IN THIS ISSUE
_ _-_ ...
.............
____ ..-.::.':.":..'=. =:"..:.::: - -.... ::'r.;--" - ~::t:':,.. ::.:::s::...~::.:.=.--::......:..... o.-_~,,...
----__ _-_...
...,,:~..:".==::'!;:';.~ .e.. _ ... .... ..'";!.."":. hItp:HWwW.glIIIIIs-wOfIcsllop.co.uIc
02
The News New Termlnatars and detaits at twaupcamin!l weh·baS8f1l:ampaigns for the summer.
06
The WhIle Dwarf Team What's heen happ~ning in the White Dwart SnoUing cage. Carelull They"re cute, hut they bite. Plus Paul Sawyer's final editorial.
08
New Releases The part 01 the mal/aline you really care about!
14
AJourney inla the Warp There's a new UK Games Workshop hobby site cornlno soon.
18
It's Shaw lime! Nick and Grco play roving reportors at UKGarn~s Day.
22 54
NeKf Month What's in the mJgazlne next month. Appro~irnately. Dok Butcha Oa Ook presents a band of treacherous Empire soldiers.
WARHAMMER
24
34 IN THIS ISSUE
Guts and Glary Ogre Kingdoms Designers' Notes fe~lurlnllthe author 01 the h(l{Jk, Phil Kelly, scul~tor Brian Nelsoll and concept altist Paul Jeacock.
Painting Masterdass: Ogres nps 011 painUng these flesh·hungry brutes and their Uny sidekickS.
I
301 January 2005
106
36
Hobby MClslcrdass: Ogle Encampments 8ulldlno vurts (it's a big lentil lor a nomadic Ogre tribe.
42
A Tale of four Garnets
46
Tile quast for a n!W army continues!
96
(ouslol Raids Concluding Mal Ward's article an waterborne assaull.
The (hronides of Middle-earth: RISe of the Serpanl LOld 100 SuladaJI's eatly 104 care~r.
The BoHle of Middenhelm The loremasler reveals what happenC1l after the Storm of Chaos!
WARHAMMER 40,000
S6 62 66 70 88
THE LORD OF THE RINGS
Space Mllrlne HeroM Why Avery Space Marine Is a hero.
Heavy Support Tips on painting Space MariM vehicles. Plague Lords Mark JllnfS has a graat Quick way of painting Death Guard.
Di'line Retribution Inquisitor lord Karamazov versus a Space Wolf 13th Company army. The Iron Hommer Christian Byrne returns with reinlOicemellts lor his tron Warriors.
Inlo the Wasleland
90
Steve Cumiskey on building terrain lor I campaiGn.
94
Chapter Master More good Ideas for your own Space Marine chapters.
Bottle Companies Rules lor Goblin iIfld Dwarf bailie companies.
106 ' Envy 108
MOlal Showcose
Beautifully painted The LOld of The Rings miniatures.
Mijmak Show(ose Three brilliantly palntCil MOmakil.
Minos Tlrilh How a band 01 crazy Frenchmen built the ClIpijai of Gandor - a model course, nOlltlc realming,
114 01 it. 01
THE ASTRONOMICON
118 Events Diory
Now expanded wllh club and School's League information,
Gomes Worluhop Direct Details of the ClWTlponanlS used to create many of thiS month's cooversions, with Sisters of Banle and 13th Company componellis.
12 2
128 StoreyoulFinder And
nealest Hobby Centre. www.games-worluhop.co.uklwhiledwarf 1
WE'LL BE BACK! Tactical Dreadnought armour Is
back. With a dynamic revamp Inc!udlng the lull ensemble 01 plasUe weaponry, the forthcomlno Space Marine Terminators are somelhin" special "Generallv speaking, they're much
bellcr," Dave Thomas, one of Ulc designers on the project lells While Dwarf. Working from concepls and a basic kit by Jes Goodwin, Dave Thomas and Mark Harrison based Ihe flaw Terminator plastics very much on the old version thaI
lealUle!! 111 version two of the classic game Space Hulk. This might surprise some readefs given that the reacUon so far has been, "Wow! They're so much biggerl" They're nolo thay're lust
mOle dynamically posed, Jes tells us and I/oes on to explam how thIS was achieved. "I've moved the arms down a bit. 10 put them In a more natural pose. j've lakenlhc opportunity to build up the shoulder pads, put more under them. to make them look like a nest ot plates Power armour and Terminator armour are leacUve. When a Space Marine looks to his side, Ihe shoulder pad Will drop so he can see. When he moves his arm back 10 strike someone, the armoUi will rllconligure ilsell and move to allow him 10 do It."
ESCAPE FROM NECROMUNDA Necromunda is hack! As of next month, the game of battles In the Underhlve rstumsto the pages of White Dwarf tor a short time as over the next three months we'll be running ~n In-house campaign, Necromunda is one of our most popular Specialist Games. You can normally play il on Veteran's nights and wheRever you like In our Gaming Rooms. But it you've never played before all our Hobby Centres will be running games lor asplrlng gang leaders over the next lew months. A slIlecticn of Necromunda miniatures, which are always available Irom Games Workshop Direct, are on sale in store too_ For more details on Necromunda and all our speclallst games see: www.specialist-games.com 2 THE NEWS
like the Grey Knight Terminators, the now models have been put on larger bases, "II feall~ opens them up." Dave explairtS, The new models are cartlrnly less STatic, now sporting cool poseable heads, a laci that the design team worlled hard to achieve, "The poses of the models were orre of the most difficult aspecTs to get nght. as we had 10 lind lrve distinctive actions." Mark says. The legs of the models really contribute to this ami are one of Mark's favourite pallsi Working from Jes's basic armature, Dave and M~rlI have made all kroda of extra details IIkA cameras, plales. InsIgnIa and guards. "These are tled Into the new detarls sculpted lor the new Space Mannes: Dave explains. There are even live dllferent chest deslgrrs fOr even greater variety. The banner top details are one of Oave's favounts paris of the kit "I reall~ like fhe way they can be detached lrom the banners and used all other models." IncludIng tlla cyelona mrsslle launcher, the new plasUc Terminators will have a whole raft of weapons, some at Which like, the aforementioned cyclone and assault cannon, wlll be available as plastics lor the tirsl time, Theil! has bean a s1!ght fe-deSign with
From 18ft to right" Termlnalor Ser(Je8nt Torm/o%r wllh cycJom mlss/~ launcher aoo Termlnalor wllh
assallil cannon.
the weapons 100, "We've gone for bolT drum mags for the storm bolters as well as tile sickle ones,~ Oave tells While Owarf. "The cyclone Terminators no longer hOld ta/getters, either,~ Mark says, ·U's now lined Into the missile launcher Itself: The new kit will also include heavy llamers, power fisls and for
the lirstlrrne, a plastic clralnlisl making the models highly versatile and Bmlllentty cOllvellible. A real team eHorl, the 10llhcomlng TermInators add an extra level 01 dYRamlsm and character to these fearsome warriors of the Imperium.
WHITE DWARF ERRATA There musl've been some Cave Squigs nibbling at our mouse cables because some errors crept onto the pages 01 WD299. OR paoe 29 we referred to Ihe previous edition 01 the Blessing of the Lady rule, which now 01 course gives a 6+ Ward savllio Knights and a 5-1" save versus attacks of StreRgth 5 or higher. On page 59 we said Tree SingIng could be used to engulf your enemies, when irllact the moving tree mllst stop lilt contacts a model. On page 60 we said SlanR MagI! Priests can usc High Magic when, In fact, they can't. We assure you the Cave Squigs responsible have been squishiHl.
- S • THE NEWS' THE NEWS' THE NEWS' THE NEWS. THE NEWS
XENOS THREAT
The Hlerollhant is the latest Tyranid monster to scuttle its way out of Forge World, Sculpted by Simon Egan, it's a real beast al appruximately 10' (255mm) tall. Among Its many spiny and spiky death-dealing instruments 01 doom are two long barrelled Venom cannons,
!WO very polenl weapons. And 11 they don't get you it can always Just lear YOl/llmh from 11mb. Nasty.
The Classic Roleplaying game altho Warhammer world is back In a bralld new edition! Explore the grim world 01 perilous adventure lirsillallo with the awesome new edition of the classic fantasy roleplaying Game. Arsl released in the late 80's WFRP recolved critical acclaim for its
atmospheric and last paced game mechanics. Now the long awaited, updated, setond edition will be available to buy In March 2005 anri will allow playeN; to take on the role of adventuring heroes holdIng back the threat 01 Chaos in the dark world 01 Wamammer. For more Info check out
www.blacklndu!lrtlls . ~om
www.games·worluhop.to.u k 3
ews • THE NEWS' THE NEWS' THE NEWS .-'MIII FROM BUGMAN'SBREWHOUSE Here's some great new gifts
miniature and Ihree varlal10ns 01
slrailllit from ItIB fabled ale stores 01 Buoman's Barlll you've beltn to
ceramic mug; a pint pot, flalf-pint mug and goblet.
Bugman's recenW. you may
recognize the classlc Coflee Mug~ This fine Item Is available now lor 1.'10 and released alongside Ihe special edition ale jug. This disitlncl1y Dwarfen decanter, priced £13, holds up to two pints
01 your favourite drink. be II cola, juice or soma ot BUllman's IinesL
80th ollhese greal additions to the Bugman's range are ceramic and harHlcrafted by British potters. Also availahlllirom Bugman's Bar
There's only one way you can get your hands on these exclusive ilems and that's to visit Bugman's Itsell, So, II you want to enjoy youl beVflrages in tllle Dwarfe" style then come over to Bugman's Bar at Wamammel Work! at Games WO/kshop HO In Nottingham. Sea the enliro range al:
www.g.mes-wOfbhop.co.vkl lIugman.
Is a bust of the Dwarf himself.
GRACE AND POWER ReInforcements continue to arrive for Epic Eldar plaYHrs. These destructive Engines of Vaul are part of the new range of Eldar miniatures beiliU released for the forthcoming Swordwind supplement. Eldar super-heavy grav tanks use the same technology as the smaller F~lcon ~nd Wave Serpent to skim effortlessly over the battlefield, despite their colossal size. Each is dedicated to a special battlefield role. The Scorpion provides some longrdnged fire support. wilile Ihe Cobra offers tank-busting power.
mounted on an ornamental plinth, priced £25. lhasB items are part of II
growln" range of Bugman's merchandlSll, including II spBtial edition Josef BUllman
-
7119 fe3rsom9 Scorpion ...
FANATIC MAGAZINE 7 Talle a peek at the new Issue nf Fanatic magazine and you'll see It's a cracking 16 pages larger than usual! Previewing the Battle of Rile Armies, this Issue Is also awash with BFG stuff witli Chaus powers ~nd Rogue Trader Ileets featured. AlSO in issue 7: PrivatBAr - Matt Keefe details the next part in this ongoing series dealing with the smaller fleets in BfG.
...and de;J.d/y Cobra.
FACTION FRICTION Coming soon from Fanatic is a range of sourcebooks for Inquisitor detalilngihe various potitical factions of the clandestine multif~ceted Inquisition. The firs t book in the series deals with thc Thorians, who are one of the Puritan facllons. PredomInantly Ordo Matteus. the Thorians, named aiter Sebastian Thor, believe it is possible for the Emperor to be ressurre<:ted Into anotllBr body, one which will never orow or die. However. if such a dramaUc ellenl were to come to pass the !mperium would be riven by clllil war. For this reason there lire those factions who 11111 staunchly opposed to this bellef. These new source books will describe the background, beliefs llnel internecine struggles IIndemi~ to the vast organlsallon of the Inquisition. 4 TH E NEWS
"They'll be fairly light on rules and will describe the faction the book is based upon, with background on various lamous InQulsftors associated with them," Andy Hall, head of development for Inquisitor and Editor of Fanatic magazine tails White Dwarf. Presently tf1erB arB six prominent political factions within the Inquisition, split evenly between the Purilllns and Ihe Radic~ls. Each book In the series wiUlocus upon and describe one of these factions in detail, as well as buildhlU un alld interacting with its predecessors. -As the books are released they'll Cf6ate II politicallatti~e of alliances and feuds ~nd justify why Inquisitors fight amongst each other: Andy says and adds, "They'll also gradually reveal more of the secretive Inquisitorial wor1d .~
Darkside Cowboys - Our teams locus shilts to these delightfully evil players for Blnorl Bowl. Slegellne - Expanded rules for USing fortitications in your games of Epic.
As each book comes out there'll be a new Inquisitor model relfil~ed alongside it dodicated to the faction It deals with. The Thorians Is written by Gav Thorpe. Other such luminaries are set to scribe more volumes in what promises to be an exciting and enlightening series for all interested In the Warhammer 40,000 universe.
Emil V~II Venkman - Full rules and background lor this excellent new Inquisitor bounty hunter model. Thft Moot - We visit the home of the Halfllngs in our continuing exploration ot the provinces around Monllreim. The Wyrd and the Wonderful - Rules update lor the Wyrds in Necromunda. Pick a Card, Any Card - A very spicy article thai deals with card events in your Warmaster games. for previous Fanatic articles and a host of other specialist games Information see: www.speciaiist-llames.com
RE·FIGHT THE WAR OF THE RING! NeKt summer WfI'fe heading to Mlddle-carth. No, not on holiday - but lor a major UK campaign! TIle war of The Ring will be a map-based web campaign which re-cnacts this dramatic conflict fOf the late of Middle-earth.
LIVERPOOL GAMING ROOM
There'll be specific scenarios for the Fellowship as well as games lor small bands 01 roving heroes. bul tlK!rc'U also be the opportuniTy \0 light large· scale points matcll battles too.
The Games Workshop Uverpool Hobby Centre has recently relocated and has now became a Gaming Room.
Here al While Dwarf we'll be gearing up 10 fight in the campaign by building our own The Lord of The Rings forces, starting out with humble battle companies. look out for these from WD302.
With great new gaming and painting tables, Ihey'li be running loads 01 cool events.
Kefl1l a Close eye on the pages of White Dwarf for luture details of how you
January 29th sees th(l Warhammer campaign Oeall Man Walking 1I111h8 tables. On 27th February head down to the underflivll lor tile Necromunda even! Assault on Precinct Hou~ 13. while on March 27th you can bnno your lorees to bailie In Ille War hammer 40,000 campaign, March of Ihe Damned.
can gel Involved amI fll/hl for the Free Peoples or Sauron's dark legions.
RAVENOR RETURNS ONCE MORE There's more InqulsilOriBl goodness next month as Dan Abnett's sequel to Ravenor hilS the bookSilelves. Ravenor Returned wrlllOllow Ih8 InquIsitor and his deadly warballd as they g81 to the bottom 01 corruption Wl\hln the ranks ollhe Imperium. There's also a softback edition 01 Ravenar releaslld next month 100. Black Ubrary also have a new fiilnge 01 graphIC novels to check out. BloodqUltS1: The Eye of Terror trilogy collects together thl complete BloodQuest saga Into one awesome pockeHized volume and Is available lor jusl £7.99. FUlure releases willinciudl the complete Helbrandt Grimm and Darkblade.
For more details see. . . ..bllclillbrary.C4m
To get involved, head over to the Games Workshop liverpool Gaming Room and get gamingl Please bear In mind that it Is over 16's only on weekd~vs . Games Workshop livllrpool 13B Central Shopping centrll Raneiaoh liverpool It lOT Call: 0\51 7030963 For details of Gaming Rooms near you, tum to page 138.
IMMORTAL HEROES High Elf players will soon be getting some new heroes to lead their
good and were practical gaming pieces too:
regim8nls Into battle. llle talented hands of Martin Foalltt are In tlla process of sculpllng II variety 01 new Higll Elf lIemas and powerful mages.
"I was Wilrkino Irom concepts by Dave Gallagher: Martin tells White Dw-Ift The new models are quite different from the existing hero models and h~hly characterful, "The Mages are probably the big !lest departurc," Marlin says. "with !he models In the act 01 performing mallie. They were also probably the masl dilficull. There are lOIS 01 layers 01 detail wilh all Ihe cloth and cloaks, which I rsally enjuyed doing. built was important to make sure Ihe models looked
llle hero models In particular resemble aspects of some althe High Ell Special and Rare choice Infanlry units and this was a conscious decision as Martin explains, ' We were really responding to Games I}lMIlopmenl. who wanted the models 10 be carrying some of the mJgic ilems and equipment Ulat is available In the book: The results are some great new models, which will add some variety to tI'KI range of cunenlly avallable HiUh Elf characters. "I'm really pleased with Ihem: Martin teils us, "I leellha\ they really do Justice to the concepls."
L~ft:
Dna of Ihe new Mages, bvvyed up on snme (arm o( potent magic.
RighI: This High Eft hero C/lTtMs In aNI and wtJTS a Iiofl cro,k, mIlCh indicarM of the White Lions 01 ChlJet.
VItI}'
www.games.worluhop.co.uk S
Paul: For once I shall be kBBllln(l my edilorial brtef. When you'vt! slopped cheerln(ll'lI explain ali aboul Ihe seven year Itch ... Aller seven years al tfle hclm of Ihls fine publication it's tlma 10 hand Ihe responsibility fOr the day to day running ol lhe mag over 10 someone als8. That someone els8 is none other Ihan Guy Haley. Guy camB 10 os With a wealth 01 experience In too magazine Industry and has already made his mark on White Owar1 durinll his short lenuro. I tried in vain to recruit Guy some years ago bot thanlrlully finally 1I0t rny man (stop Ihat sniggcring Byrne ..•). The boy Haley Is a mad keen hobbyist too -the rnagazlne Is undoubtedly In safe hands. An exclUno new dawn Is lIpon readers ollhis majeslic Ofllan. I've thoroughly enjoyed my lime producing this mag and it's allomd me to travel the world to boot. Going 10 Australia h.ad always b~n a huge ambition of mille and happily thai was fullilled dUB to my jobtrouble is I want to go back even more nowll've wortied with some great people (all temflllred by having to lislen 10 Rudgie bleat on about Newcastle United Ihough). Last issue I spent my time gMng lhanks to an and sundry and you won't have to sulfer lhat again. So, tcary-eyed I hand you over to Guy...
THE WHITE DWARF TEAM
Guv: Crumbsl What on honour. Of course, we'll now llave to keep paying Paul a vast sum 01 pies every Guy ~ month not 10 come back... Seriously, editing a maoazlne I've been reading since I was a IIIUe 'un is amazing, and something I would never have thought would have happened. I've got 10 say thanks to Paul for givinll me tile job, bul also for doing some great things with his Ume as editor - not always under the most ideal of circumstaflCcs. No wonder I'lo's greeted by eager faM every lime he sleps out 01 the ooor. Mosllmportantly, Paul lias set While Owarf upon the road to being a pure hObby magazine once more. and not. as II was lor several years, a catalogue. What we do with Impetus towards hobby heaven now is down 10 us. but I have plans.
Christian: In the lasl couple of Issues I have talked about my new fixation with Space MarInes, tn Paul isn'l going away. He's Just particular Clrrislian Byrne Ullramarines. I movll1O up a level iUld will be responsible for the linancilll side WilS happily palntino at a very stow ollhlngs, ordering paper, talking pace when I decided I wanted to field more than one very nicely to WH Smiths, making sure our ma!lizines darn geilosl on their painted six man Tactical squad. With this In mind I decidRd 10 relurn to way back from the printers In Poland. The boring stuff, what I know besl when It comes to basically, wllile I get 10 have aU painting power armour very Quickly. I declded to paintlhem black. With the lunt Oh. and gel fired If anything goes really, really thai decIded J needed to cKjland wrong. Ahhh. Forgot about that upon the colour scheme thaI would see me through 10 lhe eventual You'" still be able 10 read about conclusion of this project (hopelully Paul here. and he'll stili be tr.e In mld·2005). I wanted them to look power behind the mag (Ie, my differenl enough Irom armies like boss), Bul as far as whal goes II'lo Black Templars and the Raven Guard by throwin!l in !WO slrongly on In these p3Q8S. you mlghl Uj there's a new sheriff in lown contrasting, yet complementary colours. I decided on red for Ihe shoulders and while on Ihe trims and eagles. In the last weck I have nearly completed three Command Marines, five Tactical Marines. a Razortiaclr/Rhino, a Chaplain. a Commander and finally a librarian. One 01 the lhillllS I did want to do with all the vehiCles was 10 make them upgradeable in Iwv ways. Three of them witl be able 10 be ellher Rhino's or Razorbacks (wittl either weapon mounl). The other Iwo will have magnetic strips on the side hatches Ihal will allow !hem to be cittlcr Whirlwinds. Guy finJ/Iy IinisMd Predator Annfhllalors or his Doom 0Ivtr this Oestructors. ThaI's some way 011 month. Only look him however. But enough 01 ma talking, I have taken a picture of some 01 my, 8ight WMk!. as 01 yet unnamed, Space Marines to show them in all their glory. Somc Of these you have already seen, like the new look, hut there are nrore changes 10 come. and I hope you will not be disappointed with where we will be taking tile magazine.
• 6 THE NEWS
Rudgle: Well, what have I been doing? As I'm sure ytlu'll remembsrlasl month I set myseilihe task of amassing all
OQre Kln~oms Paul Rud9c army and after days 01 carelut n&gottatlons and general pleading I managed to !let my hands on enough plastic and metal parts to make at least a 2.000pl army. As my liuesl Is now complete, I'd like to take this opportunity to thank Ted Williams, Owen Branham, Mark Cox. Colin Hodgklnson. A1un Davies, Pinyo Gulashart, John Carter and Martin Bolham who all donated a sprue or two (or three ... ). As ytlu can imagine. I spentmry spare bit 01 time I had assembling the lanlaslic models In an effort to get them onlo the batUeliehJ to see how they pla~. NI I have 10 do now Is palnllhe army and as rna Garger
Grell: Mr Hatrw lends 10 run the White Ow-drf learn much like the Snott1ngs In his army. As such we're oiten Greg MacGfl/{Jor worked to the bone ensuring White Dwarf hits Its normal high standards. And one of his particular pel hales is lor the cliche·". !n all thelr glory' that seems to crop up in many people's wrillng. So as a mark 01 respect, the WD learn have promised to try to write these columns without using the dreaded phrase once. Last weekend r wenl back to my parent's home for the first time In a while. Nol only rtirl it give me the opportunity to lose a couple at Combat Patrol !}ames to my brother and his newly assembled 13th Company, but I also happened 10 dlsco~er some old models of mine Irom days gone by. Chiel amongst these were an old regiment of Black Knights Ihall had built years ago using pl.lsters lor saddles. They've inspired me 10 build a new regiment of knlghls. once I finish my enlarlled Ghuuls unit, to augment my Warhammer Border Patrnl. As my burning aye now turns towards the lord 01 The filngs I've begun to shape a new 001 Amroth force too. Hopefully you'll get 10 see them soon. In all their glory.
was the first model I aCliulrerl (thankS Plnyo) It was also 100 first model I painled (you can see It below in all ils glory). It may surprise some [If you that I have also lound lime 10 begin work on another modular battlefield made up of 2' x 2' square tiles. It wililollow the same style and look like the battlefield featured in W0298 on palles 26-27 1)LIt will be complelely ftal, all it is being built lor the /!nal battle of Bugman's lament In W0302 (Warhammer players ohjer:led to the rocks on the original boards, although I don't hear any 01 them volunteering to build a battlefield). And it tllars nolenough, I'm also slartillll work on a sel of fortress walls, again for the I1nallnstalmenl of the aforernentioned campaIgn. Nlek: Why do I have a bltler taste in my mouth? I know. if must be the loul tang ot defeat. Bow your heads and NickKyme be sombre this month folks, lor 10' did Guy Haley of the mysterious box called TV, deleat the brave Dwarfs of Karak Kyme III a game of Warhammer. And boy did he hoot! (Glbbon·like oddly enough). I think he rnust've slipped me somelhlll9. BA Baracus style, in Illy lea before the game (you aln', oetting' me on 00 horse, sucklll), because when r awoke from the dizzying twu-pronged Goblin Wolf Rider/Giani nank attack my Dwarfs were well and truly beat. Evon my Thunderels wilh their ustlal Robin 01 Sherwood-!Sliue accuracy failed me. Haley's Gohlins were as Invulnerable to my mlssile·lire as a 20·100\ [lalllnki Anyhow, Ihat's one J owe you, chief. We'll S68 how you fair in the final battle for Bugman's shall we, eh? (HlIhou!lh I'll have to wait for this as YOU'll hear below). So, what else have I been up 10 then? Well, I took my loot oN the gas a little with Bugman's Lament (the final pari's coming oul a month later) but I have slarted Walk on paintin!lthe lasl of Ihe Dwarf special
'if.
•
Ir
Q.i Rudgl8S gfIMSOfJIf Go~rinaNlt5
gory glory.
characters, a double·hard Clan Slandard Bearer ~nd a Fire Thrower (which Is basically a miniature Rame Cannon lind Is built partly In homage to !he Fire Thrower minialures relaasad many eons ago and now, alas. are no more). Wilh a little free time then, I turned my allentlons to The Lord of The Rings. You've just gol to love Gondor, right? They might nol 1M! Dwarls but they've yot sume greal WlIr machines. I've lust started to build and paint a HallIe Company lor this, tho greatest realm of man on Middle-earth Thls is in preparallon lor the lorthcoming lOTR web campaign (which you can read about in Ihe News section) and by the time Ihat SWCIlI baby gels in lull swinlll should have 3 decent siZe loree to pound the Dark lord and hiS minions Inlo submission.
.,.
.'
And IInally ... Kurt Russell would be proud. In thai seminal movie of the liD's, Escape From New York. Kurt battled against the low·liles Inhabiting a crumbling cityscape 01 the nighlmarish future to save tile President of tIIi! U.S.A. and I'm going to do tile same - excepl lt's Necromunda, not New York amI rm nol saving anyone. I'm wheeling out my Enlorcers, in aU their glDIY, to clean-up the Underhive, as nexllssue IHlr Necromunda campaign oels underway. Those gang-scum won't know what hit 'em, (cue dodgy Stallone accent) I AM THE LAW! www.gomes-worluhop.to.uk 7
NEW RELEASES
WILD IN D M OGRE KINGDOMS ARMY BOOK
Far to Ih~ east Dllhe Old World lie the savage Ogle Kingdoms. Amongst the frozen and desolate mountains of this realm live the Ogres; ugtV. violent monsters who kill and eat anything they ~an catch . A single Ogre has enough brule strength 10 destroy a farmstead or village, whereas the ramshackle armies thai march wesllrom the Ogre homelands are powerful enough 10 destroy emplrBs.
Ogres are some of the toughest and nastiest fighters In Warhammer. With mulliple Wounds and the ability to stamp across Ihe battlefield ill mighty strides, they are rightly feared. They are
also frequently used as mercenaries by many
othsr armies, lending tllei! muscle amI brule aggression to the highest hic1dBr. This BO-page book cOlllains a detailed b~~kground of the Ogre Kingdoms aud its iuh~bita uls, modelling aud paiuling tips and a lull army list aud rules for using Ogres in your War hammer games. OGRf KINGDOMS ARMY Boo.! =.J:~ kr 150.00 Swooan kr 180.00 Euro € 20.00 Norway kr 180.00 Oenmark
OGRE BULLS Ogre Bulls are Ih~ brutish mainstay of the Ogre Kingdoms army. They arft pow~rlul fighters, combining resilience with raw strength. The charge of Ogre Bulls In hand·to-hand combat is devastaUng, as they Inflict Impact hits upon the enemy as well as hand-to-hand attacks!
ScUlpt8d by Brian Nelson and AI8X f/edstrom. This mulf/-part plastic boxed set contains 8nough pHf1s 10 maim 6 Ogre Kingdoms Bulls. """'" moduLo mq<1iro a",
t2!f.!4J
O~GIEl1lIB
kr 225.00 € 30.00
8 NEW RELEASES
Swodon Norway
kr 270.00 kr 270.00
Pit;1IIftIi for iilustfati"nl PlfflKM' ~ Prodlltt cotltMt& ~ 1\11)'. PfOOUCt& sold ~t!d lIId ~. ~ CitIaII PI#1ltI1 mq III OOfl(lf1OUS if USN /IrcO(J"fCt&\ PrfCtI tOfTfCI at tlml (JI UoiI'9 III PIt$$, p/Wl cotlw:t I!I for t~"'n/ WliJellity ItNJ priu$. PriUs qwl4ll." /of {NPdIlttJ Jold by Cilll!6J Waoohop lII«1l1f'1i1S 01+'11 $Ill1tt W.J1D91!f IlIl1'tbslt,.
Ifllitjlflliffnr f!lIIIIfJ 1(1 fnpooJJbJllllr6.!11ImInIn9 IMir OWl! prien.
OGRE HUNTER
Hunters 3re among tile laroest and most independent of their kind, and think nothing 01 climbIng to the peak of a mountain whilst tracking a wounded great mammoth or hull rhlnox. An Ogre becomes 3 Hunter eilMr by temporarily leaving his tribe 10 sate his wanderlust. Of by being exiled to the han;h while wilderness 01 the mountain lOf some slight tu his fellow Ogres. Either way these lies are not completely severed, and a Hunler thai excefs at his solitary lifestyle will drag an Impressive kill Of two back to the caves on importanlleast days.
Sculptod by Sieve Saleh. This boxed ~·Bt CfJntalns I Ogre KiflQdoms Hun/er Bnd 2 SBbretusks. n..u modIrIif flIqUn 8SStYnb/y OGREHUlmR_ DenIM"' kr 225.00 Euro € 30.00
tJ [OOl
Sweden Norway
kr 270.00
kr 270.00
OGRE BATTALION The Olilre army Is a mass of hulking muscle and sheer untempered violence. Ogre Bull warriors bellow their deafeninll battle cries, taunting their enemies. Mighty honguls, protected by heavy armour and Wielding deadly IIreat weapons, lay aboul their loes with vigour. Leadbelchers spew a hall of scrap metal hom their cannons, shakinD the earth with the thunderous reton 01 their W8~pons whilst diminutive Gnoblars pick on tile weak and wounded, scavenging Irom tile battlefield de~d.
ScUlpled by Brian Nelson and Alex HMlstrom. This mu/li·part plastic boxed sel contains enoU9h paris 10 mako 6 Ogre Bul/s, 4 Ogrelronguls, 4 Ogre Leadbc/chers and 24 Gnoblars.
nw•• rnoatII 'OiqImu ~.
fsaoo
OGRf 8ATTALIOfrt Dervnar1c kr 650.00 Euro € 80.00
Sweden
NOIWay
kr 750.00
I
Pia_ /O(AlJkx~/Mrmn 01$ f'rfxJ\If;IlXIIIItntImq NI)'. ~ JOId~nI~. CMfIitIc..wptlltlllth mqN~ /1_ tII:On"IC$ Prius r:t1f1fd x IinIII" ()/ prg 11:1 11m.. , . . . CIIfJIiIa IIIi lot "'""" ~ . . prim. Prim QUfltIll¥lIot prodr/tls SJOiII", GiIIne:I ~ fhff;IvgII fs_.rom. cmIo9WIII~ ~~ . . ~ fu*"",,**, 1IWif_1IfDI.
www.gomcsoworluhop.co.uk/storefronl 9
NEW RELEASES OGRE LEADBELCHERS Few in number, these filthV and unhinged Ogres are obsessed with destruction amI nOise, and arm
themselves with blackpowder weapons called leadbelcller cannons. These ars gigantic lIuns eittl!!r scavenged
from the remains of enemy artillery m earn! as a reward trom Ihe greal torges ollhe Chaos Owarls. Sculpled by Brian Nelson and Alex Hedstrom. Tllis mull/-parI plastic boxed sel colllains enougil pans 10 make 4 Oure Kingdoms Leadlre/cllers.
n- mrxJtJIs roquim 1JIIS8IIIbIy. OGRE lfADB~ n!J dl!!!"!l;; S =::;:;:S=;::;~"' ~.~ OO kr 225.00 Swedl!ll kr 270.00
Denmark
,
Euro
€
30.00
Norway
kr 270.00
GNOBLARS
Gnob!Jrs are the diminutive slaves 01 tile Ogres. Too small and weak 10 carry even human weapons, In banle Gnablars arm themselves with an assortment at broken bottles, swords, spear tips, false legs, langweasels, pointy sticks and rusted daooers - basically anything Illey can get tllelr grubby, graspi ng hands upon. Most 01 the time tile Gnoblars will loiter near the Ogres, making threatening yelps and menacingly shuf1ling forward , Wilen forced Into combat, Gnohlar lighters frenziedly Jab their enemies in the nether regions with their 'weapons' until either they or the enemy stops moving, Sculpled by Alex Hedstrom, this multi-part pills/ic boxed s"t contains enough parts to make 24 Ogre Kingdoms GnobJllfs.
roo", models rPqU/m assemt>Iy.
GNOBLAR TRAPPERS
These outgoing bu! vindictive Gnoblars are the largest and most Intrepid oltheit kind, and delight in catching and torturing the smailierocious mammals that populate the foothills of the Ogre kingdoms, Gnoblar Trappers decorate themselves with the pelts of their prey, and are adept at laying mamraps, stake pits and barbed nooses of all sizes, On the battlefield Trappers will crawl forward unnoticed into areas of brush and woodland, lying in walt for any that seek to usc tile cover to flank their Ogre masters. Sculpted by Adam Clarke. This blisrer pack contains 4 Ogre Kingdoms Gnab/ar Trappers. The'8 fIIIJdeI3 f8Qtlir8 u58f7IbIy.
£6 00]
[GNOBW TaA/'PfRS
10 NEW RELEASES
Oenmarl<.
kr
EUfo
£
75.00 11.00
Sweden
Norway
kr 85.00 kr85.00
PietufH IIJr IllliSflilM PUrDOse's ~. Prodllf:f 00If/eJI1S mil)' "11)( I'rtxIIIffs $IJ/d urwaimcrf it!'J utM=n/lktj. CWiIIn CI~..II!I ",uduc~ may /II: rWrrImJlIS if II$efl h:fp:,tt;I/y. FUm (;01,",,1 ill fhrH: oIl1Oi1tr1 10 P=S. ~ cPI1~ '" /rJr cr",~;wai/;II}iIity ami INlet:$. "'/eel; quoled ~ kit (/I1lIJur;1,o S(J/(J I!y G.unoIs ~ I/""'rg/I Ns _ sl!ltJl;, Gi!~ Of weI1
OGRE TYRANT
TYfllnts are the dominant males of each Ogre tribe. As with many of fhe less civilised races of the Warhammer world, the Tyrant is generally the biggest. strongest and fiercest ot the Ogres In a given area. The largesl Tyrants alll quite capable of wrestling a Giant to the groulld or srnashinglhelr way through a fortified gatc with their bar~ IIslS - If a Tyrant wants you as his next meal, anltlal can come betw6en you and his vast gut is a fasl horse and a lot 01 luck.
Sculpted by AJex Hedstr(Jm. Tllis mum-part boxed S9t contains enOlluh variant components to mak6 I complete Ogre Kingdoms Tyrant. ThIr; _
rnquft()$ assembly.
,,,,,,",,,;;~~~_-,m.oo Sweden kr 250.00 Norway
kr 250.00
SPACE MARINE TECHMARINE AND SERVITORS
Te<:hmarlnes often take to the field ot battle accompanied by a retinue of heavily augmented servitors from the cnapler loroe. There are many types of servftor. bulthosc most ollen used in battle are Gun Sflrvhors, Combat Servitors and Technical Servitors. Grill Servitors luIil a lono range assault role, equipped with a fearsome array of lIeavy we3ponry SUCh
as the tank-busting mUltl-melta or raucous heavy holler. Combal Servitors are monu-Ilisked with defending the Te<:hmarine, armed lor this purpose witil a power list The role 01 a Technical Sarvitor Is to assist in the repair 01 damaged vehicles and each of tilese servilors will add to the dice roll when attempting 10 repaIr a vehicle.
t'
Ihis mUlti-part box«J set conliJlns I Techmarme sculpted by D.iVl Thomas a()(14 Servitors scu/ptfld by JUlin DMz.
TIle Servitors are also 8Vi1ilable scpcmteiy In a blister pack contaIning 2 SpJC6 Marine Servitors (which may 8150 com8 with a multl-mclta weapon option).
SPA« MARlHrfRHMAIINE AHDSUrmORS [t 5.00 Dllnmllrk kt 200.00 Swedilin kr 250.00 Eul'O £ 2760 NQfflay kt 250.00 SPAcl iiWM SERVITORS DElnmalt Euro
kr
£
75.00 10.00
£6.00 Sweden Norway
kt 85.00 kt 05.00
, - ",.,... fOQUiI'8 assembly.
Ptchns b"~ _ _ PrDCb:t_1W11'M)( ~,,*,~fOI.m1lWUllDlld. c.r..tCiUdllptlllktJ JNYOf~'1IUII ~. I'IfD8 _,~. ttIIf 1/1 ~ '" /XtU.1*I# ~ '" b" QII"'~ ~ WId {Ntt$. Prfen qwIWI«. /f1r ptrI/JuI;1s ."" fly GMIJef Worb/IocI /"'aug/I Iff _ JlMa. aWtJguf tN wtbsir,. /nIhfI«IdfnI ,,,*,,~,, .tsptNIJibIt IIlratlll"mitWl(} fMIt own pd:B
www.games-workshop.(o.uk/norefronl 11
NEW RELEASES L...-_ _ _ _-:-. ONLY AVAIlABLE FROM DIRECT SPECIAL EDITION TECHMARINE
This cool special edition Techmartne without helmet Is only available tllroullh Direct. You can order this mlnlalUre by Quollng code: 99060101313. The special edition Techmar1ne, sculpted by Juan Diaz and Oave Thomas, 15 available to order from 21 January. ThI' model IeQtIIre.J 1S51H'1/Jir.
fflnRTIC
W ARMASTER: SIDfNlQGrPRlfsr [6.00
These model~ lire aYoilable wia lhe in·:ifofl! order point, the website 01: www.gam.J-wothhop.ro.u*/tlon ordiredon 0115 91 40000
BLOOD BOWL: DARK Elf I'OiSON IillDE -=====:;;;;:::~"Q<."
18looD BOWl.: SKlYUI POISQfIILlDE£4.00
Sculpled by Mark Harrison. This blister pa.ck contains 1 random Dark Ell Polson B/adtl.
ScuJp//Jd by A,Iy Morrison. This blister pack contains I Skaven Poison 8fadtl.
Sculpted by Marlin Foc/itt. This blister pack contains I SJann Mage Priest. 11'IiJmodeI~u~_
SAmmUT 60THIC: URMINUS
DEATHGUARD BATTl£BARGE...£I5.00
MORDHflM: IWEUNG JltlfF ==-t5.00j
Sculpted by Mich8el Anderson 8nd Tim Adcock. This buxed set contains I Terminus Est, Dea/hguard Batt/eharge.
Scu/plw by Martill Fau/il/. This blister pack can/ain:; 1 Ha/flillg Thief.
T/'O:; IfI(IduJ "'qu;",,, :.:
TMI modei ,equtti!i: asumb/y.
INQUISITOR: BOUNTY HUHnR.::.tTl:-oo Seu/pled by Steve Salch. This boxed set contains enough parts 10 make I Bounty Hunter. TI!h; IIIO
12 NEW RELEASES
__
£PI(: ORK CHARAcnr RP~'~CK~;"'"",-:--:--::~:-:--:-~';;;;;;;;==:;;;;;;;::==== ~''' ~I!OO Sculpled by Mark Bedford and Illy Morrison. The Ork character pack contains a selection of mlnlawres suirablfJ for representing rile Ork Warlord scand. plus other character optfons, some examples are shown above.
PitIUlU (Of /If!JJ1fJ1M ~fI105es on/y.l'rodlXl roll/ems mil '111)'. ProdlJClS sokJ U/1Oiintro il1l1l11!iJ5~mblfd. Cemin CU~ prodlJCls may be c/;I~ If lJfM /ncoI,~rly Ma s 00/,...:1 IIIImr of DOing 10 prm. {lIMe coot~ 11$ II!< ClNrc<>t i\IaiI;JbiJjfY MId~. f'rit;cs Q~ In: fo, prodI.Icl:; SlIId /If f">ilJI/fl5 Wof~"""'" 1/". Hs Q"" !/()fC$. c;l1.1klg ..... '" WI!fJ
rJe/.mi/nklfj 1Iit/( 010'11prit;4s.
THIS MONTH'S RELEASES FOR THE LORD OF THE RINGS TI,e lord of The Rings Compilation 2005 This 112-Vuge book is a compilation of the best articles from the pages of Whil e Dwarf maguinc and forms an invalUllble resource for anyone involved in The Lord Ofnle Rings bartle game. Inside
you will find ruh:s, Banle Report.<:.
~~~mtrios,
paintin g lind modelling advice and
P""j~~
Dcnmurll
Euro
kr 150.00
€
20.00
Swedoo
Norway
PI<""rsftN 111.",_ I*qoMff.w,. I'lf1Ih
,It"''''
,~J
kr 180.00
kr 180.00
AJOURNEY THROUGH THE WARP THE UK GAMES WORKSHOP WEBSITE GETS AN OVERHAUL Th e UK Games Worksho p webslle
1. Recent Articles
2. Tllbbed Navigation
4. Site Map
5. Search
rises like a Phoenix from the llamas with an all-new look, simple navigation and a whole 101 01new conlenl. But Ihls Is onlv the beginning . We spoke to Mark Chambers (UK Online Manager)
and Owen Rees (UK Web Team Lead!!r) aboul whal lhey have done
and whallies just over tile horizon.
Mart Chambers: The saying goes, 'Irem small acorns, mighty oak trees grew', This is definitely Ille case wllh the old UK Gamos Worilshop website. When IlnherillJd this
mighty beast, Ihe UK dldn'lllavc a web learn. Content was added 3S new feleases came along and much
of the contenl while being very cool, was very hard 10 find Indeed, The uriginal idea 01 the website - 10 be a
place to see great models In galleries, 10 participate In scenarios and campai(jns, to keep up with the inevitable rules cllanges detailed In Warllllmmer Chronicles and Chapter Approved, and to fccl part of a bigger community through the forums were all there, they were just hidden by the foliage at the time over 3,000 pages of oontent.
n the wartu,mmlr World rni9hlv amilS ma~h 10 w.,. heraldic! bV blarinCjJ uump'lI ancI poyndinCjJ clruml. IO"IiCjJhts in I hlnlnCjJ armour crlfh inlo r.;!"",nts of bloodthnly warriorl. whll .~",rs darh., ml I~Y wilh arrows . POwlrfui w.r mlchlnes blleh forlh deatll with "'·-lpr.ttin9 furV. whl, g .... t "Iran oro fan t.51k: tn(IflSlers 5WUp I~;;::::::;=::::;~ into combat , tuming the tid. orbatlle .nc! saving vou. king
I
WARHAMMER HIE GAME Of fA NTASY GATTLE S w am.mme. Is It l in • f.nlary worlC! whe .. you can control. wide "'aiely of armIn. from Ihe hum,n ... ..rml of It-.. miQhly £mpn end Ih' chlv.!rtoys !Ind of llnIIOftI'OI. 10 tile l10rdu 0' 01"1:1 th.1 in tile forw,rl • .,d mountains of tile world, O. ~ hskIIou, 'IIm,n knGwn ~~ whOSI VIII tunrolr-Impire ~e, below Ihe end.v," of oth.". clvill,atioos. 6uilding up V....... _y by col e<:llng and painting OU" .ange or miniature., you C,," re-enacl B~eitlng hattl.... on the 1 ~:=::::;=:::~ I.ble 1"1'. 1'Ightlng you. cppool'tlls' arrniM 10 see who is thu greal1"51 general .
"-,-'''"1
",ide
TIME FOR A PRUNING In 2003 t recruited a small web learn to help me pul a little order Into the site. The recruitment of Rlk Turner allowed us lu fix Ihings and produce a weekly news page to tell you about alilhe Important happenings on the website and about the activity in the community.
Asecond de~elopcr, Dave Allen, allowed us to add content to the site, cuntent that was quickly lust in the other due to the design and nature 01 the existing site.
We needed a Tech-Priest (okay, a Programmer). In came Owen Aees, who was also an ardent hobbyist (he's a Dar\( Angels plaver - I guess you can 't have everythiny), which would allow us to start again afresh.
DESIGNING THE SITE Owen: It's an exciting time on the UK Web Team. It's not ollen you get to design something from the grDllnd up exactly how you want 11, and It's less often you get a chance 10 redo the entire UK Games
14 A JOURNEY THROUGH THE WARP
LA TE ST ARTICLES
....,.
OQWNLQAO) DLC
6. Mail A Fril)nd
8. Latest Articles
7. Printable Pages
9. Essential Downl08as
1. Recent Anlclss
4. Site Map
Every hobby section 01 the website has rhe latest four articles addod.
Find what you want lopically elft Iile GW websito using the si/emap.
7. Prfntabls Pag6S Wat1l il 011 /tllrd copy7 No plobs, just click here.
Z. falJIJeti Na viJla/iclft
5. Search
8. Lates/ Articles
The same on every page so you /mow wh~rc you are all the lime.
You can search rhe Games Worlishop website or webs/ore from any page on the website.
All the newest artic/~s are added to the lop of the pape. sa you can always find rhe 1a/8st updafe.~.
6. Mall A Friend Like the article? JuSI found thfl nflw downloadable fAa's - mail jJ IriemJ and lel/lhem about it.
9. Essential Downlollds Whfllhflr It /5 /he mIMI mlfls upda/fl. cOflct"/ions or reference 5Irr:els, you can down/caa from the web.
3. My Sile fine-Iune your preferences to get all Ihfllalest hobby and community Information relevanl to you.
WHATYDU WAItT
Mlrt: BelOle we designed \lie new ~Ie we spoke 10 a 101 01 hoi:Ib't'ists 10 get II1eIr Iecdback on what tIley wanted. tlObbylsls In slDfIS, 1'IObbY\St$ 00 lorums, hobbyISts !rom dubs, hobbyists wIlD responded 10 'Polloi \lie week' We ewn spoI(e to 0IjJ start. WIlD were some 01 OUIllar:WISI aitles Tllil IS wtIaI you wanted
Wllrkshop website. As a mustardkeen hobbyist and a professional Web Developer ttlis is a once ill a caletlll!Yent. I've been very enthusiastic as you can Imagine! Mark carlle III me early on wilh his wish lis!. IT all seemed slfllighlforward and then I started to thillk about how 'Nt! went going to do it. We consulted with tcchllical ami design experts, drew up all manner 01 plans and tim~lines as well as various mock-ups before even one line of code was written. This tooil: quite a while but stood us in goad stsad. OVerall tile whole project has taken a year and a half from start to finish,
-,..,
• R....... 1OIII.t Ia be I"" kIr • • Hircil hlMtiOi
..........,
....... II1II .. dnl_ lromi til, unr
We're alll1ady licking off some of those ilems Malk wilnted. Bullhera are some more.
USER FRIENDLY 'Your Sile' Is your page on ttIC Games Workshop website. By setting your Preferences you can find uul alilhe Jalest articles that matler 10 you - all the nfllresl events In your area, ali lhe Mnls illal are lelatlld 10 your lavourit8 game system and all Ute new IlIleases for your favourito gamo syslem. II's a bit tikI! a custom news page, but It has what you want on it. In other WOlds, U's a window Into the UK Games Workshop website 110m your perspective. I\'s current
ft.
eo wtIIt J'IIII .,.,. q.lcUyI11III NIItr
The result of tIlese eflons is a website which leans lowards focusing on tile contenl 01 the website over Its design. We wanted a clean look allli feel which mimicked our sister deparlrn~nl 01 White Dwarf. We associated all the coment on Ule wehsite with a series 01 corresponding data which allows us to make Ihe slle dynamic. All ttlls means that Ills easy tor us 10 get stuff on tile website and It'll appear in all the right places straight away, as well as enable you to search for content, a Ilrst In the history of the GW website.
• Mility
• Amrort.lfOriIIlld ....... • ElUnall Updltll in on. pllce
• ArdIln Irllel" • RuI_lor specill Cflanrdln
CIftIPI'"
• Scturtos IIIId Hie "sirs tar 110m exhaustive (more
Army homepages form ~ core Qf 1M !leW website for all Ihr66 of GiJm6S WorkShop ~ major gJmlng systems.
Owatfsl - Fat BIr».eJ. buI wilh il In mind
we SIll rut 10 creaIc a website wlllch looked oreal, tal SOlid alrIIenIlQr each 01 ourg;rni/'IQ SySIemS nI PIIBS lIld was easy 10 use sirnpIeI Well sm,Ie lor Ole .• I [jidn' hM 10 design il
www.games-workshop.co.uk ~~~
HARAD
, ,-
•• :"~- . . . . _ .
"'_~.~
~"
_,
-.
~
-w'
-.
"
"
==-~. m
LONG WAY
SOUTH
...... ....., TUFt""'"",,''''
Incarnation is luslille begInning, In future online campaiUlls, Hall 01 Heroes and torum lunctiOns will be conbolled IhrOllgh helll, plus much, much more. Our watchwords are 'quickly and easily' now, and lorm pan 01 the core hierarchy of ttll! website. It all lollows tile same principles In organisation and placement 01 content. Everything is ordered In tile same way and linked in the same way. One at the core concepts for us was Illat the layout, usabillly and
_........
, '·'.., '·_1 _ _
www.games-workshop.co.uk 15
sectiun 10 du tllOullh. But Ullin. as a fortune cookie once said to me 'It·s no fun unless it·s hard'. Quite.
design of the website W{)uld be almost invisible, lening you concentrate on the Imponant de~lsions - reading grealjmblly content!
THE FUTURE IS BRIGHT! Owen: We've !lot ideas and plans for the silo for many years to come, and Quality hobby content for your army is at Ille core of these plans. Currently the new site has only a frnctlon 01 the crJnlenl we want to add from our archives. ThaI's the next stage - pumping In aJllhe am~zjn!l hobby resources we have and making the Games WOrkshop UK website the perfect resource for hobbyists and B great compliment to White Dwarf. Speaking 01 White Dwarf, we Will be working a lot more withlhc venerable leviathan keep an eye oull
There are also Illulliple ways of genlng to what you want. JI going through an army homepagB isn't your thing, we also have hoblJy pages dedicated to PalnUflil, Modelling, Gaminll, Army Building, Terrain and Background on each major system. From here all the army articles of these relevant types are brought together In one place IrJr your panJSlIt. Now Ihere really Is more than one way to skin a catl Printing pages out was a big bU!lbear with Ihe old site. Irs now been resolved with the printable page function. We've also Included a PDF download wllh all article If it would be useful on paper tor reference or gaming purposes. So Ihat's more at the technical side, but what about Ihe cOrJtenl'll Welltherc's now somelhing for everyone from a Sklnk to a Daemon Prince. We've tried to lIet a good initial spread of content for every force with a varied hobby and background mix. We've also made sure that Chapter Approved and Warhammer Chronicles are as up to date as possible. My favourite section has to be The lord of the Rings. which has massively benefited from an overhaul 01 how It was organised and the content therein. This had to be the hardesl
Mark: When we launch the site. this will lust be the baginning. I have gone grey and lost hair thln~ln!l about what conlent to put on the site when we launched. Like all things In life our resources arc finite and we couldn't add evel)lthing thaI we wanted (even with the liberal use 01 the lash on our ptlllr Developers). But, and this is a big but. we will be adding content continuously over Ihe coming years so all you have 10 do is keep coming back. Check out the news page, newsletter and 'My Sile' and you will see new content being added alilhe time!
Mark Chambers UK Onllno Manager
_,_.... ..... ..... ... _.... _,.._....
-" - ..--.. .._
.. _
...... _
... i" ...
"'0 .... ............ _
~
,-..
," - -"~ .... '"'" - - ,....~
"-" ""'
_ ...w_ _l"" _ _ .. ... '''_ . - ( ft~.. ......... ......._ _ '''''. ,..-...-.
16 A JOURNEY THROUGH THE WARP
MARK CHAMBERS Online Manager
RIK TURNER Web Developer
Through befng an avid hobbyist lor over 20 years and having worked fn several ul our HObb¥ Centres for many 01 !llOSB years, Mark has a fantastic knowledge 01 Games Workshop and the hobby. MUre recently he devcloped Warhammcr World at Games Workshop 110 in Nollinllham from a sports hall to the majestic majesty of a castle courtyard, belore maflllgingihe Web Team,
Rik hails from Chesire, and Is very talented In thl! ways of the web, having gained a degree In the ways of Multimedia Computing.
