Character Name Archetype Pride Description
Player Name ank R ank
Warband Name Motivation
Disgrace
CHARACTERISTICS Weapon skill (ws)
25 1
2
3
2 + 4
Ballistic skill (Bs)
25 1
2
3
2 4
Acrobatics (Ag)
5
(
Athletics (S)
5
(
Awareness (Per) 5 ( Charm (Fel)
5
(
Command (Fel)
5
(
Commerce (Int)
5
(
Common Lore (Int)
(
5
(
Imperium
5
(
Jericho Reach
5
(
Koronus Expance
5
(
5
(
Deceive (Fel)
5
(
Dodge (Ag)
5
(
Forbidden Lore (Int) ( 5
(
5
(
5
(
5
(
5
(
5
(
Inquiry (Fel)
5
(
Intimidate (WP)
5
(
Pskers
(
Linguistics (Int) Low Gothic
Logic (Int)
2
25 1
2
Toughness (t)
3
4
25 1
Kn Tr Xp Vt
SKILLS
Adminidtratum Adminidtratum
Strength (s)
5
(
5
(
5
(
) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(
)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(
2
3
2
25
4
1
2
3
Intelligenc e (Int)
3 4
1
Medicae (Int)
3
5
( (
-Surface (Int)
5
(
-Stellar (Int)
5
(
-Warp (Int)
5
( (
Operate (Ag)
-Aeronautica (A 5 ( -Surface (Ag)
5
(
-Voidship (Ag)
5
(
Parry (WS)
5
(
Psyniscience Psyniscience (Per)
5
(
Scholastic Lore (Int) ( Bureaucracy
5
(
Navus Nobilite
5
(
5
(
5
(
5
(
Scrutiny (Per)
5
(
Security (Int)
5
(
Sleight Sleight of Hand Hand (Ag 5
(
Stealth (Ag)
5
(
Survival (Int)
5
(
Tech-Use (Int)
5
(
Tracking (Int)
5
( (
Trade (Int) 5
(
5
(
)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(
)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(
2
25
4
1
Kn Tr Xp Vt
Navigation (Int)
Astrographcis
2
Perception (Per)
2
25
SKILLS
UM
) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
Agility (Ag)
) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
2
UM
3
4
Willpower (WP)
2
25 1
2
3
Fellowship (Fel)
2
25 4
1
2
3
Infamy (Inf)
1
19 4
1
2
3
TALENTS & TRAITS
) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
〔SPACE MARINE ABILITIES 〕 Secondary Heart/Ossmodula/Biscopea/ Heart/Ossmodula/Biscopea/
Sus-an Membrane: You may enter suspended animation.
Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Omophagea: Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded
Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
4
CHARACTERISTICS Weapon skill (ws)
25
2
Ballistic skill (Bs)
25
2
Strength (s)
25
Toughness (t)
2
Agility (Ag)
2
25
2
25
ROF
PEN
RANGE :
CLIP
RLD
Rt Arm Type
WEAPON (Name) ROF
PEN
RANGE :
CLIP
RLD
Fellowship (Fel)
2
25
25
Total
Infamy (Inf)
2
11
1
19 Current
7
Fatigue
Critical damage:
Lt Arm 21-30
Type
BODY
AP:
TYPE:
2
Willpower (WP)
WOUNDS:
AP:
11-20
CLASS :
25
Type
SPECIAL RULES
DAMAGE
2
(1-10)
TYPE:
CLASS :
25
Perception (Per)
HEAD
RMOUR
WEAPON (Name) DAMAGE
Intelligenc e (Int)
AP:
(31-70)
MOVEMENT: Half
Type
Foot/
Charge
3 /
Full 6 /
9 /
Run 18 /
AP
SPECIAL RULES
WEAPON (Name) DAMAGE
Rt Leg
Lt Leg
(11-20)
(11-20)
TYPE:
CLASS :
ROF
PEN
Type
Type
RANGE :
CLIP
RLD
AP:
AP:
INFAMY POINTS
WEAPON (Name) DAMAGE
TYPE:
CLASS :
ROF
PEN
RANGE :
CLIP
RLD
〔
Current
〔
1
〕 〕
CORRUPTION POINTS 〕 Total 〔
GEAR
SPECIAL RULES
Total
Mental Disorders:
SPECIAL RULES
WEAPON (Name) DAMAGE
TYPE:
CLASS :
ROF
PEN
RANGE :
CLIP
RLD
GIFTS OF THE GODS
SPECIAL RULES
PSYCHIC POWERS Psy Rating: 〔 Exp Al Name Name U U U U
〕 Exp Al
Psyher bonus Name
0
EXPERIENCE:
Exp Al
U U U U
U U
Spent XP 0 unspent XP 0 TOTAL ALIGNMENT ADVANCES:
DVANCEMENTS AND ALIGNMEN ADVANCEMENT
COST
Alignment
ADVANCEMENT
COST
Alignment
KHORNE NURGLE SLAANESH TZEENTCH UNALIGNED CURRENT
〔 〔 〔 〔 〔
〕 〕 〕 〕 〕
UNALIGNED
PSYCHIC POWERS Exp Al Name
CHARACTERISTICS Weapon skill (ws)
25
2
Ballistic skill (Bs)
25
2
Strength (s)
25
Toughness (t)
2
Agility (Ag)
2
25
2
25
ROF
PEN
RANGE :
CLIP
RLD
Rt Arm Type
WEAPON (Name) ROF
