PDF core rule book of the Achtung Cthulhu Skirmish game on tabletop.Full description
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A supplement for Achtung Cthulhu Skirmish !
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. Discover the secret history of the wa…Full description
Discover the secret history of the war beyond Europe: tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the te…Full description
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Middle age skirmish wargame rules. Set in the medieval England, play as a leader of jolly outlaws, valiant knights or peasant militia. Includes rules for campaign play.Full description
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SKIRMISH and AMBUSH: Tactical Board Games for Development and Evaluation of Road Transit Physical Protection Systems NUREG_CR-1255
The original sci-fi skirmish rules for 25mm miniatures.Descripción completa
AWI skirmish rulesFull description
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Trail of Cthulhu - Cthulhu CityFull description
Suplemento escaramuzas para Warhammer Sexta Edición
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Scénario (v. fr) pour L'Appel de Cthulhu, le Jeu de rôle.Descripción completa
SISTEMA METAL DECKDescripción completa
AUGUR Level: 1 Level: 1
Difficulty : Special
Target: T arget: Special Special
Range: Special Range: Special
Duration: Current Duration: Current Turn
Description: If the Description: If th e Spell is cast successfully successfully,, the player sets aside one dice for each Success rolled (to a maximum of 3 dice). These dice can be used to re-roll any dice rolled this Turn. Re-roll dice not used are lost during the End Phase of the Current Turn.
BIND ENEMY Level: 2
Difficulty : 2
Target: Friendly Section
Range: 12"
Duration: Current Turn
Description: Enemy models cannot target the affected Section.
DEATH SPELL Level: 3
Difficulty : Special
Target: Enemy Model
Range: 9"
Duration: Instant
Description: The target immediately loses 1 Life Point per Success rolled.
FLESH WARD Level: 2
Difficulty : 2
Target: Caster
Range: Caster
Duration: Rest of the Game
Description: The Spellcaster increases their IR by +1. A model can only benefit from this Spell once per game.
HANDS OF COLUBRA Level: 1
Difficulty : 2
Target: Caster
Range: Caster
Duration: Current Turn
Description: The Spellcaster increases their MAD by +2. A Model can only benefit from this spell once per Turn.
IMPLANT FEAR Level: 1
Difficulty : 1
Target: Enemy Section
Range: 12"
Duration: Instant
Description: The target gains 1 Shaken Marker . A Section may be affected by this Spell more than once per Turn.
SEVER CONTROL Level: 1
Difficulty : Special
Target: Summoned Creature
Range: 12"
Duration: Instant
Description: Make an opposed Command Check against the model that summoned the target creature. If you are successful, the target becomes Uncontrolled . Both models involved in the Command Check can use their Spellcasting Quality. Only the Summoned Creature, not the Spell Caster that Summoned it, needs to be in range to cast this spell.
SHRIVELLING Level: 1
Difficulty : Special
Target: Enemy Section
Range: 12"
Duration: Instant
Description: The target immediately suffers one point of damage per Success rolled. The Shrivelling Spell acts as an attack against the Target Section, with a number of Hits equal to the Successes rolled when casting the spell. Hits are applied as per the normal process of applying Damage to a Section. Target Sections may not roll a Defensive Pool against the Shrivelling Spell.
SELF-WARD Level: 2
Difficulty : 2
Target: Caster
Range: Caster
Duration: Rest of the Game
Description: The Spellcaster increases their LP by +1. A model can only benefit from this Spell once per Game.
SLIP THROUGH ANGLES Level: 1
Difficulty : 2
Target: Caster
Range: 12"
Duration: Instant
Description: If the Spell is successfully cast, the caster can immediately perform a Slip Through Angles special Movement Action as described by the MAR of the same name. If successful, the model may not take a Movement Action this Turn.
SUMMON BYAKHEE Level: 2
Difficulty : 3
Target: Special
Range: 12"
Duration: Rest of the Game
Description: If this Spell is successfully cast, the controlling player gains a unit of 3 Byakhee models that is immediately put into play within 12 " of the caster. These models do not act this Turn but activate normally beginning on the next turn.These models gain the Controlled [Spellcaster] and Summoned MARs.
SUMMON CHTHONIAN Level: 3
Difficulty : 5
Target: Special
Range: 12"
Duration: Rest of the Game
Description: If this Spell is successfully cast, the controlling player gains 1 Chthonian model that is immediately put into play within 12" of the caster. This model does not act this Turn but activates normally beginning on the next Turn.This model gains the Controlled [Spellcaster] and Summoned MARs.
SUMMON HOUNDS OF TINDALOS Level: 2 Target: Special
Difficulty : 4 Range: 12"
Duration: Rest of the Game
Description: If this Spell is successfully cast, the controlling player gains a unit of 3 Hounds of Tindalos models that is immediately put into play within 12 " of the caster. These models do not act this turn but activate normally beginning on the next Turn. These models gain the Controlled [Spellcaster] and Summoned MARs.
SUMMON NIGHT GAUNTS Level: 2
Difficulty : 3
Target: Special
Range: 12"
Duration: Rest of the Game
Description: If this Spell is successfully cast, the controlling player gains a unit of 3 Night Gaunt models that is immediately put into play within 12 " of the caster. These models do not act this Turn but activate normally beginning on the next Turn. These models gain the Controlled [Spellcaster] and Summoned MARs.