His primary inlerests are currently Eldar. with a penchant for the Army of The Dead for The Lord of The Rings. but his true love lies with his Orc and Goblin and Undead armies. So iI's a shame he spends so much tima poring over his army lists as It Is well known fact around the office thalli you want a quick and easy win ... play Chambers.
Rik's 'hobby time' is cutrenUy being spent putting together a lJiood Ravens army. In lac! when we went to speak 10 him it seemed that the colour red seemed to have a large impacl on his choi~e 01 armies. He has a red Tyranid forc@. a Blood Angels Company, a Khornate Chaos Marille Army and a Saim Hann Wild Host. He atso has a larlle Slayer army and while they aren't red they have a lot of rad hair!
He also likes to tinker with his models and always has several conversion projects 011 the go at any one time.
OWEN REES Web Team leader
OAVE ALLEN Web Developer
Owen Is a veteran member of the Web leam, havillg been making web pages fur Games Workshop lor a number of years now. There's not much Owen doesn't know about the Games Workshop website and not much he ~aJ1't do with it. Like Malk. he started oul working in our Hobby C~ntres in Vorkshlrll ~nd Ihe NorthEast 01 England.
Having lived in Northern Ireland for some Vllars, Dave has recently moved back 10 England to work for Games Workshop. Dave has very highly developed web skills and has crealed s@veral complete websites Ilf his own.
See yOu onlinel
.....,. _,............ . .
........ ..
THE WEB TEAM
Owen is well known lor his enthusiasm for Dark Angcls, and he has a largB army 01 them. This Space Marine obsession is tampered by his love lor Gondnr. the Imperial Guald Drop Troop army and EmpIre Nuln for Warhammer. He's always playing In tOlJrnamenls and campaign weekends, which allen results In late nights to finish his armIes.
DRVII's recenl hohby exploits are on lIiew in this very Issue of White Owarl. as he Is one 01 the participants in the Tale 01 four Garners with a Grimgor's 'Ardboyz horde. He's also got a Tzeentch Daemon army lor Warhammer. a Moria Goblins force lor The Lord of The Alngs. and Tau and Drks for Warhammer 40,000 (most models In hl~ Ork torce have some kind 01 conversion). He tells us he also Juggles and handles a mean 'stunt' yo-yo. fieally.
PAINTING AND MODELLING PAGES Though painting and modelling go hand In hand, we have so muCh stull we've divided them Into TWO separate categories lor each gaming system.
Like with all tile flew website, modeillno and painting material 1s accessible In 3 number 01 wa~. but we've also grouped all the links together on dedicated Painting aoo
Modelling pages to make your lile that little bit easier. These comprehensive pages provide yOIl with everything from simple stlgc·by·slage basic painting methods to advanced modelling techniques and downloadable banners ror YOtJr arrny.
TERRAIN PAGES The new terrain-specific pages
featured on the new website gaUlef tog other all the really cool articles ftom all over the site and displays
links to them on a single page. NQ longer will you need to search thrOtJgh pages and pages \0 lind the one piece of terrain you need to complete your gaming table. From caslle walls for your Empire
www.games-workshop.co.uk
anny, or the spawnlnll pools ollhe LilBrdmen In Warhammer to the blasted bunkers ollha Imperial Guard and Daemonlc worlds of Chao:; in Warhammer 40,000, simply selccl your !lama system of
choir.. and scan through all the
_ _ ,_",,,_ .. """"'_.......... __ .........
related terrain article links on a Single page.
w ...
oett"_,~
• _ _ .............. b .... ' . . ... _
,
...
~.~:.;~".-:.=:.,~=...""';:=..
~==~
.......
01 •. , . _.
_ .games-workshop.to.uk 17
I •
MISSED OUT ON GAMES DAY 2004? WHITE DWARF DIDN'T MISS ATHING If you missed Gomes Day and Golden Demon 2004 never fear. White Dwarf's valiant reporters Nick Kyme and Greg MacGregor
were there at the NIA in
Birmingham on Odober 3rd to sample the magic for this exclusive
report. Meanwhile Paul Sawyer and Guy Haley drew the short straw and had to gather inside information
from the VIP lounge while sipping champagne all day (oh, the pain of being an editor . .. ).
ick: UgglIlIghhh ... what time is it? Where am 11 What's thai licking my car? 5am in the morning and there's a
N
Question nagging al my mind as I pull on my right sock and thai is: Why am I awake so
early? Of course, it's Games Day, the ultimate, the premier, the Champions League final 01 the gaming convention world. Let the razzamatazz commencel Urn, does anyone know where I pul my left sock? Greg: I. on the olher hand, exercised perfect sock control, everJ allhls hour. I headed over to Ihe GW canleen for the pra-Games Day preparations. After a QuiCk sausage sandwich, hazy coach ride in the dark and two hours of meanirJgless chatter about Star Wars, the great gates of tha NIA beckon ... Already people ara Queuing, despite the doors not opening lor another two hours -they must be desperate for tickets for the White Dwarf seminar, right'! Thankfully us White DWHrfers
get 10 bypass Queing up With you 101 as we slip in the not-so·well·guarded back entrance. EveJltually the doors do opeJl to the baying public outside - it's showtlme!
"We've been travelling since 1am this morning. " Char! ThacksrM, 30. from Dmhead. Glasgow.
Nick: Like a giant school gym presided over by a horde 01 irenBtic ants, Games Day 2004 is taking shape. Strolling around the bleary· eyed Golden Demon entrants handing in their mooels, some of which were only just finished off in the Queue, tales abound ul early mornings, late nights and hope for Golden Demon glory. Crowds cluster around the many participation tables, and garners peer Intently Into miniatures cabinets.
...to this! Onctl again the NIA was packad. Ih/syur with I recard crowd.
18 IT' S SHOWTIME
PUTTING THE 'GAMES' IN GAMES DAY Greg: A mighty 178 !resHe tables beat the weight of some 456 square leel of participation games, with GW Hubby Centres and Gaming Clubs turning on Ihe slyl~ with plenty beautifully modelled battlefields. Here afe a lew of them. • In the KI)'3nn Crusade by GW Manchester an Inquisitorial Gunculter ship Is battering Tyranid defences. • If MQmakll afC your thing then Table 63 run by the Chelmsford GCN Bunker have got Ius! what you're looking for as a stampeding herd adVllnces on the lines of 300 Rohlrrim. • The guys from the Bristol 'Lone Wolves', an~ running the Awakening - In which Neetons arB lighting Adeplu$ Mechanlcus over an Imperial excavation site.
UlIr:Jm;)riOO$ ~$h willi rynmids ()(/ the Boll/Ie fOf M,c~a(1' /;lbm.
Nick: Impressed as we were by these big games, they were merely minnows compared to the gotill!h mega-battles. There were three of these, one for each malor system. • In the Warhammer mega battle. A Tale 01 Four Cities, 1I linked Skirmish game atteets a siege as the allied Empire and Dwarfs try to hold out against Chaos Warriors_ • The epic Battie of The Pelennor Fields features an awesofllll Minas Tirith built by the Scottish Games Workshops, and a fantastic scratch-buill Grond made by the hobby tutors at Warhammer world. • On the Battle for Macragge table the ice plains are being contested by valiant Ultramarines and a vast horde of alien Tyranids. its 12 feel dominated by a frost encrusted bunker complex.
TIt. mlohry Grond./ilSl OrJfl ol/h, 1lre.:J/ fea/ures of Tile Lord o( TIt, nlngs mega-bat/hi.
www_gamcsoworluhop.co.ulcJgamesday 19
TH E SEMI NARS WE HOPPED THROUGH THESE LIKE HAPPY SOUIGS. GAWO BLESS OUR ACCESS ALL AREAS PASSES. HERE'S WHAT THE GREAT AND GOOD HAD TO SAY IN THEM .
KNOWING US, KNOWING YOU ••• Nick: With the sophistication of Alan Partridge, White Dwarf's very own Guy
Haley look 10 the stage to tell the crowd all abolll his plans lor our beloved mag. After divulging all kinds of sluff about White Dwarf's new look and Ideas for the future it was time for Guy to field a few questions and for us to find olll what you think of us.
Battle Reports were one ollhe hot topics with reQullsts for clearer maps and a more narrative element There were murmurlngs about a possible letters page 100 and a
promise to cover more material on some of the less prominent races IIklI Dark Eldar.
CAN'T SEE THE WOOD ELVES fOR THETREES Greg: The big news lor Warhammer was that the Rshmen 01 AQuapolis ilre not coming ouL. yel. Instead, Phil Kelly elucidated about Ogre Kingdoms and showed off his Gnobtars.
"You'rs just nuts, aren't yOU." RllnOom aU(/lfIflCO fllflmlJor sholJlitIfJ 10 PhIl K~/Y (Ort 1M sub~l of Ogrr Kingdoms)
Gav Thorpe talked about next year's Lustria campaign which will cover rules for jungle terrain and special encounlers (eg, being ealen by a carnivorous plant) and have two new army lisls. To great cheers, Anthony Reynolds revealed that work on the Wood ENes is well underway. All the Wood Elf models are
being redone, with their rules tweaked to entice them out of their trees. They'll also get a heavy cavalry and new special characters. "We're goIng to be making them a lot Clarke!" says AnI.
base, because he's in the extended edition 01 the Return 01 The King as a Alder of Rohan mushed by a Mlimak!
40K IN 40 MINUTES
seminar, guiding Ihe massllS through a glut of new maleriat for alllhll Specialist Games. There was talk 01 Steam Garganls in Epic, Scawy Outlanders In Necfomunda, new humans In Blood Bowl and more special character ships in Battlelleet Gothic.
Greg: The upClated Warflammer 40,000, Codex: Space Marines, new Terminators and the new plastic Eldar Wave Serpent were t~a hot topics discussed by Pete Haines. But it was talk of Tyranlds that caused the biggest buzz in the room. Phil Kelly, author of the upcoming Codex, revealed a new Tyrant model is on Ihe way and Ihatlhere's going to be 8 101 more nastlness 8Rd horror used in their design. What could be more frightening than a Carnifex? Paul Sawyer before a bacon butty, pemaps?
THE PATTER Of HAIRY fEET Nick: Hobbits were on the agenda in The lord of The Rings seminar, as Alessio and Mat detailed their plans for the forthcoming Scouring of the Shire. To a chorus of 'ooohs' and 'ahhhs' a raft of preview miniatures and concept art flashed up on screen. Sut it was during questions that the biggest shock of the afternoon occurred. It was a Simple question about favourite models. Mat gave a fairly standard answer but when Alessio replied quite gleefully, "I really like the base of the Mumak," IIfty or so pairs of eyebrows rose simultaneously. It transpired thai Alessio Is actually modelled on the
"I'm looking for a Man of Gondor and a Wood Elf from Enfield. If you see Ihem tell 'em I'm over here ." Kielilfl SlIetll. f6. 110m f nf/(Jid (dras~ a.~
an
Im~rial
CommIsSilr).
BACK INTO THE MAElSTROM NIck: After a short lunch break that involved a cheese sandwich in a bag and listening to the musical stylings of Brian Gold, il was back to business. It was packed on the main arena floor and if I was going to make it through the day with enough journalistic booty I had to change tack. It was time to take the high ground ...
ThIl (}awn of War Siand attrJr.Ii1d som! big crowds.
20 IT' S SHOWTtME
THE JERVIS JOHNSON SHOW Nick: JJ took thll helm lor a packed fanatic
Up on the meuanine and there were even more stands for me to check out. The Dawn 01 War stand had 12 terminals where people could try out the game as any of the four races. So popular was the stand, giving out
Cooap, a" for Farm~r ""ggol. one of lhe Mil' models fe..twred in The 5coun'tIfJ of,I18 Shl~.
free demos to boot, Ihal ovar 200 people visited il in just under two hours! Black Industries show!;~sed a work in progress version of Ihe Wari,annner Fantasy Roleplay mlehuuk and an opportunity 10 do some roleplaying in a pre-determined scenario. Back into the maelstrom on the main floor, it was 'yee harr cowboys!' as Warhammer Historical showcased their newest game, Legends of the Old West, with a Gunfight at the OK Corral. Games Day regular Tim Eagling was splicing the main brace again with a cool Warhammer Ahoy! battle on the open sea where the Imperial navy attacked some great looking Chaos ships.
ON THE STANDS Greg: As Nick forced his way through the crowds I checked out some of the other stands. The Black library were holding traditional signing sessions with such luminaries as Robert Earl, Clint Langley and the mighty Dan Abnett. I also got chance to
"It was great to talk to people at the Black Library signings."
speak to the Gambill Club Notwork who were there raising awareness and Ihe profile of the GeN. Mike Sharp, president of the GeN, revtlaled It was all 10 an effort to set up a GeN
league, an exciting venture for the futu re. On the WIry busy Forge World sland Ewan
little tells me that they've been monumentally busy all day. "Lots 01 people have been treating themselves - the most popular item has been the Eldar Revenant TIlan, ours was painted by George Dellapina,~ says Ewan.
BEHEMOTH BANEBLADE NIdi: We'd heard rumours 01 ilan Saturday before we travelled down 10 the NIA, but nothing COUld have prepared me for the awesome I-In-6 scale Baneblade. Paul Mooney 01 Forge War1d was on hand to tell us ali about the beast. Weighing in at a meaty 230kg and with enough power 10 pull a transit van, It was so big I could've driven it homel Built in 12 months In Volgagrad, Russia, tna Baneblade drove all about a caged off arena, turrets turning accompanied by the sound effects of Its boilers and its battle cannon blazing. $0 realistic was it thaI when Ihe battle cannon fired Ihe whole lank recOiled! II you missed It don't worry, there are plans to feature the Baneblade next year.
In the Hobby Zone there'd been some manic modelling. Ov6r 4,000 pieces 01 scenery have been made, 500 models entered In the Plastic Conversion competition and a massive new gaming board all buill today with expert tutelage from Games Workshop's best painting and madelling gurus.
"My highlight has been the 40k seminars - they went really well. " PoI8 Haillus
THE GAMES THAT TIME FORGOT Nick: Next I decided to take a trip dOWfllo the Archive stand. The waves of nostalgia wafting from such classics as Talisman, Chalnsaw Warrior and Rogue Trooper were almost palpallic as J stared all misty-eyed into the archive cabinets. Tllere was a live game 01 Man OWar too, which was sadly all done and dusted by the time I got down to see it. This was a real treasure trove in more ways than one with alilhe items on dIsplay worth a whopping £15,000 on the collector's market. I'm checking In the attic when I gel homel
As the event draws to a close, it's lime to walch evenl organiser Mike Mason and other GW celebs hand out the Golden Demons and the fabled Slayer Sword. Mike struts on stage like Bruce Forsythe to address the masses. The winners come and go with Cemons changing hands faster than conspiracies at a Tzeentchian Chinese Whispers convention. As the lights come up and, slowly but surely, the crowds disperse. I bid a fond farewell to tha NIA lor another year.
Bugman's bar lor a well eaml pint or three, Games Day 2004 ends for us in all alcoholinduced haze with Mike Mason back on slilge belting out a disturbing rendition of like A Virgin ... Nick: Traumatislng. And I never did find my other sock ...
Fir righl: TriUmpMI1I Sl.Iyer Sworr1 W/-. JA GiIJois hokJs aJoil Iris frMDic slI'OI'lL ef_. Iris priz~
Righi: W$ dan 'r fIOfTT/Jl!y shaw W~rlwnl7l4r mod~/s
Grell: With the day over. the GW staff slowly retire back to Nollingham and up to
/hIs,,;g, but JA GiROIs's
winnina ChIos Mafilud~r 11'65 50
"I'm very pleased to win. It's great to come here and catch up with so many friends."
good
wu /IIaught you'd apprar. I bettar look ill W. rJeWl.
Mridn Bay. wirlnl!f o( u~ Sail Mini8rum.
www.ggmes.wo.luhop.co.ulcJgamcsda., 21
·_---
-_.
- -_._ - - - - -
GUTS
Phil Kelly, Paul Jeacock a nd Brian Nelson reveal all.
They're big, they're not too bright, and they want to eat your babies: the Ogres are here and they're very. very hungry. Guy Haley talks to Warhammer Armies: Ogre Kingdoms Games Developer Phil Kelly and de.lves deep into the Ogres' lives. [Tom their disgusting eating habi ts to their l!iocaky Gnoblar slave-pets , and the wild land they inhabit deep in the Mountains of Mourn. grell have been In Warh2mmer a long, long time and oyer the
O
yean some of our
muse memorable models have uc:-piClCd these S;lV'oIgC, ne5h-gulping n ightrll;lre5.
Nightm:lrt!s, that is, iftlH:y'n: fighting for th e other side. Warhamme r Ogres have neve r given a SnOlling's loindoth about who rhey fight for; lher ,;lIn be: found
marching alo ngside JUSt about anybody: BUI they've always bt:en on the periphery - \lnti! now. Ogre Kingdoms kicb 0 11' lh~ lid of th e mysterious origins of these dangerou:; eating machines, o~ns up tile ~asl of the Warhammer world and, i>l!St of all , givcs U5 a brand new :trmy so hard thai [t would make a Bloodthirster look at hl5 hooves and mumbl~ things about nOi ht:ing abl e to m:tke the baule. ""The keyword here was bn.llal , ~ says designer I'hll Kelly. MCannibaii:;m, de;lth, blood, fratricide, p:ttricide, JUSI about every 'dde' yOll can think of. .. I tried to gCI into the book. It is gory, but it":; do ne In a b'f)()(j·humoured kind o f way, like I'm smashIng someone's head in to a rock, but Il"s a bit of:1 laugh 10m: of my favourite bits, for ~amp1c, is about an Ogn: ·Iyranr who w:lS on the tlUOnt: for 90 ycan and thcn cho ked to de--,uh on me skull of his grl'::lt·grnndsoll whu challenged him to a p it fighl . What a w,,-y 10 go! ~
M. you may be able to ascertain from I'hil·s chcuy words, the book is
thai Ogres gel culnlred, bringing back weapons and Ide aA to the mountains.
gloriously nasty, full of blood , gulS and feasts of red meat of dubious p rovenance. This glu ttonous need for manflcsh asld~ , Phil is keen to emphasise that Ogre.~ are nOI evil. "Ogres an: thc only truly n~lIlral non·
human nee we do, Phil in.<;ilil.' . ~They don 't wallt to e;tt you because they are evil, th~y want co cat you purely bec.."1llse they are hUIiWY. It"s a food chain thing. It's no thing personal. But you can bargain with the m, employ them. Offer them a hem:r deal ;md they might nOi eat you. YOu juSt have to pay tltcm righl now! Rem eml>t:r, they arc monslers, but they:ue monsters wilh brains, even If that brain is rough ly the size ora dog'.'I . ~ M
~ Ogrcs learn dvtUlI:ttion as they nge. '11Iey·n: gcnerally long-lived, :tnd can be arou nd 150 when they die," Phil t:.Xpiains. ~l'yplcally, an Ogre starts nre as a C",,-vcman, and accru~ culture as he travels. He SUirts to leam languages and even to talk tu people rather than immediatel y eatill}!: them. Hc then goes on to ~rform great deeds and maybe even earn a surname, whldl help define who th at Ogre is. He might cnd up In Araby, say, and learn new skills such as surviving in the de5Crt, bUI hc·U aJ.'IO adopt the customs of the land; wcar a mrban and fight with a big scimitar. These Ogres, who e ventually retum home, are the Mane-dter troop (fPC ."
Gain' A Wandertn'
Ogres and Chaos
There :Ire TWO main parts to Ogre cu lm re, such ru; it is. nn~ first is t:ating. Ogres worship the Gre-.H Maw, a god of endleM cOl\5umption. ~ I thought Gav Thorpc:, who briefed me on this projcct, Iu.~ t made iT up," Phil says, ~ but in my rc.~ean:h I found it nestlinl:: in the old Warhammer Fantasy Roleplay KuJcbook. ~ "o r an Ogre, his beUy is his spiritual eenlt"C, and rhe only part of his body he hablrually protects w ith a lovinlPY IIUlde belly·plau::. The Olher is :I wanderlust
Whilc wandering, Ogres n~ht lor
everyone, inciudlng the forces of Chaos, hur even these O~s are nul evil. MOgres dn mut:lte when they go up
nOM, hUI to them they d o n' t see il as a problem, ~ says Phil. Mlf you havt: an cxtr... head It makes you beller at eating comeliL~ , whlle an addi tional arm mean.5 you can wield n.n other dub. To lhem ifs an advamage, hUI i( doesn't mean anything. I can imn.gine an Ogre turning
"They don't want to eat you because they are evil. They want to eat you because they are hungry. It's nothing personal. It's a food chain thing." that sends them allover (he world. This is something I.hal should be a cause for CO llcem f(.lf all other I""dCell as th ere are, accordin~ to Phil, more Ogres now than tht:(e ha:; been for a very long time. migrating in large numben, nOI just in of twos and threcs, but In their hundreds. That call rn.: a good thing or a bad thing, depending on whether yo u 're an Ogtt: or not l" MTlU:y are
That 'bad thing' is a messy cnd for whocver'lI in the way. nit: good thing Is
......r
to Khome on a bad day, and some of th t:m probably do, bUll can't see an O~rt: worshlpplnJl; Tzeentch." Nor arc Ogres the children of Chaos, as many playef$ ha\"C long speculaled. We can revc::a l here lhat HaUlinlP and Ogres share a common history. They were among fhc:: lasl of the ract:s crt:iltcd by the civilisalion of the Old Qnj!S, and £his r can be seen in their common tnll! - .!qr ex:tmple , both race an: resiSlam to ~ .... eff~cts of Chaos, and bam hav~ ..... f . uncommonly large appt: ~~.t""'"
5~~ ·"-.=----occ-------~.
I
__________-c.·~~'________-J
www.gamcs.wo rks h op .CO . Ukl~rrekingdoms
25
~
;:t
'....
~ ';wd _' 1 .
"';'7' ~ ,
.......--/~v--J
"_" ..t~"" ~ J. ~ 't: : r~.~~· ,,~kOgn;:~ ha\'e a faint ["","cia! memory O~t11C!" • . we scttled 011 Ihis ~ery sallow skin that H:illllngs," Phil explains. "TIley know th:1l IIlt:y used to li ve LOgether, und lhat pt:rhaps a:pJains why they've taken to till: Gnoblars SO readily. If a mad Ogre stuck fur on lhe feet oehls Gnoblars. the o lllt:r Ogres would think he was strange, but they'd all have a feding thnt what he was doing was right." Though Ogres do have this bUilt-in affection {Ol' HaLOlngs, iI's a bit of a double.ed ged sword. For the Hlilfling. "The trouble is th at Halflings taSte so gOO(W laughs Phil. "They're like the/oie gras oCthe Ogre world , 50 w he n an Ogre meets a HaUl ing there '!> a real battle between his heart and his gut."
J
The Old On es origin of the Ogres helps 10 further reinforce the fact that Ogres are nm even remOlcly human, In line with th is, the physlca.l appearance of the Ogres has changed dramatically, Gone has ruddy skl n and Po peye'5 lamern jilw, and in comes an Inhuma n look,
you don 't find in huma n POPUhlliOIlS, but it's not [00 extreme, W(: took them away from being big bouncers to being monsters thai live in caves, though of CO\lfSe," he adds, "some of the m do become bouncers lllld make a very good living QUf of it." For the dress of th e Ogres, the project team turned b:u::k to Hum anity, taki ng th eir cues from o ld p ictures of Ce ntral Asian warriors, making rhe Og!?s a cll')s..~ between huge cavem"'n ann Ihe fearso me tribesmen o f the Steppe. and Ihe Cauc:a.~us . "The guys In the source male rial we used had long moustaches and mese amazing piercings, like filleting knives stuck Jmo me lr chests, it was unbelievable, They we re invariably bare-chested , wlm big tattoos. Thl1' looked like reaUy fcrocioU5 warrior,)', and that's m e look we decided on for tht: Ugres."'
GIIoblars "We were keen not to make the Ogres look like big Dwarfs or O~, so we: spem a long time re-examining their anacomy. Even their internal ) Iruct ure is differcm , they have a muscle system iii their stomachs to grind up food." 'll u: ski n tone was hotly debalt:d, lOO.
The Ogres are not alont: in tht:ir kingdo ms, and tho:: book has bet:" Iho:: pt:rft:ct o pport u nity to introd uce yet anOlher Spt:cit:S o f gret:llski" to lhe \Varhamlller world . These are lhe G" oblal"$, or Hill GOblillS, who inre~t the region inhavited by the Ogre~.
!'hi! gro~ms. "Wt: spt:nl about a mO'llh and a half arguin g about itt In th e end
"Gnohlars are sorl of halfway betweeo a 5notling and a Commo n GobUn and
26 GUTS & GLORY
'.
tho::y live in the foo1l1illSi~at.swrp~lIl·d& the Mou ntains o f Mourn. Virrua llj'"'"l< everyt hing ea tS Gooblars, and eve n if ...... _ • they don't get eaten, the Ch ao~ll..r.rns :Irt:' likely 10 round them up an~rislave the m. 50 when the Ogres came ~he Mou ntains o f Mourn the GnoblaTl') (i, decided il would he he.~t 10 chum liP: to them, as Ihls gives thi"ml,2 nly abou ra"'6cT per ce nt chan ce o fh"ei ng eaten. a.~ • , . i'i cent(; one,"WhklN.~ Of uw... '" opposed to an 80 per good odds fo r a Gnobl~! l) .{ : ' 1 \~ ~ , " ." t~ ->-., "II was Imerestlng figuring OUl (he ' ~ .... dynamic bc(Ween th e (WO taj:e5,. b"ccausc ' Ogres keep Gnobl3rS like we'd keep\4 dogs, bUI they don't kee p the.m weU, For ocample, cach Ogre bites his Gnoblar's car as a form of Idenrificatlon, bur once an Ogre StartS t::lting, irs diffieult for him to stop .. ...
f'l
Such is lift: for all small gro::t:nski ns. Tht:rt:'s alW"
REALISING OGRES Paul Jeacock tells us how he went about visualising the Ogre Kingdoms
"«I
e wanted to change II lot :tbout the Ogres, ~ S:I.)'li Gam es Work...ho p conccptullill1'1..isl
Pllul Jea/:ock, "$0 now th eir backgro und is very dark. like a nrolh crs Grimm fllirytale. TIIe5C are nOt th e ~tllnd:ll'd f;tow)' Ogre at ill." Paul crc:nle5 picrures and largc·s ..otle
sculpru rcs, IO hd p both the book'", crcatol1l ;md Lhe miniatures dc:sigllcrs find the right feci for an arlll ),. so he has had a major Inlluencc On a113.5~CI5 ofthil> ne w nu:e. "We wenl back 10 the Original sto ries - all this stuff Is rooted in folklore. It comes from rea.lly old legends wh ich are much nastirt tha" the mode m , watered down versiolll!. The5e were :'Iuries you would Selin! yo ur kids wi th (0 stop them w;l.ndering off up tht; mountain o r into the woods . I)ccause DCthat, the Ogres are very grotesque:. l1!cy' re very, vcry nasty characters, with few redeeming rt:atu res .~ Paul, who h:ls in the past worked as a comic anisl for a Rim conceptual artist , no~bly fo r Muppct compm y Henson' ~, says that the source mate rial for the Ogres mea n! Ihat the project leam had lo.1ds of Ide2S, ~ Everyone wanted the :hI.me thing, and Sr:l ned sparking ideas off each o th er straightaway. '!l,e meetings wert: great fun. \1:'e :llmos t nailed the look immediately. There were sOllie slight ch:lngC5 to it, hut a lot o f the Image.! came OUI In the first couple of mceung.s." 2000AD :lnd :IS
"Images started forming as soon as we stopped talking... I have to catch them before they scurry away!"" do have their own pecking order - Ihere's always someone being pushed around , Survival fo r them is hard, and it makes uJl:m vel)' mean. BUI the Gnohillfll and Ugre:; are part of the same world, and there 15 a good contrast between the vicious comedy of tile Gnoblan and the nastiness of the: Ogres." lnspind ion 5trikes Paul hard and fast, especially with so mc:thi11S with such a rich backgro u nd lUi the Ogee Kingdoms. This has made the book very elljoyable for him to work o n. "Images Slan ee! fonning as soon as we Slopped talking. I almost get a film In my ht."ad, whe:rt.: you can sec thc:se creatu res li ving 2nd breathing, and [ ha ve 10 catch them before Ihey scurry aWlly! Tha t's what I enjoyed mOSt abou t Ule projett, the pace the idea~ came al. Everyo ne was wired into the same thing, ju~t crelotting from scr:llch. I was ablc 10 play with a 101 or fhings. The whole world gelled really quickly fo r me,fl
Anot he.r influence o n th e: book, especially on the Gnob lar.>, the an of Brian froud , th e world·famou~ fantllSY a n:llIt who spends mu!.:h of his time painting fllmes, Goblins and oth!.:r o the:rworldly ereatures lrom myth. (r'rclud 1llso worked for Henson's, rleslgnlng the erellturcs for the mms Labyrlnr h and The Dllfk WM
Crystal). "All llftisLS dip Imo Brian Froud, bccluse he has a good angle on [airies and the like, and the d escription of the Gnobillfs was inspired a little by thaT, Iht! kind of scnIPPY, dishevelled Goblin- type character," agrees g l'1l u!. MBut there 's also a lo r o f the fer.U kid in th ere, the kind th at run wild on the SU'ce t and 5~ rr lobblng rocks at you. They' re no threat o n ~.Q. their own hut In large numben, ~ very dangerous."
Q
1>c~pite: the Gnoblars' In nate wkkedness, there is a comedy dement to the m: ~ Irs that na5tineM that's ilffiusi ng,fl expl ~ i ns l'au1. MThey wanl to emulate till: Og~, 10 be bigger and tougher, and though
L~e::~ 0r:n_l~nc~the~Y~_ _ ...:",-J~~~~:::.~~~ www.games-work&hop.co_uklogreklngdoms
27
MONSTER MAKER Brian Nelson was asked to sculpt the new plastic Ogres , so mething of an enormous task.
C
!enld Minialurcs have been rn:lki.ng Ogres for ns 10llg as thr..:y'vc been
making anything, but these Ogres arc a bit !'If a d eparture. Sculp tor Brian Nelson W1'O rho: man tasked with bringing the new· look Ogres to life: ~Onc: of the rcaMln~ we decided to d l:lllgc: the ir an:llonly !~ tl131 Ogrcs as such arc nO[ uniquely Warha mmcr. A fairytalt: Ogre Is JUS! a big, ugly gill' who cats children.
What we: wcrt:' trying 10 do Is make SOmething e lse, M he: says o f th e Ogre's rcv:l. u>p. Ml11 C other th ing ls t.haT we were
m:lking :t full anll)' - Inking them away from being three monSTers you bunged on the back of your :lrmy. We needed tn gh-e them an Idell!ity and pcf50nallty of their own, and that g0r:5 hand·i n-hand with the way th ey look. We vcry consciously ga~ them a Slavic, eastern e uropean appearance ; It's very different. No one has done that befon: wi th Ogres. Thlli is a reinll<:nrion oflhe Ogn:, ~ adds Brian. ~Thc Image of me rant~~ O~ had become ubiquilous and bl:tnd,ft Even through oul th is process, the dc,lgn o f the Ogres changed. AI firs t, they were nOt so fat, In fact, says Brian, they looked a IIltle like glants. but then tht: (.~Ii ng asf>C('"f o f their eulrun: came Into play, and gradually thcir bcUies grew. Brian·s job, as he says, is to IlIke th e concept drawings and make them work as plastic kits. A ;ub which come.<; wit h aU manner of lechniClI difficulties. Flow channels, cooling times, undcrcu~ , sprue lrr:lngement and oUIt:r arcane cunsiderallon.~ net:d to be taken into :1.I,;(.'OUOl by th e !!CUlpfor of plastics, and thaI's o n TOP of the usual ranking up I.~s\le a nd simply whether o r no r the model, work as klt.1. Ami what a set o f kius - the Ogrto p lastic box Kts have more Ulan 120 pieces to them in roral. as Ogrt:s an: so large and
comt: in such small units, Ihey have to look individual. There was no chan(.'C of duplicating p ieces 3.5 the St:u lptur5 can wilh unit:; of ·thlnllngs' (Ogre sla ng for a n yth ing s malkr I.han them). The n:sult of I.hls wa.~ thaI Brian had to m:lkc virrually every pi(.'(."C unique. Which was, he says drily, a challenge.
28 GUTS &. GLORY
"This IS a reinvention of the Ogre. the Image of the fantasy Ogre had become ubiquitous and bland." Another r.h:t ll eng~ proved tu be: the Leadhelchers: ~nle cannon ~rms w(!ce extremely difficult, a.~ th e arm and cannon had m come as one piece. This pUt extreme limitations on how I ("uuld Join the arm LO the body. as the b.1ck plate or the join could not exceed 92°. I had to make a load o f mock-ups JUSt to try and get it to work." And then there was the Gnobl;u- on the Leadbeleher·s shoulde r: M Oh Ihat little ... ft says Brian. "He was the single most dUfieult rhl ng I had to d o for the Ogres. I ended up maki ng him twlee. 8
[)QpitC ulls, !.he Ogres offered a lot uf sali5faetlon to Ihe !(."Uiptor. ti e says th at the harder u le job 15, even though it may be very fruStrating aT the lime, th e satisfaction In the cnd at overcoming the p rob lems makes it all worthwhile. n,t: arms he Is panlcuJ:uly happy WiUI. II:s the Ogres are a1rnust acl usivcly bare-chestcd, ule anllS had to be man ufactured differe ntl y to thc W3y they:m: usually done. TIlt: join is a 'V· shape, rat he r tlmJl the flat :Ion-joln many Games WQrks hop pl a.~tlc regi ment ki~ have. This mealll. Uria n could make the positioning o f the shouldt:rs ultra·rcali.~tle as Ihey had to be made as pan of Ihe arms . Su there Is a 101 of movt:JIIl:nt in them, and where rhe twO pieces lVffie I.ogetht:r is cun ni n)o;ly hidden In hetween the muscles. "8Ul if tht:y 'd have been wearing shlru ,~ be adds ruefully,
have been
stuff(.-d .~
~ rd
hang back. This L'I panly becmse they' rr slo we.r, but also because, as grccnskins, they s uffer from a kind of animosity. Ogres lI.{e rock hard In comn:!f, but they do have II tendency to get surrounded .
roothills~ . Phil borrowed a lot from our own swcct Earth's prehistoric past for this milicu, an idea he w:lS dl!tl!mlilll.:d to kee p al the forefront of the lxlok's imagery.
~Thej r uni ts h,IYC vcry wide fronuges for The number uf models, which (an make t hem difficult to manoeuvre. A.~ the unirs :!re also Sllliolll, thcy do not often get r:lnk bonuseli', so thcy can get ~tranded and o~rw h t:l,"cd . fast Cavalry, In particular, ant ioI rt:al problem for the Ogres, though lead iSckhcl"S can son tht:m out! GnoblafS nn help offset this by providing a sl..'c ond wavc, auacklng unlT~ t hat get O~re:; in the flanks. They might be weedy, but Gnoblars arc vcry u.~efu l ln big, fu ll y r.mked-up UnilS.-
havc always been very close to my hearl, but thcre are a. whole ra nge of a,nazi ng prchililOric mammals th:1I lived ill the last Icc Age.~ Some of theSl!:, like the: woolly rhino and sabrl!tOOl h cat, havc made it into thl! book in thc f.tntasy fo m lS o f RhinOX1!1l and
Mountai ns High Not content with creati ng Ihe society 'u f the Ogres, Phll'~ rl~igned a fully functioning eC05)'5lem for the Mountains of Mourn, which he d~ribes as being roughly an al ogou~ 10 thl! H imala}'lls, only "th ey makc Ihe ITimalaY:ls look like
~ Dillosaun
S~ bretusks . II'S 10
Phil's grl!at credi t that he's populated this pan of the Warhamml!r world with herbivores as weU as thl! large. toothed naMll!s that infest vlftUally every other f.anta.5y cn:alion o ur there. The
herbivore might be fil!rcl! and anned with d eadly nam ral weapons, but the Mountains of Mou rn 's wl!b of life sounds like it might work. II is a la)'Crcd ecosystl!m, wi th increasinglY' J:uge animals living towards the top. At onc time , fo r exampll!, an inle Uigcn t race of giants lived right on Ihe liummiLS of t he mountains ill gre-.tt casllcs carved into the peaks, only d escending to te nd 10 thl!ir n ode; of mammoths. M lloved the idea of this archipe lago of castles in a sea of cloud s. It's a whole new kind of landscape," hI! says.
I
,
Unfonunatc.ly for 'Sky-Iltans', Phil also liked the idl!:t of a
"
t11CSC
-,
www.games-works ho p.eo ,u kJog rcklngdoms
"
",
.', 29
by the arrival of the Great Maw. No one now lends Iheir enormous pachyderm herrl~ . MO~t of Iheir casues lie In ruins, llve for those few whose halls now ring [0 me raucous sounds of Ogre (casIS. Below Ibe ruined realm of [he Sky-titans are me Ice fields where Rhlnox hcrds and Icc elk graze. Further down the mountains, In Ihe "alleys, live the Ogres, and In the foomllIs are the Hill Goblins. "There arc a lot o f big crt.~,uun:s in tht: Mountains," SlYS Phil, "but tIlc Ogres an; the TOp predaTOr. A cave bear could easily kill an Ogre, but , like our ancestors, [hcy gang up and use s pt:ars and fire and bring down animals IIIILIly timcs their silc." Whcrc does this leave Ule Gllobla.rs on Ule food chain? "I ulink round aboullhe level of grass," says Phil after some thoughl. ':Acrually. probably lower lhatl grass."
The Road to the East Unbelievably, Ult'ft' are those in the Old World who are insane enough to travel across all this, on the Ivory Road to Great Cathay, where huge profits are to be had. As Phil says, once they've deal! with the Worlds "dge Mountains, Ihe Dark l..amb, the Industrial hell of the Chaos Dwarfs, Ih t'; roving tribes of Gohlins, Hobgohllns, Orcs, and Gnobl:1Ts, tht:)' rt:ach the Mountainll of Moum and their lCOubles re:ally S13rt. [I'R amazing anyone would even bOther artt';mpl.ing the journ ey, as the ndds o n bdng lunch for somemlng with I\harp tceth :md a hlg appetite arc rather high.
THUGS FOR HIRE Phil: One of Ule unique features of Ule Ogre Klngdoms anny book is that several of the unit types in the army list can be employed by m her arm ies. Ogre BuUs, Leadbelchers, lronguls and Manealers all have the spe~'ia1 rule Dogli of War, which means you ~"lln U!it: them In your army cxnctly as ir tht:y were Dogs ofW'ar units. Sick of having your aOIlY smashed to a pulp du ring the Clost: Cumbat phase? \ bu might W'.l.Ilt to throw a purse of gold coins to a unit or Ogres with great we::!pon5 a nd heavy :Irmo uf. WishIng yOLl :lCtually had more U!iC for the Shnoting phase than 3..~ a punctuation mark be:twee:n magic lnrl. cambll) Maybe: some Ogres luggIng great cannons aroLlnd with them could he worth a laugh, or a h:1Td-~nalls Manealer using a pair ofha.ndgun.~ as if they were pi~tol.~. ~
30 GUTS &. GLORY
'M," says ['hU, In a way that SUggesTS hc has a devasraring riposte [0 [his reasonlng. He docs. "There Is a historical preccdcnt there, there was a route in rhe Middle Ages berwcen Europe and China, rhe Silk Road. The real SUk Road was an incredibly dangerous journey, but the rcwards were grcat.~
Ye:ah, fair play, we all know about Marco Polo, but de:spite: the: savagt: hordc.s of nomad.~, wolves and Lynl.llnical pou:nt:.Ltt:~, the: medieval mt:n!han(S in our world didn' t have to put up with large and scary monsters. ~Ah ,~
says Phil again.
"It's the Ogres. Though
the Ogres are very dangerous, Ihey are our saving gr:tce, they allow the Grear Caravans to pass between the Old World and Far e:JIhay. Ogres will fight for you for pay - if your caravan is gua rd erl by 10·fOOt killing machines It gives you a chancc of getting through. "In thiS way thcy're like real worhl mountain guides, likt: the Gurkha.~, ferocious local warriors who will protect you."' Phil pauSt!s. ''Also, an Empire Great Caravan Is a huge annoured mobile town on wheds, lUll of men aoned to the teem with bl3.ckpowder weapon~ and with Helblaster volley guns on the roofs of tile cans!" \Vith thc Ogres protecting tilelll, he maintains, the worst
It·s a great way to freshen up an old army and add a ncw tactIcal twist to games with your favourite opponents. But remember, thcy're just as viable a choice: to your rivals liS well. ..
Ai",,,,,, TI", l'bclc'f1 fJlimbil lin: sl"/~!lf Ibc Mm"'IU/IJsllj M u"rIJ. ~l.wi,1X Old" s"b·I~II,,,' e:risl~"ce
al liN mrlf'ifliN lUurld.
Ihing Ihat can happen 10 mese Caravans Is m:H they get infested wilh Gnnblar!l, who nick everything. Ulthink wc're going to have fun developing the land trains idea in tllC future," says Phil mysteriously.
Hitting the Books Most of us think that bcIn~ a Games Developcr is all fun, IUn, fun. Sitting round, ddnking coffee and chucking the odd diet: about as tht.-y mull ovcrwh:lt to call the latest unit of Skal'en. NOl so. Uevdopc.rs often do a lot of research on the new armies, both in history books and by delving into the past of the cvcre:xpanding gamt::; uni vt:rse$. As tht: Ogres wert: mostly bnllld spanki ng ne:w, phil had tu ft::llly hie the boolc:;. '"J !!Iut as mallY IxR.lks 0(1 Ogrt:S, Trolls. and Giants - VeC;J.use in folkloft: the:y are Virtually interchangeable - as I could la~ my hands on from Ule lihrary and I Vegged. borrowed and stolt: Hlore: rrom lh~ oth~r guys In the studio. Which, in Ule elld , wasn' t many. The relevant (\Otes J could ge t from them amounted 10 twO Ride~ of paper - there's nOi a lot nut mett," lIay.'l Phil. "Thl.'l Is Strange, became the: Ogre i.'l founo all over the world, in China, in Japan, where mey're known 3..~ Oni, in Europe, everywhere. They're me: big guy, the: one who's golnA to hit you and take your sruff. They're the big bully, basically. They're a very human arche(},pe, and everyone WlnlS
-- - - - --
OGRE EVOLUTION Those of you who have been in the hobby since the good old days will remember some of these vi ntage moods from the Games Work~hop Classic ran ge, The original 1980's Ogres were terrifically varied , with everything fro m pit-fighte rs to bounty
hunt~rs . Shonly after came AIy and Trish Morrison's range of Ogres d ad in battle-torn fin~ry r~ miniscent of renn;:;::mnce soldiery. The scope of th~se mod~ls inspired the Maneaters, Ogres I h ~1 have travelled th~ world Hssimil:uing various eulru r~s and
0""
p idtiog up an ~ssortment of equipment. Over the years other models in the range have drawn heavily o n similar classic conceptS, while becoming bigger, fatter and uglier tllan ever before. H ~re arc JUSt a few examples o f Ogres through the ages.
..,f Ibe m IMI F·"""J
Blood Bowl plu}'I->r!i OJ ,,/I lim", MQ"8 'n T/x>rg.
""''''ll'''''' ill 1~.
Atl Osrefrom 1991, "'"Dunt/tbe lillie the (j/(INI
08""1 we..: <'('/em",,'. Nore ,he P'l!CllrsO~ oftiu> Iroll]l51 011 bf11('j' /mild.
One oJGo/das'$ Mcrana'J' 08"1, '998
"""ued III
0,,1' oflbe Clmos Osrt'l rt'feawd I"
lbe 2003 Beas/s oJ Chao. ,.(m8~ ,,0/ " lJappy chap by 'my mea'l$.
lJr/all N~/s"'r '$ o.~ru lIIO!ro!'wry iram the 1.999
2(11)4,
/Hem.thel'" ..d ..'
iro"ft~ljro",
to be m e paJ of the big guy, because
men he's protecting yo u and not hltllng you, so Ii makes It easy for people to identify with the Gnoblars lOO. ~ Phil says that th is is vcry hllndy for the game as a whole, as although Lhese are Warhamme r Ogres, with their own tabletop spin, d lcy :.LrC lIot so flU' removed from the realms of fuirytale that they have become entirely unrecognisable to people who have never played Warhammer..
"Though Ogres In legends tend to be solitary beasts, mey do eat pt:Ople, and everyone knOWli what mey are. So you don't have to explaIn to someone from outside the hobby what an Ogre is like, like you wo uld have to wiLh a Skaven. They're universal, and I think this w ill make them attractive as an army to all garners, new and old alike." 1\5 in much of the Wil.rhammc:r
background, it:S fu~reading the O~S
,-'
'
lire Y"uruj II", Ogrt:' _ "" Ogrt:' /f ..11 wllh
100 "'"" 1,1"~Iic. :wI.
hook and winkling OIlT some ofrhe parallels berween our own rr:al world and the dark fantasy of the Wa rhamme r world. phn loves his Grec:k.mythology, ht: t:xplains, so you 'll find tht: war bt:Lween the Ogrt:s and the Sky-titans I~ loosely based 0 11 the fi~ht between the " Grt;:t:k gud~ and meir fort:bt:an;, the ct l1Lalls. nle Gret:k gud~ were the ~''': . t.-1t t:h ildren of this infantiddal ['",!t:e o f \I< 1. ~C;, giants, but tile god~ fought .~~~ a , ' beat them. _ \~I'
"'"
I
'
www.ga~es -workshop . co . u kJQg rekingdom s
31
CONCEPT TO REALITY car me beginning ofa given project, it is common for Games Deveiopctl! 10 put wgether some concept models. Tht:SC :u'C 3D rcpre5ent:ltion~ of Ihe wcird and wonderful troOp type.~ and herur:s the dcsigncn would like 10 sex in the range, made from the blt.~ aud pieces lying around. These ate sollu;times as rough :lli an Ore's backside, but m l.1' do help convq 3. li nle of how the designer SCC! his
N"
new idea shapin!! up in Its finis hed
1be original ",nupI modeljo~
lin Co.-pr It""
/Hlsed upon
(J
Ral
as,..,
u,;,b u ~Imu /r01ll a CiX/(N
.'1/..." ." chromeleo" and Ibt bt!uJ u{ an Allndt $/Jill, - Ibr: ""'? model 1'6/1 CtmW /1",1 ""Ib a biB ~"""'8b m",,,h 10 ~
1bt1 11<}/.1I "croul
form. Some o f the modds arc acnmlly quite s uccessful - mall Y uf !he concept models for InlJuisitorinl henchmen made it into th o!: I.:o lu ur
sections of tbe relevant codexes. AIIm.., ItIrlmll
Once the idea for a new troop 'rile, "eh lde or hero has been lhoroughJy discussed , picked apart, and put back mgclhc r again, rhe artisls are h~1 loo~ o n Ihe concept - inv:lriably wming it inro someth ing fur cooler than th t! Games Developers had in mind. The idea i.~ the n mrncd over to the mlnl3.Hlres d ts igners, who refine the concept and, :lfrer week! o r even mo mhs of h:lTrl work, mm it Into a finished m(x lei.
~r /wads
'.
•
Shown here are concept modc:l5 for the Gorger, a tmglody1lc Ogre wllh an appeti te to rival a great white 5harlc, and me Scraplauncher - one of the stranger Ideas to come our of Ga mes Devciopmcm for a littk while ...
.. I~ft: 1befllllsbld $er<.pl",mcb.r
32 GUTS &. GLORY
,.,
~
' TbI:/lnls/Hd
Go""
Only, in the Warhammer world , things look a less rally turn will, the savage Ogres devouring the peaceful gl.anL'. Another, Ihls lime, rca.I.-lift: bo rrowing from the Greeks is Rhlnox lifting. A young Ogre Is given a Rhinox calf. He
palt: lle of co1nutS thaI n::Oectcd I.he naluJ"JI world, reds. yellows, browns. TIle tuea Is ca~-primilive. M~ny ~[()ne walls and skins adorn tlle book, and tbey even wenl ~ fur as to usc real skinl No. n(K)nc gO[ Ilayed alive, Ogre
must lhcn 11ft It i'!very day, so the OAre
enth usiast and Fanaric's reSident sculptor Mark Bedford made a latcx ca~1 of his skin. which was lhe n use.:d 3.'1 one of the book's background textures.
increast:li in strt:ngt h as the Khinox grows until both rtIch full sue. Then the Rhinox is earen. Apparently, ancient Greek wn:st/crs l.L~ed to do the gmc thing wir,h a young bull. See, gaming Is fun AND t:duc:uiona l.
Into the Future
!Aft: Tbo1 fJrolotypt! Scrt/plmmdNr Phil orig,;"..lIy p1'Of)Qud 111'0 war ",,,,:hlm'S /mild 11",,,,/drlH JIlin., prlncipl,. fJ.,U liel,W /IH Sk"~i''b_ - II &II 711roll., ., vershm Q/lb, Scn,{'{w",cber - bUIltH Sro,If
cool.,.
lMIrlulll w.... JltdJJwi fbi if fbr Idea&. The lIIad,I/, bill/firTH!! a Cbnos Dwo.rf 8 ..1I1O,m" wllb 1011 o/GrwtI S"'ff. ttnd ..11 Ore cbnrlol.
Throw"
''''0
&101<1: '(be rarfy
ScrtIplmmdHr
~''''''
New races oon'( come along of";:n, bur whe n thcy do, mey' re a golden npportunily for our happy Gamt:s Developers l() gCt really creative , adding extr.I depth to me g~me's world and filling in some ofrhe !}1pS. The origins of Giams, for example. are explained in the book, while there are plenty of rdcrencCl! to weird civilintlons and lUIS of information on both Cathay :U1d Ind, a land, we learn. which t~ home to a thousand gods and both men and 'man-kin·. Inleresting! This time, th e Srudiu havc done more than JUSt fill in the gaps. Much more. l1u.:: crealion of th e Ogre Kingdoms required lhe detailed Sl;'Ction olthe W.trhammer world map to be extended further cast. So fur east in lact I.h t:y deducd to JUSI go :th~d and map OUI the wholc of the world! ~Wc had a hlg cartogt"llphy mt:eting With Rick rrie~[ley, Nuala Kenncdy, J es Goodwin and loads of other people from th e Studio. We disl:us.scd the world anu examined iT [0 such an cxte nt tll:II we now havc a full map ortbc wor!d.ft says I'hU. (Regular n.-adcrs will have a e.:opy aliI we gaye it ;JWllY wilh lS5Ue 300).
"We put eve rything on it th at wt;: could, from new High Elf fortresses tlmt girdle rhe world tu our equivalent o f Atlantis. Rick said tllal wc'd n
jolly Good Show The O~ Kingdoms Is a real corker o f lin anny book that Is hnund to gel t:veryone btCiled . It has a very dl~rinclive look, Ihe frui ts ora new, al1n051 movle-lIty!e. d esign pn:x:ess that fiNOI saw ust: on the Hrctonnians. PhU was keen on the use of a
"We also had lots of hill experimenting wi th meal tcxrureA." says Phil. Oh. Thai must be why thc lIalbed sealUlt:r smclh of Sleak. Pt:rha p~ PhU gal a bit camed away writing mis book. Come lU think o f iI, he does 1:".11 a lot nf f:JW me-.l.. . Anyway, Ollt: aspeCt nf Ihe book's look Wall unimentloual, but fom_llous: "Stefan Kopinski, our graphics expert. Wall messing round wim colours and lighting effects, and appllt:d underlighting 10 th e cave walls and skins," says Phil. "When you see something tlnderlit, you Immediately Ihlnk primitive society, because. in our mueh vaunted ciyili5:lllon nur light cornt.:.'1 from above," he.: says, pointing LO Gamcs Workshop's ubiquilowl strip 1i8hU, · whe reas in earlier SO<..ietie.~ it LlIffie from fires or primilivc lamps on the Boor". is also a 5ulxonsclous e.: ue that It".ads us back to tht: monster in thc cave, eager 10 roaSt us u pon h i5 firc and grind our bones to make his brt:ad . It
Qvet"lllll'hU's very pleast:rJ wl tll tlll! book, and righrly so. Il ' ~ quite ama;dng that !.his is Ihe tirst projCCt exWhite Dwurfcr Phil , w ho's been a Games Developer now for rhree and a half years, has headed up hlmsd[ ~ It 's been great to wurk on. I had a brilliant leam who n1itde il a plt:uure 10 duo MI slarted out as a warhanUl\er 40,000 designer, bul l ·...c always loved Warhammt:r, and have pl:\yed it for yea rs, so i('~ been really salisrying 10 do tlli.~ 1Jook, cspecially as it is aU new. I' m not ....... lking in someone elsc·s shadow, redOing somc!.hlng old. In lhat respeci I've been ",'1lly lucky, and I like 10 think th e background is rich, and Ihal we'ye dune a good ioh.ft TIley havc. When you see this book, you·U wan t to at lea~1 collect a band of Ogres for . your army, if nor ll~:",r" ' enlln:: o~re [J' ~ {lfc: WD levu ljif1Io .
