GARAGE GAMERS GROUP
ISSUE # 10
AUGUST 2014
T U
O E
W E N
U S IS
W O N
GGG Member Henry Hyde does the War Gaming Magazine definite justice with his Miniature Wargames magazine. I don’t miss an issue, (because I purchased a digital subscription), and they are also available in good newsagents. Full of most things, that as a gamer you don’t want to miss. I recommend the read…. SNAKE
EYES
2
SNAKE EYES
GARAGE GAMERS GROUP
I S S U E
1 0
A U G U S T
2 0 1 4
Garage Gamers Group (GGG) SPECIAL POINTS OF INTEREST:
The games we play
Game reviews
Gamers Tips
Members current & New
Sales page
Members Gallery
Game spotlights
Members Collections
Contacts
Promotions
Member Spotlights
Hi Everyone, Welcome to issue number 10. Hope you enjoy. I used to be a GW gamer only. I shunned all other miniatures, the different rule sets, scales and periods. It is only now that I am slowly finding out, how great it was to be wrong. I mean, I still love WH40k, Warhammer (3rd Edition), Necromunda, Mordheim, Man O War, Dreadfleet, Blood Bowl and nearly all of the games that they have enticed me to buy and to support their new releases, and I regret none of my purchases. BUT…having discovered the ACW miniatures produced by the Perry’s, Warlords Bolt Action figures and Rule sets, plus the Ancients from the same company (Hail Caesar), and now seeing the availability of Western gaming terrain and miniatures and rules. The other day my cousin loaned me a copy of the SAGA Rulebook to peruse. Now Viking and Saxon figures are on the purchase list, and I am having a ball. With so many great sets of
rules out there and stunning miniatures and terrain to get your hands on I recommend that you go and have a look at other systems, and see what takes your fancy.
not enough, I do enjoying gaming with regular opponents. Well I do both actually.
Garage Gamers Group promote all types of miniature gaming, we are fond of saying, so the ones you don’t see in here just mean that we haven’t managed to discover, or play them yet.
I was looking online for a supplier for SAGA Vikings, as my interest was attracted by the rulebook, see earlier in this column...
My personal choice is 28mm but I did buy the Open Fire Flames of War box set, which gives a great selection of miniatures to use and collect. Star Wars X-Wing was another game that had me from the start. Easy to learn and quick to play, and the miniatures were really great quality and collectible. The only down side is trying to create enough time to play all of these. Being Editor of Snake Eyes I have the opportunity of gaming vicariously through the pictures I publish of members games and from tournaments. Hence why I appreciate photos sent in to be submitted in this mini mag, however when this is just
SNAKE
3
EYES
I also wanted to do a plug for some products from Dead Man’s Hand.
In my search for the Australian supplier for said Vikings, I found western items which I am always on the hunt for to enhance my collection. Hats off should probably go to 4Ground and as part of Dead Man’s Hand they have created a wonderful pre-coloured western carriage, complete with crew, passengers and horses, and a nice old wagon, also with driver and horses. I have included some pictures of the assembled products in this issue. Send your submissions in to: Garagegamersgroup@ gmail.com and put Editor in the subject line. SEE YOU THERE
GarageGamersGroup-The Games We Play A GGG discussion supported any miniature based game could be promoted by the group. To date the following lists the games to be played and currently playing in GGG.
Warhammer 40k Roleplay
Games coming:
American Civil War
Wings of Glory
Apocolypse AD & D
Warhammer Fantasy Axis & Allies WW1 edition
Arkham Horror
Axis & Allies Europe/Pacific
Necromunda
Command Combat
Current games:
Axis & Allies Pacific
Blood Bowl
Warhammer 40k
Dreadfleet
Space Hulk
Warhammer Fantasy Roleplay
Man O War
Conquest of Gaul
By Jay White
BattleCry
Bolt Action WW2
Dead Man’s Hand
Being a lover of Muskets & Tomahawks I've really come to love the cinematic style of rules being released these days. DMH really delivers on a old west experience that you grew up watching in Clint Eastwood movies and the likes. Crashing through windows and having a proper go at it ... just lots of fun (the game is enhanced with sound effects). The "scene" approach to providing a mini-linked set of scenarios for each game is brilliant (of course, each scene can be played as a stand alone game).
