Can read and write +5 Intelligence (included) Weapon Weapo n Skill is higher
1
Head
Left arm (or secondary arm)
25-44
olerate o lerate alcohol
1
Avoid things
Right arm
Ignore hardships
(or primary arm)
Make a bargain
45-79
3
Body
Coerce others Read others Command others
90-00
80-89
1
1
Right leg
Left leg
Know things Not get lost Subsist out-of-doors Spot details Ride a horse Creep around
TRAPPINGS Breast Plate Plate - +2 Armour Point to the Body Leather Armour - +1 Armour Point on all Locations Fabulous Hat - Everyone comments on it! Sword - For hitting foes (see Weapons) Sword - For stabbing foes (see Weapons) Dagger -
WEAPONS Name
Skill
Range
S word
62
None
+4
None
Dagger
62
None
+2
None
Clothes - Keep you warm (and decent!) Clothes - Te livery of a soldier Uniform Uniform
Auto-pass first first est est to resist Chaos You Y ou can taste things
Keep in control olerate o lerate alcohol Avoid things Ignore hardships
(Chaos) Acute Sense (Taste) Luck Orientation
ARMOUR POINTS
25-44
Charm others Charm animals
CORRUPTION
10
Run, jump, and heft
Scale surfaces
WOUNDS
0
Right arm (or primary arm)
01-09
10-24
0
0
Head
Left arm (or secondary arm)
imperceptible to others +1 Fortune Point Always know where north is
Make a bargain Coerce others Read others Command others Not get lost Subsist out-of-doors
90-00
Spot details Pick locks Ride a horse
0
45-79
0
Right leg
1
Left leg
Body
Creep around
TRAPPINGS Dagger - For stabbing (see Weapons) Wounds Healing Draught - Drink to Heal 1d10 Wounds Leather Jack - +1 Armour Point to the whole body. Lock Picks Picks - Let you use the Pick Lock Skill Short Sword Sword - Also for stabbing (see Weapons)
WEAPONS Name
Skill
Range
S hort Sword
23
None
+3
None
Dagger
23
None
+2
None
S ling
49
60 yards
+6
Pummelling
Sling - For shooting (see Weapons)
NOTES You Y ou have 12 bullets for your sling. sling.
See things others do not Ignore Surprise with a Simple Intuition est est Can see 40 yards in the dark
Head
25-44
0
ARMOUR POINTS 10-24
0
Left arm
Right arm
(or secondary arm)
(or primary arm)
Can read and write
olerate o lerate alcohol Avoid things Ignore hardships Make a bargain
45-79
Coerce others
2
Read others
Body
Command others
80-89
Not get lost
2
Subsist out-of-doors
90-00
Spot details Ride a horse
Right leg
Creep around
TRAPPINGS Dagger - o stab with (see Weapons) Wounds Healing Draught - Drink to Heal 1d10 Wounds High Elf Clothing - It’s fine and silky - +2 Armour Points on Body and Legs Scale Hauberk - Also to stab with (see Weapons) Sword Sword
Left leg
2
WEAPONS Name
Skill
Range
S word
53
None
+4
None
Dagger
53
None
+2
None
NOTES
Damage Qualities
ELSE SIGLOBEN HUMAN WITCH HUNTER CHARACTERISTICS WS