This paper is a series of papers about patterns in C Language.Descrição completa
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The object oriented paradigm plays a vital role not only in programming languages but also in the field of database, operating system and other field of computer science. This paper defines the ov...
full source code Dokument se sastoji iz dokumentacije i izvornog koda koji je koriscen u radu. osnove programiranja u Visual C# jeziku Struktura Cilj vezbe : Zadatak vezbe: Realizaci…Full description
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.NET Design Patterns in C# and VB.NET - Gang of Four (GOF) - doF...
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.NET Design Patterns
Design patterns are solutions to software design problems you find again and again in real-world application development. Patterns are about reusable designs and interactions of objects. The 23 Gang of Four (GoF) patterns are generally considered the foundation for all other patterns. They are categorized in three groups: Creational, Structural, and Behavioral (for a complete list see below). To give you a head start, the C# source code for each pattern is provided in 2 forms: structural and and real-world . Structural code uses type names as defined in the pattern definition and UML diagrams. Real-world code provides real-world programming situations where you may use these patterns. A third form, .NET optimized , demonstrates design patterns that fully exploit built-in .NET 4.5 features, such as, generics, attributes, delegates, reflection, and more. These and much more are available in our .NET Design Pattern Framework 4.5 (/products/net-design-patternframework). You You can see the Singleton (/net/singletondesign-pattern) page for a .NET 4.5 Optimized example.
Creational Patterns
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Abstract Factory Creates an instance of several families of (/net/abstractclasses factory-designpattern)
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Builder (/net/builderdesign-pattern)
Separates object construction from its representation
Factory Method (/net/factory-
Creates an instance of several derived classes
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.NET Design Patterns in C# and VB.NET - Gang of Four (GOF) - doF...
Chain of Resp. (/net/chainof-responsibilitydesign-pattern)
A way of passing a request between a chain of objects
Defer the exact steps of an algorithm to a subclass
Visitor (/net/visitordesign-pattern)
Defines a new operation to a class without change
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Here's what you get: Gang of Four Patterns Head First Patterns Enterprise Patterns Multi-Tier Patterns Repository Pattern Unit-of-Work Pattern Active Record Pattern CQRS Pattern Model View Controller Model View Presenter Model View ViewModel Spar Spark kTM RA RAD D Plat Platfform orm Art Shop MVC application More...
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