StarWars X-Wing
Mordheim
Old West
Flames of War
Zombiecide
Pathfinder
Axis & Allies
Oldhammer
DEAD MAN’S HAND
Everything is driven by the deck of cards which I think is a real innovation (not card driven mechanics, but the dual use of each card for activation or special rules). Each player has either the red cards (hearts and diamonds), or black cards (spades and clubs). The first 10 cards are the same for each suite, with the J-K being gang specific (you only use them if you are using that specific gang). The turn starts with each player flipping the top card of their (well shuffled) deck up. The higher card determines who has initiative (drawing a second card if tied). That card gets assigned to one of your gang members. Then each gang member gets a face down card. When everyone has a card you flip them all up and resolve them from highest card to lowest. Each player also starts with a hand of cards. Every card has a number value (used for resolving the turn order) and special rules. The cards in your hand are used for their special rules (which normally either help you during one of your activations, or interrupts your opponent by providing him some disadvantage to his actions). Each model gets three actions (move, shoot, recover, etc.). When all models have activated and completed their actions the turn is done. Rinse and repeat (reshuffling the discard pile when necessary to replenish your deck). That is the core of the system right there. No fiddling around with who stepped on a tack when scratching their arse in the 2pm sun while facing east and sneezing ... you get the drift. I have to say the models from their gangs are also very nice. Clean, well sculpted and easy to paint. They support the game with download of building signage, reference sheets, and additional "scenes" you can use to play once you've exhausted those included with the book. It is fun, fast paced and easy to pickup quickly. With low cost of entry and stunning terrain how can you pass this by?
GGG-Members Alan Anderson
Abby Federoff
Richard Moore
Jeremy Anderson
Craig Federoff
Sean O’Hanlon
Alex Barrett U.K.
Demi Federoff
Michael Orton
Steven Azzopardi
Jamie Federoff
Daniel Paynter
Brittanie Ball
Sean Federoff
Tim Prenzler
Sean Beggs
Aaron Fleming
John Ross
Drew Birkmyre
Bryan Gagen
Carl Sciscio U.S.
Marcus Blackman
Courtney Halverson
Zachary Seib
Kieran Bowman
Paul Hannouf
Michael Stamp
Alessio Calvatore U.K.
Joshua Harbort
Troy Standen
Ken Carr
Andrew Holloway
Rob Sutterby
Ben Chase
Ian Houlihan
Chris Taylor
Claude Chase
Henry Hyde U.K.
Glen Taylor
Darian Chase
Albert Kas
James Taylor
Kellie Chase
Malagen Khaine
James Taylor U.K.
Kirstyn Chase
Nathan Long U.S.
Steve Tobias
Nick Chase
Nate Jurgs
Peter Toh
Terry Clayton
Simon Machin
Paul Treichel
Sam Corvi
Andreas Massonne GER
Garry Wait
Rodney Cross
Simon Mayes
James Wallace
Eddie Crompton
John McDonnell
Cameron Webb
Paul Dale
Cameron McCormack
Clint Lee Werner U.S.
Evan Dennett
Nigel McDermott
Drew Williams U.S.
Martin Dorney
Kris McKiernan
Ross Williams
Frank Doslik
Jarrod McKiernan
George Elliot
Zac Mehta
SNAKE
4
EYES
ISSUE
10
PAGE
5
A Table of your own.. Ongoing first table maker tips. The reason for adding edges to your table is threefold. One is because the table edge will be protected from knocks and using chipboard is very susceptible to flaking, and secondly the edging allows the support onto the table legs. Thirdly, the lower skirting will brace the table legs and reduce movement. After edging all sides of the table top section, screw wood screws (pre-drilled) through the corners of the table top skirting into the pine stud legs. 3 or 4 should do it. So with your table top mounted on legs in the cor-
ners, you should now have a free standing structure. If you are making a 6 x 4 table then you will need to mount the two centre legs roughly midway along the tables length. After mounting the legs, use your next set of skirting to attach to the legs about 6 inches from the floor. This will help stabilise the table as the corner supports will not stop table movement when you lean against it.
choice. Alternatively you can purchase 6mm MDF sheets and have them cut into 600mm x 600mm squares to place on your table. By painting both sides of the MDF you now have two tables in one. Please send any queries on this project onto Snake Eyes, and good luck with your gaming tables.
You should now be looking at your completed gaming table. All that is left now is the option of painting it a colour of your
For the vast majority of people they settle on one period, company or even artist. This is where the majority of collectors fall, happy to understand it is better to achieve something than to go after the impossible. With the wargame hobby, I think that it is criminal that if you collect figures that you don’t use them as part of your army and actually get some enjoyment out of them.
many gaming systems out there...all you have to do is find one that suits you”
From the Collector’s Vault In today’s age there is so much out there to collect. Unless you are rich as Midas or perhaps criminally insane, you just can’t collect everything you want.
“There are
However, collectors are as fickle as there are ways to collect. Some like to have the figure in its original packaging, never opening them and in their minds enhancing the value. Some may not want to paint a figure at all, believing that by doing so the inherent value is diminished. Others will paint them and place them in a display cabinet, where on the whole they languish awaiting the occasional visitor who will “oooh and aaahh” at them.
them locked in vault or under elaborate security, afraid to have them stolen or damaged. I think it is a shame that such pieces suffer this fate, and I think that people who collect figures should do everything to let others see what they have made with their collection. Proudly show of what you have, let others know you passion and perhaps you will find others who share that same passion.
How a collector goes about collecting and retaining their collection is a personal matter. There are those who collect fine works of art and have
SNAKE
5
EYES
The Collector is a gamer with over 40 years in collectable games and wargaming...