• www.gamesHworkshop.co.ttkJoJl:rekingdoms
\
.,-
.. " t
PAl
GWORKS
How to paint Ogres the 'Eavy Metal way
An Ogre army presents hobbyists with an unusual painting challenge. No other aMny can boast such numbers of large
models. Because of this, and because the models are so cool, rank and file Ogres deserve that little bit more care and attention than you might' otherwise lavish on your foot troops. But it's not all big guys, you could also find yourself painting lots of Gnoblars too .. .
lkrOfe you start pai nTing any tattoos or markings on your Ogn:.~ , iI's a good idea TO paint The b3..~r: skin COIOllf. Due to the size of tht:~1! f.1nta5tic models, it's generally considered a good idea to add an C)ttf;l layer bctwr.en each of Lhe
Gnoblars Though they are greenskins, C,nohlars also have a dlsd neuve colour of flesh. Their weapons come fro m the same source as lhose of the Ogres ;md should be treated in lhe same way. Their clothing is scavcnged, and should be paimcd in a random selection of colours.
5t:lge5, conSiSting nfthe previou s ~rage mixed with the next.
2
Apply a layer of Kommando Khaki.
1Catachan Gnoblar Green. !'aint tilt':
1
Begin by applying a basccoal of Graveyard Earth mixed with a little Shadow Grey.
3
34 PAI NTI NG WORKSHOP: PAINTING OGRES
Complde the: b;lSic skin colour with ;J highlight Of FIfe.1Cht':d Bone, concentr::1ting on the mct:,
2'
with a layer of
Highlight the skin with a coal o~
Fon:rells Grey.
r-==
-=--"-:--
--. ----. ----~
I
Rust Ogre weapons and armour (end~ to be;: poorly maintained, and as such will tend to be covered with a layer uf rum and rust. The best way of achieving this effect is by using a mcdlOd called stippli ng.
. . iii : .j,.'· ~ -
l -. • /I
~
.""" ,,~
-
.... -
- M14
..... Ru~l.ing s leel - Sec righ t [or h ow to paint nl~t. You might wam to put a linle more metallic p:Linr o n th e.: bdly plale.
..... Verdigris Brass - Paint Dark Ange ls Gn:c: n, tllC!: n overbrush with SnO( Green ruble
-r- 8ras."1 - Paim !.he pl.:lle with 'I1n Sia, and then dryl)rlIsh il with Brazen Brass. Complete the effecl WITh highlights of 8ru.en Brus mixed wilh Mithril Silver.
'" Brig ht Steel - Begln with a basecoat of Ti n Bill/;. and then drybrush the pl:ue first wi th Boltgun Metal and thc n fin.:llly with ChainmaiL
Suppling 15 a technique nonnally used to create dappled highlights. Paint is applied in dots, either with a pen or 3 brush with shnrt. ~ t lff bristles in a dabbing mntlnn. Th make a suitable o msh for this purpose, 12ke 2 !lmall drybn.l5h, and cut the bri.~de.'I shnrt.
1
Supple all it layer of Scorched Brown. With ti le p reviOUS laye r dry, apply Vennin Brown p~int in the same way.
'" The Snldio Ogres all have bloody fists . This one also has a handprint.
2
Finish rh e nl ~r effect by 8tlppting the ~ l1rfu ce with Fiery Orange.
'" Though they arc all d ifferent, tlle use. of red lies these Ogres into o ne force .
3
You can then add traces of metal using Chalnmall paint. COnCentrlm: o n me blade edge.
~kin -Decor.ation Ogres
;'i~n ' (
the only army In the
Warhammer world to make usc of tattooing and hody palntln!\ but, thanks 10 their sIze, they're probably the best suited to it . P:'Iinling p:utcms and pictogrnms on the ir skin Is also a guod way 10 establish something like a un iformity amongst your tribe - possibly having every member UiiC the sam.e piCtogrJm, o r me same eolu ur for th t'lr individual decorations. targe htocks of coloured skin or striped pattern!! are an even mort: striking way [0 hring a distinctive ll ppt:'".tranc~ to YOllr horde. The Studio anny mak.es us.e of a deep red coating of blooc..l 011 the righ t ann. nle Ogres here ;Ire tak.en from (har arm y, and lhough all are dirr.er.em, mey arc tied togemer as ;Ill the various patterns they displ:lY an:' red . While some o!.her armies can r.ely on tightly defined unifonns and h.eraldty to mark !.hem out. the Ogres have none of !.his. Instead !.h~y rdy o n the inventive-ness of ind ividual palmers. By scl~et ing the right cnmblnalions of colours aod patterns yo u can creare an I entirely unique force. The
"
Tbe 'IiJlII)' "'"lal ,Mnt "1M pkwrn of
Ogre Kingdoms Anny book provides
I"MI ,."" d$ ~fn-lln~f.
Ogre:~I,~,:o~g:r,~p:h:'~-__~"':Ogre>~:~,~,:<~":o~':"":~'~';':n~;':':~-~R:u:":":;";g~~~~~~~~~~~~~~~~~~~~ "
for you 10 use o n ~ kjn and banner.>. plenty o f e)f;lmples of
].l3int or blood gives a daubed effecf.
Mark Jones gives us some tips on making Ogre Encampments 4, Making your own thcmed tcrrain can provide objectives for scenarios and make a significant difference to the atmosphere of a tabletop wargame. Over the fo llo wing pages Mark reveals h ow to produce some extra terr ain pieces to complement dlC new Ogre
I J '1
Kingdoms army.
f
ew
thlng.~ make a game o f
Warhamme r feci morc alive ,h:\o well·made temlln, cspedally if It 11;\5 a strong connection 10 One of the
annics Involved. How much more dr.llnalic is it when an army of Brctonnian Knlgh15 are flghtlng to
defend their crumbling castle, man whe n LIH':y fight a battlc on an open plain? Naturally the same applies 10 311 armies, from the rough hu ts of me Orcs to the gr.md 5'trongholds of me Dwarfs.
Although the Ogres make their home in the icy e nvirons of the Moumal ns of Mourn , far 10 the east oCtile Empire, m ey' re far mo~ likely LO bt: encountered on me road as lht:y wander m roughoUl the land. M such , if you want to make LemLin LO
comple:ment an army oC Ogres, an encampment is ideal in cnpluring a key a5pect of Ogre socic:ry. Ogre tenLS also have the 1I.dvamage of helng easy 10 build, which me;tns you Ca n quickly cr~.\te a small e ncam pmen t for your Ogres to defend. AS lhe tent is bas icall y a poly5tyrene co~ su rfao.:ed with p1l.pcr anIma l hJdr.s, the: ditnensluns of me tent are very flexible: . If you WoInl a larger o r smalle r lenT, jll51 change Lhe dimensions to ,Iuil your ~uirelllents. You could, for example, make thelll smaller to represent the: dwe llings of man-siZed nomad.,.
,ll'l> \ wc:,rc toy wllilc the sucks pf
,~ the: outside 10 pef:S:&nil.l!~ It. On the 't~m below Ihe rusks ~ld ~I: door
taken from an o ld hdmel~ and blades were asS~blc:d~~t i~ from paru found in a bits box, Hu"rivcr, , you could lise a number of Qlht:r i{em~' \ such as Ogre 5landards or lfycn41ickcn bones (make sure you boU lhese 'Rr..i 10 make mem clean!).
Safety First AlwlIy:> cut away from you rsel f when using your knife ami [;lice. care if you
-.:hoosc: to usc
11.
hot wire etlncr.
Tools & Materials l'ulY:;lyrc ne • FO'dmboud • }IVA Wood glue • Sh;ltp knifc
• Sc.Ju:trt: plastic rod • Stiff (:",m! • Ready mixed filler • Mllp pins
Whe:n you 've completed me Ogre tent, you may WlI.II1 tu add trophics arounci
36 HOBBY MASTERCLASS; OGRE ENCAMPMENTS
• Cartridge paper
-- . ... -. ----~ Step t
Step 2 CUI three, 1" thi ck, layers of
Glue tilt: laye rs togeth er and then use your kn ife o r hot wire t uner to sllalX' them into a
polystyrene, roughly 6" in diameter. These: will fonn the
core or the tem.
A1w:tys CUI away from )'Oursetf wllt:n
dome. Gouge a small ho le in thl;: roof and a larger 001:: arou nd 2" x r in the front of the
u~l ns
dome for the door.
Safety First yo ur knife.
Step 3
Step 4 Cut out :t b:tSc
Glue the core of the
for lilt: len! from
11;:111 10 th e ba.~t:.
a shed of foamboanJ , and th en pare away the foam [0 lea ve 1\
gently
~ lopillg
edge.
• Step 6
Step 5 "P.tkc a plalllic rod, tr.lp il beneath a
pal mbrush, and then drag II our
from undemeath. This w ill help put a curve In me rod, maki ng It easier [0 usc in the nelCt step.
,_.
CU t six
hol~
intO
the base around Iht: core, jusl big e nough 10 allow one of the rods (0 be anchon::d in it.
J~ ~~~.~r~~------~----~·~ ~··~'----J www.g mes*workshop.co.ukl
\.
Step 8
Step 7
PhOtocopy th e templates he low,
Glue each rod into onl': of th e holes and onto the side of the core. You may find map pins or [;ope
rhen em and mount
them on some stiff card [0 creatc a stencil. Usc them [0
useful for bolding th e rods in place: while thc: glue dries_
create
twO
door flaps and as many hides as you can. Drawing them
on cartridge paper work~ best, as you ca n create very realistic textures by
wt:
crompling hide s into a tight ball then Sm oothi,\!; them Out before you glue th em in p lace.
r Step
Step 9
10 Make a door f1:lp. You can do this by rolling a single hide into a nlbe a nd scalring it with th read, Th e n g luing iT Into place: above th e entram::e.
Glue both duor naps in phu:e auu then bt:gin to glue the
reSt of the hides o nlO the core,
starting at the bo ttom al\d working the whole way up :tlld around the tent in l a~rs .
Hide tempiates
Step 11 Glue small lengths of pl;lS[ic rod around the lem to represem tem pegs. TIlese look beSt if you have whinled the m a little. Alternatively, you could usc small, square.headed tacks.
remplates produced al 80 pe' ami. 7() lIIak~ Ibem lullslu, programme )'0'" pbolIXopler to "produce Ibem at 125 per C~I1I.
,,- -,
,,,,
,
-,
, , •
,
1- _ _
,, ,
_ - _ I
C QJpyrlgbr Gam,s %rksbQp lid 2004, 1'I:,.",lssiun Is gr(lnn'd /" Plxnu.;~ (bts b ide lemp/url's secllun Ivr Q"fy Iu CTt:(l/1' $CC1r
/X-'TS()"",.w:
play" gam.' QI IfoUrJ",,,,ml'r. AI/ fr"lbl,... rights ....",:"",~/,
38 HOBBY MASTERCLASS; OGRE ENCAMPMENT S
...
--
--. ---. --------~
~P~~~~I!E-~~
Step 1
St~
Seal th e paper by applying a layer of
Orybrosh we te nt with Bestial BroWl! .
--
down PVA wocx.l glue. When
w.ue~d
dry, ba.~ecrut Ihe Ccnt wilh Dark fl esh.
Step 3
step 4
Drybrush the skins with Vomit Brown.
Step 5
Complete lhe b;cjlc colour of the skins with a final drybrush of nleached Bone.
Bring some. v:lricry to th e skins by giving a few ski ns a wash of Chcslnut Ink or Brown Ink.
y varying the shadd of colo ur between different hides, you can make lilt:
B
SUrfliCC more In terestin g and
give the tent a lUore naturalistic appearanL'C. It takes very little Tim e. to build an Ogre tent, so making
a small group of them
sho uldn', be dlffi culr. Ogrt: plnsl!\;
~prucs
have the
additio nal advantage of ~ing packet! with CXU'3 hif$, making it e~n easier [0 personali~ each One, maybe with a stack of weapons and p lund er, or Gnoblar attcndanu. This method of creating an d neatlng hides is sume thin g th:u Is useful In ma.ny proJCCIll, from making huts to cladding "". the front of a siege tower (or tbe IMUldabs on cerlllill large animals - Rlldgle) .
T1H Ogr&< boldJast ugul""
r~
mlndt. ".I a ""It offl!<'~I~ss »011 Slay.rll
.. -
,
,...,
.~k"';tj
,~ .
mes-workshop .co.tlkI:~giekJngdoms 39
~
•
.1.'
Tale of Four Garners
Having spent another £25 on models the four gamers return, once more desperate ro impress you with their .hobby expenise. Unable to afford food for the next two weeks as a result. we see what they've managed to come up with for
OUf
second article. Open [heir cages and bring forth the garners!
APRINC-~Mt.6N@AEMONS Asger falls
d~eper
into Chaolic damnation, constructing a mighty Daemon Prince
D ~::mbcr
the optimistic note J ended last month on? Well it w:l!I lust that. OptimiStic. Eventu ally I diu gct A.
mlngs done. Just.
\! TIle biggest project this munth w-dS my \ Daemon Prince. I hought the bits and bobs I needed and went offlu visit my former room·mate The J{a:IC, who is
always goof! for conversiun
:.Idvi~ .
Musical Malice For a long rime I' ve been contemplati ng how to cunllerl musicians for my units. I se~ th~m being douhly useful in a Nurgl~ list. My troop.~ won 't lIuffer many wounds from tht: oppoSition but neither will Ihey deal many. Thcrcfure a lot of combat'! will cnd in dr,l.ws, and hailing my unIt losing for a lack o f a dt\lmmer would be quite fru.:Hr,l.ting. But the n I had an Idca, a chellp and easy one at r.hatlllicre aft: twu Circus Nurgli ngs playing instruments and a third one singing. On a 25mm base they provldt: me with a cheap extra Plague Bearer and also make thl;: unIt more varied. Having all these: huge D:tcmons being herded around by miniscule minders seemed hilariuus as weU. So far I havcn't had much time 10 play with the army yet. Two games of
42 A TALE OF FOUR GAMERS
BUILDING THE PRINCE Asger dances with a devil
Th~ flrst thing we did was demulish the Ore Sham:1.O for his head. 1 th~n cleaned and pinned tht, body of the Daemon Prlnee next, using blu me ro help me gel a good pose before gluing him together. We sawed his shoulder pads uff as we ll - much tOO Warhammer 40,000. Defore auaching the wings we dipped them into almOSt boiling water and bent them slightly to ensur~ they didn't look symm~triull.
" bit of Dremcl :tction ensured that I COuld attach the Ore's he-.!d, but it also
left me with quite a mess to hide. This was a blessing in disguiS
border Plltrol lIgainst Me Allen with slightly modilled rules is all I've managed, but hopefully next month will sec my diseased minions in :t little more action. My D:temOIl Prince was quietly foexottclI for a whil~ as I painted the rest of last 1I10nth's purchases. But I will reveal that his armour i~ to he In a bronzt:/go:en metallic scheme .
Looking through 'Iue's bilS box for:t man: NuexlL'}' wc:apon (Bad Asgcrl 11m're not (l/luWt:d /0 do that - Guy.), I
salvaged an urn. from a banner bearer. and anached some chain with scvcred heads to the end of th~ haft of the sWldard lU aeate a Plagu~ flail.
THIS MONTH ,£25 tn spend
(+~7
from last mU ll tll)
PURCHASED COS'" I Chal'lll Daemon Prlnce ...... __ .....iIS I Dragon WIngs Sprue .....................£.6 I Ore Shamen Body ..........................-'4 T OTAl..: ............... ............
. ............-'28
Remainder: .......................................-'"
--.. ..-..
-- ------u~~
71Jlllb Ki"81 pmrol tbef~ 11'f'rilor)' /n fbe desolate /muh
of Khemrl _ Jrm an()/berSalurda}' nlgiJt.
" PE,AD~ MRD~-:~CStephen turns his gaze upon the tombs of great Khemrian heroes and begins here was no 'brought or carried forward for the
C
wim Fast CilVil!ry movement rules, impact hits ilnd cxtril p rotcction for the Prince . A barg.1;n ill 4S poinTS!
second period' (a
I also hild to hilve a Uche Priest. This guy is goi ng to be rh e Hierophanr fo r rhe force until I get il Casker of sSu ls, so how I use him i~ vira l to a li of my game..~. The Hierop han t in a ·lbmb Kings arm y bind.~ all the non
little UrI of account'i speak for YOu) , 50 , just had my £25. Stephen C"",,,
Having completer! the main core regiments of my force it
was time to turn my attentiOn TO the other compulsory part of the army, the char:lclcrs. Unlike most other annll!!!, Tomb Kings have to field a minimum of two charaCTers for even 3. 1,000· paint force. So this month's shopping liSt had to include a Uche Priest and a Tomb Prince for m e t(I.~[and any chance of hitting tht: g.amlng tabl e by lhe end o f the month.
My finlt thought was to moum me Liche Priest o n a skeleLOn steed to give him plenty o f mobility for ca.~ ting Incantation.~.
I
My first choke W:LS a Tomb Prince on
Charior. This was due m a number of facml'll. In th e ha.~ic plan for lhc army, the most important ll"OOpS are my chariOb, n:pn:senling the 1I0!:llcs o f the 10mb Kings. Therefore I rcaUy couldn't have my Tomb Prince running Muuml a ll foot and being showli up by LI lt: charioteers. Also I wanted the Tomb Prince to get SUlek ill as soon as possi!:lle. This meilnt boosting his movement !:Iy getting him some wheels. The chariot illso comes
[0
whisper incantations
could then pop him into my big cavalry unit for flmteclion , bur mil! wou ld mean that he'd be In the rh lck of the action for mOSt o f the battle, nm a good p lan fo r a ~ I ightly fl".lgUe wi7.ard who holds the army together. in the revised plan the Liche is placed Inside my archer unit where th ere are 12 Skeletons wlm bows to keep him safe. These tWO purchases brought me neatly up to 1,000 points, but I still had some money left in the kitty so I t1lOught I would splash out and get some other bits to give me a few more o p tions. The Icon Bearer W35 begging to be picked a5 he adds some fighting power to the force and gives me aecess to the big poi nt5 magil1ll bilnnen;. I Wllntl-d h im on a ch~U"iot but the pc nn il"S wouldn't 5trctch so for now he is going to have to slog it on foot. A deadly 'lomb SW.lrm I;ompleted my u"'.Insactio ns.
THIS MONTH PURCHAS ED
COST
1 Tomb King on Chariot ................. £12 I Icon Ikarer on FOOl (Dlrect) .......... £5
I Liehe Priest on FuOl (Din.oct) .......... .Ii;i I Tumb Swarm Bal;e .....•.....•....... ....... £4
TOTAl.: ......... .
.........£25
Rcmalndcr: .............. .
............£0
51(1"".""·$ 1.lchc P,lesl, look/uS rlM/m;l/y """IC/!.
www.games-workshop.co. u ktwa rhammcr 43
This month has seen Paul slave over the painting table, ensuring military fashion is observed!
R
I /11'l\1 glance i!mplr(! S()ldl~r5
seem qu lt~ ~Impl~ [0 paint. Ho~~r, they ar(! not. Th~ Emplr(!, beIng grand :tnd Awl Scott magnificent, sees fll to dress ItS p rofessional troops in frills, pleats, fumes am.l puffy :;Iecvl:s. Not vcry heroic. 'I1,is makes ti' em l,ard W p:'int ror a uke yuung WllrhwllIller 40,000 player like:: me::. 1'111 useuW Slrollght Ii"~s and SIllOOtil surfa ces. t re::d li ke:: th~ foul lords or Chaos have lake::n lill [meres{ in m~ in a 'sufTer now' wayl Ev~nrually I Oll~rca.me
the evil~ of Impt!rial milirary fashion . Relieved, I smrred paim.ing Empire Militia, Patriotic Stirl:tnders and ~x·soldi~rs re~dy to do their b it, good whol~som~ troops with no frills ... E:uy ~h ? No. If r ever see th em again I'll go insane. The Militia ~.rc some of the beSt plastic.~ that ~ make . The level of det:.1l1 on each o ne is high :Ind sets
[hem :Lpart from o ne :Inothcr quile conSidernbly. BUI this makes it a hard t:t."k not to gel drown in [0 painting eaeh one to cha racter standards. With much determin:uion and many long n ights I evenrually managed 10 gel tht'm [0 a standard befitling r:tnk and file moods. Having overcome my initial C\llrure shock and releamed how to paim ra nk and file, I was surprised when I fou nd that not all of my models wamed [0 be frie nds and siand togclhe r in r:ank.~. How could I have been so foolish 28 [0 forget that Warhammcr models must be a55embled so they rank up? Silly me.
More than Cooks Havi ng lil:U1L-d out with the idea of m y force:: bo::inX a rlIgtaJl, bunch, I have been L'OnlinuaUy fighling the temptatio n to find an excuse 10 have nice shiny KnighLS o r b ig, big Clmnons and Hand GUllners. I must n:sistr No militia force would halle- a~;(:(:loS to these wondeD o f Empire tedmo logy. Sut I do need some form of missile troops. Crossbowman would ~ good but I imaxint: the majoriry had gone nonh with the main forces 10 fight Archaen (PlIlll'$
backgrollnd htl$ his «rmy f lctlrJe dlfr lng (be StQrm uJ CbllCJS - Felt Bloke). 50 I've chosen arc hers, who fit the Image of this
poor and Ltadilionai provin!,:c, some of whom are stOUI liltle Haillintp. Th is may $Cern crazy, but StirlilliU e nL"UmpilliSCS a large area, including part of till: MoO!. Having £25 pounds 10 spc!nd lIIay seem a 101 bUI as aU my purchali(:s art! meed mln iawres I was quite limited :.IS to whal
( could affo rd. So ~ unit of 10 archers; five Halfllngs and five Humans, had to do. A ch~racter for my army wou ld bt' nice, and some sort of magiC U5~r fits Ihe hill. A., c:ve.ryon e is off fight ing Chan.~, I'm left wir.h a mad soolhsa)'er who's heen hiding in the l'.'OOds. The Mordhelm Witch i.s perfI:Cr for Ihis.
THIS MONTH PURCHASED
COST
I Mordht'lm Wit<:;h .....
..........li:; :; Empire Archers ........................li 12.:;0 :; H~lmng .....cht"rs . .....li7.50 TOTAL: ........................................£25.011
Remainder: ................................ _.....lW
painting armour
Imperial armour styling
As it was sueh a learning experience for me to paint In the Warhamme r ~tyle I though t I might share m e way I tackled the rank and fil e wllh you , in ase therc are any more Warhammer 40,000 playcrs trying OUt w.u-hammer and suffering fro m the )WIlt.: problems.
Basecoat: Paint t he ~rm OU( Brazen nras~ ovcr II black undercoat.
1
3
Second Highlight: D!1'hnl5h over th at with C halnm~Jl .
44 A TALt: Of fOUR GAMERS
4
lnkiOg: Use w,lIered down Rrown Ink 10 WlIsh the armour.
2
first Hi ghlight: Orybrush the armOur wilh 80ltgull Metal.
5
Dc taillng: Paint Ihe armour ami sword with Milhril Sliver.
-- -- "- - --
--=:---',v.;
It's first blood to the Orcs as Dave beats Guy
I
saved £6 (rom lut mamh's aUowanceso
[his mo nth I lreau::rl
m~lf
[0
a couple
of Stone Trolls , a pair o f Black Orcs IJmltl lJlm ~
and Uo rguT l'lIccbcatcr. ThIs mC:lIn5 I now have
• e nough models to fidd a force the Gorde r Patrol rul~ . 1 Ore Sh aman
u ~ ins
125 PoinlS
M:lglc Level 2 : Oangly WOtIlU[;/; 13 Black Orcs
189 Points
GreUI Weapons, Banne r, Musician, Champio n.
3 SlOn e Trolls
165 Poims.
TOTAL
479 Points.
Borgul faccbc:lu:r, ri gh t hand Orc of lronllide himself, will have 10 masqUl: r;ldc as a lowly Black O n:: Ch ampion for a while, bur he' U just have to bear the ignominy. Grim~or
I fou nd a willln,R opponent in fhe form of Guy Haley and hj.~ newl y·
sprouted hordo: uf Common Goblins. We played rwo very quick game., In which my Black OfC5 jumped all over Guy's anny like a giant mu tant deaLh mad with a panlcular predilection for wolf·flesh. 1 would dr.lw some cotnfon {rom th is good stan, were it /lot for IWO facts: fac t 1 : You have to be quile lucky to wi n game:! o r th is size with nothing bUI Common C.obllns.
Gork's Head
f'iu;t 2: Guy makes Spinal 'lap drummers and Greek [t:I.gic heroes look lucir;y. The: thing that worries me about my amlY is how small It Is going to be. I had to sct up with my fo rce bunched up in a CO me r fo r fcar of being 5urround l!d, and whilst Wurzgob the WyrdUng prove:d the man o f the mateh he looked quite vu lnerolblc next to heavily ;'Irrnourt:d Black On.:s ;md drooling, regenerati ng monster:>. If a lucky !that o r nlagical mish ap put him OUI or action early in the gaJllt: I'm nOt sure how The ~t of th e lads would cope.
Sculpting the Orcy way
One rhing I am looking (orwar
IA 1Ter o n I rC'.Iliscd I.hal I had raken all Illegal Border I'lnrol foree , aftcr all an 'Ardboyz anny has to conta in more Warbos.ses and J:Sigbosse!l Ihan G ~at Shamans and Shamans. Oh d ear. TIlls means the~ was another facl that led to my crushing victury over Guy's Gobbos: Fact 3 : I cheate:d.
•
I think I'll JUStiry it narratively by ~yjng that Grlmgor would be kee n for :lny Shamans to join h im, Just don't te ll Guy.
THIS MONTH -'31 10 lIpeod (i.6 from last mon th)
PURCIIASED COS T 2 Ulack Otc5 wil.h 2 hand weapuns ,..£6 U.orgut F:tcebealo::r ....... ,.......................t7 2 Stune Trolls ...... .. ..... " .............tt8 TOTAL: "" •• " ... ............................ .s.31
Rt:maindcr: ."................................... ...to
www.games-wo rkshop.co. u k/Warbamme r 45
THE BATTLE OF
MIDDENHEIM CHAOS
STQRM
Gav Thorpe concludes t he Storm of Chaos campaign
Wit h t be dust seuliu g on the Stot'm uf Chaos wurldwid e campaign. Gav -tecoulilS the e p ic fi nal banlC5 o f ArclJ:ton 's invasion ofth e Rmpirc.. Did vallen thwart the Everch osen o f Ch aos or did the battle ' ake a n unexpected turn?
A
s lhe annies of Chaos 5'I\'epl westwards, the Men of Mldctenland
and Ostland brnvely held (he line agai nst tile oncoming dark hrur. Disciplined and organised, rhey fought a ligluing withdrawal, sta nding at the castles and [owns along their route of retreat, abandoning villages and farms that offered poor defences. It was the heavily fortified Cll.ulcs of the ~glon that proved 'he greatest bastions ag.1In!!1 Arehaoo 's homes. At Bohscnfcls. mcrcen3ries In (he employ of Count ,'on R3\1kov held Ollt aglinsl the 1'zccntdullI1 host IhaT besieged them, melt cfIons servi ng as an example to the deC!.:nders of Ihe Empire in the d:rrk times to (.:orne. Displeased with the efforts of Mclekh the Changer, Archat)O slew the <;harnpion of l '7.eentch as an example to his other lleurenan[S, the mutant son <;yspetb taking command of the army of the Changer of Ways. Casue LcrUciter held liml fur many days against the army of Fqlor, oevotee o f Nurgle, but cventually it5 defenders .....ere laid low by a foul pestikm.:e unleashed by the Lord of Decay. Fort Schippel, however, pw... t..-d in.surmountable, ;!nd Fe)'!or was eventually forced to :tb.1ndon his siege, aUowing the garrison wlthln to mid and harT}' thc Nurgle forces as they marched west in the WIlke of Arc.haon. Styr\m.ar, belo\-ed of Slaanesh, overran the town o f KutSl and then Zundap, but was after-.trds held fnr many days while he att:lcked the Hochland opllal Hcrglg. Though he e ... entually hreachcd the waiLs with rhe aid Of hi!; Stuven alIla, the defbnce of ("...nunt t.eudcnhof had ewt lhe Champion of Slaancsh dellr, and his
46 THE BATTLE OF MIDDENHEIM
dep let~ forces played litt1!! further pan: in rhe fighting.
A su rprise attack at Untcrgard by Khazmk One-eye threw the defenders into d isarray for a while, but Arehaon and his followers were unable to capitali.se and hreak through (Q the Bcasllord's monsltOUli warbands. Eventually Khlarak was foreed bad:: imo the (orests, when: he conlinued to ambush the defending armies 3..!1 they withdrew 10 the Cil)' of the White WoJ.C. The Everehosen himself forged westward along the Old f orest HOad, and at Krude nwald his anny and that of Haargoth th e Hlouclied One jOined. They were not alone in their attacks, as the Black Ore W.tdonl Grimgor lronhide chose th iS point to make his plans known; assaulting Krudenwald in an :ntempt to beller the efforu of Archaon. for the moment Grimgor was content ro pro ... e himscLf stronger by reaching Middenheim first. The Dark Master Be'laker also (nade his entrnnee at thl~ juncture, at the head of a "':lst O:lemonle host. All three were bent on p ro'~ng rh eir superiority, but their infighting gave time for the Wlthdr:tW:i1 of Boris Todbringt:r aIld the other defenders of Mlrldt:nhelm. After weeks of bitTer fighting, their forces bled dry by the ~rout defence of Middenland , Archaon and hill lieutenants fin:illy laid siege ro Middt:nht:lm It,elf. Early ass.1u l r~ were lIucce.,sfu l, requiring de5perate r.ountt:r-atf'.tckl! by tht: defendel1'i 10 hold both the eastern caust:way and the weMem causeway. However, the arrival of Klslc ... lte and OretOnnian a1l/es began to swing tbc tide in f .....uur of the dt"f(:ud(:rs. Attacked by thest: armit:s from the forests, and hard· p!XSscd by ddenders sallying forth from Midclt:nht;im, lhe warbands of the Dark Gods Wt;tl; gnldually scattered. Anacb by Grim~or lind his fellow Ore Warlords furult:r weakelled Archaon's army and fun;ed il 1l0rthwards. All the while the
armies o f Karl Fr.uu and vahen marched
e...er doser, Intent on lifting the siege . While th e hosts of Men, Elves, Owam and Daemons batlled for Middenland, lInother foe was busy at work, unseen by most. TIle Skaven, ever ready to rake advantage of the weakness of the limpire, hatched ~ diaboUcaI plot. Known a. Project Supremacy, the Thineen Lords of Decay g:ithered th eir strongesl Warrior clans, and the Greater clans put aside their animosity for a shon while to cooper:tte on rhe devious scheme. Cl~n
Skryre constructed th e Doom warpsrt)ne-powered device rhat wa~, the Warlock Englnecrs assllrerl the Coundl, capable of de5troying the Ulricsberg and UIC city Ihat ~al lll.Op the mountain. Unbeknownst to the commanders o f the armies that marched across Ostland and Middenland. t.he Ska... en were expanding thclr UnderEmpire In th e wake of the attacks. At Zundap they occupied the. abandoned steam mill, while at Middenlleim thc hloody fighting provided the idclil co...er fnr them to Infiltrate the Ulricsbcrg wilh the Doom Henwphcre. On the 62nd day since dlC forces of Arehaon had crossed Into the EmpIre, the annics of KlI.rll'l"'.tn~ and Vallen arrived at Middenheim, and the battle proper began. Heml~phere, :I
First Day-
Karl Franz Attacks
With Kllrl Fr-.tn.z roc.le twu of the greatest warriors of the Empire - lhe Gr:md M:m;hal of the Rdksguard KUM Helberg, and tht: ~"'peror'S persoM\ Champion, Ludwig Schwart:.:helOl. It wa.. the ad ... lce of Hc loorg to engage Archaon's army as Swiftly ;c; possible while it still ree led from the counter-:llud:: of the Mirldenheim defendef1\. It W1\ abo a worry to the Grand Marshal that Archaon would wilhrlraw fuMher to the nOM and east, possihly even reaching Dr:I5s Keep. If such a move was allowed, th c Everchosen could fOMlfy the overrun castle :md create a place from which to
~-
,G
=
launch further attacks into fhe Empire. Karl Fn.nz concurred with Ihis view and charged Helborg to lead the army 10 viclory thal same day.
"
An;haon had with drawn from cannon range oC th e d ty, near 10 Ihe "llIage of Sukh , a.JIU here he waitc:d Ihe att:lc.k o f his ent:m;e5. He knew that \/:I lte n and his righteo us anny of OageUa nts and priest!! was 1I0t far to the east, and rt'!5nlved [0 dC!slroy th e twO main force~ oJlpn~ tng him one after the o thc:r. If they were allowed to unitC" then he would be o UUlumbered and oudlanked . So it was that in Ihe I'!arly hours of the afternoon , the Reiksguard led the fiBt ·...Ic harge ag.1In ~t Ihe anny of Archllon. Supported hy cannon fire, they brolved Ihe magical bom bardment of the Chaos Dwarf lie llcann ons outside Sokh, lind drove d eep into the wubands or Slyrkaac. Seeing the threat, Arehaoo counteratt:u:;ked , a.'I.~aulling nOI the Rei ksguard hut the infantry regiments th al were following up In suppon. While: the Lord of rhe lind l 1mes slew th e suld iers in the ir hundreds, Haargoth Ihe Bloodied One CUI ofT th c retreat of th e Reik.sguard . It was o nly the qu ick. mind of Helborg th3.t saw the closing trap. and he pressed the aru.ck, breaking through Sryrka3J"s horde and heading a......oIy fronl lhe b:lltle.
Archaon
was conten t
to allow the Empire
army to wi thdraw, knowing that they would be dlshcancncd to have experie nced such de fi ance froUl a supposedly broken fUt:. 'Ib lllorrow, h e would rurn C:AStward and 2uack Vallen o n me march.
Second Day The Arrival of VaiteD Be lieving An:h;tun to still be camped nea r Sokh, Vallen amJ Luther Huss roused their ann )' for the march westwards. Howevt:r, it was not lo ng after firsi lighl, the Ihousuads.strong rabble still WIthering aloof!; the road, mal Arc haon struck. Sorcerous powers unleashed by Cys p!:th and his sorcerous cabal ripperl along th e: Old Forest Road, a wall of multicoloured fire burned and changed everything in lis p~th . He rSelI and me n became fu sed togeth er, while trt:e.~ and rocks were uprooTed and sent ~ pinnlng im c th e afmy of Sigmar in d eadly rainbows o f fire. His army In diSlrray, Valtcn did the o nly thing he knew - he ltlacked. Braving the perilolls spell, pmtC!cted by his gromri! armour and the: C!nchanunems of'l\:ciis, he eharge:d nralght for the cen tre uf Archann '5 host. In his wake Hus:; and what few priC!..'u s the re were left alive: began to battle against the arcane
sorceries lei loose by th e dire Champion.s of Tzeenteh . At first it ~e m ed as ifValten were doomed, ror he faced 3.n army alone. WiI.ho Ul a stngle thought of retreat nor a moment"s d oubt, he rod e Iota th e hean of the Cham army, Ghal Ma1"3.Z blUing in his hands. Arehaoo 's own warbaod, the Swnrds nf Chao!, moved to inlen.:epl the furtou5 I!xahed of Sigm3J', but wc:rc: felled by th e Hammer of Sigmar and Sl.-atlen:d. In the wake ofvalren's r.ash assault, the r:lving hordcs of demented flagel lants ~urged forth , ignori ng the bhLstl; of magie thai tore through their r.mks. PrkslS oC Sigm3J' bauled against howliug CoUowers of Kho me and putrid warnors of Nurgle. The flkke rin g pulses o f battle prayers smote the un hOly masses with burning e nergies uf righ teousness, while foul Chaus magiC cau~ the ground itself TO 5pit up great mounds o f fle5 h ~:ltin g wunns, while the sly mined wilh burning blood that seared th e flesh . Amids t the carnage and the magical firestOrrll , Valte n battered his way furwards , seeking Archaon. lie was 10 be disappointed for he did not flnd the: Eyerch~ n leading the army, but instead Kordel Shorg.1ar, Ihe bearer of Archaon 's poersonaJ b.1nner. ¥.I lle n made to sirike off
Iff/Ill." cOlifrollts Kordel S/Jnrgaar at tbe beart of tlx! Swords of C:bl/l)S
48 THE BAnu OF MIDDENHEIM
<
d
<
the Chaos Champion's head with Gh;11 M:lIm: but the favoured of the gods IlSed the stllndard of the Swords of ChlO! to IJlvck the blow, the dark magic woVt:n into it absorbing the po ..... er of the Hamlllcr of Sigmar. A!J. the fighting flowed around them, Vailen was unahle [0 prt:.~ home his anaek. and Shorgaar withdrew from the mCice to return to his ma~ter. Dy nightfalJ the Old Forest Road had ~en c1ean:d to within sight of .seith, the thousands of Chaos worsh ippers dead along the roadside rivalled by the corp~e.'1 of the slain IIIcn who had rought beside V:lltl!n. In the darkm."'liS the flickers of c;1mpfires from the three annie:; rou ld clearly be seen by eaeh genernl. :md to the eye of Karl FralLz tin: (lImp of Arch;1on SCl!llled mueh smllller !lum his host. Thl! n~1 day - if Ihe gods willed It - would 5« Arcliaon crushed and his scourge lifted from the: Empire.
Third Day Dark Warriors fuger to sec the: Ixtttll! fini$ hed, Karl Fr.ln7. ordercd his genl!rals 10 mardI rorth JUSI :after first light , lOwards Ihe much· dhnini.~hc::d host of Archaon. As they adnnced once mo~ the He1lcannons roared fonh their magical b laslS. bUI fce llng Ihe eye of their Emperor upon them, the anny marched 011. From dlt: elLSl Valten and his warriOrs, now numbering o nly a few hund~d , advanccd as well, the of
,
<
a fien:e oomb:lrdment commenced , ripping up tfle ground and staining Ih~ sky with magit.--tinged smoke. in th e thick of th e banage, V:11t~n was struck by a hellish bu rst nf power, his noble EI~"Cn steed torn apart as he.: was flung through the ait. His face burned with flecks of molten gromril and his hair blackcned, V:llten arose from the.: smoking crater and marched onwards on fvol. ·'0 the weSt the ai( shimmered with unn:uurnl power and the ski($ themsdvcs bucked and whiriL-d as if tonured by an u nsee,l hand. A slmdow ))egan to gather In the forests, stret( hing o utwards tOwards Middenlleilll. !'rOIll this weat lakt: of cbrkneSl'i chittering scrcecht:s :and monstrous bellows t:ould be heard. Eye.~ glinted in U1e shadowy veil, and ( ruellaughs and nigilUllarish curses JlOWt:d upon a hot wi nd . A shimmer of It:rror 5prcad rnrough the r.lnks of Karl rr.lm~·~ army as the Daemonie host appro:lchcd and a shadowy winged figure rose Into the air above the unnatural legion . His wings sprcad wide, his clawed hand stretched out towards the Emperor, Be·lakor I.:ummanded his legion forward , culting off Karl Fr.uu from Archann, leaving Valten·s massively o utnumbered force to fight against the Evcrchnsen. As if the woes of tht: Exalted or Sigm;!.r were not eno ugh, a \lew foe beset his few hundred devotl.'CS. Gn:cnskin warrio rs from the foresL.. 10 the
C::
6
c::
Ignoring this new threat, V,llten and Huss musTe red n handful of w.. mors and foughT on , p~sslng deep in\u the.: army of Archaon in a bid (0 bring the F.verchosen to combat. As th e shadow of Ihe Daemonio; legiun
e.ngulfed Karl Frnnz's armour a splash uf white hrokt: Ihe tide of darlmt'ss. The shining hlades of three hundred Swordm3.~te/"!l of I-Iocth rose and fe ll in g1ittcring an:s, tearing Ihrough immaterial forms, carvlng apan the incorporeal bodies of their unholy adversaries. Though I.hey fought with unp."lr.Illeled skill, I.hcy were few and every one th at fell was overwhelmed by Ihe unending waves or l.)aeUlon[c claW!!, Ta[ons and blades. At their centre, in a ci rcle formed by his loyal warrior!!, slooc1 Teells. Orinking deep from a ~hining phial , he unleashed his power. Flames of white energy leapt from the ground, forming a half sphere around ule Illgh IiIf mage. Blinding in its in te nsity, the m~glc;11 fl~ \:Xpanded uutwards and inm Ihe nlr, pushing further and funher aWlY from 'l1:d !s. The scrccches of Daemons fill ed tJk air ;c; the cleansing flames hanlshed them back to the Realm of Chan,. I:or a mo melll, a dark shadow lingered o n after tJle flames had gune, a vague patch o f darkness in th e air, until even that flittered away and W"olS 105[. Not a Daemon remained on the fleld . Wirh his army figilling lIgainst the
l' ~:iOrs."
of ==-
<"
.;.. The W3 rband o f Archaon parr:, allnwing Valten to approach [iIe Lnrd of Ihe Rnd TImes, Wit h a roar he charged , Ghal M~r.lZ swinging towards his foe. The hamme':r ~mashC':d through the magical foml of Arehaon '.': Daemonlc mount, causing Ihe sleed to I':Xplode Imo tlam es and smoke , hurllr~g Archaon to the. bloodied ground.
Vallen lunged forward [0 p ress home his advantage, rais ing the Hammer of Slgmar above his head to strike the killing blow. A scl'1:eeh filled the air as Arehaon Smick OUI wIth Ihe Slayer of Kings, unleashing the power of U'zuhl. The blade bit through the gromri! armou r of V'.lhen, driven deep lmo his gut. Slowed bur not <---{topped , Vallen continued with his strike, tIle: he:ad o f G h~1 MlW.t7. falling wide- o f the: mark, Le;tring iI shoulder plate from An;hllon 's 1lrmo ur. Pushing himse:lf to hi$ r~l, the Lord of lhe End 'li mes rippe:d the Slayer of Kings Cree and struck again, carving aparl the corn el-emblazoned breastplate of Valten and sending him o ntO his back. TI\rough tllC blood of the grie':vous wound. the binhlllark across Val(en's chest could be clearly seen. As ifsrunned by the twlntailed comll';t etched into Valrcn's flesh , Archao n took a step back, the Slayer o f Kings held 10 one side. Luthor Huss launched himself al the Everchosen, his w:lrh:lmmll',r sendi ng Up:l s howe r of sparks fro m Arehaon's Chaos arm our. A mighty blow to the side o f the hl:!acl caused Archao n to lose his fooring, /ie nding him down to one kn ee. The next blo w (lid nOI land, as the Lord of Ult: End 'Ii mI:!S rJ ISl:!d his shield to hlock it, jarring the hamme r Iro m Huss' finger:.. WIth a howl, the Chaos Champio n hallt:d Huss aside, shattering bones as he flung the Prophet of Sigmar thro ugh the air. The sounds of gUttu ral war cries resounded around the Lord of dIe End TImes, along with the sho uts of new warriors. Regaining h is feet, Archaon tu rned as another figure appeared in fron l of him. A green-skinned forehead shimmed into Arch:lOn's helmeted folcc as Grimgor m11de his pre~cnec fclt. ijchiml him h ; ~ 'Aru J:kIy.l fough t against the heavil y 1tnnourcd W"oIrriors of thl;: Swords of Ch;IOS, having fought Ihdr way through V:llte: n's followers 10 n:~ch Iht: F.\lerch~en . With Midden h~im beyond anyone's grasp rhen'! was only one way for Grimgor to prove himself co Go rk. He hefte:d Gilsnik in both hand.o; al'l.d swung il in a wilie :Ire, she:lring the houom from Archao n's shield :lnd .~~nd lng th~ E\'erchnseJ"l .o;prawHng backw:ards.
1
SO THE BATTLE OF MIDDENHEIM
=
Onc~ more': [he Slaye':r nf King.~ nicked OUt, bur Grimgn r had I':Xpeeted the cou mer·attaek and p:lrried with the': hilt o f his nlagical axe. The DIad.: Oro.' W:lJ"lord brought his booted foot down hard o nro thll'; arm of Archaon, knocking the Daemonic blade from hl.'l gra..~p. Using the flat of Gltsnlk, Grimgor bartercd Archaon :lcross rhe head rwice, before planting the rip of the': blade across the Evcrchosen's rhroaL The Black Orc puUed back his head and roatCd Into rhe leaden sky. 'Grimgor Is d:l best!'
A greal cheer wem up from the Orcs, a deafe ning chant o f Grlmgor's name thai eehucd over the clash o f fighting. Grlmgor raised mlS nik :lbove his head and roared again, pumping his fisl in thl:! ;lir. Havillg proveu his poiut, the: WArlOrd turned souLh WIth his i;ari;aric hordt:. thdr cheers of victory heilr(j long after they disappeared fro m sight.
Lutho r Huss had recovered his senses and regai ned his horse. Dragging Valte n across his lap, he rode from the melee, carrying the still form of his mas ter fre~ o f the figh ting. He rode hard to Midde nheim, t:J.king Valte n to the shrine of Shallya. Though his own wou nds were grievous, he would bave no one look at the m unTil ¥.I lTe n had been seen. Only when The Abbess g.1ve hi m word thM V:llten still livcd did Huss allow himself to coll:1pse. His body was e~rri e d to the main shrin e by Volkma r, who had roused himsel f fro m his own bed o f healing u[Xm !-luss' arrival. OutSide, [he bartered forcel> of Arehaon wi thd rew inro Sokh, abandon ing Ihe J I t!llcannon.~ and aWAi tin g the grim battle that would commence the next day.
Fourth Day The von Carsteins Strike Of the dau nting host o f Arehaon only a few thousand warriors stlll remai ned, though it had been reinforced wi th hundreds more warriors coming south from Frole. At the forefront of die army had slood Haargoth and his blood-crru:ed Kh ornale warriors. The berserk Champion ~Iood and bellowed abuse at the: approaching fue as Karl FroTU: u ruered his HOlly fO~11f1J . Though thc Empire an ny o u w umocred Arehaon's by seveml thOllsanu soluiers, Kun Helborg had wafl1 eu th11 t th is would bl;: no eil:>1' vi.:to ry. '11,e:y r~ ced the \'eteT"dns of tin: camp:lign, the mOSI haruened soldiers, the': mOSt b nl lal beasts and Ihe 010$1 terrifying monsters. The': Imperial anil1ery beg:m its bo mbardment of Sokh 3 Hnle before noon, raining down cannon and mortar
shells OntO the Village. K.trl Franz had alre:ldy promised to compe n ~ate the villager.'! who stood and w:llched while their homes were. smashed a.~under and burnt, rhough many h:ld to be restrained from haranguing the gu n captains a.~ (hey prepared to do their duty. It was alTer nearly an hour thaI Ihe gu ns
fell silent, and It was nor TO pl:ln. Having eluded Boris Todbringer, Khazrak Oneeye had doubled back to Mlddenheim and fallen upon the millery from the forest's edge. Now the re was desper:ne flghling around [he e mplace me nts, the roar of volleys guns and the horrifying bellows of Shaggoths echoing our across Ihe b:urldielcl. Kn owing Ih~ t his knights would be little usc in the confined Slrl;:l;:[S of Sokh , Karl Fra n:.t ord~rcd them tt) tum around 3Jld suppo rl th~ arlilJery. whil~ the infamry moved forward s. Ar_Ulric and a con tinge,u o f TeulOge'l Guard Ie':d the attack and were the': fil'Sl Into Sokh, b:lttling agai nst Haargoth 's horde. Calling u pon Ulric for guidance, At-Ulric laid :lbout to the left and right Witll th~ Hammer·axe': o f Skol1. Haargoth ploughed inlO the Teurogen Guard tra ili ng dis membered bodies and sev~red heads, his:!Xe crushi ng armour :lnd chewing through flesh :lnd bone. Three d ozen skulls l'.'CfC giftcd to Khorn e before Ar-Ulric V:Jlge ir stepped forward , driving Ihe hammer hC:ld nf his blessed wea pon In tO IlaargOlh's helm :lnd Ihen rak ing the blade across rhe Kho rn e Champion's ch e.~t. With Ihe name o f his god upon hi!\" lip.~, Ar-U lric drnve Ihe Hammer-axe nfSkoJ1lnrn Haargot.h '.o; ht:ad and the Blood ed O ne wa.~ no more. The lighting wa.~ panleularly fierce In the SU'CCtS of Sokh, where Ihe numbers and organisation of the Empire army counted for lInle against the raw sklll and ferocl[), o f the no rthmen tllCY faccd. By mid afternoon, bloodcd and de moralised, regiments were puUing back from the fighti ng, unable to gain any kind of ground in the village. More men joined the retl'1:al as the sky darke ned overhead, flUl ng with unnatural thunderheads, lightning flashing between Ihe black cloud~. There WllS no doubl rhal foul sorl;cry was at work. In rhe pilch black, noises could be heard from the: east, and in thl;: flashes of lightning, there were brief glimpses of melal and polished bone. A red glow filled the air and :IS it spread , it revea led the as~mb1ed r~nks of the ~rmy of Sy lv~n i a . l ;Jtle red banners f1\1trered in Ihe IInnatllr~l b n:e7.e, while mnks or immnbile warriors slood in Ihe twilight. At the':]r head, astride a $keletal steed with
---=
=-
F25
€
G
<
bumin!; eyes, sat Mlnnfred von Carstein. Arouud him were a gaggle of lesser Vampires and necromantic underlings. Dismounting, Ihe Undeld ruler of Sylvnnia took several pace~ 10 the from of the army &fId nllscd his arms In Ihe air. As he conjw-ed his spell, me air :\bove him began to swirl, lmd [he ~ussurant chanting of his minIons grew In volume:. With n fin .... im:ilntiltlon, Mlnnfred brought h is llimd.::; together wllh 3. tI~fe:nlng clap of thunder. Ughlnlng rained down upon the battleflcld, and where it struck, a glowing nimbus of energy remalm::d for a momenT. Slowly, one or rwo at first but increasing In number, the thousands of slain from four da}'!! of fighting lx:g:.ln to pull Ihemsel~5 10 tht:lr feet. Undead warriors of Chaos once more hefted brutal axes lind maces and dead Imper/:tI halbe-rdie:rs gripped the hafts of their weapo,\s. further swelled by the invocation, the army of the dead swc pt inlo Sokh, slaughtering everything in their path. faced with !lueh unnatural terrors, the: anny of Arehao n finaUy broke, and Ihusc thllt survived tlco nonhwards. With Middenhehn safe and Vallen beyolld his gr.c;p, Archaon knew that he h:l.d failed. It is IIOt known at which poinl he depan!'!d during the fighting, bill it is belie~d that
-•
c
11(: headed IntO the Middle Mount.:dns, pt:rhaps to the ruins of Bross Keep. With the army of Chaos crushed, M&fInfrcd rumed his host toward Middl;:n hcim. A~ lhe frightened an ny (If Karl l'r,oIflZ drew up al Ihe fOOl of the eaSll;:m ~;auscway, .a !lingle figure rode out from the Undead lines. II was Mannfred hil1lSt:lf, who slowly came fOIWard upon his steed li nd stopped a few dozen pacl;:s from whl;:rt; K.1rl Frnnz was sat upon Deathclaw, H:mked by Kiln Helhorg alld Ludwig Schwanzhelm. The Vampire's VOice wa.~ lIbovc the rum "It of the 5(01111: ''As illy slr~ ool.:c called upon your ancestor, I shall call upon yOIl. Surrender the city to me, and you shall be spared. Resist, and you shall all die .~ /I solimry figure walked
01.11
from Ihe
Empire regiments and confromed Mannfrcd. His bald ht::ld glistened in Ihe light of rhe raging stutm, his long moustache whipped across his cheebe In the howling wind. Anns crossed, a frown on his f:ace, Volkmar the Grim stared Inlo the eye.!! of the Vampire lord. "Nearly Ilve hund red years nso, a man Hke me killed a monSl!'!r like yuu. II can be done again."' Mannfred L'Onsidcred his options, looked
---
---
al the stern·faced Th~og()n ist , remembering well the Sight ofGrnnd Theogonist Wilhelm lhrowing himself off th e walls of AltdorC willi Vlad von C:mueln, impaling bOlh of them on the stakc~ below, thought also of hl~ lands and the encroaching anny of Vardck Crom. With a snarl , Mannfrc:tl turned his nlghlffimsh steed uroulld lind rode easrw3.rd~ , h is deathly army following In his wake.
