Wizard Tradition Shadow Adept Wizard Tradition A 5th edition conversion of the Shadow Adept from Players Guide to Faerun (3.5e)
Shadow Adept - Wizard Archetype
S
hadow adepts are wizards who fearlessly reach out to the Shadow Weave and grab for power and knowledge that takes others years longer to achieve. Typical shadow adepts are solely concerned with becoming more powerful, which means those of good alignments, tend to be absent from the ranks of these dark individuals. Shadow adepts make great sacrifices in their ability to tap the Weave in order to gain great power from the Shadow Weave.
Shadow Weave At 2nd level, the Shadow Adept gains the following benefits and penalties, as they begin fully utilizing the Shadow Weave instead of the regular Weave. The saving throw for every spell you cast from the schools of enchantment, illusion, and necromancy increases by +1. You effective caster level for evocation and transmutation spells is reduced by 1. If this would lower your caster level below that which could cast the spell, you cannot cast it. For example, a level 5 Shadow Adept would be unable to cast Fireball, as they would effectively be level 4, not high enough to cast it. You can no longer cast spells that directly create light. No matter what school they are from, such spells fail automatically. You are also unable to invoke a magic item's light power, if it is essentially triggering a spell. For example, you could use an oil that applies a light effect to something, but would be unable to cast Light from a wand or scroll. After each short or long rest, select one of the following shadow weave benefits. The benefit lasts until you are incapacitated, or you take a short or long rest.
Insidious Magic
Any non-shadow magic user who uses a divination spell to attempt to detect or reveal the effects of one of your spells must succeed on a DC 10 + spell level check using their spell casting ability in order to do so. This benefit does not extend to your Transmutation or Evocation spells.
Pernicious Magic
Non-shadow magic users are one step less resistant to your spells. Someone immune would become resistant, someone resistant would become non-resistant. This benefit does not extend to Transmutation or Evocation spells.
Tenacious Magic
Your spells resist dispelling attempts made by Weave users. Weave users have disadvantage to dispel checks made against your spells. This benefit does not extend to your Transmutation or Evocation spells.
Shadow Vision At 2nd level, a shadow adept gains 60ft darkvision if they don't already have it. At 10th level they also gain the ability to see in magical darkness.
Shadow Defence At 6th level, the shadow adept gains resistance to the kinds of spells favoured by the Shadow Weave. You gain advantage on a saving throw against a spell from the enchantment, illusion, or necromancy schools. You can also use this on any spell that directly reduces or negates light (for example, the Darkness spell). You gain one additional use of this ability at 10th and 14th levels, for a total of 3 before resting. This feature recharges on a short or long rest.
Shadow Walk At 6th level, the shadow adept gains the ability to step between shadows. When you are in dim light or darkness, you may teleport up to 60ft as a bonus action to another space also in dim light or darkness. This ability recharges on a short or long rest.
Shield of Shadows At 10th level, the shadow adept can surround himself with a globe of purple-black force as an action. This shield of shadows functions as a Shield spell. In addition, it grants halfconcealment to attackers. The shadow adept can see and reach through the shield as though it isn't there, so it does not provide cover or concealment to opponents. The shadow adept may use a shield of shadows for up to 1 round per caster level per long rest. The duration need not be consecutive - the shadow adept may break it up into increments as small as 1 round if they so desire. Creating the shield of shadows is an action. At 14th level, the shield also grants the shadow adept resistance to magic damage, as well as advantage on saving throws vs spells.
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