Forward Scout By GGG Member
Glen Taylor
Project Impossible Well the month races on and for me was a good month, and as the title suggest it is about the ones that get away. I need to replace my table tennis gaming table, with something that takes up little space when not in use. I tried to give it away but kept getting knocked back. Couldn’t believe it. In my day we would have jumped at having a fold up gaming table on wheels. Still, a home for it was found. Then, to replace it with a new one more to meet my space requirements. I set myself a deadline and with the help of the Editor, we went looking at the local hardware store. What we found was 4 x 2 foot plastic tables with fold up legs. At home I happened to have four, 4 x 2 foot MDF sheets about 6 mm thick. Perfect. So with the purchase of 4 small plastic tables that will now fit nicely on my new shelving set, I have more room than before and, I have a set of tables to allow me several variants when setting them up. Next was the continuing goal of re collecting all of the old Warhammer Fantasy from scratch. (Lost mine in the flood of 2011 in Brisbane). A big project but a fun one. I completed three with another four awaiting assembly or painting. Even though while doing this, I find that I am being drawn into other things. Still, I thing that I have made good ground, and can continue later as time permits. Will keep you in the loop. Then with ’Snake Eyes’ itself, in which I have offered to help where I can, as Nick is doing a top job and deserves it. The ’Eyes Around the World’ is my baby, and I ask you all to help me get my eye around, so others can see and share in the glory that is our hobby. You know how good it is yourself to see other places and players, and different games and tournaments. Even if you aren’t playing in them there is always something. Painting, terrain and/or figures. So when you come to your wall, look for others who will inspire you. Sometimes you will need to adjust your goals, but whatever, don’t give up. Not al that long ago I didn’t own a complete army and wasn’t gaming at all. Now I am back playing the games that I love, meeting new people and making new friends that love the game as much or more, and getting together with old friends from across the gaming tables. Then there is Snake Eyes. As some have heard me saying, I am a HAPPY MAN. I hope things go as well for you. Until next time. Glen.
Believe it or not, these are miniatures. This is modelling at it’s finest, and to achieve this level shows amazing dedication to the hobby. I don’t have the name/s of whoever created these dioramas but congratulations on a brilliant effort...
SNAKE
EYES
6
Warlord continues to bring the Historical gaming to the tabletops and into Collectors mitts...
SNAKE
EYES
7
Dark Heresy
is a role playing game set in the grim darkness of the 41st Millennium, the decaying dark
future of Warhammer 40,000. Below is the continuing background story of Bekki Imam, GGG member Simon Machins’ character in Dark Heresy, continued from last issue. Sister Krankies diaries Part 9 My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas. Awakening... I awaken periodically, to see fragmented pieces of scenes as I was carried back to the ship. I heard later, that Brawn carried me back to the shuttle and to the medics where I awoke fully on a emergency field bed. I opened my eyes to see a medic examining me. Brawn was eyeing off the medic and was very vocal about making sure they looked after me. I had to tell Brawn to guard the door, as he was in the way of the medic, and wouldn't let her examine me properly. The medic gave me a pain killer and then operated on me. I saw nothing as consciousness left me. When I woke up again, a short time later, I was to see Brawn guarding me. I waved him over and thanked him. He was a faithful friend, and a loyal servant of the Emperor. I told him that the Emperor protects me. He watches me and He will make me well. He replied with "Skygod protects you Sister, and so shall I watch and protect you". I replied, thanking him. I told him that he was a true servant of the Emperor and that I was proud to serve with him. He responded with some muttering under his breath. I swear he blushed slightly, and turned away to guard me. After resting for several more hours, the medic came back to examine me. She told me that I was lucky, and that no serious lasting damage had been done. I knew it was with the Emperors protection, not luck. After three more days in the ships infirmary, I was surprized by a visit from the Inquisitor himself. He was accompanied by two female warriors, that both wore skin tight black synthskin outfits. Assassins, I thought to myself. The Inquisitor told Brawn to wait outside, as did the two bodyguards. The Inquisitor appeared a middle aged man in his late forties, with black, grey flecked hair. He appeared solid and well muscled, and was of a medium height. He introduced himself as Inquisitor Alaric Gelt, the Inquisitor for whom we have been working for. He then closed the curtains around my bed and then reached into his pocket and switched on a device. He said that it was for our privacy. He asked me how I was feeling and replied that I was going well, Blessings be to the Emperor. The Inquisitor then asked me about the mission and how it had gone. I told him about the entire mission from start to end, leaving nothing out in the full belief that he would know of anything I left out. He seemed content with my information and told me that he had seen it all, and was pleased I had been forthright and honest with him. I did not know whether he meant this that he had reviewed vid logs or had seen it telepathically. I assumed both. He then told me a lot of personal information that I chose not to even record here. He said that he has great plans for me, and gave me the leadership of the squad of acolytes. The ship "Faithful Intruder" will be utilised by my squad to assist in the missions he will charge us to fulfil. Captain Ellie Borgia, will be ships Commander. She has experience running deep space ships. I was surprised by this but accepted the information as a command an obeyed.