As night feli , Lhe fields and forests around
Middenheim were qu iel, almost silent. Ilor Ihe Ilrs t time in nearly three momhs, the sound of war could not be heard. The Uliule of Middenheim had l>een won.
The Aftermath nle ravages of Arehaon'oS horde had spread misery and death across Ostla"d, Hochland and Midde n land. Tens of thousands ....-en; homeles.~ lnd starving, the fields bumL-d, their homes in ruins. Confro,ued by Ihe full horror of Chaos, many were the folk Ihat had been driven ins.1ne throu~h terror and misery, while the forests were (,:rawllng wiTh soldiers and peasants that had abandoned their gods and barten.-d their souls to the all· conquering power of the dark powers. Though Middenht:im had been ddended 10 the last and Archaon's home shnnered,
~ e"'~'~!!~ff'!.~'~~~ THE STORM PASSES, MIDDENHEIM STANDS! FIGHTING OVER - ARCHAON KO'D - VALTEN DEAD? b)' Grqorl"s M Gret1,'f)r
Oh b ear yel Ob h ear ye ! The Sturm
of Chaos ha'l blown
OVl'r, v i CfOry
is
ours! But ~ the dus t from the wa r setties, we want to knuw w ho wItS IcC! stllodlng a nd w h o was left in thrce p3rt8 around their legs.
Here's some offidal Sto rm of Ch aos SCa lS glean ed fro m the wounded and tortured (at a mere cost o f OD C but poke r and 17 huckets of Baroness Kach e nSlad l's Red Vioa) ... igmar
S
n:ivic~
fo r
( h t;:
Ban h: sirCII rCffillining unmol~S led by Chaos at The very ~nd wen: rew. Only Nordringen , Gl1.Iyden and Delber..! w<;re unOluched , though rhe talk of rhe taVerns is that Archaon bypassed them In order 10 concentrate on Middenheim. MallY others held out valiantly. BQ hsenfel~, lmmelsc hdd, Schoppcndorf and Fon Dcnkh were amung rhose courageous luwns thai rduscrl to give in what~ver the odds, defyi ng the fon:es o f Chaos untillhe very ent!.
threa t to
Midrlenhc:im, the Empire and the
Innds of Mankind has been avertedt It was you r bold action on the battlefields of lhe Empire th:1I proved th::clsive In stopping the End TtmcS. 'Ibere wiU be a tomorrow! The Defenders Came QUI on lOp with 50 per
cenl of all vil;lnrie., (90,414). The Au nc kers got 42 per CCIII o f the share (75,821) willi the Om scoring 8 per ccnl overall with 14,51 1 wins; Thank Sigmar the Orc~ wen: nOT pers\l ad~d [0 fighT fo r the side of Ch aos or the re~ult of th e war might have turne.d out very d ifFerently indeed .
Spare a thou~ht here for the poor souls in lhe 20 lownships !hilt were sacked and r:l7.ed by Archaon's advnnce. Hergig, Wolfenburg, Ferl angcn. All gone, but "'e will rebuild theml As for Middenheim, the defenders, marslmlled by t.he gallam Boris Thdbringer and At·Ulne, successfully e ndured the siege deSpi te fierce fighting on all the walls, 9,246 people in the UK.
rq~isl~red
battle result5
• 32,936 b:lItle, aITectlng the rat~ of the Empire. tOok place In the UK.
See how ynur army did comc the fi lii! rcckollillg! No glcnting, though.
_Dwarfs Dark F.h'Cs Urclontllans Orcs and Goblins Cutt Of Slaanesh "Ibmb Kings Daemonle U:gions Army of Middcnland Beasts of Chaos Va mpire Counts li.eenrch
18,511:1 14,487 12, 196 11 ,483 8,783 8,781 8, J6 1 7,825 7, 153 6, 191 5,784 5,702 5,182 5,351 5,086 4,999
Skavcn Chaos Undivided Khome SIa..1nesh Wood Elves Slayers Nurgl.:: Sylvania Sea PatrOl Dogs ofWu Errantry WoU' Clan E.~hln Hord~5 of Chaos ChaO/! Dwarfs Cult of Ulric IQslev
of trVOps were used by each side (tak..ing the averdge of 2,000 poims per side per baltle). • That's eq uivale nt 10 using 10,978,666 Halberdiers or 83,913 AKhaons 00 [001. • The;: defenders won 18,8 74 b:mle..~ during the sieg~ , Ch:aos I0 ,.140 and the;: Orc.~ 2178.
VICTORIES BY ARMY F. mplte Arc haon's Horde High I::lves 1.17.arumen (;rlmgor's 'Ardbo),"..!
• A whupping 65,872,000 poin tS worth
4,960 4,818 4,459 4,329 4,173 4,031:1 2,729 2,68'-) 2,66 1 2,284 2,056 2,0 16 1,300
992 915 553
• lbere wt:re 10 UK-specific banteOclds on each of the maps. Only fou r of cadi. e ight in t.oml, we re held by Chaos, mean iog the special advantages they conferrt-d were overwhelmingly rhe defenders', All ilcross the UK I':Iging battles wc;:rc held at l-Iobby Centres, Independent retai lers and clubs. lllc Empire s uccessfully derended senlemeots east of Middenhdm in [he first twO weeks of t.he war, holding hack the flow of Coulness from Ih~ north. However, Archaoo's Horde conllnuerllo grow and by w~e k three the number of Chil.os victories favoured the Dark Gods. From here on in to Ihe end of the wu th e
number of Att:.l.ekers' victories continued [0 outgrow the Defenders, as Archaon's forces pUlIhed Stelldily on.
ln :111 , a mammOl h 180,752 gamell WCJl: p laye.d acro:;s lhe. world- If we played the:m consecutively II would take. 4 1 year!!1 We'd nc(.-d a board measuring 4,33R,048 square fee.t, roughly the sIZe of fat Bloke's break!':\!! pl:.i.te. Honour...b le men tinM must gO to the ninningham area Hobby Centres (GW nirmingham, 5{)lIhul l, Sutton Coklfie.ld and others take a bow) for reportillg the must action. Obviously th ese guys were in me thi ck of it, flg.htl ng o n the fronlline.-s as th e w.tr moved steadily south imo the. Empire. Knighthood s from IUII Franz himself will be wing.lng their way 10 the GW Bluewater lind surrvu ndi ng l'lobby Cemre.s when~ 55 per cent o f their re:pon ed battles wenl the way of the l)crendert;. The GW's frorn th e lIull at'C'oI, on the other hand, are onc hlg cauldron of mUD-ted, foul· smelling unplc ..sanlOcsS - and ~ar'li before you consider how thl..')' lhd In the Storm of ChaO$. They challl p ioned the Ruinous I'uwers with 64 per cenr of th eir repon ed d:lshes helng wins for Chaos. '!l,e ddt:ndel"l! must have been to Hull and bad.. Slay ulem aJ.I, we sayl The Empire: reponed 12,350 vicmriC) ill the UK - 25,498 overall, including Ih ~l r allies' resultS. Atchao " 's Hortle. reported 9,342 vlclo ries-37, 121 with ulelr:l.llies. lkasuneLl play~rs repOrted losing more than any other army Presumably all those: Gors got caught up chewing c\oth e.'i off washing lines. Away frulll the main conflict, mere were triumph5 for the Uzard mcn, . \'('00<1 t:l~es and To mb IGngs fared In melr rdpecrivC: mlni·<:a mpaigns.
COMING SOON! The til'.3rdmcn verstlS Dark Elves mlni..c:lmpaiSn saw over 15,000 Battle.~, nearly twice 1S many as me o ther IWO. All this bodes well for our next big ealllp~ign, whieb will be $el in Lusuia. Kel!p your eyes o n WD for detlln:> of {hlA 2005 e\"Cnt.
the rcmnams of warband5 and bcnstherds still lurked throughout the nonhem I:mpirc. Zundap wa.~ overrun with ve:nninous Skaven, turning Ihe o ld steam mill into an unhnly hive of mt·like creatures, the ir burrowing extending deep under the ground. Brass Keep had been n:duccd :1n enlpty 5hell, ilS dark com ers home to strange beastS and twisted spawn, the waoiorsorlhe Dark Gods (llIlhcrcd In lu mln«l towers. Middcnheim Itse lf had been r.c~rred b )' tJIC Ht:llt:ilnnons o f the Evercho~en , and 115 cauSCWoI)'li choked with me. rlead. Decp in the Ulrlcsberg, thl.! Dnnm Hemisphen: uf the Sk2\'en gaUied lighl an energy as it g:l.Ihcrccl energy ro r detonation. 'Ibe tUnnc:.ls and corridors were teeming wi th Skave:n as th ey Jled th e coming blast, skirmishes eruptIng bet~"ee n th em and the ildvenlurcrs and lIe~:e r jade! th at h"d ventun:d IntO the d epths after hearillg tales of a d oomsday device within the catacombs. With a bl:!sr of greeniSh light, the Doom ('Iemispherc exploded. flooding the lunnels with waves of mutati ng energy, though the in triCl1te. device. diu not fully explode. Men :\nd SlG\vell were: twisted Inside our; their bodies melted, their skin blistered and corted by the bale.ful energies. The. rocks themselve.-s melted md ran, opening lip n~w ehambr;:r.; and scaJlng tunnels. Though its power had been un leashed, Ihe Doom Hemisphere had not detonated fully, and now sits donnant, awaiting activation once again, hidden somewhere deep in the twisted maze of new tunneill. I;:ven a) the th real of devastation at tJle
Imnds of Archaon 's follower!! pa5sed, a new danger rose up within th e Empire - sch ism . With Valtc n lyi ng comarose in tJ le temple ofSh.allya. 1-luM maintaining a vi(li! by h is side, the Grand nleo~unist Jo hannes E.~mer came. ro Middcnhc:im. With Volkm.ar n:turned, yet possibly cursed by the lalm of Chaos that h:ld been tJle source of hi~ rebirth, lln:rc were calis fo r lisme r to stan d down while the Grand Th eogoll bl') supporters called for Volkmar to bless Esmer's appointment as head of the: eult of Sigmar. The few survi vors of Valten's ravaged army - cra:u:d flagellants and battlc· hungry warrior priests - began to stir up trou blc: In lhe populace around Middc nhe.lm , ca lli n~ for Esmer to leave. In th e mi(l~t or this, there was a growing V(")iee amongst dIe pricsl.lt of Ulric for there to be rdorms to the Ek-ctol"l!, th e anclenr ~rgu ments quickly resurfaci ng in tht" wake of thl: (.'Onflkt.
And lit the hean of II all, there: was growi n(l liltrifc over Vahen. There were L'"lI.11s for him 10 be Em~ror once he recuve red, whilst OdleN! slill (lc:cried Huss' dal m as faise , and pointed to V-,L!ten's grievous wound al tlle h and o f Ardlaon ItS proof that he was n(ll divine. With Ule Empire srlll In disarTay and his annies mueh reduced, Karl r:ranz knew tl,at law and order needed 10 be restored as q uickly as possible. Loming, lynch mobs and dark culrs were beginning to spread acruss Mlddcnland, and If allowed to cominu(: wou id fC5(cr and grow. So it was Ihllt the F.mpcror consulted with his co uusdlors, among!ll mem Volkmar and f:5mer, regarding whal to do with Valten. Still c;l.ughl between hl~ dutje.~ to th e Empire to maint;Lin the ruie he had inheriTed, K.1.rl r:r.mz was loath to give up his office to V'oI.lLen. /;SUI to avoid doing fh is was tan tamOu nt to dcclari~ Ilus..~ a liar, for who wo uld nut see Sigmar reborn 1S Ih l:'. new Emperor? Esme r and floris Todbrin~r ask.;·d Cor mn:c days to solve the situation, if they had th e Empe ror's pemlissiun. He la id tlle:m Ih:lr anythI ng they eould du 10 halt me Impc:ndlng internecine would be welcome. It was on the lICcond day that Kart Fnnz had a visitor. It wa.., I.llt hor Huss, who was in tears and cr:lfllr:d th e Hammer of Sigmar In his h ands. Whe n the i!mperor asked what had happc:ned , HuS! told hi m, his voice 10m wi th anguish, that ",.uten had been murdered. Whe.:n Huss had visited this morning, he had found the wiled of Sigmar on hL~ bcd , lrol.lISnxed by II. /pawing green hbde. Shocked and unsure, Karl r:ranz m~de hIs way to the 'Iempk of ShaJlya [C) sec fo r himself what had occurred. 'Ie utogen Guard barretl thl: entrances bUl allowed hinl 10 P"~ into the eh-ambc:r where Valle n had sle:pt. There was no lilgn of Y.iltcn. nlere W.t5 blood upon the: bc:d and the Door, and un the walls In cr imson was ::;croltchcd a I"OUAh triangle. with a slash Lhrough it. Huss asked what he should do, what h:.d become of V"lten? The EmperQr, taki ng Ghal Maraz from HllSS' grasp, surveyed the .scene once more :lnd then turned to the lIOrrowful Luther. ~You IIha ll go form IImOngsl the people and say that Sigmar has left us, ilS he: did SO many centurle~ ago. GIve them hope in these dark limes, and rio not betray thei r faith . ltll them mat he: has left his hammer to me, :l.~"3 .~ign o f his tnlSt, anti u:ll them th:1t you are still h'ls prophet and shllll look for hili ren.m again whe n we mUSI nced him ."
www.storm-of-thaOl.com S3
lright Oomiosl 'Sbeen a busy month 'ere at me surjery. I've been chopp!n' dis Clnd hacking dot. Yesterday I had to make four (yboars ler one of dem feral boys. Nuls dey orc, who'd wont 10 ride a pig when you con drive in style in a nice shiny red buggy? Well, doesn' t matter, dey pay in leef like do rest of 'em, ond I got meserf some nice chops Inlo do bargoln.
A
Dis month we're gonno look 01 some models by a mon who like 10 chop fings up olmost as much as me, Adam O' Brien. Dere was dis big scrap wiv some Chaos boys, see, and some Oomies wenl dere nuts. Adam'l! tell yo why.
0"
by Adorn O'Brien Mutiny, mass desertion, madness and murder - these were the dark themes! had in mind when 1created my Empire Traitors, treacherous turncoats who've thrown in their 101 with the Ruinous Powers.
I envisioned men who, whilst retaining much of their original equipment, stilt made their new allegiance abundantty clear. Motley and menacing were my watchwords. 1used Empire plastics for the rank and file. found some sinister new heads on the Marauder and Chaos Warrior sprues, and added - wHh the expert help of Mark Harrison - the odd Green Stuff visor and some scraps 01 looted chalnmail. I could use them as Marauders, butI'd prefer, opponent permitting, 10 keep their original Empire stats with the following (unofficial) special rule, 'Treachery's Toll' - Traitors cause hatred In loyalist Empire troops!
S4 OOK BUTCHA
J
•
~p'ace JMarine1!}ero£5
' /'h L-
The Space Marines ore the greatest warrion ever created, blessed with enhanced Vrength, speed and endurarice"from millennia-old technology that has its origins in
the flesh of the Emperor himself,
soldiers, SP~C8 Marinos are noble of spirit. stern of demeanour and fanatically devoted to their ch~ptBr and the Emperor, They are the Angels of Dealh, the fire 01 the EmpBror's wrath and none r.an stllnd before them. To be chosen 10 become one of Ulese mighty heroes is an IJormur many aspire 10.
explains Graham McNeill.
"i'Ir he Spar.e Marines are the greatest \LLI defenders of Humanity. They.are
superior 10 normal humans in every respect thanks to a brtJla! regime of genetic modification, psycho-conditioning and a life of strict discipline. A Space.Marine can survive wounds that would kill a normal man thrice over, light in the harshest conditions
,]
Imaginable and has a depth ollaith thai is unquenchable. Armed with the boltgun, a weapon 01 divine wrath, and armoured In ancic{1t. artificer-forged suits of power armour::the Space Marines are living embodlmerlts of the Emperor's Will.
PATH OF THE (HOSEN Few people can ever become Space Marines, and these arc already some of the greatest specimens of Humanity; strong, courageous and noble of spirit. To even have caught the attention of Adeptus Astartes a warrior must be one of the greatest.fighters his culture has produced 'and be driven by an insatiable ambition to be the best. Even then, only a tin'y proportion of those meet the demanding criteria of the Space ,Marines:
, - AllltJe ne~ recruits must be male because the zygotes are keyed to the male physique. If tissue compatibility ·tests and psychological evaluation prove successful a candidate Space Marines are banded together In small, be~omes a.Neophyte and Is taken to the Independent armIes known as chapters. Each Space Marine fortress -monastery where the chapter's Apothecaries begln\tM Implantation chapter, ma~e up of of 1,000 Space Marines Is responsible for Its own recruitment, of the new organs that will tran"slo-rm 111m _ training and indoctrination. Much more than ' into a Space Marine.
..; ,
THE RISKS These organs cause vital changes In a 'neophyte's physique and mental state. Many of these changes ~re controlled by natur~1 hormonal ser.retions lind growth patterns. Implants may not prove effective if they are carried out once the recipient has reached a certain stage of natural development. It is therefore vital that recruits be young. Each of the new implants serves a specific function, but though a chapter's Apothecaries and Chirurgeons are able to perform the nccessary operations, they do not necessarily understand the exact functioning of each organ. The procedures Involved arc IncredJbly anCient; handed down through the generatJons, bc<:oming debased in the L process. In many chapters implantation is ' heavily ritualised, and is often accompanied by scarring, incantation, periOds of prayer, lasting and at! manner of mystical practices whIch compromise medical efficiency. In some chapters mutatIon of gene-seed, poor surgical procedure or inadequate postoperative condlflonlng has twisted the fUrlclioning of Implants to tile extent that Individual organs may have becpme useless or are absent altogether.
/
•
•
"
,
, ".
"
1··.. -
,
.
~
.... -~
56 SPACE MARINE HEROES
, .
.
- . . . -- . . \
----- •. -
-
- . . . -.--~..
----
-' .
1
,
, ,.
.'
-•
.;
-"
'.
. Although the chapters arll careful to
'.
.'.
.
sclec~ :. only the most sultatile candidates, not all ' 'Neophytes survive to become Initiates. The degeneration of knowledgll has malic screening procedures IlIss elfective and operational methods less than satisfactory, 11 OAe of the new Implants falls to dCVflop properly, It Is likely that a neophyte's metabolism will fat! badly out of synchronisation. Hit may fall into a catatonic slate or. suffer bouts of hyperactivity. In either event, It Is likely that he will suffer a painful death. Those unfortunates fhat do not die almost Invariably suffer mental damage, degenerating into homicidal maniacs or gibbering Idiots.
OTHER CONDITIONING
Implantation of a Space Marlne'.s flllW organs gOfls hand-in-hand with' chemlcalfreatment, psychological conditioning 3~ subconscious hypnotherapy, alt of which ar~ essenfial jl the Space Marine Is to develop properly, ' Chemical Treatment A Space Marine "-"US! submit to constant tests and)!xamlnations, The newly impfanted organs' mlJst be monitored very'carefully, Imbalances .corrected, and any sign 01 abnormality heated. This chemical treat,mont is reduced attCr completion ollhe Initiation proeess, but it never ends. The-x undergo periodic treatment for the "filS! of their. lives in order to maintain a stable metabolism. This Is wny their power armo.ur suits C{)ntaln I!l0nitoripg equipment and tllug dispenserS.
J,' , I
•
Hypnotherapy . As his super-enhanced body.grows, a Space , Marino must learn how to use his ne~ skills. " ' Somo of t~e Implants can only function once '. I correCt hypnotherapy has been administered. ThouO~ not always as effective as chemical _ treatment, 11 can have subslantlal results. !I a Space Marine can be awakened to their unconscious metabolic ~rocesscs and taught " h.ow teocontrol them, "nis dependence on ~. drugs Is lessened. ' .,'
..
.',
I
latent abilities within. Th'r8'mental powers . ~re, if anything; more extj'aordmary than.even their physical abilities. ASpace Marine can . control his . senses and nehous.system to' a remarkable degree, and ~ cons.cquently erldure"pain that would incap.\ciUsle an ~rdjnary man.
,
A Space Marille can think and react at lightning speeds, adapting In an Instanl to .. developing tacllcal situations. Memory training is 'an impoltant part 01 the psychoconditioning 100: Obviously, Space Marines vary In in'telligence as do other men, and their Individual mental abilities vary In degrees 100.
.
'Tralnlnp . . . . .( .' • ~hYJlcallralnlnQ~tirill.d.a les 'th~ implant~ and allows them to'be tesled fo(cffec!lveness, A . ~!2ace Marine un~ergoes the. most brutal .}ralnlQ9 Imag)na1lle, sUj::h that anyone withOll1 , the same biological and physical , , \ .. j enhancements ..,ould:a@ostcertalnlydie. " I " TIlelr bodies are honed 10 the peak 01 physical pertection by a constant reglme,of harsh physiCal slresses and trials thai push ' • ~ Ih&ir bodj~s to the.Jlmlls'1lf endurance, ....
-'
"'
" PSYChO'C~ndili~nlng \" • ./ SpaC1! Mjlrines are more than just'hu~ans with eKiraorJIinary PQwerS. they haV.e.,,""\;'" exiraordinar)" mlnds as ,wei!. Just as their bodies receik many separate implants, so tQo are their mrnds aiterltd to re!ease the
.
.. -
, .:;:-iJ· ~., .' '.. . '.
www.games-workshap.co.uk/spotemorlncs 51
(..'
•
'
.
With jump pilr:ks thai allow them to lake the fight to Ine enBmy in brutal close'Quarter fighting. They alII tllrrifying opponents in battle. dropping from above like flaming angels of death. Those Space Marines who develop a fine eye for shooling form the chapter's Devastator . squads. Carrying thll heaviest weapons available to a Space Maline. these warriors ' are capable of laying down a fearsome amount of fire. Typically they are deployed when the Space Marines expeclto meet armoured opposition or where there are enemy fortifications that need to be broken.
VETERANS OF THE CHAPTER
BECOMING A SPACE MARINE
Battle brothers ate tJ:ie most numerous Space Marines and form the backbo~ of a chapter's fighting strength. Armed with a variety of weapons, they are highlv'flexible and have the tactical adaptability 10 deal with virtually any foe. In the battle companies a Space Marine hones his cratl of dealh, torning his hero's name and building his legend as a mighty champion. As each warrior furth!lf develops
Once a neophyte has completed his initial tr.ainl~g
and developmBnllO the satisfaction
of lila chapler's Chaplains and Apothecaries, he Is Initiated into the Scout Company. Here he will undergo the most difficullirlais Imaginable. Scouts work on reconnaissance missions in advanctl Of the main forco of Space Mati~, gathering informarion, ~ ,
,
,
':Rejoice! Let t~e glory of battle envelop .lis! Let our enemies fear us. for we are the ,.~mperor·s wrath!"_ -
Chaplain Remataan. Imperial Fists Chapter
hunllng down onemy forma lions and relaying
, " J -"li,,,,g,,,,, back to their leaders, II is a \
dangerOllS role and mallY do nol sJrvive, but if successful. a scout will earn thl! fight to don the blessed sul(OI power armotir and lake his rightful place as a bailie brother.
his fighting skills, those who develop a talent in one particular area of battle are gathered together in specialised squads.
Those who excel at close combat are organised into Assault squads and equipped
Though every Space Marine Is a heroic individual. there are those amongst them who are heroes even to them, These are the warriors of the Veteran Company, Space Marines who have displayed eourane and devotion oVllr and above the Incf'edible levels demanded by their chapter. These warriors will have fooght In hundreds of campaigns and slain uncounted numbers of the most I dreadful foes. Frequently they will have IItd . their warriors In battle as a Veteran Sergeant. bullhis is not always the case. An act of supreme valour can Sef a warrior raised 10 the Veteran Company despite a lack of experience. and it is every Space Marine's forvent wish 10 join this elite brotherhood. The FIrst Company is Invariably the mll1>t powerful Company in the chapter. as many of Its warriors are Irainlld to lake td the field of battle wearing Tactical Dreadnought armour, Of Terminator armour as It Is marc commonly known. All 5,pace Marine chapters maintain a number of suits of Iha revered and rightly leared 1erininalor armour and these are amongst a chapter's most prized relics. ., .~
,:r....
N
The leaders of a Space Marine chapter. the ~ :, I :: Commanders, Chaplaills and Librarians ollen ' fight with a coterie Ilf the chapter's bravest and most fearsome warriors, those who have '. excelled eVllIl within the ranks of the .;' ;: Veterans' Coml!any.ll]ese- deadly units afli~ /' ).~. the most honoured of a chapter's battle' , .-......;-..J. brothers and are held in the highest esteem :,... .,-. by their cO/TlradeS in arms,
.,
, BROTHER DAMOS OF THE ANGELS PORPHYR
SPACE MARINE CHAPTER MASTERS
Bf[)the(Oamos once commanded tile 9th [;['jmp'an~ of thc Anfjels PmDn~r. a stalwart veteran · olltnee cel'!turies of battle. His Dr.vastalpr squads \~cre the very rnor!fli of eHicient fire · support·and whe'rever his men Jought, lh~ ~(moured might of lhr. enemy would be wary It was dUring th.f Scouring of.H.IJlne as he 18d hiS men in the defence at Hill ?3G that a surprise attack on 'lhe Space Marines' position by rebp.1 Marallder bombers caught 11im In the open as he moved h~I','JIien his linked bunkers, 'By allll[liits the bombardmc'rit stlOulll ha~e killed Damas. bul whp.n tria .attack was over. his b!olher Space Marilles found, the !ltondy shreds of his body still drew breath~He.demanded the I:hance to filJhl on, and thus his r~mains were. · placed in stasis and tran'sported back to the chapter's fortress· monastery ",,1Ip-re he was , Implanted wiltlin the armoured sarcophagus nf a fl readnought. For 3.000 ye~!s .~e has • rcmain6d entombed within his ancient armourp.d body and, as he did in \Ife, Damas provides a solid anclwr nf fire support for his brotllers, QIJIC1In[l the deployment and hrin[l of tne chapter's Devastators.
The warriors who lead Space Marine chapters are amongst the most powerlullndlvlduaJs in the galaxy. They command the absolute loyalty 01 a thousand of the most deadly warriors in the lJalaxy. They have Hwealth of . experience at their !lrtgertips and tactical wisdom gleaned from a long lifetime of Equipped with the !lnesl weapons and armour. they lead by example. fighting at the forefront of battle and seeking out thl! most deadly foes 10 slay. Their courage aod . strength is an Inspiration and every Space' Marine lights with greater vigour and determination when the eye of their Chapt~{
58 SPACE MARINE HEROES
'
.. .
war.
...'' .
, •
/'
.
-
.- , "
"
.,
'r '.
.. , '
Mastfr Is UPOIl them. A Space Minne •:. . Chapter Master sits 'oulsllllllhe convenliorlal
'Imperial hierarchy in thai ha is flot answerable 10,Ihe HigH Lords 01 TlSrra and can act on his own iniliative, sending his
chapter into battle at his OWII discrellon. Imporlai agents may petition a Chapter ' . Master for aid in a campaign, but there must be strong case for a chapter to become Involved . Often a Chapter Master will not only ,
planet or even a system. lord Macragge, Mameus Caloar, is master of no fewer than eight systems, an empire in the. Ullima Segmenlum known as Ultramar.
CAPTAINS Beneath the Chapter Master are, t~e 'various Masters of the Chapter;' lhe Master of the Fleet, Ihe Master of the Ma'rchcs and many olher arcane and ancient pos,s, Frequently, , though not always,-Ihese Masters will also command' a Company 01 Spa'CIi Marines, Each ollhese C.aptalns Is a me!'1ber o(the Veterans Company, aod embodies the honour Bnd fighUng spirt! 01 his' battle brothers, These ira' Ihe warriors wtlo most often lead Ille spaCe' Marines into battle, fighting with grf'.afcourage. r
"
..
::./
.
APOTHECARIES
.
,
.r
"Do Dot fail your brothers, Though their bodies, die. their spirit 'must return to tlie chapter. ·:That is .your charg<" .,.; .
.
Votus
Ap~tfi"etarjus
.
Shou~d such ~ tain\"be discovered; they Yli!I
deslrey the rl3Crult to ensure1hat his corr~ptloo spreads no further.
to
II is given them also to·record the' • chapler's glorious hIstory, ItS vICtories, Its honours and its heroes, ln oroanlno .~ repositories uf knowledge, the chapter's past recorded In dusty scrolls, wer6nty tomes and glittering data crystals. Much ·of !his knoWledge has been forg ouan, save by the most ancient of Dreadnoughts who lie • slumbering deep In the bowels 01the fortress-monastery, Many chaplers store muth dark knowledge and fodfidden evil artefacts retrieved from hetetlcs and traitors. These items are stored j n'heaVily protected reliquaries in the Ubrarlum l shielded by powerful wards and' Qu~rded by the. '. LIbrarians. Only tho chapter's highest may . P8§S through these dread portals and look up,Qn the chapter's blaCk spoils of war. r
is
,
Space Marines wllo show'an apliludeJor p!JYSiology and display the proper reverence (or lhe Ilene-seed that is the chapler's heritage..aod future may be Inducted Into t~e secret ways ol l ~e Apothecarion, The Progenoid glands, implanted inlo every Space Marine, contain III{! genetic tepository 01 his biological make-up and upon his dea!.h, Apothecar.ies are'entrusted with collecting and returning 'these 10 the chapter/so that the gene·seed of the slain,may be used 10 create_ ttw next generatiol"! of bailie brothers.
CHAPLAINS
of
The role the Chaplain combines fearsome banle leader and spiritual guide. They are entrusted With Ihe soul of the cnapler, ensuring thai each warrior isfptfre of heart alld lights with the proper fires of battle in his heart. Ded!cated warrior-priests, they weal " armour of black hUng with devotional tokens of death, symbols of that which the Spaco Marines bring to the Emperor's enemIes. Each Chaplain is a terrifying figure in battle; Iheir deadly skills forged In the cruclQl1) OJ combat. Chanting litanies from their ·mosl holy books as they ffght\ 11)11 Chaplain smites his foes with a prayer on tifs lips and blood on his CroliOs Arcanum, ' . ~ ~ \
mere~~~,:~~~~:;i:;~<
They are more than the lij;jht TIrey fllted with' ", musl ensure Ihe spiritual II chapler, cOl1ducting the proper rltuats ... : leadlng .UMr.brelhren inlhe mal1y prayers "
in battle Apothecaries also'provide mBdicai a,ttentlon·for their brolhers, healing wounds :' too grievous lor an fnjured Space MarinB's • ,Power armour or enhan~ed physiology 10 deal with. The role tlf Apothecari~.is one glvejl utmost re~,(>fg~ for·-aR tile warriors of a c~aptcr MOW tha,t without Uiem,.!!]ere would ~t 110 c~apter '- ~ cold, 1lard.lact that I~ battle brothcrs of the Celesllal LIons are now having to come tb terms with after their v I terrible losses or AlJ)lall!!ddon, ,/ ~.
..
..
www.garnes-workshop.co.ukls pace ma rinss 59 ",
'
.
and ceremonies that make up Ihe-daily life of a Space Marine. Only through faith can the Adeptus Astartes stand against the many foes they musl face. The Chaplains also main lain thl! sanctity onhe chapter's company chapels. These are places of great spiritual reverencl!, containing each , most holy relics: Ihe sword of \In ancient hero or a sacred banner from times of legend. Baltle standards hang from its hallowed walls and the very stones are redolent with the histories of ages past.
TECHMARrNES In days long past, the Adepts of ttle Mactline God and ttle Adepllls Astartes swore pacts that endure to thl! present day. These binding oaths see the chapters sending those warriors who display an aNinity with technology and machines to Mars. where Ihey begin the decades-long jOlJrney of learning Ihe secrets of the Machine God. Here they learn the correct rites I1f activation, maintenance and how.to Galilorth or plaGate the wrath 01 the war-spirits of machjo~s. Without the passing on of such
ancient knowledge, the Space Marifles would be uoable to make war, and thus the role of Techmarine is one of vital importaf1ce within a chapter. When they retum to their lortress-monastery·s loundry, tlley are changed individuals, (lluof and mysterious. both l"echpriests 01 the . Machine God and battle brothers of their chapter. But though they poss~ss great skill aod knowledge rllgardillg the mystical science 01 machines, they lire deadly warriors and are often at the forefront of many 01 the fiercest battles. Should a vehicle or artefact of technology be lost, it is the Techmarines who will figM hardest and longest to retrieve it - as hard, if not harder. than Ihcir baltic brothers would tight to recover a fallen comrade.
'.
DREADNOUGHTS A Dreadnought Is one of the Old Ones, a mighty Space Marine hero who has suffered grievouS-wounds In battle and whose life was saved by internment within the armoured sarcophagus 01 a Dreadnought. It is a great honour to be deemed worthy enollgh to continue to fight lOT the Emperor In this way, and a warrior's rebirth as a Dre~dnought Is a coremony of great ritual significance. The Old One's flesh is suspended in amnIotic Iluids and surgically implanted within the machine. Mechanical senses allow him to perceive Ihe world around him, and ancient servo-motors --. allow hirn.to-ma«:h to war once more. In this _ .• way he can continue lighting lor the Emperor:}.::~~ for mAny centuries to comB, nover leaving hi's ., : melal body until its destruction . : ' ~I i :':. Slich warriors are dealh incarnate, lowering I, war machines standing twice the height of a - ~ ',. Space Marine. Each chapler's Oreadnoug~ts 'f:·? are Ireasure-d f~ics, II tangible link-to pitst..:' ;":.'-... heritage, and are only awoken from their . ~,:: ,yl' slumber ill times of greal need. Each - .:,;_.,~ Dreadnought has memuries stretching back ,~ over Ihous'allds of years arId the wisdom of their centuries of baltie is a valuable resolJrce to their ch'apter. Oreadnoughts are terrifying foes, firing devastating weapon::; and figtHing with all the skill and ferocity, the Old One . possessed in life. In most cases only lilt: complete destruction of the sarcophagus will kill the pilot. Dreadooughls are ollly ·ltver aballdoned In the direst of circumstances, and Space Marines will fight with righteous fury to retrieve fallen Dreadnought to recover Its occupant and lay him to rest. The: / recovered shell will Iheo be blessed,aod lovlnljly restored to full operation by Il1e • Techmarlnes and their servitors to await its next occupant. ,
its
a
60 SPACE MARINE HEROES
,
I
-
'
,
...
.
.
.,.-
"
"
.
.
'. ,
Keith Robertson discusses how the ' Eavy Metal team wenl about making the new Studio Ultra marines army one comprised of heroic individuals. : ' " • K9ilh: Each Space Marine is a hero in his own right. with his own ancient weapons and suit of armour, so each one probably looks quite distinctive.
••
The new codex gave us the chance to paint an army that we CQuid use to explore this idea. We decided to stick with the Second Company, but we wanted to por:tray it under a different captain at another period In the history 01 the chapter. The captain we chose was the most recent leader of the Second Company - Agemman. The ico~oornphy displayed by his warriors, follows his Interpretation or lhe company uniform with
each warrior having more prl1ilOunced ' . decoration, and each squad hliving slight variations "in its heraldry: ~ ,
.'
,
•
",-.1 ~ It
f,'
1M us. of (10/0 rarMr than yellow mihs "". "~"" f= m.'• • ,"'," , .Uh •• mf ".m.'~ ""U dittJfJt. rhfm with /Wrlty sl:ais ami ha~r:s, maldng uch sqUdd favour 0IltJ IMr lilt o/h8r to dlsllngulsh,lham:' ,
~
"
"
.. '
-
c.;, I ,~'"
One of the most striking ideas, which we borrowed'from Oave AnUrew's take on the Ultramarincs Second Company"was the use of gold .Instead of ye~ow for the company co!o~i'. lri traditional heraldry, yellow 'an~ white, were Ottcn used to represent the . metalliC colours of gold and silver, so iI's not as big a departure as it seems. There ,was ' also the Idea of different model~ in Ihe same ¥my using diffcrent ~tyleS 01 iconography, though w! still wanted to make sure the 3rm1 seemed ilke one force, with each squad a coherent unit with a solid theme.
" MODElLING, EXTRAS
If you want to add morc ornamentation to your models', here are a few suggestions:
'0'-
•
, •
:rhe parchment in purity seatS.can be made-from foil or paper glued to . the mo~el. Make the . iiSell from.\a small . II of Green-Sfuff . to fOrr.a dl.SC. . If you choose to use paper, painting, one.sl~ ' with PVA woodWOrking glue before you glue It. In place win a"ow,you to crsale
C '~
I
Scroll cq,S(!S can
~~~mOf~~)'~il~I~~t~~r
the.
.
•wound.around middle 8nd ends,
wWw.games-workshop,co.uk/lpacemarlnes 61
..
"
",'
,
Unlike .ihe camouflaged tanks of the Imperial Guard, Space Marine tanks proudly display their chapter colours and iconography, However, the techniques for painting them are the same, Taking the Rhino as an example, Mark Jones shows you how to paint a Space Marine vehicle,
BRUSHES AND PAINTING The techniques that Mark describes lor painting Space Marine tanks often involve a lot of heavy drybrushing. Normal drybrustles are really only designed lo"be used on infantry sized models. For vehicles,
try using a significantly larger brush. A l1alheaded brush is particularly good. Don't worry if the bristles become splayed, this won't affect your ability to drybrush with II.
ArmtJuled units spcallwarJ the Ullrllmillirw.;' aUack..
-
.
62 HEAVV SUPPORT
--------- - -----
. -------._-----------
-----------_ .-
-
.. -. -- '
.,
.
.... .. -
.
, " " ".
~.~.-.
PAINTING THE HUll
_.
-
'
-
'--
-- - - -
T
... -
,
When painting the hult'of !~e tank, 'the key is to use a large brush with almost no paint. A gradual build up of colour is the effect that we're after. To drybrush a vehicle well, you may have to be quite forceful with your brush. As such, it's sometimes a good Idea not to glue sQme of the more fragile components on until you've completad the drybrushlng. In the following example, we've chosen'to paint an Ultramarines Rhino but the same techniques apply equally to the tanks of other chapters. (Just don't paint them bIlle, eh? - Guy).
A~TERNAIIVE·CHAPTlRS
The same tec.hn1ques can be used for any chapter. Here are a lew more' examples, . all working over a Chaos Bla.cj( undetcoat: ."",' ,
-
Dark Angels
"
• • Dan: Angels Green. Snot Green • Garno Green highlight
, "
,,
t
Begin by applying, the lirsllayer of colour over a:Chaos Black undercoat. In this ' case: we're using Ultramarines Blue.
2
Black Templars • Codex Grey m':,~, ·'-_ I• with Chaos '.J' .' Fortress Grey highlight .•
~,
AlloVt the prwlous coal to dry : completely, then dryb/lish Ihe hull with Sh~dow Groy. .
,
/
Space W~lves ·' • Shadow Grey • Space Wolves Grey • Space Wolves " o Grey/Skull White mIx highlight
• \ dfybrUSh the with Shadpw aO.d Space Woly~s G,rey: .I\ t....tfIlS' stage Y
I 3 nieo' Grey .
t~~k
. -. .... . .J,:i,'.
• •!,........!. . .
':'
-
"
"
.j
~ .
....
•
4
• • • •
Dark Flesh Scab Red Blood Red Blazing Orange highlight
- Painting Space Marinet~~k~:' by ';M~rk Jone;
",
Blood Angels Drybrush lthe taQtwiin Space. Wolvtls Grey. This( i~ the final Stage 01 drybrushing, which serves as highlighting: ··· ... . .
..."
,"
_.gomes-workshop.(O.uk/5pO(emarines 63
: .;c ",
,
_ . ,. ICONOGRAPHY: SQUAD MARKINGS AND CHAPTER .ICONS
.
-
~
.
.~
. .
-_
.
the tanks of the Space Marines all
;I _ ",me complete with transfer sheets filled with suitable Iconography, some of them benefit from having large squad or chapter icons displayed on the larger panels.
II can be QifficulllO paint such symmetrical designs over the irregular surface of a lank. Making templates for the designs that you want to use can make it easy 10 get the effect that you're after, so we've Included a selection of templates for various squad types, and
more popular chapters.
J
USING THE STENCILS
VEHICLE IDENTIFICATION MARKINGS
Photocopy
.',
. 1 card andit
the stenCil, • slick to
~..
cut the shape oul with a knife.
'.
..
I
..
Drawthe onto 2 design
•
~
..
. l ,.
the tank with a pencil, not a pen.
'.
\ a grey 3 theUse wash to gel edges neal and 10 cover effectively.
.' ".
4
Painl the design In solidly. C Copyright GitlllB$ Worlrstwp Ltd 2004. PqrmissiQ" is Dfilllfed to photoropy Il1Is Vehicle Idcnlilk:alirHl Milrkilltl~ S8Ctlon for PBrsntIiIl USB only, 10 decorate your
Warll~mmer
40.000 vehicles and /0 playa tIilme 01 Wilrlli/mmBr
40,()()(J. NllurlMr riGhts r6serw:d.
64 HEAVY SUPPORT
,.
(
.- .'
" ,;r'
.,
~
",
• WEAtHERING AND DAMAGE ,
MUD AND DIRT
"
' Chipping on the paintworl< 01 the hull can ' 'come Irom a variety 01 sources, but most at the damage will generally be concentrated on panictJlar pans of the tank, The edges on the track assemblies, around the doors and hatches, the front of the tank and anywhere the crew would spend a lot at time climbing , onto or around are partiCUlarly suitable. Most of the mud and dirt on the tank will tend to be concentrated around the bottom of the tank, and around the tracks in particular, Any at the doors or other areas that the crew will be climbing around are also suitable,
Fresh mud - Paint the area with a mixtUre 01 Scorclled Brown and Vermin Brown, ,
Dry mull ' ,Stipple Graveyiirt\.Eafth over the wet mUd, • ;{ ,
"
CHIPPED ARMOUR
<{
"
. :2 Filllnlthe' area with Bongun Metal. '1 PaInt the damaged'area with Chaos Black, ,t,
"',
\
RUSTED IXHAUST '
"
•
',' ~'
1 Start with a
baseco~:
'2 Blazing Stipple the exhausts with Orange,
of Dark Flesh,
3 Ustl Chaos Black to create soot
"
~INTING TH J, TRACKS
.,
'
,
.I \ ' t .Begln-,wilh',a basecoat 01 Tin Biu. '
1
{'
"
'2 Metal. Orybrush 1ii'elrntkSl""" Boltgun
Vermin Brown Into the recesses 3 toWashrepresent spots 01 rust and mUd,
www,games-workshop,co,uklspacemorincs' 6S
-,
or ~
a ue Mark Jones linds that the Death Guard offer plenty 01 opportunities lor quick paint jabs and conversians, as Steve Cumiskey writes.
projects at the same time. This time. allthc attention was focused on Warhammer <10.000, with marty 01 us digGing out neglectcd armies or building new ones. III all atmosphcre like that the gamer in all of us can come back to lila. alld so, 110 sooner had Mark finished his ~ilHeam than he began work 011 an army to go with them.
'.
,
' > .'
"
• \(
,
']"( nspired by the KIIl·team rules in the new ".,lJ ruletlook, several 01 liS in the studio began to to create our own bands of commandoes. Mark Jones was one, and he began to build his own learn of Plague Marines, Cultists and Zombies. What madc this a little unusual was thai Mark
si.lIi "Years. It often happens that, as the years go on. we get absorbed morc and more by one aspect of ollr hobby.to the exclusion of anything elk In Mark's case the things that really captured his attention were tanks Hnd I'terrain (which ·is probably Just as wt!U, as it's
;
•
\ ,"
his fob to make all of the terrain that appears in our army books ind codexes).
------' So what changed? Normally, would be working o~ " variety
I decided to use the plastic Chaos Space Marines for most of the army, and to save the special Death Guard models for rare units aod Champions. I also wanted to be able to pHint the army quickly. and tor me that means a colour scheme that I could drybrush.
THE PLEASURE OF PESTILENCE
I
fialln', played Warhammer 40,000 in around
decided not to start oul with a set army Jist, instead 1chose a simple forte to get used to the game. To bellin with, I decided to concentrate first on infantry with no DaemQns or Sorcerers.
Mark: If'you asked why 1picked Ihe Death Guard I couldn't really give a single ~nswer. P'drtty it's because Chaos armies halle always been great armies to convert. a"lId, if anything, Ihe Death Guard arc even less uniform than other Chaos 'o~s , with more . der.ay and rotting Uesh in evidence.
Using Olily the cmbossed shoulder pads, meant that I coul~ JUSI drybrusri"the entire model, without having to use transfers or haml'palnted Iconography. J got hold of some metal Death Guard sYJJ1bols tor one shoulder, but for the olher, I decided only to use the atfoW or skull symbols Irom ,,' -£.,..... the plasTic kit to give my units a .; consistent appearance" , .--
Of ClIUrS!, the fact thaiI've always been a fan of horror, and zombies in particular, gives - them an added attraction. There's the possibility 01 creating some truly grotesque mutants - I can create the same revolting stretclled skin eflectlhat you sec on the Havocs and Obliterators on the Marines with Green Stuff, uslno lots of Zombie and Skeleton bits. After !laving a look at the Codex: Chaos Space Marilles lor a while, I
Drybrushing the army would also give them' "a.!,.' dusty appearance that Would go well wilh the rust effects I planned to do, easy to achieve with a little more drybrushing and simple wash technlllues. .
".;
"
\
.-
. -.'
, "
•
_
,
_
__
c_
_
_
_
_
_
_
"_ _
_
_
_
_
_
_
•
_
_
,
, 66 PLAGUE LORDS
,
"
_
," _
.- - ' ..
. Ol}'brustl th~ armour with CataChan' Green.
Paint the model Dark Flesh over a Chaos ' Black undercoat.
2
1
"
"
Orybrush the model 3Carno again, this timewjth Green. .
Ad~.
highlights with a 4light of Rotting Resh. . ~l¥lm1shing
-
'v" I,
'., .'.
'1
.'
, the banding with a wash Verrriin Brown. . .2, Apply l -painl Chaos Black.
o~ .. '
"
,
'~ '
"
patches of Add chips in 3Palnt.on Blazing Orange. , .. 4 with Boll9un ..
tI;1.E1
.
me~ '-
MetaP~
'
".
.·
'
Palnllhc weapons .. 1 Chaos Black. .!
,
Ol}'brush Ihe weapon a wash Of . 2with Codex 3Apply Blazing Orange. Gr~.
Add chips of BOllgun
4Metal.
,~
•
,• I
:fJ!1~ttolf lhe armour
,. . '
, . Ol}'brush,the skulls
Layer the skin with with Dark 2 ~lth 1FleSh 3 Dark Flesh, Elf in Ihe recesses ..... witll.skull White. Bleached Bone and a'l]laze 01
and on lIie pipes.
. •-:.," . .... .oV
'.
....
Rotting Flesh .
red and yellow. 4Wash Highlight with Rottiflg pustules with
Resh or Bleached Bone.
• '.
~
'.
Flesh~
Codex Grey and l~·e ~
'.'
...
..
'
'
; ...:(
VfWW.gameli - workli hop.(o.uk/ tha 05Iipacemarincs
67
:-
CHAOS LORD AND RETINUE
/
Once I was satisfied with the IIrsl few models, I began to think about how (0 make my Chaos Lord. I wanted to make him look as though he was oolhe cusp of tuming into II OHl!rnUn Prince without using the existing Daemon Prince model. tRlhe end I decided to lise lin Obliterator as the basis for him. I cut away lhe weapon mounts on the arms and added lightning claws made from plastic Dark Elf weapons, a chainflsl blado made trom a Space Marine chainsword, and a head from Ihe plastic Chaos Space Marine kit. I cut the Death Guard icon from a metal shoulder pad a,nd n~nened it onto his shoulder, adding
68 PLAGUE LORDS
some spikes from the Chaos Vehicle Accessory sprue to complete the model., [then covered over the gaps in the places where the weapon mounts sat using Green Stuff. I decided to try to make the Green Stuff look like the stretched skin that covers a lot of the rest of the Obliterator body to blend In the conversions. Fortunately. Ilound thai fairly easy to do. With the rest of the model finished I added a piece of slate to the base to help make the pose more dramatic. I could then move on to hIs retinue.
For tile Rellnue I added some 01 the stretched skin effect that I'd used on tile lord. I decided to leave off the spikes that normaJly sit on top of the Chaos Terminators to make them easier to model and paint. It would also make them look more like their lord. lhe only othllr change I made was to replace the nozzles on the lIamers with ones taken trom the Space Marine Plastic sprue. I decided to paint the lord and Retinue . exactly like the basic troops in the army, , partly 10 give il a unified look, but also to stick 10 my plan of using a relatively simple and quick painting method.
:-r
~
I, "
, DREADNOUGHT 'Alter playing a game.uslng the Infantry thai
so
'I'd buill lar, I decided to add a couple of Dreadnoughts .lor some tire support. Again, I used the same colour scheme and did minimal conversions. Both models are made from plastic Space Marine Dreadnoughts (which made it very easy to add battle damage). with some eKtra spiky bils from the Chaos Vehicle Accessory sprue.
.
',
:':.
"
,
"
I
I now have enough modsls to start playing games with a little more variety. As my confidence in playing the game
and putting an army list together grows, I'll be adding more models to the army, mainly more troops or H law Chaos Hounds to follow my lord around.
Of course, the temptation is there to launch into Slightly more involved models. I'm already thinking about how I could make a Land Raider louk like it has a living hUll, and even how 10 add a Hellcannon to a Oel1ler ...
,
":~" ,
"
'
www-games-warkshop.eo.uk/ehaosspaccmarlnes 69
.
"
"7
fufne
"
ttrfutfon In this clash, Witch Hunters co\ authors Graham McNeill and Andy Hoare pit their giant tactical cerebellums against one another. Graham commands the forces of
Inquisitor Ktnamazov, who Is hunting Andy Hoare's heretic 13th Company Rune Priests.
~
he forces of the Ordo Hereticus have a broad remit. Theirs is I~e task of
purgation, of hunting oull~e unclean. The heretic, the mutant, the rogue psyker. All of these are lining targets for the righteous flames of their wrath.
~
,
,
This does mean, however, that they sometimes lind themselves in direct conflict. with others who also fight for the glory of the Emperor. This is nothing unusual - the Inquisition itself Is at its own throal co,n~:::~ro,-;sbut is, perhaps, a source of glee fa burgeoning enemies,
, "
Graham's been absent from Battle Report duties for a while, having performed sterling duties reporting on the Eye of Terror megabattle report in 2003, Andy's last appearance --, was playing In that ,,' , battle, when he 7~/':~' r fielded the 13th ::}. r:-f CompallY against the\ " ~, ~ Traitor Imperial Guard •I of Rowland Cox. Andy came out 011 top Ill'thal particu~r encounter, bU~ now faces an altogether ' different foe... r. ;'
•
70 DIVINE RETRIBUTION
, "
v1
..
,
.- .-
" "
,
~
,
"";--,,
" I,
.,,
...... .
'.
,.
.
'" '.'
"
"
,
"
..~..............................................~..............~..~........~,C~7.'~'~'.. .~~"~~ A .... ----~--,~-
-~-.-~----------.--
,,
-"'
--- -'-
---
ASSASS'INS ,
,.,
-
-
-
---~---.-
.