PEN
RANGE :
CLIP
RLD
Fellowship (Fel)
2
25
25
Total
Infamy (Inf)
2
11
1
19 Current
7
Fatigue
Critical damage:
Lt Arm 21-30
Type
BODY
AP:
TYPE:
2
Willpower (WP)
WOUNDS:
AP:
11-20
CLASS :
25
Type
SPECIAL RULES
DAMAGE
2
(1-10)
TYPE:
CLASS :
25
Perception (Per)
HEAD
RMOUR
WEAPON (Name) DAMAGE
Intelligenc e (Int)
AP:
(31-70)
MOVEMENT: Half
Type
Foot/
Charge
3 /
Full 6 /
9 /
Run 18 /
AP
SPECIAL RULES
WEAPON (Name) DAMAGE
Rt Leg
Lt Leg
(11-20)
(11-20)
TYPE:
CLASS :
ROF
PEN
Type
Type
RANGE :
CLIP
RLD
AP:
AP:
INFAMY POINTS
WEAPON (Name) DAMAGE
TYPE:
CLASS :
ROF
PEN
RANGE :
CLIP
RLD
〔
Current
〔
1
〕 〕
CORRUPTION POINTS 〕 Total 〔
GEAR
SPECIAL RULES
Total
Mental Disorders:
SPECIAL RULES
WEAPON (Name) DAMAGE
TYPE:
CLASS :
ROF
PEN
RANGE :
CLIP
RLD
GIFTS OF THE GODS
SPECIAL RULES
PSYCHIC POWERS Psy Rating: 〔 Exp Al Name Name U U U U
〕 Exp Al
Psyher bonus Name
0
EXPERIENCE:
Exp Al
U U U U
U U
Spent XP 0 unspent XP 0 TOTAL ALIGNMENT ADVANCES:
DVANCEMENTS AND ALIGNMEN ADVANCEMENT
COST
Alignment
ADVANCEMENT
COST
Alignment
KHORNE NURGLE SLAANESH TZEENTCH UNALIGNED CURRENT
〔 〔 〔 〔 〔
〕 〕 〕 〕 〕
UNALIGNED
PSYCHIC POWERS Exp Al Name
Alignment
Al
KHORNE
K N S T U
NURGLE SLAANESH TZEENTCH UNALIGNED
Common Lore Adeptus Adeptus Arbit : Knowledge Knowledge of the various various arms and sub-sects sub-sects of the Arbites, Arbites, includi includi Adep Adeptu tuss Astr Astra a : Know Knowle ledg dge e of how psyk psyker erss are are rec recru ruiited ted and and trai train ned for for the the Adep Adeptu tu Adeptus Mec A general understanding of the symbols and practices of the Adeptus Administratu Broad knowledge of the labyrinthineworkings, rules, traditions, and Eccl Eccles esiiarch archy y: Und Underst erstan and ding ing of the the stru struct ctur ure e of the the Adep Adeptu tuss Min Ministo istoru rum m and and its its rol rol Imperia rial Cree Cree Knowledg edge of of th the ri rites, es, pra pracctices, es, an and pe person rsona ages of th the Im Imperia rial Cu Cul Impe Imperi rial al Guar Guar Basic information about the ranking system, logistics, structure, and Imperial Navy: Basic information about the ranks, customs, uniforms, and particular Impe Imperiu rium: m: Knowl Knowled edge ge of of the the segme segment nta, a, sect sectors ors,, and and well well
Adeptu Adeptuss Mec An in-de in-depth pth unde understa rstandi nding ng of foll follower owerss of the the Machine Machine God, God, incl includi udi Adep Adeptu tuss Astar Astar Knowl Knowled edge ge of of the the prac practi tices ces,, orga organi nisa sati tion on,, and and home homewor world ldss of of the the Im Code Codexx Ast Astar arte te Understandi Understanding ng and interpreting interpreting the Codex Astartes Astartes and how it relate
Archeot Archeotech: ech: Knowled Knowledge ge of the great, great, lost lost tech tech devices devices of past past times times and and clues clues to t Daemonology:Lore Daemonology:Lore about about some of the most infamous infamous warp warp entities entities and their their twiste twiste Heres Heresy: y: Wisd Wisdom om conc concern ernin ing g acts acts and and prac practi tices ces deeme deemed d heret heretic ical al by the the Impe Impe The Horus He The orig origins ins and history history of the the 10,00010,000-yea year-l r-long ong war betwe between en the the for