SNAKE
8
EYES
The Inquisitor said, that he had left me information on a private cogitator in his old office. My new office on the Faithful Intruder. He gave me the directions to the Inquisitorial office and quarters near the bridge of the ship. He wished me well and left with his bodyguards. I prayed to the Emperor for his well being, as he left. After another day I was told that I am well enough to go to my quarters to recuperate. I thank the medic for her attentions, and make my way to the quarters with Brawn following close behind. I change back into my uniform at my old quarters, and arrange for the packing, and moving of general items to the new quarters. Not even menials were going to handle some of my more treasured or blessed belongings, so I packed those myself, and made my way to the new quarters that the Inquisitor had assigned me. I found the inquisitorial quarters easily, the Inquisitors information being quite detailed. The rooms are separated into office, sleeping and training cells. In the office I went to the cogitator and with the appropriate blessings, pressed the rune for activation. I found that I have been allowed access to a lot of information on my team and the ships personnel. I leave my own personal files until later. I contacted my team and asked them to meet me on the bridge of the ship. We then had a meeting with the ships captain who told us that he had orders from Inquisitor Gelt, reassigning him and his senior officer to another ship. He confirmed the order that he was to give the captaincy of the Faithfull Intruder to Ellie Borgia. He said that we were currently en route to Scintillia, the Calaxis Sector capital world. That was where he and his senior officer were to leave the ship.
We left his office, after the meeting and on our way off the bridge in the direction of the new quarters, the Faithfull Intruder hull suddenly runs without the familiar low vibration that one feels beneath their feet. The ship Chief security officer interrupts us and the Captain. The engines have just gone offline and she was receiving word that there are intruders on board. Several servitors and crew have just been found murdered. We tell them that we will meet this threat.
“Innocence proves nothing"
Membership to Garage Gamers Group is free. You can be approached by a member either directly, or electronically, and asked if you wish to join, or turn up and play in one of our games.
SNAKE
9
EYES
SNAKE
EYES
10
The Occasional Review by John McDonnell
Rampage “In Rampage, you arrive in Meeple City as a gigantic, famished, scalyskinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.” (source board game geek) The game board consists of buildings made of cardboard tiles with meeples (little wooden pieces, in this case shaped as people). There are a number of building sites, and each monster has a corner from which they start. Each player as a round flat disk and a stand up monster which is used in many ways, one of which is to allow you to place your chin on the monsters head in which to blow wind in the hope of knocking down buildings or moving meeples around the board. Each turn a monster can do two actions, these are move, demolish, toss a vehicle and breathe. Movement is my flicking the monsters flat disc in a direction you desire, this could be to place you next to a building to then demolish it or just to a move into an area where there are lots of meeples to eat (meeples are the objects that gain you victory). Demolish can only be attained if you flat disk is on the sidewalk of a building. You can then take the monster body and drop it from a height (there is a limit to height) with the objective to knock floors and meeples over. Floors are also objective pieces when determining victory. Tossing a vehicle is possible if you are in a sector that contains a vehicle. You place the vehicle on the head of your monster and flick it at whatever you want. This can be a building or even another monster. Lastly a monster can breathe or blow wind in the hope of destroying building or moving meeples. There are cards that modify each monster, a character card, a power card and superpower card that can make the victory objectives differ from monster to monster. Oh monster do have teeth. These indicate how many meeples the monster can eat in any given turn. If you battle another monster, you take their teeth and place them in your belly (behind the monster screen each player has), no monster can have less than two teeth. The game ends when the last building floor has been destroyed. Points are scored on combination of meeples (there are six colours), building floors and teeth. Monster powers or abilities then add additional points. Person with the highest score wins! I was initially sceptical about this game, thinking that it was the premise of small children and that it wouldn’t have much appeal to adult gamers. Yes it can be silly, but it is a fun and entertaining game. Limited to at most 4 players is its only downfall, though if you have more sets you can play up to eight. SNAKE
11
EYES
Lissy Siroky is the creator of this months cover art on the front of this issue of Snake Eyes. I have been friends with Lissy and her partner, Alex (all of his life), for some time. Lissy is a tattoo artist in the north of Brisbane. I don’t have any tattoos but were I to get one, this is the lady I would go and see. I noticed some of her posted work on facebook a few months ago, and have been trying to grab a spot in her busy schedule, to see if she was able to show us something of her work. Especially as she is so very good at skulls, and other fantasy work. Lissy was kind enough to let me use one of her pieces on the front cover, and has sent me these. Another one I have not shown here as it will be on next month’s cover. I am planning to show Lissy’s work in Snake Eyes that is in the same theme as our miniature gaming. Lissy tells me that she is working on a Vampire drawing so I cannot wait to see that. She did have lots of drawings that I loved but she is not ready to share some of those with us yet. Should anyone wish to contact Lissy for any tattoo or drawing work commissioned, please send your details to
[email protected] and I will ensure that it gets passed on to her.