,
J- - -
v
The Assassins Is a mission originally wtlUen lor the pre-updale-Warhamm.er:40,OOO. Ills worth bearing ·in mind thai most ol.lhe. aid, more
advanced , missions thai are nollnclude'd in the new riileiioo~ ~:~III perf.ei:~IY servlF:able lor use in YOLl~ ua.mes. '.-
.
\
A skill8d general or InsPlraliona; leader can make a/l the difference to an army. If /}e is srain, then that army may become much Jess effective The attacker has been tasked with sfJoking out and destroylnQ one of the enemy's mOSI important men. However, tim~ is limited, tho mission must be ' accomplished before reinforcements can be brought up. me defender must try and stop the mission from being accofTJPlishcd, ..
..
,
1. '
~'
SET·UP ' ,
"
,
~
'-
,
•
,,
h .T~t defender's ,HQ must tie set up on the table, bul ~ any Fast'Attack lInil must he pl~ced in reserve. Other
..
, an ~he taDle. Once·decided, set lJp lJsing.the .Hidden.:Set: Up rules, The Ha must'be at least 12' from' any edgg_ •
.;$ Th~ attacker de~IOYS his onti~ io~e"
\
H
.
'
\
,j
'
'
- ..,
.
."::-
SCENARIO SPECI~LRULES
.
.
..
-
I'·
'~:-
Randoin Game length (Roll fOf this' from Jlie.e'mi of Turn 4 rather than Turn 6 to represenlthe defender hurrying fin ov.erwhBlming minforcements), Infiltralor( Fortifications: Hidden Set'up lind Reserves, \. ~"
4 The defender reveals lIis sct-llp.
• <,
,,<,'
'
,
'
,-
'-./
,
",
If: Any attAcking infiltrators may make .one free move,
. ~.
,
. ' . '-
,
..
~
\mjfu hav~ 'the option of beIng reserves or being set up ,
'
-" '-
~===/==:::;===========:- ., : : : :~~"::;'~-::::;~'J ~-;,.'. P
"
-" , ,:'
MISSION OBJECTIVE, ' ,
The attacker wins If he'can completely wipe out the defendet s _HO lJnft. Not~ '" 111.11 in this sceriario the defender's HO is subject to tHe'And Tqey Shall Know No Fear'rule' (see page 21 of Codex: Space Marines), and wiK'always regro#; because 0 'erwise they might jusfileB olUlle'table, and wh.,at fiiI].W90Iillha~ · be?
The .defender!s deploY"!ient zone is up 10 18' on from .,J,Lone of the long lable edges, in which they may place fortifications, The attac~er's deployment lone starts 18' further !owards the opposite edge.
". .
.r,
,
'W'j gnorlng, terrain. For the purposes of this free move,
I
., ,
.,
, " no model may' use any Fleet 01. / special moves . .
€> The attacker Qels the ~Irst turn. , "
.,
.
,.
'
;'
,-,
~
"
--
'
-'
Attacksr's deployment zone
, "
18'
Oefender's deployment zone
18'
,•
,-
~,
.I
RESERVES: When f1vai/~le, reservesmove on from the player's deployment zorie'board OOgo.(:; .. . ,\ ,.- , '''-
..
GAME LENGTH: The games lasts for 6turns. The OmC{J8 gilhle may last.longer. .
.,
...
"
.
<-
, ,
: ...;~ "
• www.games-warluhap,(o,uk/warhommer40k 71 "
.-
-_.
--
----.
--.----
--~
--
WITH FIRE AND SWORD Graham: This is a bit of a first for me. Not the actua! playing of a Battlc Report - I've done that before - but using an army from a book that I've written. Andy and I worked on Codex: Witch HUflters for pretty much an entire year, so playing with the finished models and rules is something quite special.
,,
I had decided that, In the spirit of doing something different In this battle report, I'd like to take Inquisitor Lord KaramaZQv. since we don't often get to see special characters, doing what their back-story assures us they do well. Karamazov was one at my creations and so I was going to have to put my money where my mouth was and prove that he was able 10 hold his own. It was easy to imagine Ih;tl Karamazov, a staunch Puritan, would laklt a keen interest jolhese rampaging Space Wolves, Who incorporate bits of Chaos Space Marine armour into Iheir own armour, utilise a danUerQus psyker in Ihe form of a Rune _Priesl arid appeared on the scene during Abaddon~ rnosl devastatino crusade to date. Highly suspicious, I think you'll agree .. As far as the army itself was concerned, I wanted to IrY and include as many of the different troop types as pOSSible, and since we·were taking thls'battle up to 2,000 points,. ,----~
- -- -----_.- --_.. - - - -
-
'
'
Ihat wasn't a problem. Bul in the Iwo practice games we played including too many of the lunatic fringe didn't make tor a very tactical game, What we had were two armies thaI charged towards each olher and hacked each other to pieces. So, after a little refining, I trimmed down the fanatical element of the army and thcmcd It much more towards the personal force of Karamazov himself. As such, the army became more geared towards the Sisters of Battle and, together with the Inquisitor lord, I chose Canoness Soifa wilh a bodyguard of Celestians mounted in ari Immolator to lead It To provide the core force of the army I took three Battle squads of Mepla Sororilas. Though Sisters are not as lough as Space Marines. a 3+ Armour save is nothing to be sniffed 8t and, I knew 'hat with numbers they could take a decent amount of punishment before gOing down, A war 01attrition Is one form of conflict thatlhB 13th Company cannol8fford to get into. so I knew'thaI, numbers would bejmportanl. :Supporting this stroug hody ot Battle ,Sisters I brought along a unil of Relfihulors, who, with their lour heavy hollers, would be able to lay down a curtain of fire thaI not Bven power armou-red tmops could IIfford to be blasH aboul. With the centre secure I needed some unUs that j::ould deliver a hard punch into.the ,3th I Company lines and rid me of those lurbulent RUne Priests, Firs! on the lis! were Arco-
--~--~------
...-.
-
-
.~--~
-
1Iagellan!s, who, in the practice games, had _ done sterling work in thinning the ranks of the 13th CompaflY before being mullered by an angry Wolf Lord. I also included a big unit of Seraphi, Probably a bigger unitlhan I'd . normally use, truth be told, bulltook it I because I knew that with such a huge number of attacks and the right combo of Acts 01Faith, their charge could be potentially devastaling. For similar reasons I took a unit of Dominions mounted in a Rhino, ready to leap out and use Divinely Guided flames to purify the unholy. Together with a Priest, I hoped these girls would be able to dish it out at range as well as in combat. And the final icing on the cake of righteousness was 10 take a couple of Penitenl Engines. TIlese would hopefully rampage through the enemy ranks without too much difficulty, The Space Wolves ' Counter-attack rule mighl lhrow a spanner In the works, as might the swathe of open ' ground between them and Ihe enemy, but with a little luck and some decentlioly Rage rolls, I hoped they'd gel 10 show whalthBY could do before being granted the 8bsolution in dealtl lha! they so desperately craved. So, hopetully, Ihere was enough there to lake out the hulk 01 the 13th Company Space Wolves lind allow me to gel either Ihe Canoness or InQuisitor Karamazov close to the Rune Priest and send him back to Ihe boiling hell from whence he came.
--~----
.---
-
--- -
.
-.--
THE HUNTERS BECOME THE HUNTED . '. Andy: Takiflg the 131h Companyagainst'the Witch Hunters should prove a really interesting game, as we h~e all the Ingredients for a hugely ~ntcrtalnlng ano bloody match-Up. On one hand we have the religious maniacs, halt 01which are Intent upon hurtling across the battlelield to rip their loes IImb-from -limb", and on Ihe olher we have the 13th Company! As I had a hand In wrltlflg both armies! lists, I have a fair idea of whatlhey're capable 01. Playing these two armies against each otiler means that we have an instant narrative. which is something bolh Graham and mysell consider very ImporlHnt In our games. As we'd decided 10 play the game at 2,000 points r had 10 take three HO choices due 10 the Space Wolves' Retinues rule. TIlis meant the only unit left on the shelf was the
Fenrisian Wolf pack, and I. figured I could do fine without them. As far as planning for the battle goes I know there's a lew things J'II have to watch out for, and a few tricks I can pull to avoid them. The first things to worry about will be Arcoflagellants and Penitent Engines, who will be able to get a TUrn Two assault in if I'm not careful with my deployment. We had a/couple of practice games and in both of those I'd D.een able to use a Grey Slayers pack with Ih~ Wall Lord attached to draw out the ArcolI~geliants, using his superior IniUative and five IIghlnlng claw attacks to slice and dice as . m~ny ollhe Areo-liagellants 35 possible before they gal sluck t,flIO my maifl battle line. This worked pretty weI! In both games. so I douhl Graham will allow it to happen again if he can help II. The Penitent Engines could be a lot 01 Irouhle, depending on where they're deployed , In one practice game Ihey erlded up lacing the Wulfen which was very fortunale lor me, as they ani one of Ihe lew units with a reasonable chance of dealing
,
,,'
',', ,-;;_. "' .
"
with them in an assault. The only leal lactic 1-,,>. ~ J can deploy against these killing machines is ,:. to hope the Long Fangs can knock Ihem out at range. II they do get through I'll have to ._hope that the power fists I have scattered ..... ~? } throughout the force can po some-good. _ .~ ; "-... •
,.
~_'¥ff\,
. ' YJ
l astly I had to decide how how to pray the • :~ ,-mission. If I were playing this game under normal circumstances I'd be looking to keep the AUfle P.nest (the target of the Witch Hunters' attentions) out 01harm's way at all costs. But such cowardice would make a really dult Battle Report, so my plan Is to use him as bait to draw the Witch Huntors into' my lines, and then to counter-attack once the - ~ ~ IIrst wave IS deal! With. Hopelully we'll see an • epic confr.onlation between the Rune Priest and either Graham's Canoness or Inquisitor .... t Lord. So long as' my Rune Priest Is ably supported, he sllould haw a good chance against either 01 these characters. B>lt whalever the result, Ihe battle will end in an exciling climax. which Is by lar the mosl important thing,. ~,
72 DIVINE RETRIBUTION I
~'I
.. .
., . -_.
-
-
-
-.,•
~ ---
- - --'-- - ._ - . • .
---_.-- -
. DEPLOYMENT
--
_..
-
.'
'.
)
-
--
-
.
--_
..
'.
Graham: My plan was simp'le; use the Battle squads and Retributor.; to hold the centre buildings and .lay down suppressive tire with Ihe botters and heavy boltcrs while adv<;Inclng Il1roulII'I the cover 01 the buildings 10 my righl with my last-mavin!! assault elements. I had a good idea where Andy would put his long Fangs. so IIled to keep most of my eKpenslve vulnerable units In some kind of cover. The Assassins mission gave me the first lurn ' automatically, so I didn" need to be 100 careful about placing units In Ihe open, and I ~new that with some good rolls lor Holy ' Rage, I could gel my Area-flagellants and Penitent Engines Into cover pr~. qoickly'.
.', .,
I didn't expect the firs,l wave 10' ~urvlve too , long without support but hoped it woukfthln oul the Space Wolves.and leaVe Ihem' , vulnerable' to baing shot -up b'elore being -" taken out ~y Ihe !recond"Ylave of attacks, Led .by Karam~ov and Ihlt,Canoness and her bocfygu.ard, they would race up the centre, wilh thll!Oomlnlons swinging Mound the lett flank, In'ilrevlous games the Wullen had occupied'AnBy's right, and I had a,feeling he was going tO'do tho same again, hPplng Ihal my 'Penilent Engines would be there, But atler ttl.e mauling they'd taken in Ihe previo,lJs g,ime I decided lo 'try and flame grill the pesky ' ., varmints,
/" '" \ . . my left flank, To guard-against this I placed a Rnal~, as I had.a imiNn Resorve/uie HidMn ":1. Grey Slayers pack Ylilh the Wolllord ,Hlalmar Set'.up rules allowell me to place a-counterit ' Stormllst forward and a seco'ncLp'ac"\c slig~tly " " that could be a minefield or booby trap, I ~ ' lur1hllr back In the hope Ihal thJlY could ' . ' dldn'l expect this to be a major obstacle,a i'ltl":' rece~ve' a Charge, I'd llSH the WoH Lof(! tOI ~eal ' I also' dldil:t y..antto end up IInding my ..... ' wil~ Ar~-Ilagellants and or the Pack Master ' C'ounter-attack interfered with. so I placed II with his power fist to deal'with Penllc(1t , ,weli forward ,10 the centre, just to qnnoy •Engines, In either case, the Counter'attabk : Graham a bit. • special rule would be key Jo getting the right models into the right plaCe - a trick that other lorees would find h
Andy: MY-deployment was carried oul using the Hidden Set,up rules, which is always lun tor tHe defender a~ you get Qle chance 10 Iry , all kinds 01 double blu,ffs on your opponent. r chose a largely defensive deplOyment: and, as , To prot~inhe ~ghl Ilankj ~aced '~," Ine.mission allows the use of fortifications, I lsa and the Wullen pack I\Bhind . j~bujlding , As this area was fortilied the fWo central buildings and deployed my Long Fan'gs on top'of these, open-I diiln'l expect a str~ ~ . cnen1y lorce to attempt 10 . placing the Rune Priest Hernllgjaga and assault across It, but the -\ EInar's pa!;!k, the ,Storm Claws. out or sight In :', "' , I,he cCl'\tre~of my lines' I hoped to draw the Wuifen Willll capabl! 01 taking on any units ~' ,:. WItCh !junters oniD the Long Fangs' guns, ' that fancied their 'r - My plan for tJ16 first couple 01 turns would be chances. , 10 tfraw the Witch Ilunters towards " -' " H~mJlgjaga and then-lor him to_coiinler-attack for.mrd while Ih',i"other pacl\S kept the enemy ',Itnks busy, Hop~ully this wpuld lead tQ"a '.,. .sclap~bclween him' and atleast.~ne enemy HQ unit In the closmg turns ollhc game, ~ ,_
8Y-
,
~
..
~
, :. '1expeded the b ~lk of Grahal"[l'S lirst wave, ,. ,
whjch I knew would contaIn his Arto- , flagellants ahcl P.efli~enl e~glne~. to apprrlach J ) TlY.llnes upder CQ~er of I~e' bundfngs qn
,
, . ,
"
. • www.gamos-worbhop,co.uk!warhammer40k 73
.,.' "
"
LORD KARAMAZOV'S CRUSADERS EUTE
HQ Inqul51lGr Lonl Kan/IUIlO'l: AOsariUi, Sword 01 Justfi:e. Inquisiloriill Mandate, Throne 01 Judoemenl CanoneQ SQila: Blessad Waapon. Inferno PIstol, Cloak orst. AspIra
SAJw.Hau.Ua....
205 pis 314 pis
o8adQUird at Celnllens: Imagller, Sacred Sanner 01 Ordaus Militant
Flamer. Bollef, SISler Superior wll!! plas mB plslol and close coih~al wcapcm 'Immolalof (lIiIII smokl Innchllrs) Prln!: Power weapon
40 pl1
TROOPS 8IItIe
SquId,...... (10 SItU,
5Imm): Storm Bolter. lmagifcr
Sci_ VIrIIalll DBan~ SisI,"): SIomi Bolter, lmaglfer blUe'Sqwd SoieInIu (ID IIatlIe SiafIII): Storm Bolter
BlItI.
154 pte 154 pis '''pls
FAST ArrACK 111 Serap~lm: Sisler Superior (power v.:eaJ)On & bolt plslol) 10 D~mlniDn': Slstcr Superior (powef ~ & boll pislol) 2 Mc!lai/UIlS, 2 flamers, AhlM (smoke lilJlclal) HEAVY SUPPORT 2 Penllllll E/lalnn I5l1elributln; 4 Heavy BOilers, Imagl1le/
TOTAl
SPACE WOLVES 13tH COMPANY HQ
Wolf Lord Hjalml! 510""1111: TarminalOf anno~r, twin lightning claw:;, Wo~
tall talisman
weawn,
leU Hemligjlgl: Runs PrlBsl, I\IIlIl pliSIllI pisTol. runic armour, belt 01 RUil, Wolf tall tall&man Woll Prl,stlll: Power weapon. boll ,Islol, Iron Wolf Amulet, Wolrtilil~n
TIll Ul!ur lD IWu1tu)
Einar's paet (10 Storm traWl) Pack IHder wIt~ bolt pistol, milSter cralled power fist, Woll tall talisman, 1 Stann ~ with powlr weapon
TROOPS Ingoll" ,aet 110 Grey Sllyara): Pack l.J,1der with bolt pistol, J)OWCf IIs~ WaH taD talIsITYn. 1 ~mef
- 240,1s
ne pis
.~
.1
Graham: My Holy Rage rolls were by turns, 8XaCl!y what I wanted and a bit disappointing. Th~
Penitent Engines charged a full 6' forward, easily reaching the cover 01 the II in front of th6m, bullhe AreoII I managed to stumble an extra 2', oj them were sHU in the open , but thai couldn', be helped. Karamazov followed
the first wave ..'wilh the Seraphim keeping pace wilh the Penllent Engines, taking cover amongst the tiulldings of the right flank.
Both Ihe Immolator carrying the Celeslians and the Rhino tilled with Dominions rac.ed forwards 12" and popped smoke. If the Immolator could survive tor another .tUrri, it should be close enough to the Long Fangs in the buildings to usc its heavy !lamers, though I didn't rate their chances highly.
.-rl.,. '
.. -
.
TI!s Witch /lunten; ilUfO' down Ih, right flank.
Most of tho rest of my army then hunkered Andy: There was nO way I could deal wilh down and opened lire on the 13th Company Graham's lorce by.simply charging In. Instead lines with bolters. The first targets t knew I I moved up the Grey Slayers packs so both had to suppress were the Long Fangs. I units could receive the Witch.Hunters' assault poured the combined firepower of two Banle and be.well positioned to use their Countersquads Into Ihe nearest LOrlg Fan9s paCk. but attack special rule and deal wlih each unit ,o'rlfy suCceeded In felling a single Space Wotf. one at a time" This way, the enemy would be the ones being funnelled·through the dense .I hadn't expected a vast amount of damage. terrain. Risky, but a bener prospect than lord but had·hoped for more than thall Fortunately. this casualty turned out to be the Sto'rmfist and the Grey Slayers charging Into the mass of assault units com"lng their way. Pack Leader, so at least there wouldfJ't be separate targJlIs engaged by one squad of ,l ong· Fangs. Inquisitor l ord Karamazov's On the right flank I was relieved 10" see lust • Execution Servitor also fired on the Long ' the one unit - Ihe Dominions in their Rhino. However, ·1know what flamers using Divine Fangs. but having' chosen their lair caretuny, ' Guidance are capable of. I resolved to deal . / Andy made the cover save of Ihl! fortified • buifdillg, and withstood the power of the with thorn pretty sharp ish. Rolling"for the Wulhms' Animal Rage gave me a I, so the lethal blast. Both forces _ 1.1011 moved slra1ght ,lowards thl! Rhmo . were very,c!ose to each othe.~ apd,
r
'.
\1. \
If ,i:::~"~;i:~~nex!, on what ·il I get vory
The long Fangs In the forward building had Ihe choice of firing in support of Iheir brethren on the lett, or exchanging fire with Ihe Sisters on the rooftops 9Pposile. Unselfishly, they chose the former. They ' could see Karamazov and one Penitent I Engine. Judging Ihe Penitent Engine to be the greatestlhreatto my lett flank (Ingvar was .. also under orders to save Karamazov tor HemligJaga') they look it down with tWo penetraf1ng hits from Ihelr missile launchers. Penitent Engines can be hard to deal wlth, as they ignore Shaken and Stunned results. so I was glad one was out of play.
,
Atop the other buitding, Drvar's .Long Fangs pack had a couple of targets, but I figured the Immolator was the priority as it could get uncomfprtably close to the Rune Priest, who I didn't want Ie take a hand in the bailie yet. Two glafjcinQ hils from the Long Fangs' lascannori,"s immobilised it. This was good, as il kept bOlh thl! heavy flamers and the . •,,",i ,~.~<~., _ . ,' Canonness a long way from my lines. :" •...' ,~ .
..
'
,.
.• .l.'f .,
." ,-
" "
•'.
•
Gr~ham : Wlth.the annoying immob1lisation 01 the Immolator, Canoness Solla and hcr retinue were forced to dlsembarll from thc crippled tank ~nd slog their way forwards. With their flamers and Solfa's Inferno pistof, I was sure thsy would give the long Fangs something to worry about. Inquisitor K~ramalov continued his advanGe through the huildlngs towards his prey, the Execution Servitur killing a long Fang with his mUltlmelta as hll advanced. .
move away from the Penitent Engines his GrHY Slayers had surprised me at first (I had expected them to try and get It before it got them) but I quickly.r~alised If wouldn't make Ihat mUCh.diller,ence as, with the Counter-attack rule, tle'd still he Hhle to manoeuvre his power fislln to'contact and still get to shoot 8t me., With mucll wailing and gnashing of teeth, the Area-nagellants and PeniteJlt Engine clostd on the' nearest Grey Slayers pack, The Pe'nilent Engine unleaslled'a torrent of flames over the Grey ~',' Slayers: ,but Andy resolutely refused to fail II .' single Armour save, despite the best efforts ~ of [Tly·me'ntar thinklng. . ,Andy's ~ith
.
.
",
Wilh'-one squad of Grey Slayers about to be engulfed, the Seraphim leapt o~er the . b~ldings: to land before the second. Knowing weren't lIolng to get mugged by the other squad made attackinll much more . appealing: The Retrlbutors were now ready to Iflnd their support to the Battle Sisters squads , in the centre. Andy's Wulten had moved around the.building to.the left of my , , Dominions and, scenting an opportunity to • invokB Divine Guidance on a bunch of flamers, the Rhino pulled a swift tum and hal-louted it over towards the freakish mutanls. The Sisters disembarked, ready to " give them .a laste. of flame, and'make an ', . assault.or(what hadn't been barbequed. The .' ,spirlfol the Emperor was with the Dominions
tnev
',r -
and Divine Guidance was successfully beforl! the combat was -over, the Peoit'ent · " • ., 11£'1 invoked, resuilinllin a total of flYe Wullen Engine had been Immobili~~ and lost one 01 burnt 10 heretical embers, The.flhlno was its weapon arms. Though' ~'~ hoped for.ll\Pre able to account lor a slxth"wulfen... bul over in -dead 13th Company, the losS of the Wolf, • the centre, Solla and the Cclestlans failed to Lord )'las nice and ,so, was the-fact thatJhe score any wounds on ttlc Long Fangs, The Grey Slayers bl8!N their Morale check and suppressive Ure from the Battle Sisters and be~! II hasty retreartrom the f!lIht, wllth 1hC.'I"'.~ Retrihutors accounted for·a furtMr fwo l ong . ", Arco·flaoellants In hot pursuit. :" ' . Fan'll!;, takiog out another Pack.leader and a , . -". ' "''':---:' mi!isjle launcher. I wasn't happy with the ' The Seraphfm charged, invoking The Passion' • amount {If saves Andy was making, but • ~ • and Divine Guidance. This would gl~ them - consoled myself w1lh seein'g olle pack turn ~2'lo 'thejr Initiative, allowing them,to strike 'Iail and retreat from the ed.9e""Of the buil~ing: before the 13th Comeany warriors anij hopefully - given the sheer lJolume of attacks,.... they would get (3 for each Seraphim. 4 for • -~ With no small amount of glee, I charlled in the Arco-rlagellants (though Aridy's backward the Sister Superior) - roll enough 6's on their move-and lip: poor r~1I for,Holy Raile meant to Wound rolls to gel through their irritating only two madjl,it into baSJl.lO b:aSfl contact) 3+ Armour saves, Though the inillall1uny of . and Peni!ent Engine. Ther'oillord struck attacks was not bad at all, game~ng a A first but failed to cause any damalle, thanks whopping 17 hils, Ihe to Wound rolis were . IQ. t1te Area-Flagellants' 10v~1y Invulnerable less spectacular, with only three deaths (two saves. Urifortunatflly, they 1ellowed sull and as a direct result of Divine Guidance). The falled'tei cause a single Wound. The Penitent Sistor Superior kiJ!ed ano.ther two and, feeling Engine did better and splatter~d the Wolf I " pretty satisfled, I waited lor the 13th lord with a single swipe of jts huge fist ' 'Company's reply. As Andy counted out his An~ther Grey Slayer joinerl him in death bul, dice, I wa~ reminded of just how many attacks tnc 13th Company can dish out. FIVe Sisters of ijattle were felled, making the fight a draw. Not the bloody nose I'd hoped to administer, but I was still in this figh t and had the numbers on my side. With a lIoodly number of the Wullen gone, the Dominions, led by a Sister Superior and a Priest, charlled In, RealiSing that to getlhe first strike In was Imperative, I agalillried 10 Invoke The Passion, but failed to rotl over the current squad size (not particularly surprising when you think that there were ten 01 them), This meant I could be In trouble, though as It turned out I was able to pass my Morale check despite losing five casualties to two, This had been a bloody tum, with Sflveral violent combats and the promise of more next turn. I just had to hope that I could hold on long enough for the next wave to come In, www.games.workshop,co.uk!wnrhommcr40k 79 '.
.,
,.,-
,
_
~~
AkIed l1y ~ SNapI)Im; ~ Petlitetll Ena/nllhrows itstIt inlo CfHl/bII wflh ~ Grry s/'ytn tI smc/l of rldMnplkJn.
...
---
13TH COMPANY TURN TW
r
\' .• Imp'"""" the
'\
,
Ii my WoH Lord got It. In same Wolf lord that got by Rowland Cox's Bloodthirster In of Terror Battle Report -I get' the this guy is taking too mu'ch on,
,
The lact Ihatlhe Grey Slayers had *iled their Morale check and lallen back did me an enonnous favour. nie Arco·llagella~ls were out ill the open IIlld a prime target for a vollllY from the Grey Slayers. Not only thai, but the two surviving members 01 Ingvar'S long Fangs paek had regrouped allhe end of their fall back move and were lined up to give • thom what·for with their heavy bolters. The crucial left flank was now lOOking tenable, and there was no movement to carry out. so, after rolling to see if ArI's Storm Claws Bikers pack turned up (they didn't), It was straight on to the ShooUng phase.
Orvar's long Fangs decided to make the Canoness and her bodyguard pay for every step thllY'd gained crossing the open ground in the centre of the table. LOOking down the barrels of two lascannons and a missile
launcher, Graham successfully Illvoked Spirit 01the Martyr to make his Armour saves __ Invulnerable. A lascannon felled one of the Celestlans"whlle the trag missile failed to wound the three Sisters caught in its blast. Ingvar's Long Fangs unloaded both heavy bolters Inlo the Arco-Flagellants but their 4+ Invulnerable saves kept them in the game . Unlil thai Is, the Grey Slayers themselves decided 10 take matters Into their own hands, and gunned the unll down with a flamer and massed rapld-firlng bolters. I was, unsurprisingly, pleased aboul that, as experience has taught me that If you don't get them all with your shooting they can have _you lor breaklast on the charge. In the Assault phase the scraps between the Uflnar and the Oominlons on the right ftank. and Ansgar's Gray Slayers and the Seraphim on (hc left, continued.\ lsa the Wolf PrIest was up first, and although I had high hop~ lor his four power weapon attacks, (hese came to nothing. The Wulfen were a whirlwind of bestial fury as thllY scored six Wounds on the Sisters, all of which were saved. Obviously the Emperor himself had blessed their power armour. The Dominions' Veteran Superior lelled a single Wulfen, r~sulting in the Sisters
winning that combat, bul lsa and the Ullnar weren't going ariywhere.
-.
,. ~
" I
On the left flank, the Seraphim invoked Tha .~;.~" , Passion again, [lleaning they would strike :", .. " bofore Ansgar's Grey Slayers, In' an - ~J . f ·, Impressive display of close combat finesse, '. , the Seraphim accounted for three Grey Slayers. The remaining Slayers however, ":Iere ~ .1;' not so Impressed, and tore four Sisters lirr)~ -,:' . from 11mb. iheJemalning:Seraphim refusea i ,',; to run. passing her lea~ership t~t!lespite ~ ,.t;;';''i somo Quite horrific modifiers, : :..:~.
..
•
Tl1ls was a strange turn for me. Thanks 10 the unfeasible number of Annour saves the Dominions made, and the fact that Isa the Wolf Priest had forgot to turn on his power weapon, I was not able to tirlsh them ofl and advance on the Canoness. On the other hand tl1e Seraphim had been ail but wiped out by Ansgar. Not what I expected. I'd absorbed Ihe.lirst wave of the Witch Hunters' assault. The right flank was tied up by the Dominions, but with luck I'd be able to' deal with them next lurn. The critical Juncture would be deciding when to commit Hemligjaga, and I had a sneaking suspicion Inat momenl would be coming all 100 soo~ . .
80 DIVINE RETRIBUTION \ '
, ",
•
,.
, ~
,
"
'
..' ",
""
• ",
-
--
, , " , ----- - - - -
• E"i "''9'!'t' it! 11/ tU";hI]~ And y: That wasn', so bad! The Canoness and Ce!estians falling their Difficult Terrain meatlt that He'mligjaga and his Siorm CLaV(S ,_ wouldn'l have 10 Intervene a~eftied up In , a combat on Ihe wrong side of th,e table. ." '.
•, ,
• I
After having rolled for lite recalcitrant Storm Claws Bikers (tlley assured me they'd be there any" minutej I decided il was time to start moving the Rune Priest and'his boys towards the action. I was hopji1gto deal with.... the Canoness and thetl swing left for Ihe ' , grand finale against Karamaiov, but had a few things to take care of first. They couldtl't ,,qulte get Into assault range, so they moved ., up for a volley with Ihelr boll pistols, woliltl'need to be settled at the end of the Canotless' Blessed weapon, I prepared for an assautLthen promptly rolled a double 1 on my Difficult Terrain rolt, meaning they were stranded In front of the 'Long RIngs' building and lookitlg down Ihe barflils of some very nasty heavy weaponry,... /-
The two survivors of Ansgar's Grey Slayers', still had a role to play. If they COUld, t;~e - " down the Petliten! Engitle, they might !HI able to move up and Irriealen Karamazov's feaf as he was moved forward. biif they falled.to. , damage the mach,rne (if thai ~et!agun was to :j pose a1hreal to the l[lquisltor lord I'd have l' to sla~ rolling bett~r for ~rmour pen'etraliu~):o/ Other assaults wenf sill1llariy, poorly; witll the IngYar s long Fangs nad a gO'at it'too, but7f:: Dominions losing three of their,number to the ". also faUed to hurt it, " :. \" W*fen without inflicting a single casualty Otl ,' • "" : .. '~ t!J!!.[lIvening wolf-bea!Us in retum, Neither the Orva(s long Fatlgs opened up on the Priest wUh'.his EvisceralOf nor the Slste!! ' -t:ano/less' bodyguard, who onca again Superior with her power weapon could so InVoked Spirit of the Martyr, I was,keeping an , much as scratch the Wulfen:~t didn't look , eye on how many faith Points Graham had good fur them. -~ left, and was glad he used one up, As'!1 ,). happened, bolh lascannons and (he'mlssile. -.: The lo~ Seraphim On the right flank foughl launcher missed their largets, though the brallely, managitlg tO,score a woiJnd on the Storm Claws' bolt pistols acCounted for one ' Pack leader o! the GfCY Slayers before beln!! Celeslian, thinning their number.s nicely, ' " ~ , brought down h,erself. \ In the only assault Wolf Priestlsa made short . The.flanks were Itl pretty poor'shape, but In wor!( of the remairling Dominion and the aCIU~1 fact, I wastl't too ~cer~e:d about . Priest, c,ut1lng t~em dowtl before the Wullen th~m. Whatever force of And\:'s tame through . IIvetl had'il chane~)o strike and consolidated the carnage would tlot have much In the way • towards Ihe, centre of the table, I was aware of punch it 1\ ever managed to gel 10 the ' ' that this move made them prime targets for centre, where the real action of the banle was the Adept.a Sororitas squads on the rooftops, sure to kick off very soon when my second I wouldn't really lose anything at this stage In wave reached the front litle, Ihe game by risking a dash across the opetl,
Graham: The first wave of my attack had . gone in and befln; 1Tl00e.Qf less, beaten to a blofJdy and mostly unrecognisable pulp. Which was pretly much 'what I'd expectod, .'.. but Ihiy)iad done plenty of darpage and had " hroken up' several sQ'uads of the cflcmy and
hap. if nOllleyaled them, madc them much
tess of a threat. I waSn'rtoo worried about
on{of Ihe long Fang packs an~more, and the other I was pretty sure coUld be dealt with '~ Canoness and her Cclcsliak "
~
'
The seeon'l! wave of attacks now moved up, with Battle Squad Angellus and Battle Squad Veritax moving from their buildings to . advance towards tile 13th Company. The , Penitent Engillc could do nothIng but,thrash , . Impotently In front on the surviving Grey , , Slayers, unable lo.charge them and without the range to Ilame Ihe{T1. It seemed his ·absolution was to be earned thl!" hard way. ~
Withihe maln weaponry that could hurt the Iflqui9itor'loro takenJout of action or :' engaged against ottfer targets, I mowd him ," • towards his prey, hoping to catch the Rune .• Priest between him and (he Canon,ess. With ,.... thepattie s.quaqs moving up t~BrB woul.d be nrescape lor the' cu(sed psYkllr. Buth . , ~~ama~ov and t~e Retributors (Whrffa!~~ 10 " Invok{l DIv~ne Guidance by some ;' horrendofisly unflkely dice): picked off a • ! Siorm Claw gnd,a pair 01 Grey Slayers (espectlve/y, Small gains, 'bul-lhey could prove 16 be vital In the coming ass'aults, t
..... . .
.
I
,
To·make sure thalJhe Long Fangs dldq't give, ; .' me a~y more troub)e\1 ga~e them a volley , wilh eyery unit I had Illathad no more . valuable targets, and IhQ}lrsl sneaklntl doubts tha!.J could gefifiem'sefln wtiefl' Battle Squad Solemnas, tile Doml~lon's'" Rhino,the Canoness and herCelestiaris all faiieil to)111 a'single.long Fang,. It seemed my i #0 overcol1fidel1ce was my weakness al1d there ·fiwas worse to come. Dccl.dil1g 'thar the maner
•
I
·-
...
"~'-.;:,.
,_
,,
, T11t Wulfin 8m) DQwlllloos oo/f! wire heilVY caS!!i1/ties, '
"
www,gomes-workshop.co,uk!worl!ommar40k 81
,
"
i
~
,
Graham: Battle Squad Angelills lind Battle Squad Vernax continued on towards their prey in the centre of the table with the Relributors and Battle Squad Solemoas
covering them. We were now in the
~ dangerous
lerrltOI)' of Tum 4, where the game could end and deny me any chance of victory. There was now nothing to be gained by pussyfooting about and so every unit in the second wave moved as fast as they could towards the centre. The InquisItor Lord's Execution Servitor kliled another Grey Slayer, bull could see ihat Andy was itching to tic •
Karamazov, the most likely candidate lor
,,
squishing the Rune Priest to death, lnlo a long. drawn out combat This sounded bad to me. so I moved Karamazov back towards the middle of the table, but knew that if the bikes turned up this tllrn, then there would be no escape from an assault. For1urnllely, the Inquisitor is no slouch in combat and I was pretty confident he could dish oul worse than he'd receive,
TM Storm Claw 8i~~rs arrive, ploughing s/fJ/gh/lfI/o K~fiJmJlOv's
The Shooting phase started poorly, with all the shots I directed towards the Rune Priest's accompanying unil failiflg to hit or wound. I decldod not to assaull wilh Canoness Solfa and her girls, inst/lad opting to shoot because I knew thatlso few models against s9 many would be ~~~a~n~~~~~~f:~~~~t~s~e~ . then Ih'at would bring him closer to Karamalov. Excellent. It might cost·me the Celestians and the Canoness, but it
Il3n~.
would be worth it if it drew the Rune Priest out into the open, and:1guessed th3.1 even though they'd probably get cut to ribbons, they could alleasllhin down Ihe ranks of the 13th Company a lillie before the second wave hit. A tad harsh as plans go perhaps, but the Sisters of Battle arB enrKIbled by sacrtflca, so I figured they'd be only too happy 10 lay down their lives for the greater cause.,
x,
.
"
{'
" \
82 DIVINE RETRIBUTION
,
\' I
, "
..
._-'
,
"
,
...
, I,
'
"
,
•
- ', "
Soifa'Seeks 10.dtllvf( r/ghllOus fthri~ lathe Slrmll,.cmWr.
\, . ' • Heniligjaga and the Canorless to be resolved, . and hopefully gel 8 wounllor·two In with the Art's power fist. I Illovtld. Ingoll's Grey Slayers Andy: T~rn 4 Is often the turn when Ihings lorward:to support tile bikers [II their efforts. " .. stint to come to a head In games of . Werhammer 40,000, and this battle was I onli had a couple of units that could fire In proving to·be·no exception. Taking slOCk 01 the Shooting .p~ase but between Ansgar's . , .. the silualion, I was reasonablY pleased with . Grey Slayers and In'gvar:~ LOllI! Fangs, I was • , the ·way things were going. I'd lost'lhe lasl sUIl unable to take oullha, Penitent Engine. I members 01 Orvar's longs Fangs pack, but at . . was Just .happy that It was'\imm9bilised, as I this slage that wasn't too big a deal. The have :n~ doubt it w~uld ~~ Meo rampagino heavy boilers in Ingvar's loog fangs pack through my lines With reck Ie,s,:; abandoo, and .. were'Stili a threat (and therefore a target lor rd· have been able tq do very little about II. , • U,e Witch ~Huriters) eVen If they were unlikely " ;. to in~uence the battle much Irom now on. On to the Assault phase, an-d I started '.~ - ,The GreY,Slayers on theJeft were stili In the proceedings with the Ullnar and Wolf Priest ~, game, ,!S ~heir mellaqun cO~Icf.stl1l prove lsa
.I
.; '
Ar'mour ~ve. to 2+). so 1had to allocate as many attacks 3gah'lst her as possible'lo have any chane! of getting through. Arsl up was Hemllgjaga, and I was hoping he'd get at • least one wound through her armour, so he could use his runic weapon Iwhlch counts as a force swordjto kill her outright, but the Spirit of the Martyr was truly with her and ~ she resisted the five attacks that hit home. The remainder 01 the combat was simultal\eol.Js,
"
,
..
...
..
,,'
",
, _
.games-workshop.co,uk/warhammer40k 83
I
,
, '.
.>
Graham: Despite my besl efforts Inquisitor lord had 6een t messy combat with both the Grey Slayers and the Storm Claw Bikers. They had hit with everything they had, but, thanks to some good Armour saves, I'd managed to survive without so much as a scratch and crushed two bikers beneath the mechanised tread of the Throne of Judgement. Karamazov needed help if he was going to get out of this light In a tlUrry and gel on over to deal wllh the RUne Priest. so I moved up Battle Squads Angellus and Veritax to join In. Only Battle Squad Angellus was close enough 10 help Ihls tum and so they readied themselVf!s for combat.
The surviving Wulfen and the Wolf Priest were moving back to the centre of the board and my covering squads of Battle Squad Solemnas and the Retributors finally sorted 84 DIVINE RETRIBUTION
them oul, blowing them aU away and putling a Wound onto the Wolf Priest. The cumbat in the centre between the Storm Claws, Rune Priest and the Canoness Wilnt pretty much as expected, with the Canoness finally gOing down beneath a flurry of power weapon attacks, I was out of Faith Points by now, but her noble martyrdom had given me back two Faith Points, which would no doubt prove _useful In the combat due to kick off around , the Inquisitor lord, With these two Faith Points Canoness Soifa's death had bought me, I tried to Invoke Divine Guidance and The Pas;slon (using the Simulacrum Imperialls lor the more difficult 01 the tests 01 Faith - rotting over a large squad size), Untortunalely, I didn't get The Passion and would be relegated to striking alter thll 131h Company, Not so gOOd.,. My lack 01 Faith disturbed me, but. not one to be daunted by such trifles, IOQuisiior Lord
.'
Karamazov started the ball rolling by killing I, two more of the Siorm Claw bikers. The 131h "" Company ware desparate 10 take down lh8 " ;' 'Ii Inquisitor, tjut were foiled.in their attempts'b¥ .:;>~ Karamzov's high Toughnass.and goqd " • '~'l£..~ Armour saVIIS (and Invulnerable save lot . .. ~~5 those pesky power fistsl), He's a tough nut to • Clack is this boy, and rightly so; thay don't let weaklings into the Ordo Herelicus, Battle Squad Angellus accounted for a Gray Slayer ,and, together with the casualties inflicted by Ihe Inquisitor Lord, this lTleanllriallhe 13th Company had lost Ihe C{Jmbat (lnd had to take a Morale check. I had about every finger ". crossed here, because if Andy's men . retreated, then I'd be free to send Karamazov ' • after the Rune Priest. But, in true heroic foirrr, ,~ the 13th Company he!d on dcsp~e the fearsome stomplng being dished out by Karamazov, Everything now depended on how fast our two HQ's could deal with theIr respectIve loes and gel to grips with one another.
.
,
I
.,
_ ;0 _ _
.) ';-'
-"
•I
,,
- -, • ';
Andy: That's ttIe Canon~ss dealt with then, so let's gel on with the show", I didn't have 3Il awtui"lot of movement. as' most of my units were already ongaged, but. most importantly, I was free 10 move Ho'mlfgjaga and the Storm Claws towards the combat,with Karamazov, I also moved the wounded lsa In the same general direction, I didn't really expect him to get there In lime to make a difference, but it did give Graham something else to think about In the Shooling phase, Ingol1's Grey Slayers' meltagun flnally granted the Penitent Engine the absolution It so despetllt~ly ,cr;lV/ld, , scoring a '6' on the,Penetratlng Hits table for a spectacular explosion Ihal thankfully didn't qulle extend to engulf the braye Sp;~ce " Wolves themselves" '
•
_". "
•
,
rngvar's long Fangs were stm there, though looking across at the sheer number 01 Sisters fachig th~1'n acros's the rooftops, might not be for long-,Iney couldn't really aHect matters much, 'as"ttle battle would be decided.in the combat betweep the Rune Priest and ' Inq'ul~ltor lo r~, but they gunned down tWo Retrlbutors Just 10 keep th~m h~nest,
In "the Assault phase, the Rune Priest and &form Claws loosed t~elr trademark animal howl and flung themselves Into combat with reckless abandon, HemllgJaga was pretty much the only member of the unit who could menOfluvre intO,a good poSition, thanks to the dense terf'llin and packed-In com~tants, .. bu\.~~ slew, th~ee'Sisters from Banle Squad
•
A!lget1us.in short order, their Spirit of the Martyr roll fairing them, Karamazov groun~ a Grey Slayer inlo the dusty ground, though he was avenged to some degree when one of the pack brothers managed 10 caUQ!"a Wound on the mighty Inquisitor lord,JThe Sisters successfully invoked Divine Guidance, though they failed to cause ~n{wo~nds, At this stage I had two models with power, ' fistS in base contact wilh Karamazov, and t was 110plng to soflen trim liP a bit more , before tqe Rune Priest wad,!ld through Ih!!\ combat for the final showdown, Storm Claws Bikers Paek Master Ari two wourids,~ ooe of'which bouoced Inquisitor , lord's 4+ I his Rosarius, I Pack Master, i another wound ,remainhlg, 1
Pack Master, slew three more Sisters,,, with his master-crafted,power fist. ~ ,. ...
., - .' "" 'II-:"~l
The resolute SisterS passed~thelr Morale c~eck~ and we boih'1el ' out a sigh' ofTelief. Thatconibat ' was tellSe, andJo,o,k ~ome .,... , concentration to,'kecp track of due' to the number of mooels engaged ' ", and the different types of weapons ancl"speclal rules, After the Pile'ln , moves, Kahmiazov and Hemtigjaga ' ~ere :lInally In combal'. After roiling to "see If the g~me ended. it was lime lor the real fun 10 beq!n",
•
www,games-workshop.co.ulc!warhommer40k 85 I
. ,
, J. , '
...
"
•
,
,- .
Graham: The Sisters of Battle were dropping /' like flies, but were close to victory. J moved up~Battie Squad Veritax so that they would be In the best posfllon to charge into the back of the Storm Claws and bring this climactic to a conclusion. Though th'ey would play no part In the final showdown. there was sllll a roving Wolf
Priest and a pair of Long fangs to be dealt wllh. Battle Squad Solemnas were able to bring the Wolf Priest down, and the Rctribulors finally won the firelight with the long Fangs, blasting the last two from the OPPOSit6 rooftop. But. of course, all this was a sideshow to the m~in event. By now I had no Failh Points left and had to relY on numbers and dice. Bolh Karamazov amI Hemligjaga struck simultaneollsly, but tailed to hurt each other. Only the Belt of Auss saved the Rune Priest, who, but for its obviously heretical powers, would have been a smear on the ground.
.'
/
TIle Witch Hunter IChlt!ves his goIl of d,futiltg Ihl Run. Prilsl, hili ~f rile COSI of his own lild.
... -"",=..
~
Andy: With HemllgJaga locked in heroic combat with Karamazoll, the Inquisitor lord on just one Wourjo and combatants dying left right and centre, both Graham and myself W6re sure the end, one way or .another, was Since the tight would continue, we took ClIfe __ nigh, Graham's A~ult phase had been a bit to worlNl.ut who could attack who and the of a nail-biter for me. as Karamazov had number -01 attacks lilat each of uS would get, Cilused three Wounds on Hemllgjaga. all of since, wilh Lthe battle hanging In the balance, wh}ch were stopped by the Belt of Russ' ~+ we wanted to be sure we got it right. A Sister Invulnerable salle, The fact that the Rune from Battle Squad Angellus slew the last Piiest faileD to wound his opponent just biker and Battle Squad Veritax killed an added 10 the tension. \ Impressive four Storm Claws. Two of their - --but the 13th I So, with only one combat. and no one left 10 their Morale checks, move or shoot, it was straight into the on. With the gaflTe ending Assault phase. Everylhing hung 00 the. next . on a 1. 2 Of a 3. there was a good few dice rolls. but, regardless of who actually that there might not be much time left won, we would count the game a success, as to kill the t;lune Priest 'Andy's Assault phase th_c eplclYlatch-up we'd hOP6d for had kickedmight be f!1Y last chance. --Off in granq style. ~ ./
,
Both combatants were slriklng allnltlatlve 5. Hemllgjaga had four Attacks, three of which hi!' Against Karamazov's Toughness of 5, I needed to rolls 5's to wound. One hit wounded and Graham failed the saving throw. The mighty Kar~ma:roll, the dread Pyropha~ t Judge of Salem Proctor, was undone!
,
But It was too soon 10 celebrate, as the mortally wounded Inquisitor l ord still had his own
'
."
.
".
KafJIN10V and HwmliD~Da til/hI 10 Ihe dealh.
86 DIVINE RETRIBUTION
,.
.,
.
-
,
-,
.
..
--',;;.,... -"
,
-
-
-
-
i ,
----_ .. _-----
YOU'VE GOT TO HAVE FAITH
'
"-'
,
- -
-
-
_.-
.
_.
'
the list about right, vlrtually'ilV8ry game we TJ!e Acts 01 Faith are nicely bal?IICed so Ihat played carne down to Ihe last turn, .and, in If you can pull 011 a good combo at the rI5I~, emotIonally worn DUll" rn~ny cases, the last dice roll. I take. that as a time, th~y can potentially tu m~..rPba~'al a' . , good thing, as there's nolhing more FInishes don't come, decisIVe moment. But you can't be absqlutQly depressing Ihan playing a game when you much more nail-biting " sure-you'li oet them 011 alld sometimes-when know you've been hammerelf from.Tum 2 or you need lI'most, Faith just Isn't there, The than that. Despite 3. Equally. while' i!'s oftefllun.1t c~n get_ reduction In Faith Points 'in general, and the InQuisitor lord Karamazov falling, Ihe Increase In their power, from tha prev:\Ous mooo~ous if you win at Ituto)Jlset with' Witch Hunters won in the great regularity;.so it's,nice:to sec battles thai versions of the list wor1
Graham: By the end of
Ihat game I was
..'.
_
-,
'
, ~~HM~R , ;
Andy: ~ell.!we ,zera hoping for a 10e,IIHoe between Hemllgjaga amI Karamazov and Ilhink it's fair 10 say we got onel That was,a great game; wl)h all the Ing redien~ I ' like to see in a battle, We ,, , ' , had a bloodbalh on Ihe lett flank early on in th~ game, a bold couot~L attack by Hemllgjaga and Einar's Storm Claws mld' game, hacking their way through the Cal)oness ~nd her bodyguard afld another ,' , Battle ~isters squad to get to grips with the , lriquf!illor Lord allhe end, I make no excuses :.. : 'lor !he iact ttJat I deliberately pullhe Rune , ', ' Rnesl, tha mOdel whose'"survival determined ~ - , Ihe I'(in"erot the,game, in h'arm's Way, 01 coufsa, I cou!d./tAVeused his' psl-chic pdwer ' nie Gate 10 telepqrt oul'O! ci9se combat. .al . , ~ Ih)-.end 01 the ga?18, but it would heve been·a I • craven.way-to win a game and " spoiled aU the h;';'~";' ,~"',;" .~' . a1 the end 01 game Is 'all aboul. "
~~'
-
. ..,
,I-
, might hivtt '~een very dilltt(ent ifldeed jn a, ,way thai would nol have ~n.good for me, ,' The thing I like besl aboul the 13th CQmpany is Ihe facl thai no maner-Qow-many casualties the already sma~ lorce-takes 00 the way in 10 combal, the war.rlors' that do make , il rarely 9iSapp~i!1t. The i~ ' th Cil[llpany i~ no't s,o much an army as a ba d 01 heroiC _ , characters. II'S ofteq hair- ISing whcn they iak~ casualties as there's so few' 01 thom III the IIlsr place, but the shee(.Qumber of., -, alta~ks they can muster In clb'sc combat J.
balances'thal,qll nicely. While Oll,llIls subjecl. I was concerned about the prospecl ot lacing onc or more Exorcists In !his game, as' lt would Oflly have ta'ken a few good rolls on , Graham's part and my small foree Gould have disappeared withIn a few short lurns!
j
.I
_,g om... workshop.co.uk/worhommer40k 87
..-.."....---,..,.----,I
-
. .. " , . - -
.. ..
(.uk" e lJron I -'Wh,jjl. Dwarf's very own Australian, Chrlstlo!1 Byrne, is a kee n fan all
0'
things Chaotic. A few months ago he started &new Iron Warriors army 10 u ~e in a Conflict event. The army was lovely, but after a sound drubbing at the tournament, he decided his men needed some higger guns ... Christian: It's been a while since the Iron Warriors
made an appear.mcc in the pages of White Dwarf (back In Issue 296). Since then I have had the pleasure 01
ammer
The experience of Conflict lell me with a much clearer understanding of the differences between tournament play and casual ptay. My army was very general in its compOSition, and that's okay In a standard game, But most tournament armies are geared to do one thing extremelY well. Usually they either blow you away as last as possible and then rush to claim quarters, or just rush into close co'mba! and tear you apart 11mb by limb. Simple, but painfully effective. So It was back to the drawing board for Vathek. He needed to beller exemplify the military practices of other warsmiths, by getting bigger guns and shedtoads more ot themt
When the updated Warhammer 40,000 rules became available to us I look some time to tournament, Lordon check oul all the'changes and how they Conllict. I wenl along with some mates from affect~d the current incarnation of iIle Iron • - Warrior army list lhe infantry remained down south (or as I call It, a bit less north), all of us"UlOughl we were In with a chance of pretty much as before, apart from a few IIttfe dOing alr'lolIl. Guess what, we were all wrong. tweaks, but the vehicle rules ... That changed the dynamic of my army. In Ihe first gam~s I I copped·aJhorough thrashing at the hands of three experienced young veterans. Built played usinjl the new rulebook, i used the was 8 good day oullor all of us and we'll be Ifon Warrior5 In support ot 3,000 Points of back next ye~r for another shol Black Legion, in a huge 4,000 points a side taking them to their Ilrst
.-
game against Plague Marines and Alpha legion. That game shoW1ld me how ~ destructive the Basilisk can be when you don't have to guess the rango all the time. It easily bought back Its points several times over (not like in aUf games, eh? - Guy). With the Basilisk proving so destructive, the Vindicator began to look mighty tempting. It is deadlief than evEtr, able to move and fire its demolisher cannon, and with Chaos vehicle options, it is virtually indestructible. I've given mine the Parasitic Possession upgrade (allowing it to shfug off the effects of weapon \ destroyed or immobiiised results). the Daemonlc Possession gill (~o It can Ignore being stunned alld shaken) and finally the Mutated Hull u~grade (raising lis Armour by 1J. This Is one costly piece 01 kit - neatly 200 points In value. Bul I look at it this way, something so destructive can only be stepped if you can rerluce ij to a smoking wreck, ie, y'ou're golllg tn have 10 destroy It outright as it ignores any other damage results. The only thing I had to do was convert an Innocent Rhino kit into this daemon-powered gun platform .. ,
With IJJ$ IIeW prilfl II the fn:Int of IJJ$ " my, VlI~ tuds his Iron Wafriols M /0 " . CfHIqlInG.