The Inq Inquis uisitio itio Underst Understand anding ing the the secretive secretive organ organisa isatio tion n of the Imperiu Imperium, m, its comm comm Muta Mutant nts: s: The The stud study y of stab stable le and and unst unstab able le muta mutati tion onss with within in huma humani nity ty,, thei theirr ca Navi Naviga gato tors rs:: Secr Secret et know knowle ledg dge e abou aboutt the the Navi Naviss Nobi Nobili lite te fami famili lies es,, thei theirr bree breedi ding ng pr
Pirates:
Knowledge of of the sc scourge of of the wa warp lanes, th their ta tactics, in infamous v
Psykers: Skill in identifying psykers, the physical effects
of their powers, the danger they cause, and the general extent of their capabilities. The Warp: An understanding of the energy of the warp, its interaction and interrelation with realspace, and how its tides and eddies affect travel between the stars. Xenos: Knowledge of the minor and major alien species known to the Imperium, the threat they pose, and their general appearance.
Scholastic Lore has several Specialisations (see page 91). These Specialisations are as follows: Astromancy: A knowledge of stars, singularities, and the worlds around them, as well as theoretical understanding of how to use telescopes, astrolithic charts, and the like. Beasts: An understanding of the genus and families of animals and familiarity with the characteristics and appearance of many semi-sentient creatures. B ureaucracy: A familiarity with the rules and regulations involved with governments, particularly the Adeptus Administratum and their many and varied departments, bureaus, and policies. Chymistry: A knowledge of chemicals, their alchemical applications in a number of uses, and their prevalence or scarcity throughout the Imperium. Cryptology: An understanding of codes, ciphers, cryptographs, secret languages, and numerical keys. This may be used to either create or decipher encryption. Heraldry: A grasp of the principles and devices of Heraldry, as well as a knowledge of the most common seals and heraldic devices used by the Imperium’s most noble houses and families. Imperial Warrants: Information concerning the
establishment, legal scope, and use of the warrants used to by Rogue Traders, as well as the most well known and dynastic warrants of the Imperium. Imperial Creed: An understanding of the specifi c rituals and practices of the Ecclesiarchy, from the traditional construction of their temples to specifi c points from its texts. This information may be used to conduct the rituals for others. Judgement: Knowledge of the proper punishments for the myriad of crimes and heresies punishable by Imperial law. Legend: Going beyond archaic knowledge, this encompasses most secretive portions of Imperial history, such as the Dark Age of Technology, the Age of Strife, the Great Crusade, and the Horus Heresy. Navis Nobilite: Lore concerning the family trees, contracts, and histories of the great houses of the Navigators. Numerology: An understanding of the mysterious link between numbers and the physical universe, from Catastrophe theory to the Sadleirian litany. Occult: An understanding of occult rituals and theories, as well as the better-known mystical uses of occult items. Philosophy: Knowledge concerning the theories of thought, belief, existence, and other intangibles. As it also includes logic and debate, it may be used for argument or creating philosophical works. Tactica Imperialis: The theories of the Tactica Imperialis, as well as other systems of troop deployment and battle techniques used by the Imperium. This knowledge may be used to devise a battle plan or deduce the likely fl ow of war fought by Imperial forces.