SNAKE
EYES
12
From Blitzkreig to North Africa, from the Russian Front to the D-Day Landings, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War.
Assemble and paint your brave men and armoured tanks, field them on a table-top battlefield, and use all your strategy, cunning and luck to defeat your opponent.
Pictures show from top to bottom, German, Italian and Japanese forces...
SNAKE
EYES
13
Model Art Another excellent diorama, from Roy Wells. This picture shows a Tamiya Panzerkampfwagen V1 Tiger, mired in a swamp. What is very cool about this model, is that Roy has also modelled the water. I looked at this initially and thought that he had put the tank in a puddle and photographed it. How wrong was I? Brilliant. See more of Roy’s work in future issues of Snake Eyes or on Facebook’s WW2 Diorama Art page.
Three fine examples of Mobile Model Zones members, show something not on the front lines, with German soldiers relaxing near their vehicle, some four legged companions meeting each other, and workers, manipulating a huge track mounted gun. When you’re modelling leaves on the ground, that’s dedication to realism...
SNAKE
EYES
14
Snake Eyes Road Trip - Expanding the Vision Snake Eyes Road Trip is an article that promotes other club venues in our locality. If you want to do something for us in future issues, please feel free to do one for your local club, or any club in your area. This month, Glen & I, (see picture), headed off to a club called The Blind Pig, in Brisbane. The Blind Pig has been active for some time now, and the fact the it runs a swap meet once a month, encouraged us to make our way over to see what happened on a normal day at The Blind Pig. These pictures show the club itself, located at the Finnish Hall, 62 Newnham Road, Mount Gravatt. Opening times are 0930hrs to 1630hrs, every second Saturday. Glen and I actually bought figures for a game of Oldhammer, Chaos vs Slann, but between grabbing photos of games and negotiating deals at the swap meet, we neglected enough photos to put in this issue about the Warhammer third edition game. Cameras in hand, we moved around the hall taking shots and trying not to disturb games that were in play, but gamers were happy to pose for photos and have their miniature games photographed, whilst in play. Some games we were
SNAKE
EYES
15
certainly familiar with. GGG John McDonnell was in attendance on the day, and was playing one of the unfamiliar games. (See his review of Rampage on page 11) Warhammer 40000 (40k) was in play on a few tables. The Blind Pig supplies nearly all if not all terrain, and tables for the gamers, of which a day fee of $10 is payable to Blind Pig owner, Paul Lindsay, pictured below enjoying a sandwich between Glen and I. One discovery on the day was of a Naval Wargame produced by Todd Langton called Tiller & Whipstaff. Given that the rule book clearly advertises it as part of a series of wargming rule books, we determined
SNAKE
EYES
16
that it required further investigation. The terrain on the tables was excellent, and most of the gamers had painted miniatures, which always looks great. Amongst the tables was a game or two being played of Dystopian Wars. Have seen this one advertised but never had a chance to play anywhere, so more information was noted of this club, if we ever wanted to try a game. As I understand it is a game set in a world similar to our own, where the industrial revolution had occurred much earlier than in our own time line. Based on a Victorian era of about 1870 with far advanced technology and you’re sort of their. The rules encompass land, air and sea units, providing a choice for all gamers preferences. While Glen and I both enjoyed success at the swap meet, the game was a loss to me, as Glen rusted the armour off my champion with a spell, leaving the game lost from there. It was an enjoyable time at The Blind Pig. The people were friendly. We promoted Snake Eyes to all that we spoke to, as we were there to promote their club, and let them know that they could see their pictures in
SNAKE
EYES
17
print, promoting the hobby. Glen and I even caught up with old gaming friends from our old club days, that now go to the Blind Pig. Some of the Blind Pig members posing before their game of Dsytopian Wars...
SNAKE
EYES
18
We left the club, having enjoyed the day, but no road trip is complete without a quick visit to a gaming store, in this case Games Workshop at Mount Gravatt, where we were lured out to the back store room with a throaty whisper, “You guys will like this”. The store manager came out with an Eldar Titan, in the process of being painted. With nothing needed to purchase, we headed for lunch in the local area and spotted this group, (see picture above), hanging around the front of one of the takeaways, and, wary of any anal probing we steered clear, taking photos from a distance, and then heading to the safe bosom of home...