. ;". I
88 THE IRON HAMMER
,•
.,
,
,
-
.
(
.'
" ". "
" .-
I AllD.AENION ICHOR over the hull of the Vindicator are gashes and rents bleeding out a greenwhite fluid. J used a mix ql G.reeo Ink and Skull Wl'lJte lor this ichor, h\ghflllhtlnO It heavily w~h Skull.White b~fPre applying '3
couple
~'
.
,
'Ardcoat
.'
.'.
f
' ®A~ .
"
'.
,
/-
.~
-
-
-
- --
-..
- -------
--
-
- -.- --
.
-- - -
-
--- - - -
-
-
-
-----
., DAEMONIC CORROSION
,. :'
,
J
,
~\)1 , .\ ~1~ ·1
,~'
0, ••..
.0'\
./ -
1
--
---
-
" -":
- ... ,
"
I__~ :
Finally, I Jllghlighl&d the raised areas and comers of the corrupted area wilh a 1:2 mixture of Skull White and Rotting Flesh.
---- -
, . .::.-
j
_.-
-
..
-- ---
-
--- - - -.-
. _-
Vathek returns to .cause- more I ir9h mayhem , . ,' . .
- , . :.;. ";
". ,'
www.fotgeworld.co.uk 89
, I
'"
-.
,lhlto tbe When It (omes to staging a wa r in the 41st Millennium, the terrain in which you fight
~
leve: If you've boen away from a game for a while the IIrst thing you want to do is get your old armies up and runnIng again, or even build a new one. Terrain lends to sit on the back bumerusing the stuff you already have Is usually good enough to start with. even If it has seen bener days.
}
~.
.
,
a~t£lanb
In the end, looking althe armies involved (my Helion Legion Space Marines, Adrian Wood's Ork horde and Mark Jones' Plague Marines), we decided that the campaign would centre around the banle lor control of the one industrial planet that holds a group of isolated Imperial worlds together (see The World 01 Arkalli below). With that in mind, we set about coming up with some ideas to make this world unique.
At first we considered building large factory buildings to act as targets lor raids, bul quickly dropped Ihe Idea when II became apparentlhat we would have 10 make a lot 01 factory buildings to gIVe the impression 01 a powerful Industrial world (part of planning out scenery Is keeping things achievable).
Instead, we decided that the factories should be underground, which meant that we only \ had to build suitable entrances and otller evldence 01 their presence without having to cover the table In machinery. The rest of tile table could then De covered with assorted terrain from our existln!l collection. OtIler structures !living an Indication 01 the people that live in a place like this would give the terrain more character. We decided tha.t the workers would be taken from the ranks of wandering sCllvenger tribes, Indoctrinating them into the Cul1 Mechanir,us. To rellect the decaying industrial environment they would live in buildings made from scrap and spare components where they ca'olive and be. close to the ma,c:hines.
,
Of eourn~. once you've got your army going. and you've'bcgun to get used 10 the mechanics of the game again. you'll probably want to find new ways of making your games a little more Interesting. One of the most common ways to do this Is to slart a campaign.ihese.can.be as simple or as complex as you want,them to be. but they aU have one thing in common, which is that they're selin a series 01 well delfned 10;C3t1Dns. Suddenly, Inslead of talking about lighting a Cleanse mission on a faceless desert wo~ld, you're clearing enemy arlillery from the highlands above Hive Infemus - a mo're-exciting prospect. Naturally, as as you start to lalk aboullocation, you come back to terrain .
\:I ., . 1...91>';;0",,', \
'. \
I'm not suggesting lhal every lime you campaign you should b~ild an entirely new sel of ten;ain, although I'm sure there are a few of yo"\.! out there whp would do just lhat. No. mosl people wiliiallor a campaign to fit the terrain they already own. HOW9ver, by building a lew extra pieces 10 add to what you already have, you can help createlhat sense of a specil1c world that makes II campaign come \0 life.
INITIAL IDEAS When I decided to organise a campaign, the fils! IhillY I noticed was that the three players who would bf: playing In It nad all given their models desert bases. Thai seemed like a good enough reason to sel It In a desert, so we started throwing around some Ideas thaI would make great games, as well as giving us
an excuse to make some specific terrain.
90 INTO THE WASTElAND
,
I
,
.' '
..
...
-,
"
..
, "
r---
: .;.':---
",
,
- ",
.
"
- ..
,/~.
---- -.---'-.- ----- - . _ -.- - . --_. - - -_. ------------------------------~--~~~ ~ -
.
..
-
~-----
.. -
.
---
SCAVENGER BUILDINGS
.
. ........,
111e more I thought about II, the more scrap and corrugated iron seemed to be the right material to make Ihe scavenger buildings from. A quick flick through my trusty terrain ,book later, and I noticed Ihat corrugated Iron could be made fram a cardboard box. Fortunately, I happened to have 'orie 01 thoslI to hand: With such flimsy material, I decided
..
~
.
that il.wllS probably b~st f61ake another piece 'of ,dvlce·from the boOk and just make the basic building,'shapes from a block.of polystyrene, then surface It with Ihe '
like to spend some time cO!'lin,.Q up with
Involve them in our,games. t~'ttle meantime I ttlink I'll concentrate on~lJslng some of the parts left over fro'm building Itle dwellings 10' • create sonie small ruins 10 decorate the tabl~ with. This witl help suggest the civilisation • that once existed here, whose ruins stiUlie ,r ' buried deep In the desert. ..:.: '. '
.~
cardboard.
•
converslolls to represenUhe .~...engets and 'r"'"
,
With these lew buildings and th(yenting towers we'll be able to start our fiTst campaign games. As Ihe games g.o.on, I'd
,.
.•....., ~
/.
.- . .
. ,.'
~ .
.'
.'
' .~
'.
•
•
.. -
.•
-.;.,~
"
."\:
.. .
,. '.
•
..
,
"':,~
~
.
,.• 1.
'.
,•
I ----
••
--.-
--
------~..
.
,
.. ..
.- ' ~ .
" ''"l •
.. ...
"
:.
'"'
; .;.
--_. ----
' - - ---
_.
.---
-
-
-
Building terrain fp r . a campaign . www.gomes-workshop.to.uklworhommer40k 9t
I
~
.
.'
'. •
•
;t '.
. .'
.....
-
.,
. - - - ----- _. VENTING TOWERS
1J
i
-'---.---~
---
------------ -
_._---
------
-
wanted to keep the job of building the venting towers as simple as possible 10
allow me 10 make several clusters of . them. I also wanted them to be large enough thallhey would effectively block linR of sight.
Plastic lubes, normally used for plumbing and available from DIY stores, make great towers and industrial pipes for Warhammer 40,000. However, their surface is often very smooth so the paiflt tends to flake off easily. In order to prevent this I rubbed the surface of the lube with sandpaper to make it rough, This gives the paiflt a bener surface to adhere to and keeps it from coming off.
92 INTO THE
) three lengths 01 plastic tubing, I cut to the length needed lor each tower, making sure the ends 01 the pipes were cui at an angle.
W~STELAND
.'
make the vents a little ~:':;'~~i;~:~;s I decided to cover the moulh .r with wire mesh. I laid the tube down on a mesh sheet and then drew around the ends.
, .. I
\
.~
,.
. ,
, ,Jc ... ' -
,
'f
.'
,
.,
"
'
.
.,
.
.. "--, " ~
...",'-,-
......
.
-4
I used a pair of clippers 10 cullhe rough shape Inlo lhe mesh. If you decide IO.try this, take care when working with the mesh 10 avoid getting cut by Ihe wire..
-'.
"
~'I
",m,
.' \
the rrmh was Ihe inside of the lubc. more surface ar~ to the mesh in place ..
-
-- (':, , .
'
,\
.'.
-.' "'-'- I'
•
.'.
,.-
.. ,
'
•
,/
, .1
,
. <';~
I
•
Afte! tha~ f cuta ba~;' and platform Irom Ihllt wood, 'glued the towe r~ .IIl place an'd { decorated,the model with a tubes' • -iI.£ld details.
5
...
•... '.
~
.,
. wwW.games-workshop.co.uklwarhammer40k 93
•
a£{tcr
If« 'apttt good things must come to an end, as .the old saVing goes, and 05 a neW .d,D;"n rises on l,st December 2004 the Chapter Master co"mpetltlon will sadly draw to a cl9Se.
qemperort}) ~alabin}) by 80 To/strup
t7'1' tthe time of writing (late Octob\ir) we
~
have already received plenty of enlries ilnd are looking forward to the final judging, which should be done by the time you read this. In the next few issues we'll
,
,
bring youlhe winners and any others thai
?
deserve II mention. In the meantime here are two more fantastic chapters to whet your appetites for the winners.
,
For more Information about further events d,or)'\ tor~et 10 check oul the relevant page on : _., the nev/j.Jorthern European websile at:
"
www.ne.games-workshop.com
"
,
,
, '"
(:b ap fer by Ad Paulus
I
WtIrIIDOp UooIo!d. _
.........., _
JIood, l _ Naarovt-
\
JlG1 i/WS. ' - - UiQIIMI
_ _ """'' &.orII$ _ _
ClMI-._W _ . .M>r.,s.-_ .I OO-._ .. ~£.ogIo_.fQI(.
_.-... . . . .
~"W.~nI''
Sp.a
~ . . 8poIopI .. ~n
........ _ kml lI>o _
_
,
=xiIIod ........
rIC' NIgnio, cIIo!_ .. ~ 0/'lIl onoao> oIO.IIOO ............ _ . . ' W_CI
Woobhop lid 2000-2004. ....,.. fIIIIiInI ~ III UK ....
I""
.
MIl
_AII~_
--
-
- ~-~-----'-.-.-
-
-
-
-
\
.
. ',f
94 ' (HAPTER MASTER "
"
. \' ''j ::
~
.
oasta
•
aI
Part two pf Rules for fighting raids from the sea, by Mat Ward Following on from .last month's article, Mat Ward explores how to give your warrior:s something to fight for when raiding your opponent's coastlin e with advanced objectives for your Coastal Raids. UPdUll Y by Ilow"you've had a chance \0 lawtch several of your own Coastnl Rnids, or at least to defend ngainst th~ of your opponent. Let's face it tllough, piratioal behaviour is as its best when you have a suitably piratical goal, like kidnapping. stealing or just razing things to the ground. Even being aJinle symp
H
Advanced Mission Objectives Every fight has 3 reason, even if it is just a eMe of two ho~t5 mr:eting in battle 10 take land, Coastal Raids are nOI an exception. It's always worth trying to think up a good narrative for your conflict based on the foret,'; yrm anel your opponent are using. Perhaps Aragom i~ Irying \0 destroy the ships of the Co~airs, harboured in Umbar,
maybe Gothmog is trying to breach the defences of Osgilialh. Whatevcr your goal, you needn't wony too much aboullhe game being bahmeeu. Dice Ilave a funny way of rebalancillg these situatiolls, lllld SOme of the most enjoyable games can be the ones where you are strugg1ing Ilgains\ tlie odds. In cluded below ore a fe.w idea.~ to play your scenarios around, but feel flee to come up witll your own. Note that any objectives can be combined in any way, so if you want to play a scenario with Ransom and Plunder objective.'l, yOIl can. In tllat case the attacker has 10 achieve more objective.'l than he fails to win Ihe game.
Objectives and Alignment Many of Ihese objectives might look like They are told from one point of view and an::: nOT necessarily suitable for boTh sides. Would II Good lIrmy n:::ally ny and as~assinllte an [lvil Hem, for example'! The an~wer is, of course they wouldl Players .~hould feel free to come up with thei r own narratives [0 justify the actions of their fnrce.~. So, while Orcs might pillage a village becllu~e they can, Elves would more likely raid an Orc military outpost. The same rules and objectives apply in each case, but the second way of looking at il palnlll a far nicer picture of the 'Good' models than the other.
Kidnap This raid IIl1s becn initillted to kidnap one or more enemy warriors, 10 hold them for nm:;.Qm or tortun:. If a Kiunap is part of the mission obje.::tives, the attneking player can choose for hi s troops not to slay their enemies in close combat. To represent this, whenever a defending model loses its last wound in close combat, the attacker can choose for them to have been knocked unconscious rather than killed. Anackers (or defenders) may drag unconscious models by moving into hase contact with them . .Once a model is in base contact with an unconscious model it can complete its move normally, dragging the unconsciolls model alongside. If Tbe model doing fhe dragging is engaged in close combat, il will release the modeL In all Kidnap missions, the allacker mllS[ drag his victims to II boot, which must then leave the hollfl"l. There are several iterntioM of The Kidnap objective. Players can choose whicb one 10 use or, if they wish, mil a D6 to determine their mission objective. Targets of opportunity (D6 mil of 1-2)
In Ihis mission, the attackers are attempting to kidnap as many enemies as possible (to take away as slave.~ if the attackers are Evil, o r for interrogation if the attackers are Good), AI the end of the game. the attacker scores: [ point for each Warrior kidnapped 5 points for each unnamed Hero kidnapped [0 points for each named Hero kidnapped (Aragorn, Gandalf. GoUunog etc.)
If the IIttacker scores 10 or more points, then bc wins the game. Ransom (D6 roll of 3·4) A capturcu leader is always worth much 10 the opposiLion, whether in terms of concessions or simple currcncy. The attacker must kidnap one or more enemy Hernes (named or unnamed). ff he does so, he wins the game. Checkmate (06 roll of 5·6) Even mQre Ihll n the capture of enemy (;apTains, the caplure of an enemy king can oft!!n 1e.1d 10 great wealth or victory. The
iYarriors oj Minas 1irilh launch Q
anacker must capture the most expensive Hero on the defending side. If tWO nt; more Heroes ore of the same poin~ cost, then the atmcker mu~t declare which at the sian of the game.
Pillage The most commun nnd straightforward of objectives. [he uttllCke~ are attempting to sleal whatever they can earry and bum the: 1'C5t. There are several different Pillage objective,<;. Player.> eu n choose which one to use or, if they wish, roll II 06 to determine their mission objec.:tive. "Iunder (D6 roll of 1-2) In thi~ mission [he attackers w-c uttcmpting to steal as much M posSible. To plllY games with a Plunder objective, you wiU nced five 'Loot' counlers. These cnn be lUlytbing from small coins to modelled piles uf weapons. At the Stan of the game. starlin!! with the defending player, each player tukes it in turns [0 place 11 Loot counter. Counlers may only be placed on the quayside (you muy not place them in the water, for exumple) and may nOI be placed closer thun 6"/I4I:m to nnother counter, or 3"l8cm 10 a buurd edae. Attacker! (or defender'S) may drag Loot counter! by moving into base contact with them. Once a model is alonvide a Loot eOlllller, it ean complete its move normally, dnlgging the Loot alongside. If the model doing the dragging is engaged in close combat, il will drop !be l.cxM. AI lhe end of the game the anacker WiM if he ha~ 8uC(:essfully slolen tltree or more Lool
•
COUlIIl!Nflltl()(
against on On: ri\lf!r {USau/l.
COunters. Loot counter'S are considered stolen if they hayc been taken ahoard a boat that then leliv~ the board. . Burn the Villllge! (D6 roll of 3-4) Destroy your opponent's base of openuions and you cnn win a significant advantage in the fight to comc. Then: most be ut least five buildings on Ihe quuysidc 10 play this mission objective. To win the game the: ~ttacking player must bum allenst three of the five buildings. Atta~kers may attempllO set fire to a buildin!! during the Fight phHse, providing that they ure in base contact and have performed 00 action other than moving Ihaltum. The attacking playcr may roll a D6 for CIIch of his models thut nrc uying to fire a huilding. On eacb ron of u 5 or 6, the fire calchct> hold - indicate tlus with a suitable marker. AI the start or each tum. before Priority is rolled. add an udditlonal mmer 10 the building as the fire rage~ through ill; struelure:. If the winning roll for Priority i$ lower than the number of Fire counters on a building il collllpses - replace it with II pile of rubble. Any models inside the building suffer a single St:re.ngth 10 hit (us well os any falling damage) and are knocked to the around. Defending models may attemplto douse the flwncs on a building in Ihe Filhl phase. providing that Ihey are: in base contnet and haYe pcrfonncd no aelinn other Ih(ln moving lillit tum. The defending player may roll II D6 for each of his model~ IhatllfC uying to douse the: flames. For each roll of a 6, they have been panially succ~sful rcmove a marker.
•
Destroy the Fleet (06 roll of a 5-6) This i1Ud has come at II time when several tlilemy vessels hove been moore:d up alongside the quays ide, and the Imacker'S take their ehance to scuttle these ships. The defending pluyer must deploy five boats alons the quuysidc to play Ihis mission objective. To win the game, the att~ckiRg player must buro IItlenst 1hrec: of the five boats. Bouts are set wght and pul OUI in the same manner QS thlll described for buildings. Due to the flanunuble nature of boats, lIny vessellouching II bout that is on fire will itself be sel alight ut the stan of the Priority phase if tilt defent.ler rolls a 4 or more: nn & D6 - place a single Fire eounler to ~hnw Ihis. If a boat is d~Lroycd duc to the Fire: counters on it any moods onbonn:l take a single Srrc:ngth 5 hit und un: dumped ignominiously into the wuter.
Mission Narratives Don't be afraid to pick u nWTative that you think will give you a good game. If you've an e)[pensive Hero in your force, why nOI playa miuiClflthat centres around them - kidnapping Amgom may be: u grellter challenge th an abducling a Cuptuin of Gondor, hUI will make for a mUl:h more cnlenaining game for botll players. Similarly, don't be afraid to tweuk the objectivc:.s and set up 10 better fit tile stllrylinc you arc: enacting.
=
Raid There is"nothing fancy about a Raid mission. The attllcker simply wishes to cause as much damage ali possible to his enemy for as little loss in return. There are several variations on the J{aid objectives though. Players can choose which aile to USl; or. if they wish, roll a D6 \0 dctcnninc their mission. HClldhunl (06 roll of 1-2)
Note that models that ]eav(l th(l bo~rd dU(l to failed Courag(l tests do not COllnt as slain in this scenario, blll mod(lls thllt are slain as a result of drowning (or other n~tun\l C1JlISe.o;) do fonn part of the !.ally. Let the Coasts Run Red (D6 roll of 3-4) To achieve this objective the attacker mu~t slaughter as many of hi.~ enemies a~ possihle whilst keeping his own casualties low. Each player scores:
siege engines to match the theme of the fo~ use either a Gondor or Mordor engine with different crew). Al the ene! of the game, the attacker scores: 1 point for (lach slain siege engine
crewman .'\ points for each slain Engineer Captain I 0 point.~ for (lach ri(lsrroyed siege engine
Tn this rrllS5ion, the Hlilieller i~ trying to lciU
a specific enemy churncl!:r. hoping thut his loss will dcmolldisc thaI [oc. AI the start of the galliC. before bulh sides buve deployed. the auucker chwscs onc Hero in the enemy force to be his larget.
AI the cnd of the game Ihe ottacker scores: 5 points for each wound innicted 011 the nominated Hero 10 poinL~ for killillg the nominated
H,m I point for each other ca.~ualry inflicted on the enemy While the defender scores:
I point for each enemy Warrior §lain 5 points for each enemy unnamed Hero slain IU points for each cnemy named Hcro slain
I point for eacb enemy Warrior slain
5 points for each enemy unnamed Hero slain 10 points for each enemy named Hero slain Note thut model~ thatlcavc thc board duc to failed Courugc tests do not count as slain in this scenurio, but moods that arc slain as a result of drowning (or othcr natural causcs) do fonu part of the tlllly. At thc cnd of thc game, the player with th(l most points wins.
De!ltroy Ihe Raueries (D6 roll or 5-6) Siege enginM defend some harbours and it is often nece.'t~ary to elimioat(lthese machinerie.~ to open the way for a greater assaul!. To playa game with this objective, the defender mu~t include three siege engine.~ of any kind (if there are no suitable
If the attacker 8core~ 10 or more points th(ln he wins the game.
Campaign Narratives A lot of these objectives could combine well to fonn a campaign. For example:, if you playa ' Kidnap' game where the Orcs manage to spirit away an important Captain of Goodor. why not follow it up with a 'Raid' in reprisal? Or perhap~ the Men of Gondor could attempt to rescue their lost captain. by playiog a ' K.jduap' game agai nst the Orcs - just change the victory conditions slighLly. and have the Captllln start the grune unconscious in ooe of too Ore buildiogs. The sky really is the limit.
More Nautical Than The Rest
Lindon
Dol Al11rorh
In Middle-ellrth. as in all places, some folk are better at hundling boalS than omers. The Elves of Lindon hllve had many long centuries to hone their skills, wher~as Ihe Orcs of Mordor Lend noL 10 care very much for seafaring, using broken down rafts and landing cmft ollly when they Inlly have 10. While the basic buill rules cover everything you need to play yuur cuasUll raids if you wanlto charncterise your force a Iillle more you can use the followilll! rules.
The keepers of thc Grey Havens craft ships ate IllOre graceful and swift than any in Ihe known world, lht!ir hulls able 10 slide through the stonniest uf seas seemingly un hindered. Ships from Lindon may re-mll11 result on the handling chan once per rum.
As a great COll.SIIII province Dol Amroth relies greatly on its neet for defence anrl trade. Though its vt!~scls are nOlas gracefnl as those of the Elves, what they lack in speed they gain in sturdiness. Dol AmrNh boots have 5 Batlt!T Puints rather than 4.
If your foree is II pure lhernet! IImIY, your may receive bonuses or penalties based on the seamallship of that llIee and the quality of the boats they build. Players should apply tommon sense when IIsing these rule~ anrl note that Ihese an:: provided for flavour, rather than competitive gaming. boau;
Harad Eve n before the time of the Corsairs the coastal Haradrim tribes were accomplished sailul"S. roaming the shoreward tides in sean::h of pot~ntial prey. Sieck and trim. HltJUdrim vessels arc delicate craft but pIlS$C:sSl.'d of great speed. lll1rarlrim boats are Defence 6 rather than fl, but require only two crew lu travel at full speed.
The Assault on Linhir What. follow~ helow is 8n exam pic or tht: ki nd of r aid-based sccnnrio you cau crclIlt: yourself using these r ules and tbosc wc printcd in WD 300. Between the years of the: Great Plague and the attacks of the Wainriders the power of the Corsairs of Umbar was at its height. The great fleets of Umbar were bolsten:u by the smaller HanKIrim vessels. WId conducted a serieJ5 of devastllting raids and hlUlissing pinpricks across the southern coasts of G~mdor. These allackll came to a head durillg the late spri ng of 1711, when an enonnuus Cursair neet came to Li nhir, a town on \lIe 111ul.lth of the Gilrain river. A full dozen Cursair vcssels and countless smaller Haradrim eraCt set upon the town and its outnumbered defenders with appalling ferocity in search of plundtT and spoils. Fonunately Linhir had been fol1ifieU against anacks and, thougti the defenders wcrt: ovennau:hed, the town held long CIKJu\lh for help 10 arrive.
Historical Participants Good I 6
8 8 8
Mordor The denizens of Moroor take liltle pride in what few seagoing emft that they have, anrl generally prefer to steal them from other realms. As such. their vcssel§ arc oft-times ronen and decaying. held together only by filth encrusteU ropes. fit craft 10 complement their lack of seafaring skill. Mordor boats musl always roll two dice on the Handling chan. using the lowc.:;L result.
Captain of Gondar. heavy annour. shield. lance. horse Cuptain of Gondor, heavy annour. bow Knights of Minas Ti ri th WWTiors of Minas Tirith with bow WWTiors of Minas Tirith with shield WarriOfli of Minas Tirith with spear and shield
Evil
24 HllfIldrim Wamon! with spears 12 HW1Idrim Raide~ wilh lances 6 HW1ldrim WlUTiors wilh bows
Deploymen t Variani:s Prepared Defences. Scattered Defenders
En d Cond itions Secure the: Quaysidel
Special Rules Defensive Volh:y
Hftshnriu Haradrim Chieftain, bow. ~pear Haradrirn Chieftain. lance. bow. horse Harndrim Warnor with ~anner
Mission ObJeC[ives Pillage: Plunder Raid : Headhunl Kidnap: Targets of Opportunity
Ra1lgers uJ Gcmdur Imct nn On: raidillg /larty 1/11"(1118/1 {"(){Islal marsliel.
•
=
Chronicles of Middle-earth The ri.
ea\tward..~ of Abrak~ , yielding to an
returns with more news from strange far away lands. Here he tells the tale of [he Serpent Lord
uncharted seriM of ~etllemenlS and tiefdoJ"JV:. Similarly, Khand ',~ weMern borders are ruled in name nnly by ,hal nation's king. Neither the Lords of Umbar, nor the Khandish kings have ever cared much for the lands between the ir realms, seeking to maintain thcm ouly as a ull.ltually rc\.:ognised neutral territory. Though it is true that Harad maintained a serie$ of fortIesse~ along the border. these were old, ruined things, with broken defeuces and crumbling walls. Command over tile$e hu slu; hud ulwuys been given 10 chieftains out of favour, und al the time I speak of 111is was 110 les~ the casco lliis task fell 10 an ambitious lind skilled chieftain named Sulndfin ~ known 11$ the Serpent Lord - whose rivalry with a member of the H5.sharin order. named Khand Drazhna, earned him this inauspicious post. It was doubtless DrMhna's wish that such an isolnted duty would finish his nemesis once and for all, though fate would decree a different path.
Sulada n and how he managed
[0
help save Harad from their
IIMIlI Y
invading Khandish neighbours. :>corn the tales lold u(
HillUd'$ most rece nt battle willi Khand
0 1\
the outskirts
of Abrakun. TIley say that the eVerJts are unbelievable. that they are more akin to the fancies in the minds of runesmiths and poets tbrul any that could have truly taken
place between eru:th and sky. Few credit this story with truth , yet it is correct in every detail. I know mis to be the case, for 1 was there. 1 walked amongst the men who had come to the valleys in eastern Hacad, unnoticed by aI!, my sale purpose 10 record what was to happen. J will never truly know why I was drawn there, bl!! to all great momen ts in history there is a weight, an in~vi'abi1i'y Ibal brings wi'm~S~I:I;; and so il was with me thai day. To seek understanding of the rC8S0n for that WllI' fl'!quires a littl~ knowledge of that part of the world. ]-Iarad as a nalion, in the true ~ense of the word, ceases to exist
By tbe dawning of the year 3010, Suladan had been invested as the commander of the border guard for many long years. His name was forgotten in all circles of power and hig mind became numb to the ~mingly pointles.~ usk 10 which he was
set. It wa.~ 001 that the border was inactive, for many Khandi sh raiders and mercenaries would slip across the border each day bUI, for Suladjn's pitiful garrison of scarce 500 men, any meaning ful attempt to prevent the.~e incursiOn!; WM impossible. Faced with this inucapable reality, he satisfied bimsclf with training his men as best he could and in keeping his encampment of I'azghar secure. It WIIS in late spring that Suladiin's path was clumgcd once more when a great horde swept out of Khand. No mere mid was tili~, no simple IIction of mercenaries without employ, but rather II great tithe of the Khllndish mililary sltcngth - 6,000 men in aiL Even now, I cannot surmise what prompted this invasion with any certainty, for Khund is a hind thllt has ever been closed La nltl. My feel have left their lllark on Hnrud's sundy soils, the green fields of Calenardhon amI even in Mordor's ash-clogged dirt, but in Kh.md [ do not travel. I have since heard that Vangaris, the king who led the nuack. was in fear of being usurped and so needed a viciory upon the field of battle to secure his throne. blll there is no way to know whether or not this is true. ~egardless of cause, Vangaris' army rode directly upon Pazghar and, rightly seeing Sulad1ln's small following as his only opposition east of Abrakan, sought to catch the Haradrim chieftain within ils crumbling walls. The SerpenT Lord was not to be so easily ensnared, however. When Thc garrison of Pazghar realised the danger they were in, the Khandish army wa~ almost at the walls of their citadel. Time had not been kind to the bastion, and Sulad§n knew that its decaying walls could not rea.~onahly defend against the Khandish hordes. With no beller oprion at hand, SuladAn prepared his men ~s besT he could as all the while the Khandish horde assembled around his wall s. Wooden palisades were constructed to cover the gaps in the forln.:ss ' stonework, weapons were prepared IlIld men resolved tilelllSelvl;:s to sell thtir lives as dearly as they could. It is pcrbllPS tcstamcnt to Suladiin's leadership thllt even fllced with such outrageous odds, not one of his men deserted, though they clearly hlld elluse to. It was early in the followin!! morning Ihut SUlildiin's defe nces were to be lestcd.
]
SCENARIO: THE ASSAULT ON PAZGHAR
.
,, ,
angariS has led his lIIllIy to the 1·larad border but has fou nd the obstacle of Pazgllw- in his path. Dctcnnined 10 sweep away any resistance, the Khandish king orders his men to assllult Lile ancien! bastion. Though outnumbered and ovcnnalched, Suladan and Harlin muster their warriors in defiw1(;e of the Khundish horde. eM they prevail?
V
:, :, I { Ii: , , i , ,,
,. IJ} ,
Participa nts: Good Suladln, the Serpent Lord
I :
I, :
(All of/he Good mtldds fill: Qllfoot)
•
3 KhPndish Chieftains 12 WlUliors of Khand with shield 12 Wlllrion of Khand wilh bow 6 Wun:iors of Khlllld wilh throwing
spew-s und shield (Til .. £\liI side /IIQy inc/r.uk up /0 Juur sielle kJdden)
Uie /11f: profiles for Cop/aills Imd J.l.\trriofs of RnlWII, If YO" doo', W4II1 to cmlW!rt moelels 10 use as Kholldish lit/mol"$. yDU COli sf/blli""..
Warrio/;\" Dlld Cllp/llill$ of Rohml.
Layout This scenario is played on II board 24"156cm by 48"/112cm. TIle stone wall of PiI2ghar should ron along the eentre of !he bounl, from short table edge to short tab le cd~e (~ec
•
•
map).
•
,, ,,
Harlin (Cliicflain of Harad) 6 Waniors of Har~d with spear 6 Warriors of Hind wilh bow
Evil
Evil deploym~nt Zllllil
4JJ"lIl1rm
Starting Posi tions The Good pl~yer deploys his force wlyw here along the willi. The Evil player the n plllC~ his force anywhere outside the fortress, hut ~t least 6"/ 14cm from the w~l1 .
Objectives 11M: Evil player win~ if he hilS 6 or more models on the wall 3t the end of any gumc tum or if the Good side i.~ ~lain or flees. If the Evil foree flees or is slain before this point, the Good side WiM.
Special Rules Oeeayiol Derences. Such is the weary amI broken nature of PlIzghar's walls that they art a long wily frum being reliable
- .
..
dtfenl.'C$, ml1l1y of !he parapets ate nQ\ even of waist height and the monar between the stones is rutlcn I1I1d cru mbling. When rolling for 'in the way' in lhe Fight plwse, the walls uf Pazghar are only considered to block the strike on a roll of I or 2. rather than the usulIll,2 or 310 reflect their dilapidated state.
Points March To play Ihis scenario with different forces, simply choose two forces - the Evil fon:e should have roughly twice the poinu: value of the Good force. Neither side may arm mote man ~ of its wWTiors with bow~ and the Evil ~idc may incl ude one siege ladder per ten men .
TIle HnmririmJigilr IQ Ihe {lUI.
TIlinkinll victory to be his for the taking, Vangans launched only.:!. portion of his anny to confront the defenders - a mere 2,000 men whose-only semblance of siege equipment was a handful of hastily crafted scaling ladders. Even so, these men outnumbered SuladAn's followers fnuT timM over and the fighting alop Pa7..ghar·~ walls was as desperate as it WIlS brutal. SuiadAn and his second in command, Hadn, fought like men pos5Cued, mustering their followers wherever the enemy liu"eateneli. Three times the Khandish warriors came to the walls of Pazghar, and three times they were thrown back. in ~ clash of ~teel, fury and spirit. After the Ihird assault, the Khands were so disheanencd tha! no amount of thre ats or promises of rewards could make them relUrn 10 the hattIe thai day -l'uzghllf was ~are for a lime, though ils ddenders were now halved in number. Knowing thaI the attack was not defeated. but RtaUed only, Suladlln carried out his plans of escape. drawn up in the pauses between assaUlts. Under cover of darkness, 50 men, lead by Haran. sallied forth from J'azgbar 10 disrupl and dislnIcl the encircling army. Suladlln had IhoughllO lead the feinl. but Hwin had opposed hilll. reminding the Serpenl Lord Ihullhe sally was, at best. a fool's errand, and Ihal his leadership would be n~'eded if t.he Khandish army wu IU be defeated. Recognising the truth ill his lio"ulcnant's
words, Sulae!in relented and, lit the head of his remaini ng men, rode hard agaiMt the weakest poinl in the Khandish lines. Taken uuerly by surprise, Vangarls' warriOT1 were slow 10 nrganise, giving 5uladAo the time he needed to cUI through the besiegers and escape inlO the hills. Hartn and his men fared worse for, though their distraction worked beyond reasonable expectalion and they slew many. all who rode with the young chieftain were slain. For the next few weeks, Suladln led his remaining men on a desperate series of swift strikes upon the Khandi,h llCTIIy, striking without warning from the hilb and escaping before the enemy army, mude ponderous by its size, could pursue. Confusion and dismay were left in his wake each time he strut:k und, sluwly but surely, the mornle uf Ihe KJ lUlH.lish warriors was sapped. Of t:Ollrse, wUlehing this through the veil uf lime, we coulll be forgiven fur Ihillkinll Vunguris II fool for continuing to fumblc lU"uunu after his foe. In some wllys pcrhups Itt: was, for his fllilure to crush Suluiliin at Pazghar irked him mightily, for he WII.!i, like most Icings, II man uf no little pride. It is possible and musl be C4Jnsiuered, however. thai the Icing was unllwore of JUSt how small a force the Serpent Lord commanded. Indeed, so small was Suladin's force that a month after the invasion began. there were only 100 men left to !he chieftain, though for eoch mall he IOSI, Vangaris losl len.
'Tile leadership of fhi.v diversion fal1s to me, duty demands that it bt so.' •Your dllry is to defend this land, not throw your life away in some fleeting gest/l re. If you are l(}.ft, who will commn.nd l/ie warriors that/allow YOII? There are other bllttlefield.v upon which yOIl will be called tu fig ht, lord. This arrack mu.vt fillL 10 me.'
- Narall to Suiadiill
After ~e weeks of frustrated mll{1;hing and counter-marching Vungans finwly broke from his pursuit of Suladiin, lurnin g westwards towards AbnWIn. By this time. however, word had spread throughuut the countryside and II1any chieftains had broughllhcir warriors to Abrukrffi's defence and the t:ldcr$ uf Abrakun were ccnain thul the walls uf their eity would hold lIJj:wnst the invaders. It was several days ffiQ~ before Suladun learned that he w~ free of hi~ pursuer at last. Gathering Ihose who could still ride - less than 60 men all told - he rode after Vangnris. It was allhe eily of Abrak5.u that the final act of Ihis story was 10 be played Olll. When Suladful caught up with Vangaris' Mmy, still 4,000 strong, he arrived fO a scene of desperale struggle. Disdaining the advice of Abrakful 's elders, the HAshari n who had taken control of the Haradrim defenders had led them to meet fhe Khandish army, rather than sbeltering behind the solid bulwlllb of AbrakAn. Such a strategy would bave served him well, had his warriors been liS unyielding as his sense of self-imponance, or as numerolls as the enemy. As iI was, Ihe ovennatei1ed Harae!rlm line Wl!..\ yielding ground wilhin ITlOmentJ; and their general was slain bef~ noon. From my perch on a hill above tite baltlefield, I eoule!!Iee the Merchant Guard of Abnr.k§.n . holding finn about their lord, bill everywhere: else unctnainty and despai r were beginning to set;n - 2,000 Haradrim warriors un the brink of night.
Suhldlin truly earned his ascendunee thllt day. Though tired 10 the bone by fo.tigue, he drove his men inlo the rear of Vllnguris' lII"TI1Y like a ~pcar. Lc-ss than 60 men, ~carreu und wurn, rode bt:neuth L he banner uf the Serpe nt thro ugh tbe Kbandish ranks, clltting dow n 1111 Lhllt opposed them. It
must have seemed as if nothina C(luld touch them, not arrow, or spear, or sword for, though overmatched, their fury save thenl ~trenSlh enough 10 c.'lll)' Suladnn 10 Ihe very hean or lhe Khnnd ish horde IUld before the king himsel f, A~ his men engaged Vangaris' bodyguard, Suladiln fought the Khandish king. Though the chieftain wa.~ easily the beller swnrdsman of the [Wo, Vangari.~ was fre..~h to the bailie, wmlst only a will of iron kept Suladln in me saddle of his steed. As bailie raged aboU! them the two men circled, cutting and parrying faster than the eye could famom. Despite everything the two wurlords seemed well matched, the Serpent Lord's skill and $~cd blunting itself upon the \uycrcd iron plales of his foc's an u!)ur. It ww; only when SUladJln'1 Steed was sl ~in, speared by onc of Vnngaris' men. thut the I:QntC1.!t lurncd. Ail he rose up from the dust of the battlefield,
Sulatliin's bludc bit decp into the Khandish DUg'S side:, slicing up betWeen the overlapping plutes of his amour. With a cry of paill. VUlIgwis tumblcd from his saddle a.nd spruwled in thc dust. Winded by the faU . the full~n king was helpless before Suladlin 's vengeful strike. Quick beyond belief, tln: chicflllin's blade lanced down through tllC goltlc:n mask's cyehole to end the life of the Khundish king. Tn that moment it seemed w; if ull eyes upon the bnltlefield tumed to wheR: Suladful stood victorious. For lUI eyeblink there was silence as history beglUl to shape i l ~lf into a new course, and tllen the killing began once more. However, with Ille death or Vangaris, the tide had seemingly turned and the fight wellt out of the Khandish lInny. All ~cross the battlefield the Khands began to retreat. fIrSt by ones and twm, then by whole
companies. Within minutes. the eutire army wos in full flight , pursued with a vengeance hy those who had e,;pected nothing hut defeat III their hands, In tlle years after, vnrious stories have surfaced to ex plain the scope or the victory that day. Some claim th llt much of the Khandish army was compo~ of mercenaries who changed sides partway through the battlc, bought by the wealth wielded by the elders of Ahnlkln. Others talk-of the valiant cfforu of various Haradrim chieftains that, whcn seen as pan of the larger lapestry of fatc. brought viclory that day. One tale cven suggcs" that, although Vanga ris WIIS killed utt he hcight of the bailie, Sulndan ww; nut responsible and it as, in fact , one of tlll~ Hibhurii who slew thc Khandish kil1¥. AliI cun SlIY, without doubt or contrndictiOll, is that I saw none of these things and tllut the yictory that day belonged to one mun." •
SCENARIO: THE BATTLE OF ABRAKAN he f3te of the Haradric realm is to be decided upon the plains of Abr:tk~. Some 2,000 Hnrodrim wumoB are mustered to meet the Khandish horde in battle - all anny twice their sizc. As the tide turns against tlle sons of Harad, they begin to retreat bur. though all secms lost, the Khandish victory i~ lint cenain for, even on n field of 6,000 warriors, one man can make a difference.
T
0
•<
~
-W ~
g• '
" ~~ ~
Participants: Good Suladlin, the Serpent Lord Guthfiric (Chieftain of 1·larad) 12 Warriol'll of lIarad with spear 12 Warriors of Harad with how 6 Haradrim Raidel'll with lance 6 Haradrim Raidel'll
Use the profiles for Captains alld Warrion of Rollnll. TfYQII don't wallt (a rOlwert lIIod~L< fO lise us 101m/dish Warrion, )'011 rOI/ sllb.~lirnte Roh(1II models inst('od.
layour This scenario is played on a board 4g"l1l2cm by 4S"1J 12cm. The lame takes place outside Abrakiin. The land is mostly flat, broken by occasional hills anti forests.
•
".•• ••
,.
C
t .c~ . ~~
~
l.. , !";:..' ~ sJ
1,) : I
tiL, .fI~ I ,
,
v~J
·:
•
Evil Vangllrili (usc the Kina of Men profile) 2 KhlUldish Chieftains 4 Warriors of Khand with shield 4 Wurrior> of Khand with bow 4 Wurrior> of Khand with throwing SPCilr.i and shield 12 Khandish Raiders
~
' 1>
Scarting Positions
Specia l Rules
The Good player deploys his force (excluding S\llad~n and the HlII'lIllrim Raidcl'll) within 6"/I 4tm of one bourd edge. The Evil player then places his force within 6"/14cm of the opposite board edge. Sulad!n and rhe Haradri m Raiders are kept to one side and may becollle available later in Ihe game as special reinforccments.
Thc Striking Serpenl From the founh mm onwards, at the start of each of his Move pblUCS, the Good player may roll a D6. On the roll of \I 4+, the Evil models that were not deployed at the stan of the game may move onto the board from any edge (they must al! arrive along the same edge). Newly arrived models may not charge on lhe tum they arrive. but may otherwise act normally.
Objectives The Eyil playcr wins if he reduud the Good side to 25% or less of Its ~wtins nWIIlx:rs. The Good player wins if the Evil side is reduced to 50% of its starting number> IUId VlUlguris is slain. If both conditions W"l: met in the same tom, rhe game is u dnaw.
=
Points Ma tch To play Ihis scenario will} different forccs, simply choose two forces of roughly equal pnims value. Neither side may WlII more than 50% of its warriOr> with bows. n'e mo~r expensive model on the Evil side takes Ihe role of Vanlaris.
=
~1~
c~~~
_________________________________
BATTLE COMPANIES Creating your own Fellowship and using them in a campaign Having written the rules for Barrie Companies a whi le ago, Adam Troke thought it was time he proved true to his word and provided some additions to the gam e. Players can now try their hand at a Barrie Company of cruel Moria Goblins or stout Dwarven warriors. These Companies offe r something new to the game Dwarves providing players with an elite force of hardened warriors; the Goblins offering players a horde of evil minions, eager to inniC[ pa in.
Goblin Battle Company t the tirue of tbe WUOrnle
Ring there are a number of Goblin holds across the mountain ranges of Middle-earth. Most notable of the.<;e are the infestations that ~jst in the Grey and Misty Mountains. Of these. their capital. although capital migh t be 100 civilised a worc\, is in G\1nd~bad. :I forbiddi ng mountain fastness from wh ich countless Gohlin annies march upon the Free Pt:opl~ of Middle-eMth.
A
previously the Dwarves waged a war of revcnge: on Goblin kind. They had never becn nhle to cleanse Gundabad, and so wi th in a short maner of rime the Goblins had once agai n begun to 5pread their evil influence thmugh the mountains, caverns and rocky places. Naturally. Dwarves were their enemy of choice, fnr they choose to dwell beneath ground, and love roc ks. mountain~ lind all deep plDce~, though they frequently mnke war on othc r races - for Goblins are respecters of no person and enjoy making railk on whomever they can. YCllnI
Goblins arc esscntially looters, who strike 0111 from hidinglllld inflicllli much darllllgc, and steal as much plunder, as they clln. 11M:n. with cunning and stealth, they slink off back 10 their lairs, eaming pre:;liKe und wealth for their nefarious and da.~IIU'dly dced~.
Goblin Special Rille: GohU11 liaule Cumpanies e(lll be up 10 25 models ;n size. illifleflJ o/ll1e lIt/rlllal /5. Howel1u. Goblilu moy /l<)tiu! promo/td. so there is no Promo/ion table/or Ihem. Illsteoli. Iff!O/ scores 0/ 7-8 on the \Vorrior Promo/;all tuble us 'Iro ~ffecl·. Thq nruy becom~ H CrrJU til' nunnal.
Moria Advan ce Table 06 Hf'I'KI Mlgh tlWUI: The controlling player mils ~ dice. On ~ I· ] the Hero gains one Might point. On a 4--6 he gtUns one: WlIl point. 2
Courageous: The Hero may re·roll all failed Courage tests.
l
B1ad~ Ma.~ter: The Hero may Ie-roll one dice per rum to $te which side wins a fight
• ,
Goblin Srarrlng Force 4 Moria Ooblins with bows
4 Moria Ooblins wilh spear.; 4 Moria Goblins with hanoJ weapuns and shields
,
Rally to !\'Ie: This Hem has a range or 12"l2lkm when he makes. Stand Fasl roll from now onwarru. Cunning Shot: Made adept hy firinl in the cramped undetground caverns, this Hero may fe·roll failed tn The Way rolls. Milhl: The Hero gains one Milht point.
Moria Influence Table U6 I
2
J 4 5
Ii
Result Noeffcct Moria Goblin wilh shield Moria Goblin with spear Moria Goblin with Ure bow Choose 01lC of me above Choose two of tile above
Moria Equipm ent Options Wtapon
CII'I1 in lnnuence dice
Ore bow
I
Shield
I
Spear A /xlIId 1)/ Moria Goblilu I'tlums IIOI/I,/rolll (I /uwJ day 's raid;I/8.
Dwarven Battle Company
A.
,,~/)' /armtd
cross the length anc! bre"dth of MiddJe-earth there arc countless brave-and powerful warriors, from the supernaturally !kilfuJ and ancieniEives 10 the barbarous and brulal Uruk-haL Of all tile rtlces that share that place none possess the Icnacity IUId stoicism of the Dwarves. 11Ie line of Durin hIlS survived despite the effortS of Qn;s IUId Dragons, and while rhe axes of the Dwarves re main ~ha1"[l and re.,dy, it will remain so.
A
AI the time ofthc War of The Ring, the main Dwarven strongholds are Erebor [fhc Lonely Mountuin) nnd the- Iron Hills. Famed for their IllUUinCSS. the Dwarves of the Iron Hills wu¥cd II war of extermination against the O~S and Goblins of Middle-earth tilPI only cnded with the recapnlre of the Loudy Mountain from Smaug the Dragon.
Traditionally. the hOIlle$ of the Owarves are mountain bolds, nigh impenetrable to all roe.~. dug deep into Ihe roots of the mount.ains themselves. TheTt: they cnn withS\.Ind almost any assault by simply barring the doors. Despite Ihi~. DwlLfYcs make good neighbouB ilml bener allies. and Ulke the duty of fighting the Evil races of Middle-canh very seriously.
Often groups of Khazad will set OU t from
Dworvtrl lC(N
Op~(1r$ from
Iht cavl'nJS.
Dwarf Starting Force
Dwarf Advance Table
2 OwarlWanion with Dwarl bows 2 DwarfWllITion wilh twO-handed wcapons 3 Dwarf Warrion with hand weapons IlI>d shields
D< ElTect 1
,
Dwarf Influence Table D<
, 3 4 5
,
Result No cffctt Dwarf Warrior with Iwo-hl1llded axe Dwarf W;rnior with Ihield Dworf Warrior with Dwarf huw Choose. onc of the above Khillid Guard
Wea pon
Cust in lDfluence dice I
..
I<'llVour of the Cha mber: When roUing on'the InOuence tuble. one litnuence dice'un be re-rolled for eacb Hero with this ability in the Company.
3
Blude Mu tcr : The Hem may re-roU one dice per tum 10 see whk:h &ide wins a fiabt.
4
Courng«lus: The I Jem may Ie-roll y]] f1lilcd Courage tc51S ,
5
NNtUrai KtSllleoce: A Hem with this !>kill may rc-roll the result nn!1Ie Hero Injury table, if he il removed lIS a casualty. 1lIe second result must be kqJt huwcycr. even if iI is WOlle.
Dwarf Equipment Options Dwarf bow 1Wn-handlld weapon Throwing ue Shield Owarltluvyarmour
MlllhtIWiII: The controllin" player rolls l dice. On a [ -J the Hero iains OIIe Might point. On a 4-6 he I:lill$ one Will point.
,
MI~t:
The Hero lains one
Might puinl.
2
their cavernous dwellings and patrol the
SutrOUllding areas. Such cnmp.1nies soon eam renown and
pre.~tige.
Dwarf Promotion Table
-
n ""arf Sp ecial RIde: Buause "f the sllperior workmanship of their armaur and their mllural reslliellce. a DlVuif Flem carr /rove I~o increoses 10 his DefelIce staTistic.
•
Kh llZiid Guud: All equipment and statistics we exchill1ged for thaI of a Kha1}.d GUard.
AU DWllrf Warriors
•
________. ______= _____= ____________
~~li:~ c~~
'EAVY METAL SHOWCASE A showcase of The Lord of The Rings models from around the world RIDER OF ROHAN
CAVE TROLL
Jail W(lI)wchowic:z
Damon Richardson
BA LIN'S GUARD Jason Phillips
THE BLACK RIDER Kris/a Marinelli
\.--, -'
.
GOLLUM
BOROMIR
WOOD ELF
Gilbert Manno
Neil Longdell'/!
Neil Green
•
•
=
•
•
Mumak Showcase A wondrous variety oj converted Mumakil. See, one oj them's dead!
It's a rare event indeed when a model on the scale of the Mumak gets made, and while mosr of us will be content [0 get a unique gaming piece on the table as
soon as we can, some people will want to lavish extra rime and attention over it, bringing a personal touch to their Mumak.
Slain MQmak
shoulder j(')in l~ of the lest _ He rhen rebuilt
by M(lrk S('(/fQrd Mark decided to recreate onc of the great
the body with puny.
beasts after ils death. This tumed QUI 10 be quite PO epic undertaking, involving nOI only the complete removal of the howdah, but also the repositio ning of two of tile legs.
When it came to painting, Mark made use of a variery of greys aeross the model, but also used several different shades of brow~ 10 break up the surface Wld make the skin appcllC more natural. MIICk too k inspiration from the designs on the creatures in the film, applying the red body paint in rough patebes on legs and face.
After some experimentation, Mark decided to do this by shaving away most of the left side of the model. including the hip and
Arrows The arrows stue k in the body of the beast were made from small lengths of brass rod, IIvaillible from most hobby stores. Mark nlltteni ng the end of the rod to form nights, then drilled ho les in the modt:l und gl ut:d the arrows in place.
The Base The base supplil:t1 with the Miimak proved to be too smull tu support the entire modellyillg down. Su Mark cut a new o ne (rom wood Wltl buil t the: mudcl
directly onlO it. The scattered bushts (made from clumps of modeUing lichen) and the broken ~pears lind shields make the base interesting without distracting attention from the dead Miimak.
Bellowing MOm.k by
hl~ R~II
Pele chose In depict [he MOrnak just before the charge of the Rohirrim. As a re$ulr of mis, the mOIl! obvious change thai would have tn be made tn the model was the ba~. The ba.~e i~ choked with the bodie.\ of fallen
Rohirrim, which wou ld have tn be covered. After worldng OUt several possible poses, he decided In have the beast beUowing .ll1d raising nne of its front legs. Moving the leg meant 11 101 of cutting, not to mention rebuilding the shouldet; in its cntirc[y. Pete used much the samt process as Mark in doing this. tukiu¥ cure In preserve LIS mudl of tl Le body us possible unu tllllO rebuilding with modelling putty.
Mflmak Mahud Pete made the mnd~l lhc MahUd hat! nol been released, so he went in search of ~uitable p3ru for a conversion. In the end he scttled on LuT1l.. By filing away thl; hair he was left with a bald Wh~n
and Ix:fllllllcd head which he
tronsplunled onto the plastic chief. To make the c!)nvel'3ion complete, he cut away some uf the the spikes on the model 's back and covered the frame with 11 baum:r mude of Green !)tuff.
