ing<
;;; 1ocus: Co##. Ani#al Handling<
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;5 G; 1ighting OIf the class you choose "rovides this already& you can ta$e the focus ig.ting 7+pears: instead.
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DR8CC BR8T T89T Draconic Breat. Classes2 Mage& Warrior& and Rogue Re?*ire#ents2 Race: Dragonborn
2ou 0ield a breath 0ea"on gifted by your draconic heritage o1ice2 2ou gain the follo0ing attac$: Choose a target 0ithin ; yards. Ma$ing a successful attac$ 8cc*racy < against the# deals ;d G 5 "enetrating da#age. 2ou #ay use this attac$ a nu#ber of ti#es "er day eBual to your Constit*tion>
8he nature of your draconic breath is based on the s"ecific bloodline of dragons you are descended fro#. Consult the follo0ing chart to deter#ine the ty"e of da#age your breath attac$ deals. Dragon
Da#age Type
lac$
Acid
lue
/ightning
rass
1ire
ron!e
/ighting
Co""er
Acid
4old
1ire
4reen
oison
Red
1ire
Silver
Ice
White
Ice
=o*rney#an2 2our Draconic reath attac$ no0 deals 5d G 5 "enetrating da#age. Master2 2our Draconic reath attac$ 0idens to an area of effect ; yards long and ? yards 0ide. Anyone caught in the blast ta$es 5d G 5 "enetrating da#age. 8argets that succeed on an o""osed De
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