SNAKE
EYES
19
WarpForged Miniatures Contact Scott For commissions And sales at
[email protected] SNAKE
EYES
20
Dead Man’s Hand Carriage Assembly As mentioned in the page 3 column, I came across a webstore that was selling western miniatures. I am yet to play a game of Dead Man’s Hand, but found the vehicles being used in their games, too irresistible. The Wild West, Old West style of game is something that GGG members here, have played since the conception of the group. It has been the core of both PentaCons, and there is a mounting collection in my garage, but, no Carriages as the ones I had seen in the past were usually resin or metal and as such too expensive to justify having one. At the time of writing this article I have found a cheaper one again, but that does not come with either horses or passengers and crew. At the rough price of a 40k Rhino, $50 AUD, this carriage from 4Ground models comes pre coloured, in laser cut MDF, and includes two metal passengers, two metal crew and four metal horses. The assembly instructions are slightly harder to interpret with photos not showing all of the angles of placement of certain parts, and there were pieces left on the MDF sprue that I didn’t need and the instructions don’t mention. I used white wood glue in the construction, and the whole assembly took about two hours, once filing small edges were complete. The wagon, pictured at top of page, was even quicker to assemble with less parts, although uncoloured, and comes with driver and two metal horses, and was priced around $31 AUD. I will show fully painted and based models in a future issue.
SNAKE
EYES
21
Eyes Around the World By Glen Taylor
The following pages promote an event called ‘The Quickening’ at BroCon 2014, which was run as an Oldhammer event. The tournament was held in Limerick, Ireland. It was organised by Benedict Hallmark, Sean O’Sullivan, John O’Connor and David Stafford. The Quickening was a Pulp fiction game, inspired by Highlander using Realms of Chaos Sensei Warbands, with Necromunda rules. The monster plants were sourced from the GW universe including GorkaMorka, Necromunda, Fantasy and 40k. The group plan to run the event at BOYL (Bring Out Your Lead) at this years event. “The Quickening” is a mutli-player participation game, based on an obscure piece of 40k nonsense known as “The Sensei”, with a large dollop of dodgy 1980’s cult movie “Highlander” added. Space Clancy Brown, Space Sean Connery and Space Christopher Lambert, will be provided. Queen soundtrack and indecipherable accents to be provided by the participants.
SNAKE
EYES
22
Top: Eldar Outcast L’Oreal Wangst, Sensei Ramirez, and Cyberslayer Maximillian Reactorsmith,
Middle: Sensei Leopold Horatio
Bottom: The Judge, Sensei
SNAKE
EYES
23
Top: Sensei Stig Palomino The great thing about these types of games are the variety of miniatures that can be used. I recognise the top picture being the old Mutant Chronicle Warzone figures that were released in plastic. I don’t recognise the bottom Baron Samedi miniature but I want one... Bottom: Sensei Baron Samedi
SNAKE
EYES
24
The variety of terrain that can be used in an event like this is also limited only to the imagination. Beautifully painted carnivorous plants are ready to trap the unwary, blending in amongst the native plants, while a lone Sensei navigates through the razor sharp crystals of Menthe, while the fellow in the bottom picture contemplates stealing lunch, or becoming the lunch of the giant sand clams...great job and well done to the Limerick organisers...
SNAKE
25
EYES
RIVERHORSE GAMES Founder and Games Designer Alessio Cavatore and GGG member, tells us more about his game site creations...
Shuuro is the core of a new system of abstract war gaming, where you are in command of armies of chess pieces. Different from traditional chess, you are not forced to field a given set of pieces on the board, but can choose which pieces to field, based on your skill and tactical preferences. The innovative gaming board features terrain elements that change position every time you play, so that each game introduces a different challenge. Shuuro is a game for two players, which merges the precision and rigour of chess with the creativity and variety of war-gaming. It does so by attaching a points value to each traditional chess piece and allowing the players to spend a predetermined amount of these points (say, a total of 800 points) to select the chess ‘army’ that they think makes the best use of the points. This creates a feeling of ‘ownership’ towards the particular combination the player thinks is the most effective. The ‘battle’ will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the movement of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the movement of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive positions (as only an enemy Knight can take them while they’re there). It is worth noting that game box also includes a normal chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic as well as the innovative Shuuro. LOKA is a fantastically sculpted Chess sets and a brand new take on playing Chess, brought to you by River Horse. LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful imagery of one of the four elements. At its heart, LOKA uses the rules of Chess, and Alessio has some significant twists in mind in the form of new mechanics: Choose your army - Each player get to choose which pieces they put onto the board, meaning both players command different armies on the battlefield – do you field a small but elite force with three Queens, or do you go for a mass horde of Pawns? Fantasy Scenery – Change the shape of the battlefield with movement blocking terrain that alters the path you’ll take into combat. Dice Driven Combat – a simple and elegant system using eight sided dice adds some unpredictability to combat, placing extra emphasis on strategy and positioning as pieces build in power with support from their comrades.
http://www.riverhorse.eu SNAKE
26
EYES
A selection of model art that was shown on the web, and coincidently (because they share the same theme), found all of these within a few days of each other and had to share. I don’t have the makers details of any of the lower three, but the upper one which is a fantastically realistic scene, was created by the very talented people at E-Models Arts and Crafts Supply Store at Unit 4 in Mossfield Road, Longton, Stoke-on-Trent...and on Facebook.