1
I r
--
=
-
=
Dying Mumak by Clrris
&k~r
Chris has created this 3nw'ing model. the
most ambitious MClmak we have yel secn. Like Mart :md Pete. Chris decided 10 remodel much of Ihe creature, but went fu"her. creating a Story with the model as the Anny of the ()(:ad aUlc!: and slay the \cnified Haradrim.
neck detail. The trunk 100 was sculpted round florisfs wire, and was created entirely from scr:llch.
Chris did this huge project over the .o;ummer, doing five minutes here :md there, learning new techniques as he went along. In a hurT)' \0 finish the model for Games Day, he had to
The head is particularly impressive. The
do the last of his sculpting with a plastic
nCl;k wus cut IIml • pinned tilting up. Chris
SPCIlf rip, as someone 105\ his sculpting tool!
then built
II
mesh of florist's wire and
cuvcrt:u it with Green Stuff, Ibis he leI set hlU'd, then CQvcrcd it with wlulher Illyer of Green Sluff UII which lit sculptel.llhe new
Chris works at II/e Meadow/wll l/obby CtlJ/rt whue )'011 call seel/lt MG/Uak alld ather p/tces cfeated by him. Call 0/ /42'6 V8J6!or dtJ/a/lJ.
•
As the Mllmak dies, its howdah coJlap5e.~. Chris cut away the beams on the bottom to get lhis effect. A great touch is this MOmak commander - who has II rebuilt face trying to save his falling crewmate.
Chris got better al sculpting 3S the mooel
pruKresscd. By the Time he finished, he Wlill no lonKer happy with eru-licr efforts. like tills wmior finishing off tbe MCimak. We think it looks finel
.= -
=
There is only one Anny of the Dead model on Ibe Milmak. lnstcad Chris used plastic Rohirrim. as their wmour is similar 10 thaI worn by the dead. and it was easier 10 model them phasinl; through solid objects.
=
~~~~~ c~~____=___. ______=_____=._______. _____
IN THE SHADOW OF The city of Minas Tirith, by the staff of the Minas Anar, 'Th e Tower of the Sun', was renamed Minas Tirith, 'The Watchtower' after the fall of Minas Ithil, the city which was to become Minas MorguJ. Now the capital of a beleaguered Gondar, even in these dark ti mes its White Tower gli tters in the su n li ke a spire of pearl, a symbol of that for which the free men of the south still fight. Films can be affecting things. When one of the first films was shown of a locomotive driving towards the screen. people threw themselves onto me floor in Tcrror, fearing the silent, black and white im.age to be rea1. BlIt Thougb movies clon'tha";e quite th e Mme effect these days, they can ~liII enconrage people to do some crazy things. Witness tliis act of hobhy heroism,
~o
monumental it takes you r breath away.
Your eye~ do nm deceive you. This is the city of Minas Tiri"th in 25mm scale, two melres high and lWO metres wide, buil! by the staff of Games Workshop Paris XU.
The White City After taking a uip to the flicks to watch The Return of The King, this band of Frenchmen were so awed by the film they wanted to make a tribute to Peter Jackson's and Tolkien's talcnts with a projcct worthy of what thcy h~d scen on the big screen. Manager Didier Edumalle had the idea of ~ huge
scene!), piece in scale with lhe nliniatures of the battle game. Had he know!! the work required, he might never have set himself and his colleagues the task.
The Ma in Walls J~rimy Mary was appointed Master Builder for this ambitious project. With a good deal of imagination (to believe these chunks of styrofoam 3nd pieces of cardbo3rd could
THE WATCHTOWER Paris XII Games Workshop Hobby Centre become the last hope of the free people!) lind precise planning. the waJJs slowly took shape. It was quicker to build !han you might think.
The City Things sian to get more diffi cult unee the bui ldefll slancd to Cf'ellte tbe city. The
walls were quickly buill bUI detui ling took ages lind thn:atencd the archilect with madness. Dozens of houses. hundred¥ of arches and Ihousand~ of paving Stones had to be mnde. Thoughl~ mat it was too biJ an undertaking began In fill their minds.
Palming For8et detail brushes and 12011 pajol pots. it wa~ lime for BIG
brushes. spray
c~ns
and
buckets of paintl Unlike the building, painting Wit! relatively quick.
n,e End Finally the city was fini shed. TIley'd stlll1ed building in mid-November and the hm Slone wa$ laid in mid-May, nearly sil( months and hundreds of work-hours later. The staff were helped in their endeavour by plenty of customers: Fran!tois, Xavier, Mathieu, Alexandre, Julien, St~phane and many more, without whom, they say. the project could not huvc been finished, Now the staff and l:ustomers of the Paris x n Hobby Centre use this incredible setting for sldnnishes and street fighting as well as huge siege scemuios, like the famous Battle ofnle Pelennor Fie1il~,
Visit Minas llrith and Paris! Should yOll be in gay Paris on holiday, II romanlic weekend away or even your honeymoon (for,the truly dedicated), why not pop in to checK out this IIwcsome model for younelf. 'ille address is:
GWParls 12 38, Avenue Daumesnll, Paris, France Tel: 0153 44 71 82
-
Th"
.,llIJugh;mp" "'{JII~ I
easiest parI 0;"
.
,SEII't!. WUt flw
Ie clly
/0
vuild.
lVe' re sl,,,priud Illey didn '{ /l blllldness ",," g I StlOWl",.lUlmg lhis lOt ~
.
WARHAMMER WORLD TUTORIALS
Expand your Hobby Skills In a oneon-one tutorial with one of Warhammer World's hobby horoes. These tutorials can cover any aspect 01 tile hobby, just give us a call to book some lime: Phone: 0115 9168410 Email: warhammerworldC games-workshop_co.uk
BUG MAN 'S BAR II you need to take a break, have a drink or buy some food. the bar built to honour the tamous Dwarf master brewer Josef Bugman Is at your disposal.
YOUR OWN EVENTS
THE CENTRE OF THE GAMES WQRKSHOP HOBBY Warhammer World is the place to come tor a great Games Workshop experience. Within Its casUe courtyard you will Und a wide array of awesome gaming tables built by Warhammer World 's scenery team . All of Games Workshop 's current game systems are represented , from the cathedral ruins in the Warhammer 40,000 Universe, to the rolling plains of the Warmaster board. Whatever game you play, Warhammer World Is the
place to
your war I
Warhammer World is the perfect place to hold Yllur own gaming events. Clubs and Gaming Groups from all over the country and beyond make use ot our gaming hall. If you're interested in nmning your own event al Warhammer World contllct us on the phone number to the left or by a-mail for more information. Even [email protected]
COMING EVENTS
Here are just a few Warhammer World events. See page 119120 for more! Warhammer 40,000 Doubles Tournament
• Feature tables In the Warhammer,
Warhammer 40,000, Lord of The Rings and SpeCialist Games 'zones' • A variety of standard gaming tables that can be used for all systems • Gaming nights to cater for all levels of gami ng knowledge and experience.
• Hobby tutorials for all areas of the hobby and all levels of expertise
• Hobby Centre stocking the Specialist Games Range, as well as Forge World and
a limited range of Warp Artefacts products.
• Available for Club or Gaming Group activities (subject to availability) • The Warhammer World Exhibition • Sample the legendary hospitality of the Dwarfs at Bugman's Barl
RING 0115 91 9168410 FOR MORE DETAILS
15th-16th January
Warhammer Grand Tournament Final 5th-6th February
Cry Havoc: Beginner's Open Day 19th february
Warhammer 40 ,000 Grand Tournament Final 5th-6th March
'1119' CLUB . . . tIQ GAMING
THE GAMING CLUB NETWORK (GCH) IS AN INDEPENDENT ORGANISATION FOR CLUBS RUN
BY AND FOR GAMERS . • The GeH Is mada up 01
independent clubs who meet in hired venues and are largely comprised oladull Hobbyists • GeH clubs oller any hobbylsl a
permanent home venue to enJoy palntlnu. rnOllelllng Ind gaming In a place run by
IllIow gamors. • The GeH Is run bW VOlunteers who want to set a new standard lor clubs
• All GeH clubs hawe a Child
Protection Policy, a commilill 10 managl! club allalrs and dear chlb rules • Games WOr\(shop does nol run Ihe GCN. THE GCH ROLL OF HONOUR A completo list of aUcurrant GeH ~Iubs across the UK:
Leeds Night Owls
Contact Steve Nolan
Phone:
Email:
07793198516
slaphennolanOwbsonUna.net Spiky Club (Readln~) Contact Sean CurtIS Pholle: 07798 825696 Email: ookthelibrarlanOhotmail.com
YeovU Games Contact: Chris lowe Phone: 07811 843747 Walburton War!lJmers Contact Mike Roddham Email: [email protected] Sad Mllppet Society (BJslngstoke) Contact: Richard Korry Phone: 0118982151 2
MiddlBSbro ugh Wargames Club Contact: Shalln Atherton Phone: 01642272021 Email: [email protected] lsi Company Veterans (Nottingham) Contact: Chris T3Y1or Email: [email protected] Colchester Games Club Contact: James Godlrsy Phone: 0781339421 7
Brldgend YMCA Games Club Contact: Matt Churchill Phone: 01656668298 Email: VfllvetfiendCyahoo.co.uk Oxford Gaming Club Contact: Mike Sharp Phone: 07802 764143 Email: [email protected]
II your club WDlild like to know mote about joining the GeN , then contact Sean CurtiS Email: Post:
[email protected] Gaming Club Network
PO Box 11019 Reading RG303WZ
Gobstyks Conlilct: Phone: Email:
(lincoln) Will Platten 01522 803310 lnlo01;lob$tyks.co.uk
For more Information on Games WorksllOp's Sllpport 01 th! GCN conlactBek Iugleden
Tanelorn Contact: Phone: Email:
(London) ~artln 1umer
Phone:
01159168380
Email:
clllbguyCuarms· wor1
07879445922 M.:[email protected]
Chelmsford Blinker Contact: Gareth Williams Phone: 01245348542 Email: cdgarethClsmail.nel Newmarket Dwart Wargames Society Contact Cllris Peachey Phone: 01638 602418
Post:
Nottlngllam NG72WS Information correct al time 01 press.
SCHOOL LEAGUE Due to the success 01 the first championship we have decided to extend the School League country-wide. There are leagues for The Lord 01 the Rings and lor Warhammer 40,000 starting In January so you'l! need 10 start getting ready iI you wanl your
club to take part Regional finals Will be held al Easter and the national final In the summer.
The School league is nol a oneoff gaming session but a series of hobtJy aclivltles centred on gaming, painting and socialising thai lasts for a few months. Both newly set-up clubs or ones \hal have been running for a while can benefit as a result, TIle league nol only strengthens relations between clubs but also gives you the opportunity to meet other schools and hang oul with loads of your fellow Hobbyists!
JOIN THE LEAGUE The League Is a great excuse to play loads of games, to paint armies and spend more lime
together talking hobby. a's also a good eKeuse to go out on a trip and meet a club In a school near you, and you can always organise the games In a Games Workshop Gaming ADorn store
(Ihere are about 15 of these currently in the UK able 10 host an event) il you can't find a big enough venue. To join the league you need garners in your club (obviouslyl), gaming tables and scenery, and 250 points of LOTA andlcr 400 points of Warhammer 40,000 armies buill using the forma! given In Ihe
School league Pack, To gel a School League pack. or simply If you wanl further Information. contact us on: schools@gamesworkshop .co.uk State which league you are Interested In JOining and our Field Hobby Managers will get In touch with you.
Are you running an event? If you want to advertise it for free in this fine publication simply drop us an e-mail at: eve ntsdi ary@games-workshop,co ,uk The closing dates lor retelvlng details lor lIubHcaUon In the following issues aro: 14 November lor W0302 (February) 14 December for W0303 (March) 14 January for W0304 (April) Please nole all dates and delails are correcl at the lime of going to prlnl but ere suIJJecl to change.
JANUARY WARHAMMER 40,000 DDlIBLES TOURNAMENT 2005 Da/e: 51h and 16th JamJary, 2005. Venue: Warhammer World. Nonlngllam. De/ails: Pair up with a friend and lake your armies 10 ban/a agalnsl olhef pairs o( players. To play, you willnBed two 181)111 Combat Palrol forces and a friend 10 play with. Bolh players must be ilged alleast 12 yeilrs, Full details will be san/ wilh your /kkefs. The weekend conslsls of nine games across two days. nekllt prices include lunch on both days, and an evening meal on the Saturday. rlCk~fs all! available from Direel Sales on 0115 91 40 DOD, and cost £60. Cun/ac/: [email protected] Web$/Ie: www.gamesworkshop.co.uk/gl
RETUIlN TO TNE lINDERlIlVE Da/e: 61h January, 2005 Venue: GW Hammersmith, (ondOl/. De/al/s: To mark the retum to N~romunda GW Hammer.>mith is holding a special evenlnl1 featurinl1 Gang RecrUitment. UnderhivB bal/tes, modelling and painting clinics and tactics ad\llce. In fact. every/hing you neer1to know aboullhe gamel Game down aild 163m how /0 play or brinl1 your gang to see who really is Ihe Boss of Ihe Sump! /I runs from 5pm-8pm on Veterans nighl. w is for over 16s only. Cllnlacl: GW Hammersmilh - 0208 846 9744 Website: www.games-workshop.co.uk/events
THAOR'S BAIlE Da/e: Bit! January, 2005 VenulI: GW SUI/on. Oell1l1s: Nar. cousin of Dwarf lord Thror, son of Daln, has flJlumed 10 EflJoor. Ihe Lonely Mounlain, with some grall9 news. His cGusin has been slain allhe hands 01 GGlJlin King Alog. Now It!e Dwarves march again on the ancient realm of Azanulbil1Jr and to the gates of Morla wilt! vengeance burning fiercely In Ihelr heans. Players must boolr In advance /0 guaranlee a plac~. Gamers shauld bring ane unnamed Hero and 10 troops !orGoOO, or 1 unnamed Hero and 20 troops for Evil. Runs from loam-noon. Con/acl: GW Sulton Goldfield - 01213 543174
Evenfs diary abbreviation guide WH ... Wamammer 40K ...... WarhdflUI!8r 40,IXIfJ
B8 .... ..BIOfJd Bowl WAS ...... Warhammer Ancienl8.lllles
WPS ..... .warhammor Players' Society WfCW ... wamammer English Givil War Epic ...... Epic Armageddon LOTR .. .The Lord of TIle Rings GW .... .. G.mes Workshop GT .. .. .Gland TOllrlldmenl
MOOEllIHG CLASSES Oal,: 22nd January, 2005 Venue; GW P/;Ju, London. Delalls: Having difficulty slicking /ogelher that Dragon Ogre? Game down to GW PIau's Modellinl1 Glass~ for some expert adv/ctJI Please pholl810 book a place_ Conlact: GW' Plaza - 0207 436 0839. Webs/le: www.games·workshop.co.uk/even/s
FUl! TILT III TOllRNAMEIfT Dalf: 23rd January, 2005 Venue: (oopoldsburg, Belgium Delalls: A WH 2,000 points 10umamBnl and 40K 1,500 points flJurnament Also a Younl1b/oods 500 poinls contest (or bolh WH and 40K. Con/act: palrick.canna8rts@Skynet.~
Website: www.de·wltte-ridder.be
WARIlAMMER TOURNAMENT Dale: 29th January, 2005 Venue: GW Chesler. Oelalls: WH tournamenl, Warm up lor this year's Conflicl by laking part in this CCJmpelilion. Follows It!e Silme rul~s, format and scenarios as Connict. Conlact the Ghesler store for mOflJ details. Conlact: GW Chester - 01244 :11 /967 W,lI3ile: WlWI.games+workshop.co.uklevents
THE SPOILS OF WAR - MISSION IMPR1JBABl£ Date: 29th Janwry, 2Of)5 Venue: GW Enfield, London, Delalls: Kilileams battle 10 secure Ihe ultimale weapon! Bring along a legal 160 points Kill Team. Remember thaI absolule power corrupts absolutely. RUlls a/l day from 11am·5pm. Clln/act; GW Enf/eld- 0208 363 3238 W,bslt,: www.games-workshop.co.ukleve///s 41MC OOUBLES TOtJRNAMENT Oa/e: 30lh JanUdry, 2005 Venue: GW Middlesbrough Gammg Room. Details: Provs that two heads BflJ betisr than one, as leams of two challenge each other for top honours. Six team places available. Contacl: GW Middlesbrough - 01642 254091 Webslle: www·aames·workshop.co.uklll'lflnts
F£BRIJARY BEGINNERS' OPEN IIAY Da/e: 191h Febnary, 2005 Venue: Wathammer Wortd, Nottingham. De/ails; Games Workshop welcomes you to Warhammer Wand for lhe first ever Beginners Open Day. "YOII are a fairly new enlhusiasl, who wants more experience. end advicf:, ar maybe you arB a veteran who feels like Irying one of our a/her systems. Ihis Open Day is for you. There Will be 9rmy building and /actlcs advice. aconversion clinic, and is terrain factory, on lop of mwe than a dOlen participation games covering Wiuliammer. Warhammer 40,000 and The Lord of The Rings. TIle event Is open 10 thoSil aged t2+. and any under 16's musl be accompanied by is responsible adufl. nckets are flO, and will b8 aval/abhl from our Direct Sales department on OIlS 91 40000. CD~IBd: even/[email protected] Webslle: WWW.games-workshop,co.u/tlg/
CONFLICT OUBUN Da/e: 20th February, 2005. Venue: Burlington Hotal, Dublin, Delails; Dublin Gonlllct offers a wide variety of ar:tlvlty, from painting aild model/ing /ips and particlpalion games 10 afull one-day tournament fOf warhammer, Warflammer 40.000, and Lord of Ihe Rings. If you are tflinkinl1 of entering your firstlaurll8mMl, Of If you just want to COI7lll along, see andf'" som~ cool galll8s, this Is Ihe idea lournament for you, 17cke/s cos/.37 (£25) for lhe Tournament andrs.9 (£6) (or an Open Pass. Contact: eVf!nts@games' workshop.co.uk Webs/I': www.gamesworkshop.CCJ.uklevenls
LOTH TOURKAMENT Date: 26th February, 2005 Venue: GW Chesler Gaminl1 Room. Detills: Fight farGoor1 or Evi/ln tills great iOTR tournament. Wilnn up for Ihis year's Gantllct by laldng pan in this cvmpe/it/(m to find the best generals in Middle-earth. Foltows the same rules. format anr1 scenarios as Gonflict. Coo/act the Chester slore for more delaHs, Con/acl; GW Ghesler - 01244 3/1967 Website: www.games-wor1lshop.ctJ.uklewmts
WILD KIMGDOMS WARIIAMMER CAMPAIGN OAY Dale: 26/h February, 2005 Venue: GW Maidenhead Gaminll Room, Delalls: It fs II time of famine and Imr. The onslaught of the Chaos fortes has 18hthe Empire In ruins, Across Ih8 Worlds Edge MounSins, milllyale forging new Kingdoms, making anr1 breaking alll3nces, a/lackinu enemy borders and using many olher Underhand tactics. Can you play Ihis delicate game of politics, or will you simply use brute strength to achieve your gaal of ultimate supremacy? Regls/er by 12th February 10 enter. Con/acl; GW Maidenhead - 01628 631747
MARCH WARIlAMMER TOURflAMElIT Dale: 27111 FfliJru.f'f, 2005 V~nur: GW M/ddJestxOlJflh GamilIIJ
''''''''-
Del.lls: bller GW AIk!tJ/a&bfrJU9fI's ucood IIl1f!wl Coot/icl-sl)'lc Warl!.1mmcf luurflllrmmt Usa your 1,500pl Warlldmrrle'r army /0 crush all
//efotl yoiI. Conlact: GW MllldlB5brough - 01642 254091 Websfle: www.gamtJ5-work5hop.C(J.ulVevcrlls
EPIC TOURIIAMEIfT - RETURN Ttl ARMAGEDDON 01118: 12th M~ICh, 2005 VenulI: GW Mlldlnlwd G.amJng Room. 0" ,1Is: TIlls Is , 2,700 pojiIl EpIc IClUflWTlfllt foI Mllists ~ in ~ IM/n ru/ebook ~nd on file F.natle WIl~tf (www.specWISNpm~s.com). ~ yo~
hlvall'l'l.tt it t;IQs 10 /Ie w;lor~ "'lilY ffIId/rt 01 w.ul
CtmliHlt GW MlldMlrud - 01628 631717 W,b,ile: www.game5-workshop.CQ.lIlc11vt1n/s
DRCA-Cou. CUP Dale: 12lh M,rr:;" 2OtI5 V,nu,: GW M:Jk1ctllllJad G8mmg R{}(Im. Details: ChoosI. 1,000.000 GDItJ CrItf/1 51arlillg Blood Oowllllam. & CJreful in fOOl SfI«1ion, Ih.ll can It ta*e i'W .. fht w~y 10 fIIII/op710 pitclJes, 20 1~8ms, CHI~ milner. Will lIN you? R~isruby 29lh JanUilry ID enter. Conl,el: GW MWenhe,d -01628 G31147 Webslfe: WWW·DJrrIe's-WOIkshop.co. u/fhW:r1ts TRUST AND TJl;EACHEliT - &OK D04.I8LfS
TOLlltNAMOO O, le: 12th Mirth, 2005 V.nu.: GW M~{den/rodd Gilming ROllm, O,'~lIs: Bring aJ
COHFUCT EDtNBUIIGII 0,1,: 131h M~rth, 2005. VeM.: Cern Exchange. Edinburgh. Del,lIl : Edinburgh Cooffict Is moo: 111M! IlIOUmaJll6(llill olters. w/tk Vlrfety al //OlJby BCllvil)', from /M1n/inD and mOd!/ling tips arid pallicipaliofl g,mes 10 a lun lJIIe-tJly tOO/llll.rtlMl far w..rlIImmM, WiJrlliImllte1 40.000, Ind n.e Lord 01 TIre Rings. II YOII ,fI IhlnkinQ al Mlering 10uTIIilmtlrliior the firs/lime, or you lusl w~l!llo plly some eooJ gilmes, this /s 101 you. SH If you II.we what it Wes to 1M vrclolious on th! IMlrl~flmtI. Tlckats CD.~t £25 for the TourllilTWni and £6 101 1111 Op.n Pau CaRIlt!: oMfIls@gamCS·IIIWkshop.co.uk Website: www.games,wolksllop.co.ukI,v,nts
PAINnftS MUTERC~ Dele: 19th MlrdI, 2005 VIRUS: GW PIJla. Oelalls: Come lind leBrn /low la pa/nl all m.nner of skin tonas wtrh Plan's WI)'
own Hoblly S~~.
As faces 1r8 Ihliocal poInlS ff)( most mDrl~Is, Ibm ~:(port lips will cerl,in!y IlClp wake your said/firs 183l1y st."lnd oul 00 lfIiI
C4r11p;Ugtl. so.sk tht ,1I1f whIn you purchase)'Ollr lit;tel. 16 yellS plus only. nekM.f erut £40. and ara avai/aIJifJ from Oirect Salu an 01 15 9140 00(1COnlad : IIWf!lSOQ.1mes·l'I'Ofksflop.co.uk Webslle: www.{f
bartl!fi4ld.
APRil
~ if' limited 50 p/8UI book tJlo/
/0 ,void d/5IIf)fJDintmenL Runs jtam·lpltl. Canlilc!:
(rom
GW P/V;I - 0207436 0839 Wl ltslla: IVWW:(JImls-worlo:shop,Cb.ulWtletJls
RISE Of KINGDOMS: AfOOL'S GOUI Dale: 19th Jf1d 20th M,reJr, 2005. V.tI/J~: w"rlIJltlm6r World, Noningham, Delails: Between 1m Old world,nd the mysll!IIoIIS klndS of C~ll!.1y lie /arrds rife With d.:Ir/l)flr. MilnJUdino blnd5 Of Ogres, Orcs ItId IouIu things mit lire IJ(I(IJII)IJ(/ hillS" ami lands ,long 1M Ivory Road. 1M ooly 5o-;;alled 531e foule 10 Ihe rlches and WOfI(kr 01 Ihe C8/haysn Empire, lrWly make th! dash t/nOUflh these lands lor riches untold, but only rhtJ well-afTl1N Dellhroogh. i/lld much Is IOSI atollt/ the woB)'. HowtvI" IhooDh lheloornt1y catl UiJCt 1M hig/lfit (1rier, the cNfICf 101 s/a(JDl!rlng profit/! irrI!sislaJHe to IfIfJ rrurt¥ merchanls who attempt Ihe trlp every ye8r. ~ Fool's Gold Dives )'tIU the chInce 10
loWI akmg the /wry Road, as , tnfrthilnl (J( m!fCMar)' /1eIl«lll, lor your sharr In Ihls ml1Sl dlngIJrous but plllli/a1JkJ vMIUflllnown In Ihe world. Qf la pII/3gI, plunder. and murder Ihe foolish wrlllcllts who risk /his TO/J/8 as a Mndll diM" tn /1Ii5 lana 01 lawlessness, only lhe stranDest survive, 'II you up to t~ challenge? Play and make the mosl dlngerous jDurMy in lilt 8fllire ~thammer WfNId, fa GII6 pan you will III1fId • fuRy pain/ad 2,000 poitlis Wllrflammer army. Some ,rml65 CJn/lf}tl~*c part fll If~
llIf OIlCI00\5 WUCHTER BOWl 0",: 27th M~rth, 2005 Vt/nul!: GW MilJdlesbrouUh G8mirtg
,--
D,/ailr Join in thI! flJ(l of a da)' 01 Blood Bowl, Gosch)'Ollr lum 10 the top. All ~pprollMi teams welcume, 16 place~ ,vailaiJle. COlllltl:
GW Wddllsllr1JlJgh - 01642 254091 Webslle: www.gJmos·W(i141!IIp.co.uklevMls
VARGO. CAMPAI'. DAY OBle: 15th April, 2D05 V.nut/: GW PIala. Oelails: B«Omt IhI: scourg~ of tha fJIILuy by tJIting pall in t/lis 40K loumllmtnll SWOfdw/nd hosts 01 lilt! Biel-lan Cfilftworld blVII com! 10 reclaim ilia lM
STARS: 1lIE BADAl WAR WlRHAMMER 40,000 CAMPAIGN WEEKEHO Dille: 21st ,nd 22nd M~y, 2005. V, all': W.Jrlummer WOfId, Nllttill9h1m. Delain: II is 901.'-'41, and tufDI Huron of lha noer Cl.!ws rrt1lrincs /IiIS" rejected Iho ImpBlium and tumerllr,ltor. Wilh his powtrful oralMY ~nd rJauJlng rhc/Otic. IhI Chaplt:r Mul~r has turTIM many pnvfously /oyJ/ Impotiat worlds
IIAItI[
;lnd armies 10 his cause,
Outr!Qllt WIIr 15 InavllJbl~ as lords uf lhe Meptus TOlla rlespatch , m!Qhty CfIIS"Ide /0 CIIISh 1M rebt!J1/otI. and lor /lUI firsl time smer: the Horus Htlf8$JI. brllther SPICf Marlne will face !Nothel Spdce Mar/IIC 0/1 /lIB field 01 ball/,I Come 10 Wllrllammer WotId 10 refJgltI lhis hlstotlc camP'lign. ill! wenl wIIk:h shook the ImptlffUm 01 rrull to lis WIly CO/"l. To phly in this campaign you Win fIOfld a fully pJ/nflld and /q/aJ 1,500 points amI}' and 1M II /as116)'tJrs 01 age. T1cb/s arr £40 00 sail from JinUllry and will lit IVillabMlrom Direcl Sales 0/1011$ 91 40000. COlllan: evenIMlgllmes-wartshop.co.Uk Webs!t,: www·O~m&-wottshop.co.u.vgt
IlDOO 80Wl GRANO TOtIR/tAMOO 0111, : 6/h I!Id 7th May. 2005. Oel.I/,: "llinD a/l spor1$ 1811$/ 00 you feel lOP ot 1111 heap? B~(en the Aftdarf Lu gu.? CrMlItd yourway 10 the lop of the LOll'" Cup? Need I /llWcII.11JMge? EntBr blQfJI5J lind basi Blood 80wf /(JUTIIilmtlfllllll/lem alii Call yDU lake your lsam 10 the \'81')' pinfllCitI af $p()rtinD achifmmerrl7 Find oulily MICfitlQ fh8 hit}/II5t of Blood Bowl comfJtllllions. PrCf)ifC your tum 10 ~y 10/ thfJ IMst trophy ollhem a/lT1t. OIOlJd Bowl itseifl Full dctails 10 iJtI publ/shfd later. Venlle: WiJrf'I.1mmer WorIO', NoIUngh,m
I'"
CDIIIICr:
WlI/lllmmM World - 01 15 9'6 8410 Wlb: www,(JdfflCs·wurkshop.co,uk
ames Workshop Dired is
G
the ultimate service for
Games Workshop hobbyists. With a quick trip to our website or a chat on the
phone to one of our friendly Hobby Specialists every Citadel miniature you wont can be
dispatched to your address. But Direct is far more thon merely an ordering service . . .
HOBBY SPECIALISTS Besides handling your orders for all Games Workshop merchandise, our Games Workshop Direct staff are on hand to help you get the most out 01 your hobby. All of our staN are Hobby Specialists, garners like you who can't get enough of modelling, painting and gaming with our miniatures. As dedicated hobbyists they can answer all of your hobby Questions and provide tips on model![ng and painting techniques, slIch as advice on colour schemes, tackling difficult models,
suggesting components for conversions or assembling more complicated kits,
GAMES WORKSHOP DIRE • COMPONENT PART SERVICE All hobbyists love to personalise their armies. With Direct you can order individual models from boxed sets and blisters or even individual components from multi-part kits. So if yOlI want to create a fantastic conversion using Archann's sword and a Griffon's head, Direct is the place to go.
• CLASSIC AND COLLECTORS' MODElS The Games Workshop range of models Is constantly evolving. Due to limited space, we cannot stock Citadel Miniatures' lull array of models In our Hobby Centres. From alternative marks of Space Marine armour, to different models 01 dragons or even models for the enigmatic Eldar Harlequins, Direct has a dazzling selection 01 ligures you won't lind anywhere else.
G~I
exclusive models like /he DaTIl Emissary 0I1/y from Dill!Cl.
• ADVANCE ORDER Can't walt for Ihe latest book or model? Direct allows you to order them in advance, delivering them to your address as soon as they arB released.
• EXCLUSIVE MODELS They can also provide assistance with making an army list, from devising a startinglorce to expanding an eKisting one. They're alsn available tn giv!! helpful advice on how various units work on the tabletop, discussing any special rules and tactics lor using them in a bailie and assessing their relalive strengttls and Weaknesses. Our Hobby Specialists are also a great source of gaming knowledge. If you have any rules Queries they are happy to help and suggest solutions to ensure you get the best out of your gaming.
SPECIALIST PROFILE Name: YJn Zacks. SQfclallfm: Cvtrm1h"1$ Amlin: 0Wlth anti UlIIJIIlI~neJ.
HQbbi lip: When usblll G, een 5'ull kAep )'(Iu,
Available only through Games Workshop Direct, Ihese models, like the evil Dark Emmisary, make excellent army centrepieces or painting projects, Call the Hollhy Specialists to see what spocial edition models are currently in stock, Components and classic mlniatufC$ ar6 0I1/Y a phOrte call JWJy.
• NEW RELEASES Get all the latest releases afe availablel
liS
suon as they
• SUBSCRIPTIONS Get your essential hobby purchase every monttl guaranteed with a subscription to White Dwarf. You can also place an order for our other periodical publications, including Infernal and Fanatic magazine.
• DELIVERED TO YOUR DOOR No need to leave the comfort of your tlome or brave the elements to get your Games Workshop goodies. And there's just one standard postage charge no matter how much you order.
mor!elll"lg tool ani! YOU'
U!lg.'swol tllen It-" slick IDj'IlII' fi O(JOlS
• HOBBY SPECIALISTS All our Games Workstlop Direct staff are Hobby SpeCialists. They can answer all of your gaming questions and provide tips on modelling and painting techniques.
CONTACTING DIRECT There are numerous ways of getting direttly in touch willi our crack squad of HObby
Spl!Clallsls. Lines are open from 9am-9pm Monday to Saturday and 1Gam-6pm on Sunday. Faxes, 8-malls and letters will be answered Immediately, Whether you wanllo order a new army or just chat about how to gel the best out of your Necromunda gang, drop us a line.
• ON THE INTERNET Visit our well-tlStabllshed store at www.games-W1Irkshop.co.uk}store
• IN·STORE Order from any Games Workshop Hobby Centra at the In-slore order point.
• BY PHONE Call1hc Hobby Specialists on: 0115 91 4000tJ (UK), D044 11 5 91 88506 (Denmark),
004411591 68255 (Netherlands), 0044115 91 88507 (Sweden)
• BYE·MAIL E·mall the guys
Oil:
[email protected],uk; or for customers in
Northern Europe: [email protected]
• BYfAX
Fax your order on: 0115 916 8002 (Uk) or 0044115 916 8162 (NORTHERN EUROPE)
• BY POST Or the Iradillonal way: Games Workshop Direct Sales, Willow Road, lenton, NoHlngham, NG7 2WS
COLLECTORS' GUIDES Collectors' guides arB afl amazing resource for garners and collectors alike. Each book focusses Ofl the models for OflB Warhammer or Wamammer 40,000 race. Withlfl Its pages, you will find nearly every model we have ever produced for that particular range. Dozens of exciting models gathered tog~lher In logical order so you can build the force you r6llily want without scrabbling through II load of old cataJooues. Also Included arc fantastic examples of painted armies and Individual models and, for the sake of completeness, ancient models lhat are no longer available anywhere. Now ovollablo from your locul Gamel Workshop Hobby ( cnlre (ollectors' Guides
• (huos Spute Mllrincs • Imperiul Guord • Empire • Ora lind Goblins • The Lord of The Rings • Spaca MUTlnes • warhammer (hoos
(otologuel • The Specloliit Gomes (otologuo
• 2005 Catalogue
Disease and Disorder This Death Guard Dreadnought is pall of Mark Jones' new
Nurgle Space Marine lorce. Check oul his Death Guard painting tips and this Dreadnought in our Plague Lords article, starting on page 66. Mark used various bils from the
Chaos Tank Accessory and Chaos Vehicle sprues 10 convert his basic plastic Space Marine Dreadnought.
Sprues shown at 30"10
Death Guard Lord This awesome looking Norgle Lord also belongs to Mark Jones whO created It to Iliad his Plague Marines. The main parts used to build it are displayed here. Turn 10 page fiB for fuJi details. Sprues shown al41Wo
CKIIOS SPACI! MAJIIHI! ACCUIOIIY II'ftUI
993801D20D5 tt.5O
etttoOO OBUT'ERA, QR
~lGIlr
Mil 11 0' RANOOII 1)
9!l470111207502 t2
CM..\OS
OII~"'TOfIlEFT AAM
994701 0207~7
I' OF II. HIIOtII
a
~
Hairy Heroes The 13th Company Wullen played a crucial role In this month's Battle Report, Oivine Retribution, on page 70. Please bear III mind you'll also need to order some backpacks separately If you order the models below, as Ihe codes afB not lor fhe complete miniatures, but for the metal bodies. other 131h Company Space Wolves can be built wlttl parts Irom the Space Marine, Space Wolf Accessory and Chaos Space Marines sprues.
.......,
~~~ ~
.,"'''''''' '""
Sprl.le$ shoWIlll 40'4
'~rn COMI'AN'f
WULIUI J
994rolOI24OOl U
SPAC'I WOI.I" ACcnlC)lI'I' SPAI.IF.
99l80101012 t::I
Hjalmar Stormfist This lord commands the 13th Company in our Battle Report. He was built using the parts shown.
LEfT uottflNCi CLAW
9!)41(110103912 £1.50
IIIGHT I.IGIIlWG
cu.w
99oI70IClUXIi11 £1.&0
CHA09 "AI:( III.lKINEi
_UI
99:180111:'0001 £6
Guns and Grace The Sisters of Battle light agalflsllhe 13th Company in Ihis month's Battle Report. Turn to page 70 to find out if they were triumphant or nollt pursuing righteousness Is second nalure to you, perhaps you might consider an army of these fanatical zealots.
Battle Sisters (3 Random Mallal,)
8allil Sisltr with Hnvy Flam.r ~
"
...."
Bllllu Sisler wllh HCBvy Boller
"
........._ .'UI
.......,.-Ar r(},(J(J
_---M1O.0II
S-- Jt1O.0I)
- --,
SIIf.1'II 01 Ballli with Asiautt Wnpon, !I Renllom Moae")
Sisters 01Billie Canonus
"
Bailie Sl~er with Multi M~11II
o.-l".....Artc.1lIJ
c..- t
UQ
Sialin 01 BIIII. Ima gille!
"
. -_.,.
Sisters RcpenU. Mlstr,"
£4
~~
........._ _ 1101)
_
--111 ._(1)
Seraphim wllh Ha nd flamels
£Ii
5elllp him
Ba11l~
Sisler (1 Random Model )
~ ~.
--". 1/IIIWoIJ'- -6 1000
-~-
Faith
10
Firearms
These classic Sisters Superior can help 9ive your W~ch Hunters army that little b~ of individuality. Pertect lor making your heretical opponents go MWowl Cool models!- as you righteously smite them. Please bear In mind that Ihe codes provided are for COfllllOntmts only, so each part needs to be ordered seperately, and you will need to order backpacks tor allttle Sisters.
&oS1U1
~
l BOl.ttR [4
ft.I7010f101703
9ISTVI
W~~
I MAUL
9941010e0 l10' £4
T
'or:!
....nu SlSTIM ~Kl'ACIC 9!M71I1 0ID04II1 £1
f""
~~~
11947010atm03 t.5O
GAMING ROOMS Equipped with loads of tables and scenery, Gaming Roams are the place to go to ploy games and enjoy the hobby. A growing number of our Hobby antres now have additional space in the shape of Gaming Roams. like a regular Hobby Centre, all Gaming Rooms provide the full range of Games Workshup services, runn ing events, tutorials and much more. They are larger than a normal Hobby Centre and have many tables, making them perfect for meeting fellow hobbyists and arranging larger games, playing campaigns or just painting and modelling in the Gaming Roam's dedicated painting area.
WIn JIIIII'-~ III ~ - . you an liNd IIIhI GAming
"-"IPIdII .... _"'*'l'Wc.n,. • • _~
IIOtIIIIIg ....... lIIIItIII_tlGlln ...... ~
APLACE fOR V£TERANS TIle III .... an GarrWilAooml gIrta \IiIIr QIIIIIR 1-.. to pQy pmu ....... dblliIdIoII. M varnm wI'IO .wncIwllIM _ de\lIe. III
I:IIPf!I\IIII:C III ¥III sllMllIM III ~""'1IndIng 1 ~ aoponotnI.
On Monday to Friday these rooms are reserved lor veterans over the age of 16 but at the weekend they are open to all veteran garners and those who have been through the Games Workshop Beginners' programme. • • • • • • • • • • •
GW Aberdeen ......................01224649779 GW Bath ..............................01225334044 GW Bromley ........................0208 466 0678 GW Burton ..........................01283 535865 GW Carlisle ........................01228598216 GW Chester ........................01244 311 967 GW Dumfries ...................... 01387 249702 GW Exeter .......................... 01392 490 305 GW Glasgow ........................ 0141 2211673 GW IpswIch ........................ 01473 210 031 GW Maccleslleld ................ 01625 619020
Gaming Room Features • Varied scenery and table set ups for Warhammer, Warhammer 40,000 and The l ord of The Rings. • Dedicated painting areas. • Special events, battles and campaigns. • Minimum age of 16. • Rulebooks and other gaming resources. • Full set of Games Workshop Hobby Centre Facilities. Ring your nearest Gaming Room today for more details 01 what's onl • GW Maidenhead ................ 01628631 747 • GW Middlesbrough ............ 01642254 091 • GW Newcaslle .............. ..... 01912322416 • GW Newport ........................01633 256 295 • GW Poole ............................01202 685 634 • GW Shrllwsbury ..................01743 362 007 • GW Sullon Cotdfield ..........01213543174 • GW Uxbridge ......................01895252800 • GW Wakelield ,...................01924369431 • GW Worcester ,...................01905 616 707
@OO~M:fmw HOBBY CENTRES & INDEPENDENT STOCKISTS
Games Workshop Hobby Centres offer a great deal to Hobbyists. Besides stocking a complete range of current Games Workshop products, they atso provide a numbtlr of other services. If you're new to Games Workshop wargarnlng, why not sign up to their Beginner's Programme, and learn all you need to wage war In the 41st millennium, Warhammer world and Middleearth. Our friendly staN are always on hand to answer your hobby Questions. There's always something going on In-store, from ROHdshows to campaigns. Most GHmes
Workshops open seven days a week and late for gaming evenings. Hobby Centres have something tOf Hobbyists of all ages. Games WorkShOp products are also sold by a large number of shops In 16 different countries across the world. What tallows Is a large listing of all the stores that sell Games Workshop products across the UK, parts of Europe, South Africa and the UAE. You can find a list of all our retail outlets on our website at: www.games-workshop.co.uk/storellnder
If you're still unsure as to where your nearest stockist Is located, why not call Games Workshop Direct on 0115 91 40000. In the following list, Stores highlighted In yellow indicate new stores. Stores in green are elite Northern European stores; stores In blue are Northern European partnership stores. To be sure they will have exaclly what you want In stOCk, we recommend you give them a Quick phone call Defore visiting. Hobby centr6S marked with a cross (K) have Gaming Room facilities.
,............... ... ,..... _'.. .... ---......__,'... ,,,.''':"==~!.,...
"
_,-
.... ...
,...',........ ... ,., ",
-.__......... ---... ....-".- ~
UO'OR05H IU
,,_'''_m ...
...-t.............. _
,
,.. '''''''''''1
~~~~
.... D ... _ _
URkSHlilE
_',, __ ,.. _a,'" " ...... ,....,
10, __ ,""""90"" -~
, '
'- ."" ."",.
=~
---- -.-.. ,.,,""", ,
_0._'''',..',.... . f .....' ' ' ' ' ' '
,~
.. j'-"..
- _ ,,
....-.....-_ ... ....., . CUVELAND
---_----....... .... .'--..u.._ . _
~ ~=~, . . . ,.,. ltD, ..
CORNWAll
...... no..,." ........'
.............
,
,--~ ~
,~.'",...' m'
' .. 0":0.' .....
~-. .... 0...... ·.,.. -
n ......._ ... _ -~. '''---' .. r...
---, .... ...... --.-.......... _eo . . . . . ' . ' ........--._....................... .. --. ... -_..... -_ ... ...,--.._--' '" .t. . ""'" . .--........ ---_---................ . ..... . .....--_-_ --............. _ .....--...---,.,.. .... ....,. -'''----------... ..... --, --'-
- ,..'"",.,.----,.<=<......". ....-""--' _... ....... .......--,-'.. _..• ~::-::;;;r"
-'.-"" T~ 0If.,., . '....
........ ' ...,m ..
l~
~
COUNTY DURHAM
' " _ " " ' ..." ..... .oe:l
,..
'
BIRMINGHAM AUA
.,.,--..- ,
--~
'"
'
:'=~~-'
CUMBRIA
,
_ _ ' . . ." " .... ,,.
~I
.... ,;.<00 _ _ . - -
'"._='''...... ""_-... , ","".,"
... ...:._010>
, ,.,...-,
......... "-''-.,
........ 1"$>
......
t . . . ",~_
",
, "'" = ;!;t.,:---'-
, .. Iftd ......
-~
......... '...... 'IDI'"
,... ,,.,..>ntto , "',.. '
DUCKINO HAMS HI RI
..... "" .. _~'.. 11_~' ...
"",-",,,'-'""-._c-,.. _ ... .n , ,..
...~ =. . ~.'m..,
'...
,.. O,,,,,..,.J
'or .,,.. •..,..
"'", "'
' ........ 0n1U
' .. 0' ... ,..,..
.. _
.....
-'-... .. -,-....... _.-.. -c;.tr._ ............... ....... -_............. _-.. ....._--..... ........ -.'-_ _... .........DUBYSHI U
,
t ...
--~',.., ......... .......... n.. ,.. . _____
_-
---...-_ --... .. . ... --....... ""-.... _ .. ... ._-..... _---......... ... ............... ' , ...'.. _m, '~.'m-'
, ,"':.."" , ",,CH ES HIRE
.... '"--' .,,, '
''''_.-
"" ....... _
'''.'''''''I'1f
,
, .. Oo .. ,,, .. :rr ' ' ' ' • •_
, ",.- .....
~
......... -. '.... ' - - ....... ...... "...
,., "".. -""" ."., ............
,----, _-, ... .... --' .... ... -.. ......... ''''..,...
' '
......... _... " __ DEVON
... _ _ ,..
,.•
n
'
.
'
.".,.
........
-,
1,. . ''''' ....,.,
'....,"".."
~
,.
...... ' .. "'r.......
'
,
).,.,
"
'_
,,,,,
........",,:mor,:
._."'._... ,. . .., ..,............ --""' ............. - ......
I
CAMBRIOG ~~HIR I
"~"''''OI'''
_:.,
,........'OJ,, · _-..
--' _...-......,--_......... to< ..",,,.....
, , - -'...-"" ". ""''''''''' ...... , ..., .... ,. ~-
T... '''''' .. • ...
_ __-_--.... ,..._=«<.... ,........... ..,
, "......""'"
,. .,..... ......,.r,,", "vmo<>' •• _ _
"--... ... --,.... .... ...--_--._...... ---' . _-, ...... .---' ............'_..........-'--.,_.--. ---... ...................-"--.
-_ .~
'."".",. -,.,.,..
"".,
'
....
'
OORSfT
" ..... ___ ''' ''''''''toR
_ .. '_c-,.......... ,... ,,-
'
....,lO>t7_ ' '
-.....--...-._.--... ...... .. ... .......-.--.._ ... . . ............. ........ '_._-, --....- . . . .... _ ----..............,. ..... --. . ...._ -........_---..... ... ... --
•.
, ,,,.,,. , ' , ,... n"..-.·"';
' ' - -~ '''","",-
.... --..- ............. -, ,.,,-,
,'"'''III''''''' , ,
HIR I'ORD5HIAI
,,, " .........
, , - n l. _ _ _ ' _
"-
' " '
HUTFOROSHI RI
"... ,
,,_~
................. .....
.. _ ..... ,... m"" '..
'M ............
, _", ............. , ....,,. ' .. (If(I(t .. ,,.,.,
................
"."....... , ,,, ..... "'''',. .--. ,........... ...... '"
... ...
U'OIWOOIlI. _ _
_
oon. _ ' _ ....,."
.. ....... _ .....,.,.,-,. """' ..""
__ . ....._--. --, .. .. _.... -... .....- -. .......--... .. ,-..---............ ..... ........ . ................ ,- ........... ESSEX
' . -., ._ ..... '01""-"",,, ...
--",
"
, ".--~'---", "', .., ~m
fUm>N ....... _
... . . - ____
....... ... -----... ...._ -"_ -_... .......__-'~O''''''_
l~ .. ""....,..
.,... ...... ,"" ,.
~. -
ToIO. )IQ··...
_ _ H. _ _
u"'- '''' " ,...
' '-'......, , ............."0 _, ....... .......w.,_ _ GLOUaSTERSHIRE
, , _ .. _
T~
t ,........ ".
.... ,"' ....... .... ,, ,
--'-.-... 0, .., . . . T......, _
'...'COl,..-m
,."""" m".
-.. _-,._ -....,_ .. -....-.-... _......... :~w~:: z-
HAMPSHIRE
'--''''''''-.....
........
,....
"~
---_.tortr, . . . _
. . -, f"~."
~
.....' .......,....,..
ISI.I 0' MAN ~~
""lUI 0' WIGHT , _,..,.,.. ' _., , ,...,.. ,
__.-
_,- --,-_. ..... '.1--'''''' "'_ ....,... ,.......
_---.....--_,,---_ . . _c-- -...... .. .. .-., _-
..... ::'.-e'.'='=-'-'..... .......,.,.. ........ '-"' .....", ... KENT
'-
....~
•• . - . . . - . _ ' .... ' . . . . . . JlU
.... .... ,£_"'C-_ . ............. ,.,,'" f . . . " ....... .
'''&'0<1_ ---~ '''0''''_'
,.. ...,.0.," ...
'... " .... ...... ,...
-"... _.--" --
...
'''0"",_...
._-- _ ...-"'- _=~ '-
'''''''',.,' ,,,,.,. ....,.. ...m,."., "
..... LIr ..... _ _
...
.......
-.~ .
'''''''''-
...... '''01''''''_
... ,.. 01>0>_' "... ....... ,.....
--_,.,-j.,;':-::::.
, ,.,..,;..,.
..... ......... .... ..... ~ ".,:.
r.......
._-, ............... ---...... _" .... _..... ..... ... ............ LANCAS HIRE
_r .. _
........ _'"', ...
-'-_.... , ...., """ ,
,t'- __ '".'''''''''''
r ... \~,-
, ""'-.....
~,-
-.......................
_ .... ......-._ ..",,,,,,,,,,
.", C>IOIIUY. _
' .,. ............. ,. ......' .........
, ... . _ _
,....''''' ..,.,."
.. ----"'"
llNOIUY. . . . . . . _
-' .. ~'.o»I'"
....-., ,. -. ,..-,
_-
... -.,...'....",'. '..,"".'..... ,...,.,--..., -'•• ,m_
_ r"U,""". ...,_ __
r......' _ -.-...., ,.......'...... ,,'.
'''''''''-
--" --,... ... . -___c._
----'.._
::=·~
............. ........... ' ..·.011.......'
--~.
' . . . . . , ~,,>(W,I ........ m............. _ _ . - .
T". '~_
--. e ........_
'>O'-_~-'_ '.""""_
-----
~~iv<",,::,::---.-
UICESTUSHIRE
f • • ,,, .., , ...
-......._,...".---
NORFOLK
-..._0..-_ . . .. .... _ .... -,---"..... .. _","" ....." ........... _
.._
.....
, ,,_ , ,., '.Otm."N • ................. y_.... ...."
UNCOLNSHIRE AREA
..,,,,'
01 _ 0 : - 0 '"
"u, .............. ,....... ,..."""" "",.,..., """', .. ''''-'' ,..ot= ,••,,,.. ............. "'.':." . ",",'" "" .. 0 .... WI"""", _
.....,
_._-
........... '''.'''''''':"n>
,...,,...,.:z...
...'"
.....
,... ,_... .......
""' . . , _ _ _ ...........,.
...
. .. - .
~,...-
,....'.,. ",·f'
.......
""' -.---.............. ---.......... .......... . ..... . .. ,,-.......". ... _-, . . ___ 0-_ ... ........ .. .... .... . .......... .................. .... ... --
0.0-. ..........".,."..,
......,..,."m
....,._,r-.r..-.... ,...,__ _ NORTIiAMPTONSHIRE
~,
ouno.ON_. _ _
--
'''I>1'H''~
,.....IN_
....... ...
H ~_
~
-. ,............ ....'.... .,.,.....-.. ........ ......
....,........ """" ........
. ..--.. . ... ......... ........._. ------_ ... . ._ . .. _ . . ..'
~'-.".... ..'''.''OU'_ ....,..,.N_ W .. lb ....... "_.'N"_ .,_ , ",.........",._'.... _.b' ,••'="."'" -" .......... ,.... ,....,.,...,.",. y" ,................. .......,, -
.. ..
'""' •• " ,.., ow.; SOUll' ..unm. ..... _
,~.,.,
"". ..
............... r...,.,.,
, , ........ ............ '...., N"'_· ,~.,.," . -
"-
."
.........OION,,_ ,ot ... ,,,...... WAliWICKSHIR~
COUY.w_ .. _ - . ,
'".'''''-''' ,_
um-. ...... _ ..... . "-
, . . . , ~ ..=t1
_ _
e-..',; ....... ..,..
,~
..,.
-~
.,~,
.... _ c_ _ ........... _,
........ ...... To' ",....."",.,.
NO RTHUMBERLAND
.......
~c.-. ...
"" ..... ,--,,,_ ..,,nI/O
,,",lZ. _ _ ' ' ' ' _ _
, Q.,..."'~---~ ......,.,..,... ,.. _nl'" . ............ ,,,_.Il , .. """UI'I>O
'
'
.,.,
~_
~
....
,~",.,'''=
......_
~"_<- 'o\.'''''''''''' --"'-~
....