g details of rank structure, common procedures and the basic tenets of Imperial Justice. s Terra, including how Astropaths are used throughout the basics of sending and receiving astro-telepat Mechanicus. For Heretics, this also includes a general who left the hidebound strictures of the Mechani ictates of the Adeptus Administratum. le in the worship of the Emperor. t, the most common observances, festivals, and holidays in honour of the Emperor. basic tactical and strategic practices of the Imperial Guard, as well as particularly famed regiments. traditions of the Imperial Navy, as well as famous admirals and ships.
g such things as their rituals, observances, common beliefs, core philosophies, and specific knowledge perial Space Marines and their Chapters including blasphemous knowledge of their rites, rituals, and be s to the organisation, deployment, and tactics of the Space Marine Chapters.
heir mysterious functions and purposes. d physical manifestations. rium, the most contemptible heretics of history, and their acts. ces of the Ruinous Powers and the Imperium of Man.
on tenets, and famous Inquisitors. ncerous infl uence and mutagenic development over time, and some of the studies and books on the to ograms, common mutations, and prominent patriarchs.
essels, and inhuman Captians
hic messages.Imperium, and the icus to strike out on their own.understanding of those
f the Universal Laws. liefs.
pic.
Weapon SkBallistis SkilStrength Race Archetype Pride (d10) Disgrace (d10) Motivation (d1
Human Renegade d10 d10 1
Base Weapon Skill Ballistis Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy
3
d10 25 25 25 25 25 25 25 25 25 19
d10
d5 =
3
Toughness Agility 0
0
Intelligenc 0
0
Perception Willpower Fellowship Infamy 0
0
0
Corruption Wounds Apostate Champion Chosen Forsaken Heretek Psyker Renegade Sorcerer 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8
Human Chaos Spac Chaos Spac Chaos Spac Human Human Human Chaos Spac Beauty Charm Charfsman Devotion Fotuide Foresight Logic Martial Pro Grace Wealth Betrayal Deceit Dread Destructio Gluttony Green Hubris Regret Waste Wrath Arcane Ascendanc Dominion Immortalit Innovation Legacy Nihilism Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection
8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10
Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Vengeance Violence
16 Weapon SkBallistis SkilStrength 0 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0
16 0 0 0 0 0 0 0 0
Toughness Agility 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
-5 -3
-3
3 -5 5
-3
5 -5
13 10 6 7 Intelligenc Perception Willpower Fellowship 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 -4 5 3 5 -3 5 -5 5 -5 -5
5 -3 -4 5
-5 -4
-5 -4
5 -3
-4 -2
2 5 2
-4
2
-5 3 -4 -3 5 5 5 5 5 5 5 5 5 5
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3
-3
-3 -3 -3 -3 -3 -3 -3
5 5 5 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3 -3
-3 -3 -3 -3 -3 -3
-3
-3
-3
-3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3
-3 -3 -3 -3 -3
-3
-3 -3 -3 -3 -3
-3
-3
-3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3
-3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3
5
-3
-3 -3 -3 -3 -3 -3
-3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3
-3 -3 -3 -3 -3
-3 -3
-3 -3 -3 -3 -3
-3
-3 -3 -3
-3 -3 -3 -3 -3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3 -3
-3 -3 -3 -3 -3
-3 -3 -3
-3 -3 -3
-3 -3 -3
-3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3
-3 -3
-3 -3
-3 -3
-3 -3 -3 -3 -3
-3 -3
-3 -3 -3
-3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
5 5 5 5 5 5 5 5 5 5 5 5
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3
-3
-3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
-3
-3
-3
-3
-3
-3 -3 -3 5 5 5 5 5
-3 -3
-3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3 -3
-3 -3 -3 -3 -3 -3
-3 -3 -3 -5
-3
-3
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Infamy
Corruption Wounds
Special
2 1
Extra Acquisition +20 -10 on all charm tests
5 2 2 2 4
-10 on commerce tests
5
+10 to be intimidated
2 2 -1 4 1 2
-2 -1 2 -2
2 5 +5, -3 & -3 of 3 characheristic of players choice