SNAKE
EYES
27
Scott of WarpForged Miniatures, sent me these excellent shots of Catachan Imperial Guard, modelled and painted to represent characters from the movie Predator. Very cool and inspiring...See page 20 for contacts details
W A R P F O R G E D SNAKE
EYES
28
Eyes Around the World By Glen Taylor
Eyes Around the World shows readers pictures from gaming tournaments both local and afar, gathered and included for your viewing pleasure.
These pictures are from the Face Off 2014 Tournament in Melbourne, Australia.
SNAKE
EYES
29
Dreadfleet. This was to be our second game. I had owned Dreadfleet and for nine months it collected dust upon the shelf, until one day when friend Steven Azzopardi said, “What’s that game like?” The set I had purchased was second hand and some attempt had already been made to paint the contents which was good, as although I consider myself a competent painter, I usually only painted as I needed to, for tournaments and the like. Consequently, painting is my slowest part of the hobby that is miniature wargaming. The first game that we had was flagship versus flagship. I took the baddies after Steven chose to man the Heldenhammer. The game plays for six turns of which at the end gave the forces of good or ‘Grand Alliance’ the win. I had a fire break out on board the Bloody Reaver, and unsure of what happened next, (instant rule action decision), we made a decision to treat it as an extra hull damage. In our game the Dreadfleet Flagship was sunk but having read the rules more thoroughly...hmmm should have been a draw. We approached the second game about a week later. I let Steven choose his side, and again he went with the Grand Alliance, however this time we chose three ships each. I made a decision after seeing these photos that we won’t be recording any more games until the models are painted. The black on a model that size does not show as much more, than a black blob on the dark seascape. Steven chose the Heldenhammer, the Dwarf ship Grimnir’s Thunder, and the Elven ship, the Seadrake. I countered with the Bloody Reaver, the Black Kraken and the Tomb King ship, the Curse of Zandri. Despite some rule confusion over what fully constituted a turn, we set about trying to annihilate each other. Initially, we had thought that the explanation in the rules that described a turn, was that Steven on winning the roll for initiative would activate one ship and move it, and then I would do the same and then end the turn and roll for initiative once more. We had the first part correct, but before the turn ended, every ship in each fleet would have to complete an action, and once the numbers became unequal, one player may even have to keep moving ships after his/her opponent had moved all of theirs. I had the wind with me from the start, and where this benefitted my forces was that very early in the game, Steven drew three sea monsters from the fate card deck. A fate card is drawn by each player at the start of their turn, to determine any event which may have to be resolved and has both good and bad effects for each side. The fate cards also determine the direction and strength of the wind. The placement of the sea monsters is one inch from the ship closest to the wind gauge. That was my ship. That player gets to control the sea monster, and it is treated another ship in their fleet. So with three ships and three sea monsters and the option of launching cogs (more ships) from both sides, we went at it. The Bloody Reaver took the initial attacks from all three of Stevens ships, before the first of the sea monsters attacked. The Black Kraken and The Curse of Zandri made their way up the outside edge to engage Grimnir’s Thunder, as the Sea Giant finally took down the Heldenhammer (due to unlucky dice rolls from Steven) and the Elven warship was sunk by a barrage from the Bloody Reaver. It was a hard game, remembering everything that we had to do while learning the rules, but in the end the victory this time went to the DreadFleet. SNAKE
EYES
30
Members Spotlight - Cameron McCormack I started gaming at the age of 9 back in 1982. I'd just started at a new school and had to catch the bus for half an hour each morning. An older student started telling me about a game called Dungeons and Dragons. After a few weeks of talking about it, I convinced my parents to take me into town to buy the basic edition of D&D, and a set of red dice with a yellow crayon to colour in the numbers. I continued to play basic D&D in primary school and then moved on to Advanced D&D when an older cousin passed on his rule books. I played mainly role playing games through high school, and my first aborted attempt at university. This was mostly as the DM running D&D and Champions campaigns, and playing a bit of Shadowrun when it first came out. I played a little 1/72nd scale modern warfare miniature gaming with an East German force, and also enjoyed Car Wars. When I moved down the Gold Coast after getting engaged, I realised that playing role playing games all weekend with my mates, would be a thing of the past. My friends and I had all grabbed copies of Space Crusade when ToyWorld had been selling it for $20 and the supplement for another $10. We quickly grew bored with the basic mechanics, but the background of the game interested me. My friend Mac, had copies of the Slaves to Darkness and Lost and the Damned, which further intrigued me. I started buying White Dwarf at around issue 204 and decided that I wanted to play 40K. I bought the second edition box set and have bought every edition since. I gave the Orks to my friend, Dave Dennis to suck him in, and gave my Chaos models from Space Crusade to another friend, Stacy Dennis to get him interested. I believe played my first game against Mac in the house we had shared with my Dark Angels vs his Chaos Marines at some time in 1997. I can still remember rapid firing with bolters at 24 inches and destroying most of his squad, but then having Mac's Chaos marines tearing me a new one with their chain axes once he had gotten into close combat. If you ask Mac nicely, I'm sure he would have the short story that he wrote about his army celebrating around a bonfire after the battle. He actually converted a model to have two chain axes as a result of this story. We decided to look for a gaming club to expand who we played against and went and