--..,- ' , .......... -.u-.... "" ''''''m,,, ,.......... """,,,,,, ,..... ', '-, ,
......... .... .............. '.....m'_,........ ................. ,...."'.1-0_ - . I
, ,,,, ........
r .. ...... .",.,
...
.... _
,. ,,,,.,,.,"' .......... ........... '~ ' "no
"....
.
~_l
.........
\!:'";~~-
NOTTINGHAMSHIR~
~
,.. .,......
......... "'''''''
...... .... "'MN. , _
'''" ..............
_
...... ..... ,. .....,,, "......",- -, , ,.."
.. -.. '''' '''' ,'.oJ' .OQ;u .. ...... , .. ....
,'"''''''-''' .... ,."'''''',., -'''"''',,, ' '':''.'''02-
T
=~~~~'
SUffOLK
''''''''''''''''' """",._"_,_" ,.. """'".u", """" '" .,"",. ....."". ,_ ...... ,..-.,-
.
»r .. _ '......... """ _'-"'1"_11)
, _..... ,ho010_
'."'!>:'."'" '.. ~'m_'
,~"
,....... .,., . '''.'' ........
""~C-"''''''''''''i
....
HtWIOf .................. _ _ . , , _
_
,
'" .".",,"", ................ . .-~ """ .,"" ..."'" , , ........ , , .-'
I .. .,,,,,,. . .
-... ............... _.-'.... . ............... . . ._.. _ . d_ '"..~m
. .......-...... ",,... ,~
, ',.. ,. , " ''''"''' ..".."...IVN _
, ,
, _" ' " T_ " ..
.".
,.
'~f<'O
"",,-1..,
WILTSHIRE
·a ............ _ ' .....-"""' ...
.MU"_,,,,.''''''·z..'' 10 ..... "N .... " ..... ".,. ,~
.,- ~
'd .....",,,'" ....,..... , , ,....,,.,. ......... .....,. .... ..... .......... ''''W.",,,,,,,,, _f,,,., OOI,....... . ,_., ...."
" •• "m,",,"=
WORCESTERSHI R£
.J'"",* ~"'';
_ _ • , .......... ....
........
''''''''''''''''''
,. . .,""' , , . ,IUIHIUI!1.,_ .. " ,._...._ .... ",,=00
'''.'''''''(nl ."""""''''............ -.'.,,. !otO",,''''_ ................. '''._'''.'' YORKSHIRE
~.,!Z., ~
....... _ ... _
. OW""""-'. _
' ........
.,~
'" .',......,'...... "10 SURREY
_, ' ' ' ' _ ' ... '.... 01".
.... ,~..- '''',<,Nn .." ...... '".''''''''''' ....
...
.
-~- ...... .-...---, ":",."'",, =>t......... ' ... -...... .......... , "'''''",,",
--_ .. _""",-..._0...._'" . . . . . . . --' ...-._"-",,--__ _ ..--_'",'. __... . --...-, .-.0.-_ ...... .. . ..... _ _ _-, ._--_-_ .. _ . -"-----...._.... ,..... . . _-"_ ... . -.".' . . . . . _ ' _-_ -.. ... ... . -_.---_., _ ....... ... .. ..... -._----"" .... ... .,---, .,... --_.-''- --..... _,,,-... " ' .. ..----,_., ...' ',. , . . -....... _-. -.. ""--,,--""._-' " -,_ -_ -_.,. -..... ...,,'.",,"..... , ,,, '
"_acD,_"'~
","",N'~
........
..... <>H ............ ~u
.... L
.
....."JU""" , ,..,.. ....... ~_"""'" ..., ",........
...... ",
............
............... ....,,-
.., " ............... ...,
TYNE AND WEAR AREA
STAFFORDSHIRE •4>1_,,,,,,,,,_,, ""-t,,,",
.............
, .. et"" "."... ' ....mo, .....
'''O'~Dm::l
.......... , '... ,,""
T• ...,.cw)o
..,.,.,. .... ........ ' .,"' .... ""
...''''
....
u ..... , ... _ _
'0< 017".",.,
'''.''''''«\1''''
, "..",,,,.,...... '"
......,.,... , , ,""
'" """0:.-'
,~ . , .,..,.:.o~
,.. Ot:.S:t"".,
...... b ......
,....' . . ..... ........, '" , '''''-
T. . """'..,........
,,"'......... ,.... .......... '" fl'''''''."
,~
...... _
....
,~ ........ _ _ 110
....-._, nuo .... _ _
,~
r... .......,,.,.,
'" .,>0"""'" ,",,=e,'" KUfi'HO .... _ _ _ ',_ '''''''''''''"", ,Kv>mIO ,,,,,,' ........ _ _ ....... , ,,"""'
_ .. -._... _----"-... -_..•__. -- - ,--....., ,......
... _
.....'ON ....., - . . .
IN ....M'_ _ ........
........ ' , ,...... , ,..-.........
" , "...,,..,,"'"
....... . . ..,.,'.......,.',,,,..,..,l1li77 .........
".,,~DIUO. _
'"GOIIWfOH. .,,..., , _
",_,-,.. 0'''''''','0) '..... .00,0.' ... --.~- __ _ _ ••' _ ,~ .,-.,,~
............ ON .... " .........
,~-
, ,,-
SUSSEX AR£A
"'.1<........ ""'_,..... ....
" .......... ' .. 0' .. '''1' ...
,,, .,,,. ,,,........., -"' ...... ,"' .....' ,...........
MIDDlESlX
........ 0 _ _ ,_ '' .... "II'M»
SHROPSHIU
SOMt RSET
"'....... ,....
T"""~_
~
t., "',..,"""''''
_,.......... __ .....""-
""".
.. ,. _ _ _ _ I ....","'"'"
U' .. " , .. ' . .
'''''
..,. .. c• .....,._ ", .. m
_ _ .'.... ,.,....... ,,"
.............
,
..,~-.
T" ....... _ COAl
~l
........... ... ......... _'0 , ,........ 0"_"""" _TO _ ... ,,,_,,1'1
'''' ............ ,,'' _ .
f~ "'l~""","
..... ---.._. .. ....... ... --. -... --, ... ..... -,._., --. ...... ... _-_ .._ --...... -.. ,,--, ---'-.... _-.. -_ . --,<---'''....
..... ,,'IIO _ _ ' •• "UWII,.
....... --.,-.......... --,~".".-,
. &NT.... ~ .-.-..
,
......
_.' '.R.............. '
, ,,.,..,.,,
..
,
MIRSEYSIDE ARU
~
,
. .
,""'H. . " '_'"'"' ,""
,_ n"T W l . . " .. ,.... ",- ....... ................. ''''''_ __ c.,....... '......·N."'"
-- ... . . ..... ,,--, --
. _t_ . . ",. .
. .. _
' ".,., ......
,.. .. ", ""l>
" --~
,~ ~ ' OM"''''"'
MANCH!STIR AREA
,....".',-
.'.,.---
IftUIN"""' .~ ...._
....
, _ ......... ,mJ<»>U
0 . ." .... . ....... , _
""""~""'_<&HTK. .......... ,.. """, • .• n.
. . . .JM<. ' ' ' ' - '
"HII~ ""
0>e<1IT. _
..To,_... ""
,,
.,~
,... .,.. , ">or
... ".., ........
............ow._....' 'ot_"""",", .....
-~--
00 • ., ........... _
... ..
..,,,,.. , ~
.. . ,-_ -........... ...... -........ .... -.-.........,.._......... "
0ICl ..... _
'''*'~-
'''' .''''''''''' lMC&S, ......... - .•..,
.......""""<0:1'
.
....... & ....... .. -~.....,
W,m..,." "",
-, ...
-.. .-----'
,...',.,,/10, '" OXFORDSHIU ,. ___ ......... _'.. ' '''''''''''''' .... ........ =,.. ,..t..'n ... .",... .... .."N .__ ,"' ...... ...". '<"••" _ ",..,.. -
, ,.I_,.,.tW
--,--
T _ ...... ..",." . . . . . .m
--.--'
-..
_- .. - ..............-r.............
<&>T >HUN.. ' . , _
'"
~""
.......... , ... 0 ; . . . - ' ....
--~,
no . .
..,n ...
..... "
,
~,=::::.-~
.......
'oO ."",>:..... " _ _ ,...,.".t!S .. ,,
_ _ _ _ _ 0:.-
.....
_-...._."_ _"-.''''----... _....-
_ '-.---.,_-_ .. ..
=~
r ...,..,._
:=::~::t.~==---~--
,.. ""._,
...
• 8 . . . . . . . .'
,. . . . .
,~
... . &a ...
' .... m:')"01
10,,,,.,,,,,,, To' "m"",,., ..........
........... M_ _ _ _
" ""' .....,
_
I".,,,,,,mooo -~
-
_111 . ~
''''- ="'~........ ,....,........... ,...,,. ....u._ '..'........... ", ~~~ -
---_-.... _... ... ----. '--...... ..--.---."'--'---,-... ..,.- ---_.-._... - ........ -_ . ................ . --... .'... -.-, .... ..- .... ~.
,"'''~-. ,,,,~;=
....... '............. , ................... .'.... ,~
",.",
....';";:;'
~::'
, ""'-, ..... "",.'>0 ,.,.
..."".
"'-,
'''' 'M.",,'''''' -
'
...........
,--~~ .''' ......... -....._ ...... ,"","" ".~
...
""', ,...,60,_" WALES
...,"
""--'",..,.,.
..-
h . . .. , , __ ......mwm~
_
",.,.
---.............. ... ....'--',~
' ""' ".0<100" ....
......
-.--,._-....... ... ,----,----_ ...... .. --~~ ,""., ... ,.......' ...... ....... . ~. -
.. \Iti_(
_.-... ...
......... ....,,,.,""--...
CHANNU ISLANDS -.11 ................ ..... , , ,,.'., "'r.,_
-.-
.......... l'DII'I......
,...,10,-. '....... , '
. ..... ..........
--. -" .... ... --... _-, -,. ---
NO RTH£RN IREI.AN.D
e-~ft::---"
co._... _
... -
-. ,
__'_.' . .....-,- -_... '--._-_r_o-. _ . . ' . _ .. -....... . ..... ..... ..... __.,.......... co. _ _ 01_ ...-,
,.
c o . _ .. _
- , ..
• 0. _ _ __ ~
....... ....._ _ _ 0_ ''''' ..........-..c-. , ................... ~ ,0.-' _ _ ' _'" , .. - - . w f
-.u..,r.. ......."".,
..,
'" 0''''_'''
::0:::',"::':;-- - - -
,
,,-
"'" ,
~_'
-__" _--.-----.---. -, -'''''' • • WI .... ,. _ ••_ "... '. ",'.
:--~.~=- '-
....... ,.... .... ... ,,"-
~:;~~
;M>
...................
_ -__ .-'''-
,
....... 01" ..... ".,
<.11 . .................... " ' - ' -
........... .... ....."'.. '. ..._'._01"" I\l10 ..... , .. -"'''''
_,.-
eo. _ _ 0 1 _ c........ -......
-' ......... ....
<0._._"" _
.... "''''''-DOl' eo. _A.WO .... _
'" _
""'....-
"',. ' .... ,....... co. _._._ , ,.... <.. - - ,.. ..,. <.. _ _ .w-'''-'-' co. ..., _ .... _ _
....."...
' o . _ .. _ . - . c
....,-.......
INTERNATIONAL ACCOUNTS BIlGIUM
__ _' _'. ------._ ----.----. ,. .. _ -----..........---. --.-... ..... -,,-_., ... ,'. - . _ -.. ......_...'.--....-' _ .. . ---, -,--"-_
_ " " •. e-..
- "."''''''. .
:M
............ _ _ ..
" , _ ..."""r~ ' -=, ...'
........... ,...........
'-''''-
.......
................ ~->
~
........... ,. ""''''
...
v... ...,....... ,... ,"''',...........
....,- , -,,..
..,.
...... ,' .=.'.......... .... -.,- ........ ", ... ,'''''.,_....... ........' .....,....,....
-" ... .... ...... -------00,-'''-_ . ".-. -.---. -----....'......_-................... '-... "'" '-'"
.
~,,
--~-
-~. ............. u ____ ...-_
-... ... ,..'"'...
,,,
~--,,'
------ _=-'~~
-""'.,.. ,............ _
. _
f ..
....... 1_ ' .... ' .. lIOOI.
---.
~.... -.,
..--.... ,-..---........ ........... .....-........ _."""
==--~""--...... ... -., " ____ ""M,TJ", _ .-~
,.--, ..... _._ _,... ....--_ ......._---.....,."'" .._ -'." -.............. ......... ,-,.. _,-, BU~GARI A
'-"~-~-."
....
ao.nA
_ ._,.,-,
-~-
_,..".,..
.... _ .,
--_ -------'.00«-....... -......... --_ . ...... ..._ ._-,_ _ -_..._,-............. .. ........ ....." .....,
CZ((H IlPUBUC
otnN. _ _ _
._ <;o,.",,,,,,,,,, .,,,~,
_ , . , .......'='''''>1:>
-~-
DENMARK • _ _ ....... _
"-
.. nll .. "
=-,:.:....,'::1.~~ =~;:,~-
-.. ... _.1 .... "....
_
...... ... _
,
... _tot ........
-
... _w... _
-.....
.... ...... _
~
.. - ,..... g>"
-""",,'.''''''-
-.....-.-.... . .
""-... •. _ .,... ,, ... n ..u ..o ...... _
..
........,..
._c. *-___. _. ..,....-" _>0._' .....,. . ........'-"'._' .... . -............__......-""..-_,-............. ...-.-............ .... ~_~IO,'
_ t. __ =. "k."&!!:'
_-
1... .. .... ' _ .......
_
.. t o _
-,,-., ,....., " " "
<0. _ _ eo."',,,, _. _ -,.. """.=
"
<0 _ _ _ 0 1 _
SCOTLAND
,,,,-
,~
... «.Nt'"
,~
'1 _ _ ' ...... • .......
............. -.-... '.-. ,....
.... co.-. _ .,-_ co. _ _ , _ '""'-'.............. ""' ...... ,.... ..... .............
'••m.,... .... "" ........ ,
-.. _-,.....
",.
~c:;.:;.-::c.::"' '' -
,...'
. "~
...... --...., ,......,.-. ...- . . , ,.... w.m ' " ' ,....',..... ".,
.. -
,• • , . . . ",,0:;0
, ..".-, '" ,--~.....,
'."-,. '" ,., "',.., , ,,. '
.......... GH' .... ~
:;,:';~ =....~~r:r.;-
.............,
. . ....
'01 ..... _
........... ....-~-
'f' . ........ ...
~_
.....' .... r._
,
................, '... ......... ""'"~- ........""'1 _ _ _ _
_, "...
.. ---------'.... ---................ .. .... -.----.'-. .. -. --............... .... ,-....._........ ,~_
. . .."...,-"""-'........... _ _ ot_ ......
1',.,>.mOO
.....,,--._'. __ ... .....-... --._--. '.--, ..__ r_-............_ '. ._....."......--. . . ....... ..
'''.''''' '"" '........'",-, ..... '....' ,...., ,...... .,...."
......
. . . . . . . _N _
,
~
......... EUU
, , '-.---. ~;;:;--
'
,....,"',,"'.. ..... .............. ... '0"_""" __ _
........... oou.......,
_ _ tw_
,~
.......... ,...."...,.. r,:':.o::a-.Jc"-- ,.. "u....",.
_
... _ .... ...,'1.
-~ >. -,
-"-, "","-
.. - . ,
-."-........ . . --_
_ ' .. , .... , .. Inm...
=::!':I.........::.."
-""....,.,''''..-
_-
",.,...-
=-~...:.~
--........ .... . ---_..__ ....- -.... ... '----""-... ..... -----. ....................... ....... .......... -''''''''---_ --_ .....-. ... ----_ .... . . --" ..--.-..... ... - '- ....... _ --"... . _ .. ---._ . -------.......... -,. -. _ ._ =~.,:~" - ....,...., "'" u _ _ oo _ _
_,0. .....,....",,"
_ C o n I. "'-'O' , ....... ' ....
_ ..... """',.._11
'-."""""''''''.'' .... """',...
"'=='"=,"-
' __"'.,"z.-.",_ ................... _ "'-I"'...,., ......... -, , l~,.,.
~
_
.. _
....... n ..
~:...~:t.:;tt'
- " - " - .,.,
--~,-.,,,.-
n ___
.... '"''
'_ ' ~
::.;~";:'1J,\:r,"I'
.......,
' - ........... _'01
"""'-,,-
-...
......... ,......
,~-..
~~.:=:;~it"
... _,"'
....
'.......
,
=~~:::_-.n "_00 _ ........... _ .. .. ,-'..... '..,,,
- . v.... . ... _
,-,-,.,,.....,. ..-,... -. ..--
... .-.,
_ ;11_.11',_ •• _ ',-0 '_ Of"'''
......
_ --- .... _--_'. --........-.--.._ -.--_ ..,.._.--_,... --_.,."......---.....,,-
:=-~~ H............ _ ... . _,
__
' ~
_T
..........
...::t."' _n. _ _ ... ,...,-=..........
~w;:
- ' " ,.
......,.... .. OJOO. lOt ...... "
~.~.:o·r;..·;:
'" ....."
~-:r~«._
. . . . _.I. >O,. .. "
' - . ...... TJ .... ,... ~
_ ' _,'''1OIl_ .. ",.",,,--
•. .......... ...........
....
_ _ ...
~
.... 'Ct. ..... . . . . . -
_ _ .. _ .... D'.,',.
........
,~-
...::::,.-, . "......
_ .... 1(, _ _ =~ .:. . r _ _ tt._ , ,.",.."
. ,---,
... ...
-
.........
' Q_'~~"""'''''
,..........
- ....... -.................-.-.. _-"-,-"" . . . ._. . . '. . 10 ...._.. .. -,..............-..... .............,-.............. __... _KM._"... . .. -,-' ...-.. ... --------........---..- ....... rrv""""""_","",,,,,"
"'..__" c, ............U" .. :::::;':;L.!;... ~'"" _'oo • .,,,,, ""... .... _ " ' _ , ... _
...
w...,,$<:~
::::i:!':::::"..~.....: ~';. -........ .,....... _"
A'_'. _ _
GRUCE
...~,-
'_"I1'"_Tl•..,,,'''
. _". . _"
._-A'_-.", ....... '_... _
_~O_,
-, ,,~,
:=.:-,:•=~= . -,.. An"" .. ...... _ . --.. . ~.~,
....... ' '''.'''''''''''''') ......... &01.--... _
--.-
_"_"'n'~"""_
ESTONIA
' " " ,.,,..., ,,,, ,,,,,,, ,.......... , ___ " . ,.," I" .", ....... fiNLAND
_ ... .. o.>J '''00._ _"OU:O" .. ono.. .... _ . ... _ ,.. ..'.»!II" , ' , ,.,...., f"ooo.'~_".,
,..~_
-............. ............ .... - .......
-
,!~,It ' ~OO
---
........ ""
---_H_ _. --._ _
........
~
...........
_ _. .. """., r..-... . _••_
'
.
.
w
~
'"''''-'_U''' '' '..... "., .. .... ... ,.. ".,....... .... , -~,
.. ..
--", ~",~
-' ..,---, . . . . ---_.--,...... ... .... --. - ...... . . --............... .... ............. -.... .. .... ..... -. -....- ..."""''''' -' . _,. ...... ...... ...,........_""-.1' _00_ -. 01.,... :;~,:t::.t:t .aNNI. _ _ _ .... _
_ ...... _T........ ....."".,., .. -........... .-.... _, ............. ""........ow_.......... ..,""' ...""'....
-~"""
-,~--,"."",."
~
~_>l._ ' ''_'
, "" ....".... .00.._,.. -.... __,t '_."", .. -.,......•,.,.w. KOa( N. _ _
~
,
_ _ q._,T.. ......",
_1.'- '"
.,.,"~
-"._.'".''''''' """ , - , ...... , ""., ......,<0,... -
"'_'.em, • ..,.".",
.......0""'.-..._.'.. _~,-
~
,-.~,
~~~~~,'
_
=~~~~!~. -
,~ __ ," "".n.'' -
., "'.N............. _ _ -'.'-'''-'''''''' ...,>-:><.,.. .• U,"","
~
_._10_ ...... "'''.. ,...
v _..... .. ......_ -~"""'"'0
,.. " ,..,..,.,
................... x_ , ..,..,.'" .,...,,_,
, , " - - Z L "... , .. . ",. " . . " , . .
-'.. ... ...... ..
~";.; ' .":'~
~ "!'6.~;"-!5...,. ... \.. ....... HH .... H• •
- --
,,.,. ..'_I ,_ moo, "' " ""."." ..." ,..
.......
~_
... .....,,
~-
_ " ,,_. ....... ;10<"""" H""" . .... _ .. ..,_.J'OOo. ' ... O"'u._._10. ..,........ ,... ,,_
------_ ...... ",-.10., ... "_
-'''' ...... ''''........... ,""'...... 00.... _ _
....._----.............. . _ ... lO._"............. _
_ __.--
_ _ "' ...... , ...,.. .. :oou=
............
UVQt-UI
.. ,. ..... _,,"" 1.......,.,._
~". " ""'.'''-.'''''oJl,..''
.....
l~'
..
-"---
__ ,., .."c.......' ....' ..... -~ :..",=,,~:";":: ~.."t;j:."'"
........._....... ...,-_ .. ""' ........,~~ ,,. ""'00. ,....... ,'"" ..-.._"... ..... ' m"....s.
"'-'''''-_ .." ...,,"'1 .....-.,... , ,~
__ --_ _ . . "-_ ..... ,.oQo .... ' • •
tora,u",",,"
..... ... ....... ..........
VAHTU. _ _ _ " .•'""1 .. "",,._
_.""' .....
"''''............. ,~ ,.......,=:2 V...
.........u ..........
..
... W, ......... ' ....... ,
"'_"
_II\I'~
... , ,"",,,....',,.......... -~"' '''' ... ,-........ ... """'.,."...... .--
---._ ........ .. ... . . . V/._.... ... .....
,.0 , ~ ...,.",,'• .._
... """"., "',,,.,,•• h
- , " "" ""',. ..... --." .....,.... ,'........ ,.. .,,,,,,,.., =,~,
-v .... _
.. "","",................
:::::.~=~....:<»
- __--
!<_, ........_ U,.... ,,'--" u.., ..... _ 01·''"' ._ ~"'II'"
"""'..... ",. ""'-,,., .......... _"1.1._",- ,...,,._ .............. ' ... " ,...'"','H.'" ............. .,... .................... -... ,,_~, '1I'\A"~ ""'''.J'''' ""' ..,.... v,_ ....., >w""o, _... _ • .......... -"' ' ..."~..,.,I""'" _ ..... 'Of .. ,,000. 'oWo..:,." ..... "''''''',
.. ...
.
-, -- ......---. -_..........-.... ....._, NORWAY
~ .-.. ,
...-.,.., "TO ..... .. "' ....., ,~
,-" ......... ..,..... "-~ ..., ........................ "'. ,,,..,,.......... VIft, ,,~ _
"_W~~
_
.....
''L .. " .. ' ....' ' -
~
_ _.'. . . ._--0_.__ _--, .... ,,..- -,--_-. _ --__Do ......
_~
~
Ol"""'_'_ ......... " .....
.......
....
... .
.. "Jr.,,~
~"..,.
'."",,~
"""-,.,
.... ...
,~
,~
.,...,nll(!!
~""",.
, ~onf>llO»
:~
-- -~'H_, _
.... M...... _ _
......
,.",
... ".."..
...,~-
_ _"
....
r::~~-'."~
:0-0....... ,,., " ........ , , _
_,,,,,,',,,' .. ,.e.U"""'"
VAHT .... _
,Jt.t~""'ow,
-'--""",._ .....--. ----,-.... -.,....... .. "-"' ........,, ..... .......'" _
-,.~",~"",-
GIBRAlnR
,
..............
0.0...- ........
,-_ _ ,u.,.,.,,..., .
""",,..,
'n.,,, ~.
"._ .... ,.....
om._... __
" ... >&. .. , .... "'~ ....,...-
_ ........ :m ••• ... , .. _ ......... """""' , -"""' .... ,,,""".,.... '_l' ~- "", ... ...... .... ,'''',.... "'" ,...... _ ................. " .... .. ......................... ",--.... .. ... '....,..,,,'. -... ....nt."" ..... _,'"
-.-
'
''''_.''''''' NETHERLANDS
.~
''''',,-~~
'AWl ..................
_...... . _.... ...
__ -._._........ .. ....-
~
"<-'_ ,..'ot...T , .._", ' ......17... , _........ _
_ _ ... .,'90.,.. '.....
-
.. " fL
,_,.T._ .,"""""00"''''''' ,
_
...... . ......,0-._ ,.. " ' -
~
-. . . . . . . ..-_c
,do,'",""'"
............ _ ' ".'''''''' Im_ _
t _ _ ...
,_ _
...... OW ...
....
.......
............. '... '.'''''''''''
_
"-"'.,,,"" "'",'"'''''' '",,"- "\"",,,,,, '" "'"''''"'''
_ . _ .... ft1 .... , ..
-"',."'" ... "....""'.,"""" ....' ........ H.. _ ... -'".,..... ''''' ...... ,..,., ..... ...-_,.,. ,.... "", ......
OAUI, ..... _ _
_, ...... -,-
u _ _ ' .. , ..... _
........
" " _ ' " 01, ....
~,-
-",,,,,,,~,,,,,,-
...... ....
. ......... ,"',,< ._.,. . ... ,,,"'-, _".~
~:I>.,..,t'O.'''-'''''''''''
....o:J:'D
_,.,
=:~..-' ......... ._,"Mno'....
_
'...--........ .... '''l.''' " ... '......., ........ -..,,_
~
!~
So_'''''''''''''''''''''''''''''''
JIo(t . . . . . . "
.-.~''"'
ISlIAn
...
................ .... ' ......0I!m _'-"-'-'.Ul' ........ _ , ". _ ' u .............
_------
m ... ' ...•....~,~_""'."
..... _
Mt.,~
__ " .w, "" .., .".......,
_ ....""'OOWU,., .... _ ........... _ , '... ""............ " :u,.., ..., ' _"......,.
, """
"".,
----.......... ---
' ...... __ .. "',,,,,,w ,.. 6,.,,,,,,,, ...-... . ........ - - " ""'.. '"*'''''''
"'~H"' .
MALTA
.... ,n. _ _ ._
,,'
-_ ...-. _.-. ",., , , . _2'_ -_.._ .- _ _ _ ,.. ... ,M ,.. 0 " , , _
..........., =, r..-, , ..."""",",,' ~ " :"..:::::~.,ii.'i..~~~ ........."n--. _ .. _ .......,
=~". Iol_'"
........----_. .. ,-.
"~
..... ,.... "..., ... ".-,..........
....''''''',.'z.o.", ... _ .'''''''' ....
V ...... _
~._,. t . """"
""ILO... __ .... _
_-
...... ,_,.....,.,.t.. ·:"O ......"9
_ _ ........ ,.,1'1' nmw. _... ,... , ......"
....., """" '" ,....".". ,.1.1;,- ........ _, .n""" ._ . .......... """T """ •. ,," _ . . . """',. _,.,.,",,, ,"" "" '0"".-"1> .. '"10, . .".,_ ' .. " " _" "_
..... .. _ _ _vL ..' ... ' •. ,.. " ,,_
tu . ." . _ ,.....
.An .... .. _ •An ..... _ _ """"'~
_....- ....- '-_....
__ -._--_
"
.......... ... .........
"'...:;,
ICllAND
-""'."''''. ''','''''1_''' ......... ..... _" . '...... ... ',-
~-
_~""" .. ('Ul":lOI
..... .-.'" ,,, """ .. '.......
_-
_,., ..,00.,...".",...,.,
_,;I,""lO.'''_' ..... ........
U" ...
... .-"_I" ... !lI"
HUNGARY ............. --"""''''''''-''''''''" .. 0...,.. ....... ' , _ .... ... ,... "",,,-,,,,,.,
,~
.... HSUO. _
_'A""',,"'''''''' ...... ....... '" '""..,.~"' ""''''""CD ",""", _"",,_""..,"1 .......... ...,-""",.""""r>
---'. _,..,..-
_'"_,,, ·uoe.o.,,"oo
...UII'. '
0...... ' .. '."., .. .,..,..,.
.... . ._....",., --~ _.... -._,........... """'''',
,-"' .... ..... ., .... .,.."
-",
~
..<>Q'.
_;r"'''\_'''.''Ull ""0\'...._ _ .... ,... " ....'...... " ..,
_
<0 .... _ _
C _ .. .""" "'-""~ """:'....., .......... _~'''''''''''U.. ,..
v_, " ''''''' ."", ,, ,,,,,,,,,,
--__-
_;!.l70"Go.I, ....... _ . ,
_~.""<'.t.l_
....... ,,...H'.,........ __
~-:::~i:7_1'
_
_ , . , ' ,.. ..'.".0."...,.
,......"""... ......... ".,."lo<.,.. _",.....
-~ " ~ ~,.,..,., -..,.~ -- ,
O",.. ... 1fdOIO... _
,-"-"' ""'u........ _ ... '''' ......."" ..... '=
_
,-'._, "., ..,. ... '" , .,. " """'" """""............ _>""""""'ono,,,.-
..".. ',..... _ 'c.."''' " ..'''.,,.. _ _
=~~'::=ftf ........ __ ' ....... ._H>,_ .. __ _'. _'01 (_"'_. . ._... ,..." ...
_- .. _-__ -_,-.-
_0. _ _ .-....._",t"""" •. , ""' .......,.... -".," '_ ,,,."""" _ . ,..... OOK'O. , ..... , _ ...... " "'"""". r........ ,,,
-""""._........ ...... -" .._---'"" ....'" -."",.,---"'--,"'".. ....
""'---,",'" '....... ."""
A' _ _ _
~
,... "'"
-, ........,._" ....""._....... .
,
-_- --, -
I_H.... ' _ " '. _ ,...... ,,""
,
-,...... . \/lIUI._...... .... .... ....
"" '~""""'"
....,,,,.,.,,.,./'"
~-
"_,H ._'~_ ":i.l
=;' : ~ ' ,~' ~~ '
.... ..................".,T,.'".....,. ,-,.."" ...... .. ...... " .........,
,..... _ . _ . . -.."" .. r n ... ~,,,,,,,,
",
ilI.(Ui ' "'_,.
~-- ""'"~"' -
.......
...
,.. _0'= -"" """,-"".,, ''''''''''''.au<. ........... "'"
....
."..,.,~
_ _-,--,
""''''''-''''''_ " . .. """,.
..................... ...... ,.....",.. N~I"
T~
""'_ ' ...... ;0 ' h .... " .... ,,'-'~
--.-_ --,--. _-_ ,._-0,;_."-
._." ....... " .. ........
~- ,......
........... """',.........., . _.._ "_,,,omr.oo
...... _
.....
---.-_ .. --...... . --,_ ... _. - "_ .-,-... ,~
-_
""""""-" .........'_ " ... ....... ............... '_' ............ ..........
_ _ _ 1· .. _ ' ............ ".,
--.--_..--.--_ -._-0.-. . . .._ . . .. -._,_ -._..._-. --_ .... ..... --.. -... .... ----=~~ :c._
,_ ............. ,.. '1'"""
.... ...
- ...,.. "..~ -:.<,,' '"
-,-...--- .. =""';r~_
' - ...... 00 .. '...." ......... ".
..,,_,.. '1''''' ---~ .. <& - ... ......,,. ,~"
~~ --~
~-
......... _ 7 .. ·.......... ,,· .... _
':
_ _ .·:.,ot.
~- ---.,'""" , ......,.
........"
" -0. _ _ ....
. ".... , ..
--,-,
-~"
."
--,,--. _.--_0_ ,....--_........ . ...
. - . . . - ...... 100.. ...... ,.,. ..
-..._-,......, ........ ,.. ~-~ ......... ,.. ___ .......\ .... » II
~
""'011'0_",,'''''' 1;00 1'O'or-,,, ,.... , TN _
_ _ ,..
,~Ioot'·U'"
--_ .._,-.----_...
........ n. ....... _ -".'.''''' '" " _ , • ._.. '_H .... ·''' ...."..., _ _ ....... t . . ._
- ..
.. " '. . 'T~ . . . . . .
......... _
~,-"
..
=-=-=::" .."':;,...
=-.==..,f...... _
-.._-...... .. ,,==":1.~~~ ........ .. -""-"""-
.,.
__ --'..-. ~
........
..-",.. =~T:::. . ,.. __
.... ",'. .......,"". .. -....w, ..... .... "' .... ......"',,,,,,,,
_ _ . . -,... --......... _.... ... -.... ....... _" . _-".. _ .. __ --................. _........_-_-_--... ......... .. -- -..... ~;,=
,,,
..",
_
,
, ........
...... 'J/." '.... ... _ _
......
-.
.....,. - ,....
""n_~_
.,-.........-
~."":":".:t,~ ... ,...,,_ SERBIA AND MONTENEGRO
'''- ,
,., ,.....
.,....,,"'- .-
_,
,,,"'
=~""';!!.!:: -_.,~
..... '
-'
...... --...... ---,--, ..... ....... --.---_............ -_-----_..-._-.-.. . ... --.,., _..... ... _--'.."
' ''
""""-.''' ' ' ' ,,,1&> ...... ,...,,:,, .... ..;:r.,,
""-.,' .... ........... , -.'
",_<.M_""""""" """""-" = " "
__ "'M ..... ...'_ -.-" ." ,_ "" " " """"", _ .....dll' .. _
SWIOEN
....... "'II. __ u,,. ...
___ a''' .........'''· ....
-", ' '...... " ,,--,"" .. -~ .... >I,.. ' -,
""""'1':"., ..... ,....... _ --""'''1.''' -'' A_'",V_ _
,."',."
,
-.
'~
__
,
......
~_'.1O'"
--."
,_...,.,..,
........ W_......... '_",.. _
-''''''''.''',. ,
~ ':?" ':t' ...... '''' _,"'"
_ l , ..... to>
_
..... .......-_.,.. ,.,omt
~:-r..~ POLAND
'_"
"'*"'*
.,,~
... . 'f..,....
............. eJO .... --~
~
....
,..,..
'' -~,......... .._u-a '"
OJ ,_
01>'"''''
.....,. ,........
.... ---._ .....-----.._--, ....
............ L ..'''' ' ......., _
-..noA, ... . _
_ --" -_ ----.. -
-"''''''''-'' --, ... ...,""'--<.c- ...
.. "",....... ,.. .,,,,"'" -",,, ,..
-, ...... ---_ -... . .. ..-.
.....,.. ,"-'" """-",,,,, ~"..., "....,,,""' ~-,.
_ ...__.._-_ _ ""'on .............
--'.-..... .................. ,,-' ...... ...... .... ---~ -..-:v,"', .. ..,.,""" .............. ~
"',
--. .... . ... =:.=,..........,. ' , ,.,'.' -.
--_....--
=':."":.,.':":.~".,,;no ~~·"i·&::.'~...
... _"u"",,_ ....,_
_ ,--- _.
---__............- --'-.-.... , _ s ----..._tl- -. ,...'....". . __ _ .... -_......... -_.-. .... ....... _ ...,,-.. --'...... -_.--
...... ..... ,.. ....... ...........
,~
.................... "000
_ _ ,..:rat .. . _
_
_
-_:00,"''''''''-'' y.lo,.. , _.... ' _ .I.u!,, _ '_,_' .... .........
--...-,.,,,.,....
.........""fI.
~-
.... 106......, !!oo.,_"',,'" ,... __,_
...
.",
................
... ,. ,-
.. , ,-..""... - "...'..,-,' -.~
,
-""" ... ,
,.... ,... ~ ...." ......,,,.,._ Clo.Ioo_ ............ __ L."",,,,,,,,,,,,,,, "'.,~-" '
_ .,.,
... ,........ '-, ,"-," - . ' _ r....... '..
... '.." .... , .,."..... _ " n ' .. ' .. .."....., -~ .........
.~ '-".", ... ,
1 1,,.., .. _
~ " '
........... ...,.,-
..... , .. t.. _
~--
~ ...... · f......".'"
...... "
.. . .. _ ,
_.w~
.. =,
____
-'-
_"I"H~t
"
...... _ ' .. 1'1,.. ' ...... _
~
-. .",'"."""" -'----.............. ---'y-_ ._............. -,--,,, -.... ..- ..... ...... .. _..- _-.-,-_. - -__ ""- "
~.
T"~
~
,
"
_.,., ..,.,
...... ' .... r.. _
_ _ 1_
. .... ....... --.-", ... ...... ._ ' . -."-........... ,-...-... -'...... ,_"_":-.0_ ,,_._., ... ....... .... ..... -"'." ...... _
........ '.. _ .. -m" ~........ ,............. dorr, A - . , _'M'.., .... '..."'.... '-- ,~
, "',,-
,"""" -
.................
...... -,""........ ,... ,.. .-.'..,...... ' .. ....,.' . ,,,,,.. ... ...._-.',,"', ......
"-'-........-.. _
__& . . ", , ' . ' . . _ -. .,- -...._'-.'" .. _ .-_ _ . ___...... .. _,--_., ........-_------._- y.... -
~_
~~-
.,.' ,
.... --,..,.....,..-."
-._ - _.",.... n ......' .... u _
1Ioo.,- ..._~-...
.....",
. , _ .. .""1. ... - - , , , ..
_'~".f""""'"
-
-'"'''''''''-''' n--._ ........ .......... ~~ ..... _"'......·SI"".. ...~ _
........ '..... ,.,_ _u'""
=~':: !"":'r.
,..,
-" . . .....-~ -"'''''-'",_ ,,, ...... ,,.,., ..~ DDI-.... ...
.~",,,,,
'-
. ... .,.., _
~
. . . .&01• • _
'-""""-'...
......
..
..0.... • • ,
"""",,, '_)0,"'.'''_ 1600.-,,,_
-~""'"-''''' _ _ <&,)0'''_
SO UTH AFRICA
--.. - ~- ,
..............
~_
~ ..,",,;r:';j.-
o,_.~
_
-..-........ '"........... ...
..... -".,.,..,.,,,.,,,,,-, "..... (\<.!.., ..... .. "'ko ...' -~- ,........,. .... ", , ",.... _ ,,-.......... 'u ........ '" ,.. 0W0"""'" ... .,.
--- _-'_................ . '........,._,,,,.,..,.. ",." . . --.. ...... "...... ,.. ,-.-........ .-. ............ ,..., --_... -..-. ,
_"""JJI'~"""""
...,........ ".... ,....,.-
--. .-.....,-.... ».:.... .....",.. ' _ .... I';ru ....... _
.. ,."""_
~"OOO ,
SLOVENI A
.--_ ..........-..... .. _ ..-_ .. ........... ... . .. _,. ....... .. -....... .. -...... ... ---'- .......- """..._-'---""'''''''-......_ _ ......-............. . -.--..'-'.. .. ,--'---..............--_ ... .. -",._a., , ---_ _...... . ........". ............. ' t~, .. ,.. "'. '*"'-'---~
"~
.-.. ., --,,,,---,~ . ,,' ........... ___ r-o...,,""....... _ -.. _ ••
.... &ooot-' ... "'.~ ",.,_
~-
_~"f'>_
....".,., w_ ......... ,_ _ JJ,
.....
'
...... ....... -'....... .... . . -,,-, ,, -, ...._ ... """_ .....................
~-."
........... ., >0 '" """'-"'"
....... -.,.... ....
..........,,,."M ..,,,....
D l I _ .. _
..... ....
,~--.
...IA. _ _
_ _ _ M-40 "'00 ,,,,.,,,.,_
f._".'_""_. . . .
RUSSIA
.............. ,... ....
~.\
...
-~_. __ oa.,,,,,,,,,......,,,,,,
",.._, ... >.l""''''_ .........
........_""".,.". . .........
00 _ _ "".,,, , .. _
'..".
....... ,...... ,.._,"'" .................. ,.. """"-, 00.-.-__ - ..
.. _ _ n ............ _ ~"o:.;~
.....,.... ,.........,..
.............. Qoooo._ .. ,' ... ~-
_L~
.... "" ... . . , " --~
a_ -_ . ._ .,...........,.......
-"'''''' '- ... _ . ""V'" lEt,,,,,,
=.."":.' . ... ~-"'." _o.oa.r__ _
'_'~,,"'I"'=.>O'"
...........,,",,..,,, ,,,.,,.,.,,.. ... "',,,,.. ""',.... d ..... _
:::t.?::::,~ ,''f: ;:"..,..
' " ••..,01
,,,,,:,.... ... ",..., .-. ........ --.~"-,.-,, -.- ...,'" ... ,......
... Ll .. _ _ .. "
... "., ... ....... , ".........
...................,"""..... ..,'.
~ ... O
_ . . . _&---'_ _ -'_ -_, --_. ----""'_ ""--,- -_ _ ...'. _ -_. ......- ---.---' -.-. _T_' . . . " ' ' " -_._0- ---... _ ...--.-_ _ _'._-- ,_- -_ _ ..... ---" -.......----'"'''--''''''' .",",--...... ""..... _. ",,,.
.".
~""V ~
..,
),,
' _ ' .. 11 ' ........ , _
TUItIC£1
·_ ..... '-..toMfto_",.,-.' UN ITlD AItAB EM UtATES
...._,.,...." UKRAINE
......
On these pages you will find a se lection of some of the Hobby IDOls and aids Games Workshop produces. These specially made products make the assembly and painting of your models easier. This month we 're focussing on the construction of tanks .
£18
Paint Stalin" s.~
numbly modelW ng lnd Minting area. Models and pain" ell:. nol kIcludtd.
l.IomIart.-lr 115.00
_ _ b 1~ """'"Y_JI':Jt11ll
Dimensions: 6Ocm . 4Ot:m "PP[(IJ .
.- --~.
CITADEl BRUSHES
"
___u. £2.50
CITADEL COLOUR PAINTS AND INKS -£1.75 EACH ~ .\t l'll.lV
...."...,. .. 30.00
_
... .))11/
r... u.511
Dark Angels Green
Scab Red Red Gore Blood Red Blazing Orange Fiery Orange Golden Yellow Sunburst Yellow Bad Moon Yellow Scorched Brown Graveyard Earth Bestial Brown Snakebite Leather Desert Yellow Bubonic Brown Vomit Brown Bleached Bone Dark Flesh Terracotta Vermin Brown Tanned Flesh Dwarf Flesh Bronzed Flesh Elf Flesh Liche Purple Warlock Purple Tentacle Pink Midnight Bille Regal Blue UJlramarines Blue Enchanted Blue Ice Blue Hawk Turquoise Catachan Green
Snol Green Scaly Green Goblin Gn::en Scorpion Green Camo Green Kommando Khaki Rotting Flesh Fortress Grey Codex Grey Shadow Grey Space Wolves Grey Chaos Black Skull White Mithrll Sliver Boltgun Metal Chain mail Tin Bilz Dwarf Bronze Brazen Brass Burnished Gold Shining Gold Red Ink Magenta Ink Yellow Ink Cheslnullnk Brown Ink Flesh Wash Purple Ink Blue Ink Dark Green Ink Black Ink Gloss Varnish
~1:rlS:1I7 ""'-f ____ «lCO
_ - - " , 4 f },1tJ
Paintbrush Sal
Citde\ Colour 4UDmi Spray Cans
[ldaII1I!I,sll, SIu.,lard Brush. SmaI Dryllrush
4tonI cans (atNM~ ~ In 51".. arid C~ BlaCk.
~
£6 __ nllll
NOIW1_,~M, 1I() _ --.JJ 1111()
_
_
. ( to.1III
'Ardcoal Gl oss Vamlsb ~00rni till
01 Gloss
V>rMhspr3'!.
£6 """""'_ ",15l1li 1Ictwot....JI~1I() _ _ _ (f411()
-~~
WEATHERING VEHICLES On page 62 you'll find a lIumber 01 techniques for painting Space Marine lanks, Including tips on adding weathering effects. Here are
a few more you may want to try.
SNOW AND ICE Gam" Womhop Paint S.I TlII5 jliinr XI conQlnl nII\t at 1111 most IIlQ'JItrIy uSfd (OIoUII In DUt Nint ~ . , p.1inIing guIDe wl i pMnItJrusll.
To get lhiS e!lect. dip I loothl!Ns!l ima some $lightly thinllld Skull WhitG, lhen flick thl paint 0010 the tan/I: usin9 your thumb. Keep !IoIno ~ to buRd up 1XIW1'i9f. Drybrulh lhlrank 'fI1tn White where you WlIlt there to b!I more ice.
MUD AND CLAY
Side Cutlers
.." .....,_II1II.. ~
_ _ 1• .l1li
.~
__'n.1JG
CulUng Sel
£12 _ _ '1iII.1III
_ _ 110.111 """""""""' ,(:1 1
- --~.
ELiSlc mOO techniqUe! can III . nlu:nr.ed !Iv Olulog SiI\d, smaU pebbles or
dumped I\otk onto 1111 W*. Paint the rtockIng material Scorched BrlM11. Drybrush the I,wk GflVB)'lIrd Eanh and 1I1c11; 00 spots 01BlStill Brown.
ACID WASTES
_-_ _-
.-----_ .... .... ..
.'st
Some of rhe IIlOfD unllS~ lNtdeZQfleS In IIIe millennium Ire industrial IIr.ISteiands. This acid Itr&c! was created by pRinting Ihllower portion ul the link Codex- Grey, dr~bru5hjng the upper part and stInking the grey with whlle. DESERT TERRAIN
Tlnks ThaThave befln drlving lI1!o~h d~s~rts Tend TOgel very ~u~ty. Rweal~ This by drybrushlr\ljllhe Iowar I\tIH Silakebite l.I;alhCl'r than 0tw1 Yellow. Allis/I olfwlth a 1:1 drybrushe1l mix 01 Olsen Ylliow and SkuM WhUe.
White Dwarf magazine - What have you missed? _'111 _ _ . " -
" .- .
~
, .: Il"X ~ ~
WD2B8: • Battle Report: Spilca Woives vs Iron warriors
~
.
WD29B: • Fre. Gulden Demon Booklet
• Heroes & Villains: O'Shovah
Necrarchs vs Dwarfs • Desi\lner's Noles: Bretonnians
WD291: • Battle Report: Nc~ron~ vs Chaos Space Madnes • Tactica: Death Guard • Olde Welrde's: Army 01 Sylvania
• Ctli!jJler Approved:
• He!1iIl'S & Villaifls :
• Epi~: Armiigeddon :
• Epic: Armageddon
• hlllex Malleus:
• Warha mmer 40,000:
Spcod frocks • Index Astanes:
Sleel LOQlons - Designers' Notes: Wnch Hunters
Blood pact • Art of Warhammer.
Rukls of Eoyay~Ulanl • An of Warhammer. Magic
WD298; • Ftt. Warhammer 40, 000 Onl!! Dt Ba11le BDoklet • Codex: Space Marines prOViow - Banle Repon: Speed Freaks vs Imperlll Guard · Ilugman's lament • The lord 01 The Rings: Mam~k masterclass
WD2Q9: • Warhammer Battle Report [}{)gs ot War versus Beastmen • BU\lman's Lament part lwu - Warhammer 40,000 Desioner's nOles: Cooa~: Sp.aCII Marlnn • Fefll Or~~ • The lord of The Rings: Legion~ or the Eye
• Mike Walker. Diet roillngi
Tyr.tnil! BiD-weapons • Chronicles: Cull 01 Utric army list
• Battle Report
GhaZgh~ull
• Chapter Approved: Ork Clan!
TlIChmarin~~
WD292:
WD293:
WD294:
• Danle Report: Tomb Kings vs
• Bailie Report:
• Free SloMll 01 thos Compilation
BJelonlliall~
• Chapter Approve!l: Cr&atu les
·Warflammer:
Scenario Genm.toJ
Wlli;ll Hunwrs vs Tau • War/lammer. Storm 01 Chaos: Prelude • Warhammer: Oar\(
• Bilille Repllr~
Ivrnnids VI Imperial Guard • Warhammer. Eye 01 The St()f!11
Pa~1
Oeploymen!
~~~i'''''.m: "~"" "t,",·
~W.HITE
D~I1~ F
1
;"l;II:llm WD295: • Frn Stann 01 Chans Map Poster ' Warhammer Storm or Chaos !!alllo Report: Chaos vs Empire ' SIOfTIl of Ch~os Tactlca: lUlling lhe TIde - Tactlca: Imperial Guard • An 01 Warhammer. CIQSe COmbat
W0296:
• freD Warhammer Order DI Bllttl~ Bookie! • Warmasler. !!aWe Report • The Lord of The Rlnlls: The Bartle of The Pelennor Fields • Warhammer 40,000: Armoured Companie~ • Warhammer; DC
WD297: • free I'lIlnt Pol Lid SlItkm - Wartlammer 40,000; Inaugural Battle RallOrl • The Lord 01 The Rillgs: Banle Companlu • Wa,hammer. Siege of Mlddenhelm • Warrnasl~r: Big Future • Ar1 of warhammer.
Army Selection
W0300: • Frll: TWD doublesided paste,s plus a Warhammer 40,000 releren~e $heel • Uillarilarinas vtrrs~ arks Batuc Repon - lord of The Rlnos: Milmakil v~r:sus Rohan • Warhammer: Bretonnla In Flames campaign • White Dwarf comic
HOW TO SUBSCRIBE: POST CompleteIhe farm an tile righl and post ilia lile address gNe!i on the form, TELEPHONE For details cali now on: (+44) 0115 91 400nO
tN-STORE Just ask the guys at your local Games
Work.qhOp store for more details, ONLINE STORE You can also subscribe online at:
www.games-warkshap.CD.uk}slorellorll
Desperate to get your eager paws on the next issue of White Dwarf? Luckily, there's no need to wail. By subscribing you'll get your copy up to a week earlier than it's available in the shops!
You 'll receive: •
Your crisp, new issue rushed to you r letlerbox, hot off the presses.
• Peace of mind knowing that you 'll never miss an issue of your favourite magazine. •
Special offers - as a subscriber you 'll also be able to buy tickets for events such as Games Day a week before they go on general sale.
I would like to subscrlblilo White Dwarf magazine starling with Issue number wo DDD
"'."""_h_or ... ___ ... __ ...... _,.-__ .. __ _ I would like to subscribe lor:
,..., ----.------.- .. •
-.----.. £6[1 00
-.~
2 Years - 24 Issues I"'''''UI'/I
-
---
.-
I am an exlsllng subscriber 0 Or I am a new subscriber D ~1IdI'1IuJ MY DETAilS Mr/MrslMsiother: ... _
.__ ...... __. Forer.ame: _,_..
Sumame: ............................................... ,................., Date oI8irth:........ ,,, ................ . Addrfs.~:
...........................................................................................
...... Country: .........
Postcode E-mail:
Tel: (Inc sm code) .......... _.... _. __ .... ,._..... ___ ._.... _......____ ..... .
The subscription is a Oi" for the person detailed below O,.... !io*l Mr/Mrs/Mslother. ... ......................... Forename: ..•.. Surname: .
....... Dale ol8irth: .....................
Address: .....
Postcodc:...................................... .
........ Country: ........ ..
METHOD OF PAYMENT
Card
No:DDDD DODD DODD 0000000
Valid From: 0000 Expiry Date: DODD Issue No: DD
Cardholder's Name: ............... ............................................... ... ....... .. Si!lnature: ................................... ............. .......... Date:................... (SignltUfl of parent or Ullardiin
re~eoI ~
teeIIoienllS !.Older 1S \'till ot lCl1.)
Fill in and return this form to: GW IIIAECT SALES, WILLIIW AIIAII, LENTON. NOTIINGHAM NG7 2WS. UNITEDKINGDOM !At.> ProIOCllnn 6arno:o WtorIohop l.kri\oIIl:; ~ ... Dat.o ~ ~ Iho: UnktO IGngdom "" .... Iho: lkII> "'_AQ 19'1o!. Tttodalad bo 11IkIa-Jd PI,.,..."". ........ II1II1.""," II1II tlIola PrlllorJion AQ .. .x:cotIIara willi "'" ""Wicl.tIon !II Il1o Dol> Pr.1OC:Iion ComrnIY ... .,.... _ ,.. klbKnoI mut:oIlniI on
I WANTTO RECEIVE RJRTHEA w:ruUAl. 0 IjIIOMI "'-I WOOOI ~------------~-----------------------~- . - - ~--- - ~ - - ~