The basic rules for Burning Wheel (Revised). These give you enough to try the game but are not complete - essentially this is a trial version. THIS IS GIVEN OUT FOR FREE FROM THE CREATOR.…Descripción completa
Injury and Recovery PHYSICAL TOLERANCES GRAYSCALE Tolerance Coordinate
B1
B2
B3
B4
B5
B6
B7
B8
B9
B10
B11
B12
B13
B14
B15
B16
Injury
Wound Superficial
Wounded Dice
Injury Recovery
Injury Recovery
Injury Recovery
+1 Ob/2, -1D/3*
Light
-1D
Midi
-2D
Severe
-3D
Traumatic
-4D
Mortal
Obstacle Penalties
Penalty
Incapacitated
* The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suered, the obstacle penalty is replaced with a -1D penalty.
Weapons and Armor Weapons Incidental— 1/2 Mark (round up)
MELEE
I
Mark— Power stat exponent + Weapon Power exponent. Superb— 1.5x Mark (round down)
M
S
Bare-st
Add
2
VA WS
-
3
Length
Shortest
Armor
Missile Weapons
I
M
S
VA
Range Dice: Optimal___ Extreme ___
I
M
S
VA
ammunition
Dice
Location Head Torso Right Arm Left Arm Right Leg Left Leg
Uncommon occupation, an occupation uncommon to your circle
19D Ob 1-16
Ob 17-19
Ob 20+
Specic occupation, an occupation
20D Ob 1-17
Ob 18-20
Ob 21+
Test for Adv.:
1 2 3 4 5 6 7 8 9
1 2 3 4 — — — — —
and and and and
(1 (1 (2 (2 3 3 4 4 5
or or or or and and and and and
1) 1) 1) 1) 1 2 2 3 3
number of tests required
Skills , Health and Steel of exponent 4 and lower require routine tests to advance. Skills of exponent 5 and higher and all stats and Faith require both dicult and challenging requirements to be lled in order to advance. Note:
Circles Occupation Broad occupation/profession, an occupation common to your circle
completely outside of or unavailable to your circle
Obstacle of Test
— +2 Ob
+3 Ob
Station
Obstacles for Recovery Supercial Wounds— Ob 1 Health Test Light Wounds— Ob 2 Health Test Midi Wounds— Ob 3 Health Test Severe Wounds— Ob 4 Health Test Traumatic Wounds— Ob 5 Health Test Mortal Wound— Ob 6 Health Test Obstacles for Treatment Skill Tested:
Per/Agi
Field Dressing
Herbalism
Surgery
obstacle
Type of Wound
Supercial
2
1
1
1
Light
4
2
2
2
Midi
8
4
4
3
Severe
—
—
5
4
Traumatic
—
—
6
5
Mortal
—
—
10
7
Note:Bloodletting and Apothecary use the Field Dressing obstacles, Song of Soothing uses Herbalism, and Khirur gy uses Sur gery.
S ame stati on / r ank Higher or lower rank by one iteration L owest stati on / r ank H i ghest stati on / r ank
— +1 Ob +2 O b +3 O b
Place Anywhere in the region or GM decides S omewher e l ocal In a specic place or player decides
— +1 O b +3 Ob
Disposition and Character Knowledge Disposition or knowledge common to the circle Disposition/knowledge dierent from member s of circle A specic disposition or detailed/rare knowledge
—
+1-2 Ob +3 Ob
Time Eventually or GM decides Soon (sometime this game session) Now or player decides