met a disreputable bunch of guys who called themselves the Warhounds. They met in the back of a war gaming shop in Salisbury, Brisbane. I had a truly great time with these guys and was introduced to too many games to list by Nick, Glen, and everyone else. I mainly stayed with GW games loving 40K, Necromunda, Mordheim and GorkaMorka. Having kids caused an almost 10 year hiatus in playing games but I continued buying models, and occasionally, painting. I got back into a more regular painting regime about 3 years ago. My main love is 40K and I still consider my main army Dark Angels, even though I haven't painted or played with a them in around 10 years. They are currently used by my son when we play against each other. My main project for the last few years has been painting up some Bad Moon Orks for 40K. I started a blog this year which can be found by googling ’I am not a tinboy’ as that is what Mac accuses me of being, with my ever increasing horde of models still in the box. I have a disturbingly large collection of armies still in shrink wrap. For 40K I have Dark Angels, Orks which have assembled, and painted models. My boxed armies include Black Templars, 13th Company Space Wolves from the Armageddon campaign, an old metal Tallarn Imperial Guard army, Eldar, Chaos Night Lords and a load of Space Marines. I painted up a Vampire Counts army for Warhammer back in the day and my wife has plans to paint up my High Elves because they're pretty. I'm supposed to paint up my Orcs and Goblins to play against them. I did play some Flames of War during my child enforced hiatus, and have a decent sized Russian infantry force. My main gaming fix over the last few years has been playing a variety of board games with mates. The main games are Twilight Imperium, Settlers of Catan, a bit of Axis and Allies and Ticket to Ride, but one of my mates is a compulsive board game buyer, and over the last few years I've played dozens of different board games. I have a group of mainly old school mates that go away twice a year, for, as I tell my wife 'romantic gaming weekends with the guys', where we play as many games as humanly possible over the weekend. We also have spurts of Friday night games when I'm not involved with gridiron. SNAKE
EYES
31
Rifle Company (UBX42) A New Plastic box set. The American war effort is carried on the back of its GI’s. Equipped with the latest technology and backed by the industrial might of America, the GI presses forward to victory. When the situation becomes tricky, they will quickly overcome obstacles to win the field of combat, securing freedom with every step they take.
Biltz’s Battlegroup (GGEAB1) Years of combat have made your infantry a tough fighting force. The cutting edge of your attack is the www.flamesofwar.com imposing A7V Panzer and Stoss (Shock) Platoons. This tanks is superior to British tanks in practically every way. Mass them against a weak point in the enemy lines, and use its overwhelming firepower to tear open a gap in Tommy’s trenches...
SNAKE
EYES
32
To Sell, Buy & Trade Some or all of these items may be open to Trade EDSLIE’S PREPS
TAU ARMY FOR SALE WORTH OVER $1100
ANY & ALL MINIATURES PREPPED FROM CLEANING SPRUE LINES TO FULL ASSEMBLY AND UNDERCOAT
WILL SELL FOR $500 OR NEGOTIATE TRADE/CASH DEAL - CONTACT TIM VIA SNAKE EYES FOR DETAILS
&
MiniBuilds
LEWARD’S PAINT SERVICES
#1 -3 Building Set for Warhammer Town $40
40k AND FANTASY MINIATURES ONLY
#2 -3 Building Set for Warhammer Town $45
PRICE ON APPLICATION
$80 for both sets Pictures coming - Expressions of interest via GGG
Nothing
PAPERBACK NOVELS - WARHAMMER FANTASY
Nothing to sell in this space I just hate seeing it blank
This OOP rare Necromunda character figure could be yours, for the right price... Chaos Warrior Character from Warhammer Quest. Advertised here first...
Advertise here now It’s FREE
SNAKE
33
EYES
Garage Gamers Group GGG or Garage Gamers Group is a collection of gamers with similar ideals about what makes a game fun and how to have fun with it… Snake Eyes is the GGG mini-mag, available Phone: 0419 729794
for free to members and selected
E-mail:
[email protected]
organisations…
Facebook: Garage Gamers Group GGG supports a gamers for gamers attitude Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associated trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, Eureka miniatures, AD &D, Army Painter. Warlord Games, Stone Mountain miniatures, Flames of War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of the GGG. Other pictures have been used without permission but for the same reasons aforementioned above to promote event or product.
Last Minute News - The Tarot of Loka Alessio Cavatore has sent me the card designs to be used on his new game The Tarot of Loka from RiverHorse Games. Lots of amazing artwork has created this beautiful, collectable set, to be used in your game. Go to www.riverhorse.eu for further details about this game...
SNAKE
34
EYES