Type Assault D3 Melee Rapid Fire 1 Melee Rapid Fire 1 Rapid Fire 6 Melee Melee Melee Pistol 2
S 5 5 5 5 5 5
S 4 +3 4 +1 4 4 +1 User User User
T 5 5 5 5 6 5
AP -3 -2 -1 -3 -1 0 -3 -2 -3 0
W 4 3 3 6 7 6
D 1 D3 2 D3 2 1 D3 1 D3 1
A 4 3 4 5 5 4
Ld 9 8 9 9 9 9
Sv 2+/4++ 2+/4++ 2+/4++ 2+/4++ 2+/4++ 2+/4++
Abilities
Re-roll failed wounds on charge +1 attack using using this weapon Can be used in assault
Custodes Abilities
Aegis of the Emperor- All models start with a 5++ save. 6+++ against mortal wounds in the Psychic phase.
The Emperor’s Chosen – Chosen – All models gain a 4++ save.
Sworn Guardians – All infantry and biker units gain Objective S ecured
Ordo Hereticus Abilities
Hereticus – Reroll hits and wounds against units with the Chaos or Psyker keyword. Dominate – Cast on a 7, c hoose enemy character within 18. Shoot one weapon or make one close combat attack. Cannot attack themselves but can c an attack members of their own unit.
Warlord Trait: Radiant Mantle – opponents subtract -1 to hit the Warlord
Custodians: Can pile in and consolidate towards characters even if they are not the closest unit. Dee pstrike.
Shield-Captain on Jetbike: All friendly units within 6” re -roll failed hit rolls of 1. Advance 6” instead of rolling.
Wardens: 6+++ save
Vertus Praetors: Advance 6” instead of rolling.
Vexilus: Within 6” all units re -roll failed morale and-1 against attacks that target them in the Shooting phase
Relics:
Eagles Eye: Unit gains a 3++ save
Auric Aquilas: Unit gains a 3++ save and can re -roll failed charges